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On September 21 2010 22:03 gods_basement wrote: a good player will check your entire base. this is a pretty common ruse, so its unlikely that you will get away with it.
I really hate posts like this. Everyone makes mistakes, and not scouting out the back corner of his base for a baracks isnt really a mistake. The best of the best don't always do every possible counter to everything, let alone the random chumps on ladder. I see pros not getting upgrades in long games....
I like the idea, psychological damage is major theory behind my TvP 1 marauder + 2 marine + Conc shell push. I know that I can micro very well, so the early attack will hopefully at least put him into defensive mode.
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If the player scouts your rax or if he just scouts around his base he can tell, and if you verse a higher level player, he will be able to better abuse your placement more than anything in my eyes.
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On September 22 2010 11:36 Techno wrote:Show nested quote +On September 21 2010 22:03 gods_basement wrote: a good player will check your entire base. this is a pretty common ruse, so its unlikely that you will get away with it.
I really hate posts like this. Everyone makes mistakes, and not scouting out the back corner of his base for a baracks isnt really a mistake. The best of the best don't always do every possible counter to everything, let alone the random chumps on ladder. I see pros not getting upgrades in long games.... I like the idea, psychological damage is major theory behind my TvP 1 marauder + 2 marine + Conc shell push. I know that I can micro very well, so the early attack will hopefully at least put him into defensive mode.
I hate posts like yours. You rely on tricks and your opponent making a mistake in order to do anything.
There is a reason they are the best of the best. You have not seen "pros" in Starcraft 2 because there aren't any, so don't make the comparison. All this does is play mind games with your opponent. A good player will not die so easily.
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On September 22 2010 11:44 vica wrote:Show nested quote +On September 22 2010 11:36 Techno wrote:On September 21 2010 22:03 gods_basement wrote: a good player will check your entire base. this is a pretty common ruse, so its unlikely that you will get away with it.
I really hate posts like this. Everyone makes mistakes, and not scouting out the back corner of his base for a baracks isnt really a mistake. The best of the best don't always do every possible counter to everything, let alone the random chumps on ladder. I see pros not getting upgrades in long games.... I like the idea, psychological damage is major theory behind my TvP 1 marauder + 2 marine + Conc shell push. I know that I can micro very well, so the early attack will hopefully at least put him into defensive mode. I hate posts like yours. You rely on tricks and your opponent making a mistake in order to do anything. There is a reason they are the best of the best. You have not seen "pros" in Starcraft 2 because there aren't any, so don't make the comparison. All this does is play mind games with your opponent. A good player will not die so easily.
lol? Mind games are so OP, that no amount of micro and macro can save you.
Its like real world inception where your scv is di caprio, scrap station is the dream and blizzard is the architect
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On September 22 2010 11:44 vica wrote:Show nested quote +On September 22 2010 11:36 Techno wrote:On September 21 2010 22:03 gods_basement wrote: a good player will check your entire base. this is a pretty common ruse, so its unlikely that you will get away with it.
I really hate posts like this. Everyone makes mistakes, and not scouting out the back corner of his base for a baracks isnt really a mistake. The best of the best don't always do every possible counter to everything, let alone the random chumps on ladder. I see pros not getting upgrades in long games.... I like the idea, psychological damage is major theory behind my TvP 1 marauder + 2 marine + Conc shell push. I know that I can micro very well, so the early attack will hopefully at least put him into defensive mode. I hate posts like yours. You rely on tricks and your opponent making a mistake in order to do anything. There is a reason they are the best of the best. You have not seen "pros" in Starcraft 2 because there aren't any, so don't make the comparison. All this does is play mind games with your opponent. A good player will not die so easily.
I hate posts like this. No one plays perfectly all the time.
No one said that hiding a barracks would make a good player "die" all this is intended to do is play mind games with your opponent. It seems that we agree.
Now I don't get why you have to be such an arrogant biotch.
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On September 22 2010 11:44 vica wrote:Show nested quote +On September 22 2010 11:36 Techno wrote:On September 21 2010 22:03 gods_basement wrote: a good player will check your entire base. this is a pretty common ruse, so its unlikely that you will get away with it.
I really hate posts like this. Everyone makes mistakes, and not scouting out the back corner of his base for a baracks isnt really a mistake. The best of the best don't always do every possible counter to everything, let alone the random chumps on ladder. I see pros not getting upgrades in long games.... I like the idea, psychological damage is major theory behind my TvP 1 marauder + 2 marine + Conc shell push. I know that I can micro very well, so the early attack will hopefully at least put him into defensive mode. I hate posts like yours. You rely on tricks and your opponent making a mistake in order to do anything. There is a reason they are the best of the best. You have not seen "pros" in Starcraft 2 because there aren't any, so don't make the comparison. All this does is play mind games with your opponent. A good player will not die so easily. I hate posts like yours. You assume that "i like this idea" means "I rely on this idea to do anything."
