• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:52
CEST 14:52
KST 21:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 20-26): Early returns on 5.0.16b0IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!39Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2
StarCraft 2
General
Weekly Cups (July 20-26): Early returns on 5.0.16b 3kb/s downloading patch..... are we back to 1998? Terran or Protoss Balance hotfix patch 5.0.16b (July 16) MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8311 users

The Zerg Help Me Thread - Page 243

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 241 242 243 244 245 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
monk
Profile Blog Joined May 2009
United States8477 Posts
April 25 2012 14:21 GMT
#4841
Strategy aside, this is a common problem for you, belial. You admit you're wrong a lot, yet you say things with such conviction that for people who don't know any better, they think you're stating what's generally accepted. It's like the misinformed leading the uniformed, which is the most annoying thing on these forums for me. Most people don't have the time or don't want to spend the effort to correct you and when they do you get defensive and respond with page long posts that are impossible to respond to. Many many people have brought this up, including me and yet you don't seem to change. In the future, before posting, consider using "I think" or "In my experience" or "It seems" in your posts.
Moderator
Macpo
Profile Joined September 2010
453 Posts
Last Edited: 2012-04-25 14:31:28
April 25 2012 14:31 GMT
#4842
On April 25 2012 23:12 Belial88 wrote:
I mean, it's pretty common knowledge that hatch first > pool first > 10 pool > hatch first, and that 10 pool is not too standard, while the other two are. With this coinflip element though, pool first like 14/14 is viable if you suspect a 10 pool, but assuming what's most common and standard, hatch first is the better build to go with unless metagaming is a factor, like in a best of series. It's not hard logic to understand.


Man, it's not so much about the build, I don't really care about whether hatch first is better or not vs gas first. Or at least it's not the point. Maybe I am wrong, I am fine with that, no big deal.

The problem is more about the way you assume things, which is extraordinarily annoying. Why can't you just say something like : "hmm, here I am not sure I agree with you, maybe I am wrong, but in my experience, I often fall behind when doing this or that" ? Is this so complicated? instead of making huge claims which, by the way, often prove to be incorrect in some way, or imprecise, if not just false.

Sorry for adding too much for this debate
I stop here, but felt I had to give one reply
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Geng
Profile Joined April 2012
Sweden3 Posts
April 25 2012 15:08 GMT
#4843
Hello forum.
I'm having some troubles with the ZvT matchup, high plat, EU. I´ll explain my situation, I feel like I have to get roaches early because helions (which most terrans my level seem to get) seem to just obliterate my zerglings and banelings. If I go mass roaches however that seems to be very weak when facing a transition into tank marine medivac and possibly marauders. I also have major problems with marine medivac drops at my expansions, sunkens seem to offer little resistance to these drops. Therefor I feel like I need to have mutalisks to control the air space. I supose you could use infestors but I feel that I'm to bad to control them optimaly and there for I think mutalisks would be more cost-effective.
Anyway, this leads to me using some kind of zergling/baneling/roach/infestor/mutalisk composition most games. I feel this is very scattered and not very optimal at all. How should I restrict myself? What upgrades (if any) should I get if I want to save gas for mutalisks? Any advice/replays offered is appriciated!
Balance in life
Roynalf
Profile Joined August 2011
Finland886 Posts
April 25 2012 16:12 GMT
#4844
What is everyones opinion on ling/infestor style on ZvP, did it "die" just cuz neutral parasite range nerf?
How would you play ling/infestor style, is 2 base and delayd third only way to get it work?
imo ling/infestor style is still pretty strong, with early upgrades it doesnt have any problems against any timing attacks, I feel like only thing what can hurt is very fast high templars with storm and collosus, but you can pretty much counter collosus with corruptors and all this lead to very nice late game with broodlords, infestor, lings and awesome ground upgrades.

I would like to hear your opinions on this style
(V) (;,,;) (V) Woopwoopwoopwoop
KimJongChill
Profile Joined January 2011
United States6429 Posts
April 25 2012 16:15 GMT
#4845
On April 26 2012 01:12 Roynalf wrote:
What is everyones opinion on ling/infestor style on ZvP, did it "die" just cuz neutral parasite range nerf?
How would you play ling/infestor style, is 2 base and delayd third only way to get it work?
imo ling/infestor style is still pretty strong, with early upgrades it doesnt have any problems against any timing attacks, I feel like only thing what can hurt is very fast high templars with storm and collosus, but you can pretty much counter collosus with corruptors and all this lead to very nice late game with broodlords, infestor, lings and awesome ground upgrades.

