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hahaha i do this with a pylon and then cancel right before finish and yes this does make me change my strat drastically my normal pvt is collosus into 7 gate and i win a huge percentage of them but if there is a bunker cheese (or your fake bunker cheese ) i would go 4 gate and try to kill your barrack and then go steamroll you. but you can see why this would help you a ton. also i would probably take some probes off my line to kill that bunker only furthering your lead. good way to throw a decent player off his practiced game plan
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On September 22 2010 02:13 trevf wrote:Show nested quote +On September 22 2010 02:07 BallsOfSteel wrote:thus I would need to hide both depot and rax to be super deceitful If you don't have a wall and the other player sees it (in Diamond), you will not survive the rush that is definitely coming because most good players check all of an opponent's base. Even if you place the Bunker near your SCVs to prevent very early rushes, the wall-off is the only way Terran can stop mass Zealots/Zerglings. not true.
actually as a zerg player I have to ask , how would you hold such off? I'm used to wall in or sim-city wall in around cc, but I have never come across a t did neither that I wasn't able to make pay for it.
obviously just building units and holding out zerg style would seem to be the anwser, but I'vej ust never seen it. Have to ask
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well if i let you get the bunker built then im quite bad
gotta kill that building scv
also they can tell if you are playing standard by how many scvs you have and whether you have taken gas
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I've seen Boxer do this to Yellow on HBR (without the bunker) in SC1. Didn't phase yellow at all, he just searched the entire base and found it up on the ramp.
PS. You don't need a wall if you go for 5rax reaper really, from experience if you try to counter when he's not looking a few reapers can easily hold it off (assuming you're going in wtih around 12-15 lings) as long as nitro packs has finished, and now you're defenses are much weaker yourself. It's essentially all-in, you have to get some dmg with that backstab or you lose. That's just one of the situations btw commenting on no wall-in. I've seen terrans do it all the time btw, without reapers, but I don't go for an early aggressive strat too often (I mix it up occasionally) so I don't really know how they'd respond otherwise.
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I think this is a pretty neat idea to eventually distract your opponent a little bit or gain a small advantage. I think the best place for the rax should be at minerals of the natural assuming your opponent scout the whole base and u can fly your rax home in a few seconds.
As some people mentioned u can tell if theres a proxy by supply, gas, scv count or even orbital command. If u have the feeling ur opponent knows whats up u can skip the bunker. The only thing which can happen is that he taks 3 scv to kill your building scv but his first marine will pop out even before bunker is finished assuming both raxes were build simultaniously. The bunker would be alot more frightening if u build your rax just a little bit earlier to force him to use some scvs and loose mining time.
Over all i think some people will get nervous and some not at all. I only spoke about tvt as u can see.
Just my two cents. 1400 diamond here.
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Dude I must have played you last night! At least 50% of my TvT games consist of my opponent proxy rushing. I scouted this guy and didn't see a rax so I sent scouts all over the place looking for it but never found it. It definitely wasn't in his base, but it also wasn't anywhere near my base. I reacted by building a bunker and pumping out infantry, and he just went tanks and rolled me :/
I must try this! I never cheese but a cheese juke is kosher in my book
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I think its a great strategy to mess with your opponents head. I don't think it will give you such an advantage that you could FE, but as a Terran I'll usually take one or two SCVs off the line to check out possible cheese points and possibly build a bunker in my base. Most likely your opponents going to find out pretty quick that you're faking, but he's down a few extra minerals and he's on the defensive for a little bit. The little things add up.
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This works wonders for ZvT because reapers are so scary in that mu. Nesh did this to be = [
As a zerg player reapers are pretty nasty. I think you should go gas before your rax that way the Z will see your gas and automatically think reapers. It is very hard to tell what you are doing unless the Zerg knows how to count scvs.
Also as a follow up I think it would just be better to continue on with a timing push rather than try anything funky because you already slowed down the zerg's economy.
