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So being the mischievous fellow that I am I have come to delight in trying to hide my first rax... in my base. I follow up with building a bunker in the opponents base sometimes if I'm there early enough to get it up. Then I just salvage it. This silly technique is humorous, but also I feel like it has several inherent advantages.
That first moment when someone says, whow where the heck is his RAX!!! I'm playing psychological battlegames. The second moment, when that guy says, " omg a bunker in my base, curse you you cheesy rat". I feel as if someone who had a gameplan of a certain type may change it and leave their comfortable zone behind.
So my question to my friends (1000 diamond up plz) here:
How do you respond when you don't see a rax in the terran base? Does it modify your strategy? Does it cause you to second guess? I am typically opening into the 1/1/1 hellion rine medivac push. So one of the downsides of this is that by faking a proxy I may encourage my opponent to get more balogna then he / she would have otherwise. They may scout my early 'weak knees' and push (hooray for bunkers).
My ultimate question is this: If you anticipate very early aggression and prepare for it, how can I punish that anticipation to create an advantage. My practice right now is to tech, which seems like a good plan, but I would like to consider the viability of the FE out of a fake proxy rax. Also, what other options would there be ?
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a good player will check your entire base. this is a pretty common ruse, so its unlikely that you will get away with it.
FE out of fake proxy is pretty risky because if the opponent expects a proxy, he will have enough units to crush your expo. fake proxy into normal play will put you pretty far ahead, and teching is also strong.
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If I see an early SCV scout on a 4 player map or no rax, it probably means proxy in which I'd just play as normal. 9pylon/12gate, chrono zealot, chase reaper with zealot while stalker is building, kill reaper with stalker.
The bunker you put down probably isn't in a good position unless you build it in vision of the other player. In that case, if I see you building a bunker, I'd just send a probe or two to kill your SCV. If your bunker is already down, you're only getting reapers into it unless you sneak marines up my ramp, in which case I'd use Stalkers to kill it off. If the bunker is put down at my ramp. . . then shame on me for not seeing that. I'd probably go blink stalkers or drop play in that case if I choose not to break it depending on the situation.
After "countering" any proxy, any good opponent will scout. In the case of P, I'd just run a Stalker up your ramp and see what you have. If you try to truly FE, you'll be behind on units in which case I'd push, or just simply FE myself.
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true true. the trick is to find a spot to hide it thats close enough to your ramp that you can float it over at a convenient time. I tend to agree with the risk factor of the FE out of the fake proxy. One problem i've found with faking a prroxy rax is that the a supply depot at 10, for normal play, tends to indicate taht its not gonna be a 10 rax proxy, thus I would need to hide both depot and rax to be super deceitful. While it is very helpful to have a depot at ramp to assist with walling if I anticipate an early push once they realize its in fact not a proxy and now they have an early unit advantage.
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If I don't see a barracks in your base, I freak the hell out. That said, I play zerg so defending isn't nearly as difficult as it is for protoss unless you go reapers so I put up an extra queen and crawlers.
I remember seeing some pros doing this in some tourney and I think the game might evolve to look at terran's worker counts if the rax is missing to see if there's a hidden proxy pumping units out or not.
Edit: And it automatically stops my FE, which could be incredibly advantageous (or not since I can go banelings).
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You tell if someone is proxying by scv count, gas and/or orbital command might work against bad players.
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If I don't see rax, I look for depo or gas, if neither comes before 13 supply, I switch to counter proxy build, which means a little bit different BO and possibly cutting a few probes, nothing too wild though.
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No wonder no ones falling for it :[ maybe i should just proxy ;]
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I freaked out a few days ago when I saw a T with no rax in his base. I 12 gated and was like half or more done and I couldnt find his rax so I threw another gateway down. It turned out he just got a very late rax and I canceled my 2nd get and went back to my normal cybercore build. Not seeing the rax really made me jump
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i been doing this for the past month. i still always play normal, but sometimes hiding your buildings some players dont scout your entire base and they play for a cheese. always puts me ahead. btw im protoss
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Vs a T, he will bunker up probably and pump some heavy marines expecting early mass marine or reaper.
Vs a P, he's going to rush for that stalker, not chrono any probes, pump out a zealot or 2 and definitely play paranoid.
The way to capitalize on this is to not even build a barracks! Build a proxied CC on 15! If you can get away with it you will be so vastly ahead it's almost impossible for them to stop you.