I would like to hear your opinions on this style


Only works if your opponent doesn't know what a colossus is until you can get ultras out, and even then you'll need great upgrades.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Buckshot9044
Profile Joined March 2012
15 Posts
April 25 2012 16:38 GMT
#4846
On April 25 2012 21:10 Belial88 wrote:
Show nested quote +
On April 25 2012 14:42 Buckshot9044 wrote:
I have been getting destroyed in ZvP lately. I have been trying to find information on scouting tips but can't find anything that i need. I keep getting killed by a zealot rush opening into stargate. The zealots deny my 3rd and then the stargate units deny it again. If they don't go stargate i get a follow up robo all in. How are zergs supposed to deal with this? with the current stephano build order that is the standard now I feel toss are meta gaming it really hard. I am a mid masters zerg and have no idea when to stop drone production for these early attacks because if you don't get your 200 supply by 11-12 minutes protoss can defend until they have colossi storm mother ship A click win. What are other zergs doing to negate this early pressure?


what league are you in? I think the problem is less units 'denying' your third, and more about you taking your third late or not droning up correctly or making units wayyyy too early. Toss can't do anything to deny your third. If anything, they can pressure you and maybe kill you for droning too hard after taking your third, but they can never deny your third. That's why fast third is the standard response against any sort of expand play Toss does, because you can hold *anything*. Contrast that, to say, fast third CC in TvZ, which is just about a bo loss to roach/bane all-in.

Toss can only do a 4 gate +1 timing from FFE if he has no gas in nat. Check his nat, if he has no gas, throw down a roach warren at 6:30 (7:00 at absolute latest). A spine is helpful in buying a good crucial 20 seconds too, even if it isn't finished when his push initially arrives (3 zealots can't kill a spine instantly).

Post a rep. I can't imagine you are macro'ing properly if this is a problem. Are you getting your third at 25-35? Are you at at least 60 supply by the 8:00 mark?

You can check out my guide at:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=320038

That should really tell you everything.



Thanks a lot your guide was exactly what i was looking for. I know the build orders of the fast 3rd hatch but being new to the zerg party (I just got a second account to play zerg and went to masters in 2 days) I don't know all the specifics yet about toss timings. I see that at the highest level toss seem to be doing these timings less and less because players like DRG can crush them every time because he knows the game perfectly. Your guide should help me a lot ^^
Roynalf
Profile Joined August 2011
Finland886 Posts
April 25 2012 16:52 GMT
#4847
On April 26 2012 01:15 KimJongChill wrote:
Show nested quote +
On April 26 2012 01:12 Roynalf wrote:
What is everyones opinion on ling/infestor style on ZvP, did it "die" just cuz neutral parasite range nerf?
How would you play ling/infestor style, is 2 base and delayd third only way to get it work?
imo ling/infestor style is still pretty strong, with early upgrades it doesnt have any problems against any timing attacks, I feel like only thing what can hurt is very fast high templars with storm and collosus, but you can pretty much counter collosus with corruptors and all this lead to very nice late game with broodlords, infestor, lings and awesome ground upgrades.

I would like to hear your opinions on this style


Only works if your opponent doesn't know what a colossus is until you can get ultras out, and even then you'll need great upgrades.

Do you think that ultras are the way to go instead of broodlords?
(V) (;,,;) (V) Woopwoopwoopwoop
KimJongChill
Profile Joined January 2011
United States6429 Posts
April 25 2012 17:01 GMT
#4848
On April 26 2012 01:52 Roynalf wrote:
Show nested quote +
On April 26 2012 01:15 KimJongChill wrote:
On April 26 2012 01:12 Roynalf wrote:
What is everyones opinion on ling/infestor style on ZvP, did it "die" just cuz neutral parasite range nerf?
How would you play ling/infestor style, is 2 base and delayd third only way to get it work?
imo ling/infestor style is still pretty strong, with early upgrades it doesnt have any problems against any timing attacks, I feel like only thing what can hurt is very fast high templars with storm and collosus, but you can pretty much counter collosus with corruptors and all this lead to very nice late game with broodlords, infestor, lings and awesome ground upgrades.

I would like to hear your opinions on this style


Only works if your opponent doesn't know what a colossus is until you can get ultras out, and even then you'll need great upgrades.

Do you think that ultras are the way to go instead of broodlords?