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On September 22 2010 02:34 Galleon.frigate wrote:Show nested quote +On September 22 2010 02:13 trevf wrote:On September 22 2010 02:07 BallsOfSteel wrote:thus I would need to hide both depot and rax to be super deceitful If you don't have a wall and the other player sees it (in Diamond), you will not survive the rush that is definitely coming because most good players check all of an opponent's base. Even if you place the Bunker near your SCVs to prevent very early rushes, the wall-off is the only way Terran can stop mass Zealots/Zerglings. not true. actually as a zerg player I have to ask , how would you hold such off? I'm used to wall in or sim-city wall in around cc, but I have never come across a t did neither that I wasn't able to make pay for it. obviously just building units and holding out zerg style would seem to be the anwser, but I'vej ust never seen it. Have to ask
What I was 'not true'ing was that a rush will come if you're not walled. Besides, after I feel my ruse is up I simply float my rax to join the wall.
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On September 22 2010 03:01 Zeroes wrote: This works wonders for ZvT because reapers are so scary in that mu. Nesh did this to be = [
As a zerg player reapers are pretty nasty. I think you should go gas before your rax that way the Z will see your gas and automatically think reapers. It is very hard to tell what you are doing unless the Zerg knows how to count scvs.
Also as a follow up I think it would just be better to continue on with a timing push rather than try anything funky because you already slowed down the zerg's economy.
I'm with you here, I'm thinking a 10 rax build into tanks rauders and if I see Lair toss an armory / eng bay and eventually CC down to be ready for the muta counter and position myself for an economic advantage.
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United States7166 Posts
common on a map like scrap station so that zerg's will fly their overlord too far in and then explode to marines
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this might freak me out but anyone experienced will just see your worker count.
This has been used for ages in bw, that is hidden pylons and such to fake the proxy tech.
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On September 22 2010 03:17 Zelniq wrote:common on a map like scrap station so that zerg's will fly their overlord too far in and then explode to marines 
Yea theres a few really good spots for it on scrap station. It seems to me that it should be done a lot more often. It takes just a few seconds to reposition your rax by floating it after ou get a couple of rines out, and any information that you don't give away is information that your opponent has to work harder for. Anything you can do to get under the opponent's skin can give you an advantage.
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You don't fake your rax against me. Because I'm zerg.
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would probably not work on me since I refuse to scout that early!
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not true. btw when did the gold league's rally point get set to this thread?
If you want to try to stop a Zerg attack without a wall, I'd be happy to show you why it doesn't work out so well. The only way I can see it happening early game is if you go Reapers, which are better as harass units anyways.
Edit: A Speedling push is probably the best strategy against a Terran opponent that has no wall. This is because a Zerg can pump out Speedlings significantly faster than a Terran can pump out Marines/Reapers. The reason most Zerg do not attempt this is that they get killed at the ramp by a significantly smaller force of Marines. Confirmed no wall = no problem.
And by the way, I'm Diamond Zerg in 1v1, 2v2 (RT), 3v3 (RT), and 4v4 (RT), not Gold.
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Proxy your own rax behind the minerals in your nat, pump 2 marines, float it back into your base while building a bunker *edit: in your own base.... or cut the bunker altogether*? By the time you have 1 marine, scout should be gone, so you can build a bunker at that point, then send both marines to it, and float rax back in?
I mean, at worst you cut 1 marine production while the rax is floating, and there is no way for them to scout it unless they poke around your natural (which they might not, because they'd expect a proxy a lot closer to them)
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Idk how an OCC is a dead give away it isnt a proxy, isnt there a reaper build that goes 11 rax, 11 refinery, 11 OCC...
Also I'm impressed you guys can count workers that easily. Honestly, if they are proxying they will still have at least 7-8, and are you going to be like oh i thought he was proxying and I dont see his rax BUT there are 9 workers there, i am safe!
Some bases are really huge (think blistering sands) are you not going to defend the proxy before you find he built his rax in a corner?
Yeah I love theory crafting too, but if I saw an empty base I would immediately counteract it with SOMETHING aside from scouting till I confirmed I am screwed.
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Take it to the next level; hide some of your SCVs in your Command Center when he scouts you so it looks like you've been cutting workers.
This is probably taking it well beyond practical, but it'd be effing hilarious if it worked.
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On September 21 2010 21:53 trevf wrote: That first moment when someone says, whow where the heck is his RAX!!! I'm playing psychological battlegames. The second moment, when that guy says, " omg a bunker in my base, curse you you cheesy rat". I feel as if someone who had a gameplan of a certain type may change it and leave their comfortable zone behind If this was intentional, you are a comedic genius.
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