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Wouldn't work on me, thats for sure but I guess if someone isn't playing at full potential in Diamond they could mistake it as a full proxy cheese.
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This is a nice trick, but heres the counter to it, count the scvs. If i saw no rax and i count almost even scv count i know that its not a rush, it may be proxied but it wont come out any faster than mine so i have no need to panic. The 2nd thing is Gas (yes/ no? how many workers on it?) and finally OC. If that goes down on 15 then theres no way in hell hes going to be rushing me as its impossible to break a defender with proxy rax that was made when his rax was made.
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My first instinct if I fly my overlord over and it sees no buildings is that there's a proxy. But the real clincher is to check the SCV count. If my scouting overlord sees 3 SCVs on gas, that's 100% guarantee that proxy reapers are coming.
I guess there's the possibility that the terran is making proxy barracks just for a marine rush, in which case my scouting overlord would not see any SCVs on gas, but that doesn't worry me, and noone has really done this to me.
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On September 22 2010 00:33 wackedupwacko wrote: This is a nice trick, but heres the counter to it, count the scvs. If i saw no rax and i count almost even scv count i know that its not a rush, it may be proxied but it wont come out any faster than mine so i have no need to panic. The 2nd thing is Gas (yes/ no? how many workers on it?) and finally OC. If that goes down on 15 then theres no way in hell hes going to be rushing me as its impossible to break a defender with proxy rax that was made when his rax was made.
Yeah this, I always scout the whole base and count all the scv's.
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The way to capitalize on this is to not even build a barracks! Build a proxied CC on 15! If you can get away with it you will be so vastly ahead it's almost impossible for them to stop you. This is pure genius! Early expand, but with a proxied command center somewhere so you can float it to your natural without too much trouble later on. take a geiser with 3 SCVs on gas. Your opponent wont want to leave his base, because he will be expecting reapers to arrive soon. Which allows you to safely get up your command center, and get 150gas. If you can somehow get an engineering bay, by the time he realizes that no reapers are coming, and tries to push... Tah-dah! planetary fortress fast expand before rax! :D Then just sit back, macro for a bit, add a bunker and a turret, anjd life is good 
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Well any "good" player would check the whole base, so you wouldn't get away with it. Wasting time building a fake bunker that you're never going to use just doesn't make sense. I could possible make the opponent think a cheese is coming, but there is no cheese... so you're probably just making your opponent get out early forces and cut workers at the most..
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If he thinks you are proxying him he will be looking for it with his scout. So when he finds your proxy CC most Zerg and Protoss will send some lings/ zealots to pressure and double expand themselves.
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thus I would need to hide both depot and rax to be super deceitful
If you don't have a wall and the other player sees it (in Diamond), you will not survive the rush that is definitely coming because most good players check all of an opponent's base. Even if you place the Bunker near your SCVs to prevent very early rushes, the wall-off is the only way Terran can stop mass Zealots/Zerglings.
Building the Bunker in their base would only make it worse because it usually causes the other player to abandon any fast tech options and increase army size instead. This, combined with the fact that you have no wall at your ramp, would lead to you getting steamrolled when your opponent realizes there is no cheese coming and your front door is open.
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On September 22 2010 02:07 BallsOfSteel wrote:If you don't have a wall and the other player sees it (in Diamond), you will not survive the rush that is definitely coming because most good players check all of an opponent's base. Even if you place the Bunker near your SCVs to prevent very early rushes, the wall-off is the only way Terran can stop mass Zealots/Zerglings.
not true. btw when did the gold league's rally point get set to this thread?
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hahaha i do this with a pylon and then cancel right before finish and yes this does make me change my strat drastically my normal pvt is collosus into 7 gate and i win a huge percentage of them but if there is a bunker cheese (or your fake bunker cheese ) i would go 4 gate and try to kill your barrack and then go steamroll you. but you can see why this would help you a ton. also i would probably take some probes off my line to kill that bunker only furthering your lead. good way to throw a decent player off his practiced game plan
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On September 22 2010 02:13 trevf wrote:Show nested quote +On September 22 2010 02:07 BallsOfSteel wrote:thus I would need to hide both depot and rax to be super deceitful If you don't have a wall and the other player sees it (in Diamond), you will not survive the rush that is definitely coming because most good players check all of an opponent's base. Even if you place the Bunker near your SCVs to prevent very early rushes, the wall-off is the only way Terran can stop mass Zealots/Zerglings. not true.