Absolutely not. Broodlord infestor is the only way to ever deal with the cost effectiveness of late game toss colossus/stalker/archon/mothership. Sure, ultra/ling/bane can work, but only if you've practically won the game from an economic standpoint and just want to throw units at toss.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
April 25 2012 17:07 GMT
#4849
Hey guys, a certain push in ZvP has been screwing me over the past few days. It comes around 9 - 10 min at my third. It basically consists of 2 void rays and stupid amounts of zealots. When I goto scout around 6 or 6:30 min mark I check for an early third or 4th gas for stargate play, I don't see any so I assume that there's going to be gateway army with blink or an immortal at that point. My ovie would only last for so long so I never get to see the hidden stargate.

I failed to check the front of his wall to see a chrono on his gateway for the hint of chrono'd zealot festivities so that's a mistake, but the 2 void rays always comes as a huge surprise to me. He pooled all of his gas in those two void rays and the of the minerals in the zealots. I feel as if I had perfectly held off his push I'd completely roll over him in tech in the game.

So where else have I gone wrong here? I think my description of the way I scouted is fairly accurate so you guys can take it word for word. My Lair finishes late into 8 min mark, although I'm sure it should have finished around 7:45 - 8:00. From there I guess I should have morphed an overseer and double checked, and then with lightning reflexes throw down 2 spores at my third and work around those while I gather queens to the third as my roaches rally there. Is that the best way to handle that? My opponents are low and mid masters, so are there any macro perks I can try to take advantage of? For example, I slaughtered some nerds after they pushed my third with just a quick max with roach hydra and a moved even against 2 colossus.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
April 25 2012 17:08 GMT
#4850
On April 25 2012 23:21 NrGmonk wrote:
Strategy aside, this is a common problem for you, belial. You admit you're wrong a lot, yet you say things with such conviction that for people who don't know any better, they think you're stating what's generally accepted. It's like the misinformed leading the uniformed, which is the most annoying thing on these forums for me. Most people don't have the time or don't want to spend the effort to correct you and when they do you get defensive and respond with page long posts that are impossible to respond to. Many many people have brought this up, including me and yet you don't seem to change. In the future, before posting, consider using "I think" or "In my experience" or "It seems" in your posts.

I agree with this.

Belial, the entire context of your post is completely different if you go from saying, "Hatch first gasless in ZvZ? That's a terrible idea, that would never work!" to saying "Hatch first gasless in ZvZ? That SEEMS like a terrible idea to me from my ZvZ experience. Could you provide a replay?"

-----

I have recently rediscovered the awesomeness of roach/bane drop zvp. I almost always coordinate attacks into his army with bane drops at his main/nat/third (if he has one), and Tosses at low masters seem unable so far to multitask enough to that extent. I do think though, at higher levels, a player scouting me going roach bane drop would have a cannon in each mineral line...
I love crazymoving
KimJongChill
Profile Joined January 2011
United States6429 Posts
April 25 2012 17:12 GMT
#4851
On April 26 2012 02:07 Snuggles wrote:
Hey guys, a certain push in ZvP has been screwing me over the past few days. It comes around 9 - 10 min at my third. It basically consists of 2 void rays and stupid amounts of zealots. When I goto scout around 6 or 6:30 min mark I check for an early third or 4th gas for stargate play, I don't see any so I assume that there's going to be gateway army with blink or an immortal at that point. My ovie would only last for so long so I never get to see the hidden stargate.

I failed to check the front of his wall to see a chrono on his gateway for the hint of chrono'd zealot festivities so that's a mistake, but the 2 void rays always comes as a huge surprise to me. He pooled all of his gas in those two void rays and the of the minerals in the zealots. I feel as if I had perfectly held off his push I'd completely roll over him in tech in the game.

So where else have I gone wrong here? I think my description of the way I scouted is fairly accurate so you guys can take it word for word. My Lair finishes late into 8 min mark, although I'm sure it should have finished around 7:45 - 8:00. From there I guess I should have morphed an overseer and double checked, and then with lightning reflexes throw down 2 spores at my third and work around those while I gather queens to the third as my roaches rally there. Is that the best way to handle that? My opponents are low and mid masters, so are there any macro perks I can try to take advantage of? For example, I slaughtered some nerds after they pushed my third with just a quick max with roach hydra and a moved even against 2 colossus.