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I play T as well.
On September 21 2010 21:53 trevf wrote: How do you respond when you don't see a rax in the terran base? Does it modify your strategy?
I continue to look for it. The goal of my scout is to do a few things. Most important, is the find the location of my opponent if it isn't a 2 player map. Second most important is to find the rax and see what time it is going up at. If I can't find the rax immediately I start searching for it, starting by looking all around your base. If it's a 2player map I send a 2nd SCV outside of my base to look for a proxy rax right outside my main. If it's a 4 player map my scouting SCV, after he is done looking around your base, goes to the center of the map to look for a proxy. If I have STILL not found your rax (which is just about never) then I proceed to search everywhere I can think of for it while continuing my build.
On September 21 2010 21:53 trevf wrote: If you anticipate very early aggression and prepare for it, how can I punish that anticipation to create an advantage. My practice right now is to tech, which seems like a good plan, but I would like to consider the viability of the FE out of a fake proxy rax. Also, what other options would there be?
Am I anticipating it or am I almost sure it's coming? If I see something like a very fast 2rax then I'm 100% sure you are putting early aggression on me. Mostly because you have to at that point because if you didn't, I would be far ahead. If something was a occurring that I was questioning whether or not you are putting early aggression since your build doesn't seem totally committed (lets say just an early rax and nothing more) then I only slightly modify my build to hold off a little more of an attack than usual. In other words, I'm not going to be building anything I don't think is completely necessary. If anything, I'm going to try to squeeze by with as little as I can and I will more often lose games in this matter than over reacting. I think this a better way of playing against something you are unfamiliar with, since I can either go "oh huh, I really didn't need very much else to repel that attack" or even better "Wow, I was able to hold it off without adjusting too much at all!".
Overall I like your idea though, and you could fool people pretty well. Best of all this doesn't cost you a thing. Walling isn't all that great in TvT (you can lift the rax anyway..) and you don't even need to build it at a weird time or something, you can do your build as you would normally. I'm gonna have to start doing this.
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On September 22 2010 02:07 BallsOfSteel wrote:If you don't have a wall and the other player sees it (in Diamond), you will not survive the rush that is definitely coming because most good players check all of an opponent's base. Even if you place the Bunker near your SCVs to prevent very early rushes, the wall-off is the only way Terran can stop mass Zealots/Zerglings.
I would say that planetary fortress rapes Zealots/lings, actually wall in less common in diamond
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On September 22 2010 02:00 Saechiis wrote: If he thinks you are proxying him he will be looking for it with his scout. So when he finds your proxy CC most Zerg and Protoss will send some lings/ zealots to pressure and double expand themselves.
The proxy cc will be not in a usual proxy spot. Usually proxy rax are CLOSER to the enemy base, not right next to yours. Your proxy ought not to be spotted. Say on LT, build it in the high yield (hell even take the high yield if you want) and he'll never see it.
I think a really aware player will realize your scv count is wrong for it to be anything but mass proxy rax marine, and when you don't make an OC and he doesn't find any proxy rax you might be busted. Hopefully that's late enough that it's already too late for him to counter.
This would also be best TvP since P would have to send out early zealots which is basically suicide if there is a proxy. You'll have a PF or rax+bunker in time to defend. TvT reapers could still be problematic, and TvZ you run the risk of zerg just doing an early enough pool that they can send lings before you have any defense.
I've never used it, it's just theorycraft, but I figure it'd work. Someone should try it and let me know the results!
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Lol this is a pretty funny thing. I would imagine that you could take advantage pretty easily. Say you opened fake proxy rax into bunker rush against a zerg player. They're probably going to pound out some zerglings to stop it. You could definitely take advantage of that if you're going into hellions. Then again. . .they might throw down some spine crawlers then you only get a slight advantage. =(
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I love this idea, and i am pretty sure even for people who are not over reacting there will be a psychologic effet : "don't know" is not nothing, especially in sc.
The only question i have his, what you will do if his scouting SCV stay in your base ? I mean in a hidden place and not i waiting to be killed in your mineral line  Because usually if i suspect a proxy raxx (like BBS), i will kept wy worker in my opponent base and if there is no raxx at all i will create mine for counter the proxy.
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This should indeed work, If hidden well. The thing about this though is that I (and I geuss others) always check the outside of my base etc, but if you really trick me this means I trow down an early Gateway and forge cause this mostly is the only way to survive.
funny tactic if it works well
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If i think hes cheesing i start to take precautions like saving up chrono and scouting his whole base and paying more attention to anything coming up my ramp etc etc, builds are 90% of the time the same even if you scout proxy its not like you can do something super duper as protoss except maybe 2 gate vs P proxy & save chrono for zealots vs T etc etc...
Thinking the opponent is about to cheese me just makes me more aware and makes me play better tbh.
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