actually as a zerg player I have to ask , how would you hold such off? I'm used to wall in or sim-city wall in around cc, but I have never come across a t did neither that I wasn't able to make pay for it.
obviously just building units and holding out zerg style would seem to be the anwser, but I'vej ust never seen it. Have to ask
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well if i let you get the bunker built then im quite bad
gotta kill that building scv
also they can tell if you are playing standard by how many scvs you have and whether you have taken gas
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I've seen Boxer do this to Yellow on HBR (without the bunker) in SC1. Didn't phase yellow at all, he just searched the entire base and found it up on the ramp.
PS. You don't need a wall if you go for 5rax reaper really, from experience if you try to counter when he's not looking a few reapers can easily hold it off (assuming you're going in wtih around 12-15 lings) as long as nitro packs has finished, and now you're defenses are much weaker yourself. It's essentially all-in, you have to get some dmg with that backstab or you lose. That's just one of the situations btw commenting on no wall-in. I've seen terrans do it all the time btw, without reapers, but I don't go for an early aggressive strat too often (I mix it up occasionally) so I don't really know how they'd respond otherwise.
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I think this is a pretty neat idea to eventually distract your opponent a little bit or gain a small advantage. I think the best place for the rax should be at minerals of the natural assuming your opponent scout the whole base and u can fly your rax home in a few seconds.
As some people mentioned u can tell if theres a proxy by supply, gas, scv count or even orbital command. If u have the feeling ur opponent knows whats up u can skip the bunker. The only thing which can happen is that he taks 3 scv to kill your building scv but his first marine will pop out even before bunker is finished assuming both raxes were build simultaniously. The bunker would be alot more frightening if u build your rax just a little bit earlier to force him to use some scvs and loose mining time.
Over all i think some people will get nervous and some not at all. I only spoke about tvt as u can see.
Just my two cents. 1400 diamond here.
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Dude I must have played you last night! At least 50% of my TvT games consist of my opponent proxy rushing. I scouted this guy and didn't see a rax so I sent scouts all over the place looking for it but never found it. It definitely wasn't in his base, but it also wasn't anywhere near my base. I reacted by building a bunker and pumping out infantry, and he just went tanks and rolled me :/
I must try this! I never cheese but a cheese juke is kosher in my book
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I think its a great strategy to mess with your opponents head. I don't think it will give you such an advantage that you could FE, but as a Terran I'll usually take one or two SCVs off the line to check out possible cheese points and possibly build a bunker in my base. Most likely your opponents going to find out pretty quick that you're faking, but he's down a few extra minerals and he's on the defensive for a little bit. The little things add up.
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This works wonders for ZvT because reapers are so scary in that mu. Nesh did this to be = [
As a zerg player reapers are pretty nasty. I think you should go gas before your rax that way the Z will see your gas and automatically think reapers. It is very hard to tell what you are doing unless the Zerg knows how to count scvs.
Also as a follow up I think it would just be better to continue on with a timing push rather than try anything funky because you already slowed down the zerg's economy.
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On September 22 2010 02:34 Galleon.frigate wrote:Show nested quote +On September 22 2010 02:13 trevf wrote:On September 22 2010 02:07 BallsOfSteel wrote:thus I would need to hide both depot and rax to be super deceitful If you don't have a wall and the other player sees it (in Diamond), you will not survive the rush that is definitely coming because most good players check all of an opponent's base. Even if you place the Bunker near your SCVs to prevent very early rushes, the wall-off is the only way Terran can stop mass Zealots/Zerglings. not true. actually as a zerg player I have to ask , how would you hold such off? I'm used to wall in or sim-city wall in around cc, but I have never come across a t did neither that I wasn't able to make pay for it. obviously just building units and holding out zerg style would seem to be the anwser, but I'vej ust never seen it. Have to ask
What I was 'not true'ing was that a rush will come if you're not walled. Besides, after I feel my ruse is up I simply float my rax to join the wall.
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On September 22 2010 03:01 Zeroes wrote: This works wonders for ZvT because reapers are so scary in that mu. Nesh did this to be = [
As a zerg player reapers are pretty nasty. I think you should go gas before your rax that way the Z will see your gas and automatically think reapers. It is very hard to tell what you are doing unless the Zerg knows how to count scvs.