Part of the difficulty with scouting toss is that 2 gas can mean gateway all-in, 4 gate zealot into a more gas heavy transition, or a zealot voidray attack. This is why I blindly throw down an evo at the same time as my warren. An overseer scout won't be in time to see the stargate shenanigans, so your best bet would probably be to sac an ovie (what is the standard time, around 7?), and then I suppose hopefully spotting the voids with ovies or lings or towers.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
April 25 2012 17:17 GMT
#4852
On April 26 2012 02:07 Snuggles wrote:


I failed to check the front of his wall to see a chrono on his gateway for the hint of chrono'd zealot festivities so that's a mistake, but the 2 void rays always comes as a huge surprise to me. He pooled all of his gas in those two void rays and the of the minerals in the zealots. I feel as if I had perfectly held off his push I'd completely roll over him in tech in the game.

So where else have I gone wrong here? I think my description of the way I scouted is fairly accurate so you guys can take it word for word. My Lair finishes late into 8 min mark, although I'm sure it should have finished around 7:45 - 8:00. From there I guess I should have morphed an overseer and double checked, and then with lightning reflexes throw down 2 spores at my third and work around those while I gather queens to the third as my roaches rally there.

Right well, failing to check the front of his wall to see the gateway chronos and (more importantly) the early +1 weapons for zealots on his forge is pretty bad since that's like, your only real indicator of some sort of zealot/VR timing (I personally find the gas count to be unreliable with this timing, since you can go single SG off of 2 gas in main and no gas in nat.

Now when you 3 hatch --> Lair against FFE, you need to check the forge out for the early +1 weapons at around 5:30-6:00 or so. This should immediately trigger you to throw down an earlier warren (I'd throw mine down at 6 min or so) and you can delay your evo till 7 min. You should be at around 60+ drones, depending on how good your macro was, and you should, immediately upon completion of the queen at your third, start a 2nd queen there. You always do this regardless of the Toss' build, since the extra queen is a safety net against VRs, and also helps with creep. Once the VRs are spotted, you can start spore production. I'd make a spore at the third and a spore at my main just to be safe if I scouted an early +1 weapons. You hold off the timing with queens, spores, and roaches. Please kite your roaches backwards against zealots, and transfuse with queens. A little micro goes a long way.

Any higher level players feel free to add to this, since I don't have TOO much experience with the 7-8 min zealot VR timing. It's a pretty outdated timing though, when it came out it was taking advantage of zergs literally refusing to make early roaches because of the prospected downside to our income it would cause.
I love crazymoving
Zheryn
Profile Joined December 2010
Sweden3653 Posts
April 25 2012 17:22 GMT
#4853
On April 24 2012 23:46 Anacletus wrote:
ZvZ: 14 gas 14 pool 15 hatch


You can't 15hatch if you're opening 1414. Either 15h15p or 1414 and expansion at 20-21.
hundred thousand krouner
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
Last Edited: 2012-04-25 17:35:31
April 25 2012 17:34 GMT
#4854
On April 26 2012 02:17 Flonomenalz wrote:
Show nested quote +
On April 26 2012 02:07 Snuggles wrote:


I failed to check the front of his wall to see a chrono on his gateway for the hint of chrono'd zealot festivities so that's a mistake, but the 2 void rays always comes as a huge surprise to me. He pooled all of his gas in those two void rays and the of the minerals in the zealots. I feel as if I had perfectly held off his push I'd completely roll over him in tech in the game.

So where else have I gone wrong here? I think my description of the way I scouted is fairly accurate so you guys can take it word for word. My Lair finishes late into 8 min mark, although I'm sure it should have finished around 7:45 - 8:00. From there I guess I should have morphed an overseer and double checked, and then with lightning reflexes throw down 2 spores at my third and work around those while I gather queens to the third as my roaches rally there.

Right well, failing to check the front of his wall to see the gateway chronos and (more importantly) the early +1 weapons for zealots on his forge is pretty bad since that's like, your only real indicator of some sort of zealot/VR timing (I personally find the gas count to be unreliable with this timing, since you can go single SG off of 2 gas in main and no gas in nat.

Now when you 3 hatch --> Lair against FFE, you need to check the forge out for the early +1 weapons at around 5:30-6:00 or so. This should immediately trigger you to throw down an earlier warren (I'd throw mine down at 6 min or so) and you can delay your evo till 7 min. You should be at around 60+ drones, depending on how good your macro was, and you should, immediately upon completion of the queen at your third, start a 2nd queen there. You always do this regardless of the Toss' build, since the extra queen is a safety net against VRs, and also helps with creep. Once the VRs are spotted, you can start spore production. I'd make a spore at the third and a spore at my main just to be safe if I scouted an early +1 weapons. You hold off the timing with queens, spores, and roaches. Please kite your roaches backwards against zealots, and transfuse with queens. A little micro goes a long way.