Also as a follow up I think it would just be better to continue on with a timing push rather than try anything funky because you already slowed down the zerg's economy.
I'm with you here, I'm thinking a 10 rax build into tanks rauders and if I see Lair toss an armory / eng bay and eventually CC down to be ready for the muta counter and position myself for an economic advantage.
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United States7166 Posts
common on a map like scrap station so that zerg's will fly their overlord too far in and then explode to marines
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this might freak me out but anyone experienced will just see your worker count.
This has been used for ages in bw, that is hidden pylons and such to fake the proxy tech.
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On September 22 2010 03:17 Zelniq wrote:common on a map like scrap station so that zerg's will fly their overlord too far in and then explode to marines 
Yea theres a few really good spots for it on scrap station. It seems to me that it should be done a lot more often. It takes just a few seconds to reposition your rax by floating it after ou get a couple of rines out, and any information that you don't give away is information that your opponent has to work harder for. Anything you can do to get under the opponent's skin can give you an advantage.
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You don't fake your rax against me. Because I'm zerg.
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would probably not work on me since I refuse to scout that early!
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not true. btw when did the gold league's rally point get set to this thread?
If you want to try to stop a Zerg attack without a wall, I'd be happy to show you why it doesn't work out so well. The only way I can see it happening early game is if you go Reapers, which are better as harass units anyways.
Edit: A Speedling push is probably the best strategy against a Terran opponent that has no wall. This is because a Zerg can pump out Speedlings significantly faster than a Terran can pump out Marines/Reapers. The reason most Zerg do not attempt this is that they get killed at the ramp by a significantly smaller force of Marines. Confirmed no wall = no problem.
And by the way, I'm Diamond Zerg in 1v1, 2v2 (RT), 3v3 (RT), and 4v4 (RT), not Gold.
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Proxy your own rax behind the minerals in your nat, pump 2 marines, float it back into your base while building a bunker *edit: in your own base.... or cut the bunker altogether*? By the time you have 1 marine, scout should be gone, so you can build a bunker at that point, then send both marines to it, and float rax back in?
I mean, at worst you cut 1 marine production while the rax is floating, and there is no way for them to scout it unless they poke around your natural (which they might not, because they'd expect a proxy a lot closer to them)
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Idk how an OCC is a dead give away it isnt a proxy, isnt there a reaper build that goes 11 rax, 11 refinery, 11 OCC...
Also I'm impressed you guys can count workers that easily. Honestly, if they are proxying they will still have at least 7-8, and are you going to be like oh i thought he was proxying and I dont see his rax BUT there are 9 workers there, i am safe!
Some bases are really huge (think blistering sands) are you not going to defend the proxy before you find he built his rax in a corner?
Yeah I love theory crafting too, but if I saw an empty base I would immediately counteract it with SOMETHING aside from scouting till I confirmed I am screwed.
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Take it to the next level; hide some of your SCVs in your Command Center when he scouts you so it looks like you've been cutting workers.
This is probably taking it well beyond practical, but it'd be effing hilarious if it worked.
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On September 21 2010 21:53 trevf wrote: That first moment when someone says, whow where the heck is his RAX!!! I'm playing psychological battlegames. The second moment, when that guy says, " omg a bunker in my base, curse you you cheesy rat". I feel as if someone who had a gameplan of a certain type may change it and leave their comfortable zone behind If this was intentional, you are a comedic genius.
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On September 21 2010 22:03 gods_basement wrote: a good player will check your entire base. this is a pretty common ruse, so its unlikely that you will get away with it.
I really hate posts like this. Everyone makes mistakes, and not scouting out the back corner of his base for a baracks isnt really a mistake. The best of the best don't always do every possible counter to everything, let alone the random chumps on ladder. I see pros not getting upgrades in long games....
I like the idea, psychological damage is major theory behind my TvP 1 marauder + 2 marine + Conc shell push. I know that I can micro very well, so the early attack will hopefully at least put him into defensive mode.
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If the player scouts your rax or if he just scouts around his base he can tell, and if you verse a higher level player, he will be able to better abuse your placement more than anything in my eyes.
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On September 22 2010 11:36 Techno wrote:Show nested quote +On September 21 2010 22:03 gods_basement wrote: a good player will check your entire base. this is a pretty common ruse, so its unlikely that you will get away with it.
I really hate posts like this. Everyone makes mistakes, and not scouting out the back corner of his base for a baracks isnt really a mistake. The best of the best don't always do every possible counter to everything, let alone the random chumps on ladder. I see pros not getting upgrades in long games.... I like the idea, psychological damage is major theory behind my TvP 1 marauder + 2 marine + Conc shell push. I know that I can micro very well, so the early attack will hopefully at least put him into defensive mode.
I hate posts like yours. You rely on tricks and your opponent making a mistake in order to do anything.
There is a reason they are the best of the best. You have not seen "pros" in Starcraft 2 because there aren't any, so don't make the comparison. All this does is play mind games with your opponent. A good player will not die so easily.
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On September 22 2010 11:44 vica wrote:Show nested quote +On September 22 2010 11:36 Techno wrote:On September 21 2010 22:03 gods_basement wrote: a good player will check your entire base. this is a pretty common ruse, so its unlikely that you will get away with it.
I really hate posts like this. Everyone makes mistakes, and not scouting out the back corner of his base for a baracks isnt really a mistake. The best of the best don't always do every possible counter to everything, let alone the random chumps on ladder. I see pros not getting upgrades in long games.... I like the idea, psychological damage is major theory behind my TvP 1 marauder + 2 marine + Conc shell push. I know that I can micro very well, so the early attack will hopefully at least put him into defensive mode. I hate posts like yours. You rely on tricks and your opponent making a mistake in order to do anything. There is a reason they are the best of the best. You have not seen "pros" in Starcraft 2 because there aren't any, so don't make the comparison. All this does is play mind games with your opponent. A good player will not die so easily.
lol? Mind games are so OP, that no amount of micro and macro can save you.
Its like real world inception where your scv is di caprio, scrap station is the dream and blizzard is the architect
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On September 22 2010 11:44 vica wrote:Show nested quote +On September 22 2010 11:36 Techno wrote:On September 21 2010 22:03 gods_basement wrote: a good player will check your entire base. this is a pretty common ruse, so its unlikely that you will get away with it.
I really hate posts like this. Everyone makes mistakes, and not scouting out the back corner of his base for a baracks isnt really a mistake. The best of the best don't always do every possible counter to everything, let alone the random chumps on ladder. I see pros not getting upgrades in long games.... I like the idea, psychological damage is major theory behind my TvP 1 marauder + 2 marine + Conc shell push. I know that I can micro very well, so the early attack will hopefully at least put him into defensive mode. I hate posts like yours. You rely on tricks and your opponent making a mistake in order to do anything. There is a reason they are the best of the best. You have not seen "pros" in Starcraft 2 because there aren't any, so don't make the comparison. All this does is play mind games with your opponent. A good player will not die so easily.
I hate posts like this. No one plays perfectly all the time.
No one said that hiding a barracks would make a good player "die" all this is intended to do is play mind games with your opponent. It seems that we agree.
Now I don't get why you have to be such an arrogant biotch.
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On September 22 2010 11:44 vica wrote:Show nested quote +On September 22 2010 11:36 Techno wrote:On September 21 2010 22:03 gods_basement wrote: a good player will check your entire base. this is a pretty common ruse, so its unlikely that you will get away with it.
I really hate posts like this. Everyone makes mistakes, and not scouting out the back corner of his base for a baracks isnt really a mistake. The best of the best don't always do every possible counter to everything, let alone the random chumps on ladder. I see pros not getting upgrades in long games.... I like the idea, psychological damage is major theory behind my TvP 1 marauder + 2 marine + Conc shell push. I know that I can micro very well, so the early attack will hopefully at least put him into defensive mode. I hate posts like yours. You rely on tricks and your opponent making a mistake in order to do anything. There is a reason they are the best of the best. You have not seen "pros" in Starcraft 2 because there aren't any, so don't make the comparison. All this does is play mind games with your opponent. A good player will not die so easily. I hate posts like yours. You assume that "i like this idea" means "I rely on this idea to do anything."
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I play T as well.
On September 21 2010 21:53 trevf wrote: How do you respond when you don't see a rax in the terran base? Does it modify your strategy?
I continue to look for it. The goal of my scout is to do a few things. Most important, is the find the location of my opponent if it isn't a 2 player map. Second most important is to find the rax and see what time it is going up at. If I can't find the rax immediately I start searching for it, starting by looking all around your base. If it's a 2player map I send a 2nd SCV outside of my base to look for a proxy rax right outside my main. If it's a 4 player map my scouting SCV, after he is done looking around your base, goes to the center of the map to look for a proxy. If I have STILL not found your rax (which is just about never) then I proceed to search everywhere I can think of for it while continuing my build.
On September 21 2010 21:53 trevf wrote: If you anticipate very early aggression and prepare for it, how can I punish that anticipation to create an advantage. My practice right now is to tech, which seems like a good plan, but I would like to consider the viability of the FE out of a fake proxy rax. Also, what other options would there be?
Am I anticipating it or am I almost sure it's coming? If I see something like a very fast 2rax then I'm 100% sure you are putting early aggression on me. Mostly because you have to at that point because if you didn't, I would be far ahead. If something was a occurring that I was questioning whether or not you are putting early aggression since your build doesn't seem totally committed (lets say just an early rax and nothing more) then I only slightly modify my build to hold off a little more of an attack than usual. In other words, I'm not going to be building anything I don't think is completely necessary. If anything, I'm going to try to squeeze by with as little as I can and I will more often lose games in this matter than over reacting. I think this a better way of playing against something you are unfamiliar with, since I can either go "oh huh, I really didn't need very much else to repel that attack" or even better "Wow, I was able to hold it off without adjusting too much at all!".
Overall I like your idea though, and you could fool people pretty well. Best of all this doesn't cost you a thing. Walling isn't all that great in TvT (you can lift the rax anyway..) and you don't even need to build it at a weird time or something, you can do your build as you would normally. I'm gonna have to start doing this.
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Spain32 Posts
On September 22 2010 02:07 BallsOfSteel wrote:If you don't have a wall and the other player sees it (in Diamond), you will not survive the rush that is definitely coming because most good players check all of an opponent's base. Even if you place the Bunker near your SCVs to prevent very early rushes, the wall-off is the only way Terran can stop mass Zealots/Zerglings.
I would say that planetary fortress rapes Zealots/lings, actually wall in less common in diamond
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On September 22 2010 02:00 Saechiis wrote: If he thinks you are proxying him he will be looking for it with his scout. So when he finds your proxy CC most Zerg and Protoss will send some lings/ zealots to pressure and double expand themselves.
The proxy cc will be not in a usual proxy spot. Usually proxy rax are CLOSER to the enemy base, not right next to yours. Your proxy ought not to be spotted. Say on LT, build it in the high yield (hell even take the high yield if you want) and he'll never see it.
I think a really aware player will realize your scv count is wrong for it to be anything but mass proxy rax marine, and when you don't make an OC and he doesn't find any proxy rax you might be busted. Hopefully that's late enough that it's already too late for him to counter.
This would also be best TvP since P would have to send out early zealots which is basically suicide if there is a proxy. You'll have a PF or rax+bunker in time to defend. TvT reapers could still be problematic, and TvZ you run the risk of zerg just doing an early enough pool that they can send lings before you have any defense.
I've never used it, it's just theorycraft, but I figure it'd work. Someone should try it and let me know the results!
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Lol this is a pretty funny thing. I would imagine that you could take advantage pretty easily. Say you opened fake proxy rax into bunker rush against a zerg player. They're probably going to pound out some zerglings to stop it. You could definitely take advantage of that if you're going into hellions. Then again. . .they might throw down some spine crawlers then you only get a slight advantage. =(
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I love this idea, and i am pretty sure even for people who are not over reacting there will be a psychologic effet : "don't know" is not nothing, especially in sc.
The only question i have his, what you will do if his scouting SCV stay in your base ? I mean in a hidden place and not i waiting to be killed in your mineral line  Because usually if i suspect a proxy raxx (like BBS), i will kept wy worker in my opponent base and if there is no raxx at all i will create mine for counter the proxy.
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This should indeed work, If hidden well. The thing about this though is that I (and I geuss others) always check the outside of my base etc, but if you really trick me this means I trow down an early Gateway and forge cause this mostly is the only way to survive.
funny tactic if it works well
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If i think hes cheesing i start to take precautions like saving up chrono and scouting his whole base and paying more attention to anything coming up my ramp etc etc, builds are 90% of the time the same even if you scout proxy its not like you can do something super duper as protoss except maybe 2 gate vs P proxy & save chrono for zealots vs T etc etc...
Thinking the opponent is about to cheese me just makes me more aware and makes me play better tbh.
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