Any higher level players feel free to add to this, since I don't have TOO much experience with the 7-8 min zealot VR timing. It's a pretty outdated timing though, when it came out it was taking advantage of zergs literally refusing to make early roaches because of the prospected downside to our income it would cause.


Thanks, the second queen at the third immediately is probably the key thing here for me, I never thought of that usually once I see those 2 VRs roll in I just throw my arms up in surrender. I don't always fail to scout for his +1 but when I do I get pushed with a zealot/VR timing @_@ and I do heavily rely on gas timings for my scouting ovie so you hit the nail on the head there sherlock .

When is exactly the standard timing for +1 for a blink push or a just a large gateway push? Because if I think about it, it seems that I can just keep having my ling at his front going in and out @5:30, 6:00, 6:30, 7:00, etc. When I check his front for chronos on the forge and gateway I never consciously do it with the timing in mind. It's always "Oh he's chronoing +1, I guess I should make a few roaches to be safe and then get back to droning til I'm saturated." Doing so I never get into the mindset of putting down an earlier roach warren and delayed evo =(, when obviously I could be getting more out of my macro by reacting correctly and pinpointing what he's going to toss at me.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
April 25 2012 18:51 GMT
#4855
On April 26 2012 01:12 Roynalf wrote:
What is everyones opinion on ling/infestor style on ZvP, did it "die" just cuz neutral parasite range nerf?
How would you play ling/infestor style, is 2 base and delayd third only way to get it work?
imo ling/infestor style is still pretty strong, with early upgrades it doesnt have any problems against any timing attacks, I feel like only thing what can hurt is very fast high templars with storm and collosus, but you can pretty much counter collosus with corruptors and all this lead to very nice late game with broodlords, infestor, lings and awesome ground upgrades.

I would like to hear your opinions on this style

Its still possible for sure, I do it occasionally on maps like cloud/entombed where you can't deny the toss third with roaches ever. You'll have to use some roach at the standard timing to defend your third, but the lings allows you to take a really fast fourth as soon as you deny the 2 base timing and threaten drops/counterattacks etc with really fast hive (like 11:30 started).

Tip: Get banerain, since a lot of protosses will see lings/infestors and just be like "lol i make zealots/colossus" which both die pretty hard to banelings coming from overlords.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
April 25 2012 18:53 GMT
#4856
The timing for a blink push usually coincides with +2 weapons. Depends on the Toss really, some delay it for some sentries to FF, some go right when +2 is finished.

As for gateway pushes, depends on the amount of gateways/upgrades the Toss went for. There really is no set time, anytime after WG research is done, you should be prepared to have an army coming at you.
I love crazymoving
imanoobcs
Profile Joined January 2012
184 Posts
April 25 2012 19:17 GMT
#4857
ZvP Question

A month or two ago the meta-game switched to mass roach @ 12 minutes and win vs toss. Toss have wised up a little and are finding was to destroy this build. Lately I have been seeing more scouting on the protoss part, and not just a probe to block expansions. I mean that they check for a 3rd before they ffe. If they see a third, they just go early 4 gate pressure and wipe me out. If they dont and I stay on 2 bases, they go for an expansion at their natural. I have been scouting and taking my third as soon as they plant their nexus and even watching if they cancel it. However, this still ends up with me behind somehow. They always seem to attack at the most terrible time and I dont have enough units to deal with it. A lot of it has to do with me holding off on ling speed and roach warren so that I am able to expand and continue with mass roach. If i can get on 3 bases I have a really good win rate. I have tried starting like I am preparing for a 4 gate, but I always end up behind. Any advice?
monk
Profile Blog Joined May 2009
United States8477 Posts
April 25 2012 19:26 GMT
#4858
On April 26 2012 04:17 imanoobcs wrote:
ZvP Question

A month or two ago the meta-game switched to mass roach @ 12 minutes and win vs toss. Toss have wised up a little and are finding was to destroy this build. Lately I have been seeing more scouting on the protoss part, and not just a probe to block expansions. I mean that they check for a 3rd before they ffe. If they see a third, they just go early 4 gate pressure and wipe me out. If they dont and I stay on 2 bases, they go for an expansion at their natural. I have been scouting and taking my third as soon as they plant their nexus and even watching if they cancel it. However, this still ends up with me behind somehow. They always seem to attack at the most terrible time and I dont have enough units to deal with it. A lot of it has to do with me holding off on ling speed and roach warren so that I am able to expand and continue with mass roach. If i can get on 3 bases I have a really good win rate. I have tried starting like I am preparing for a 4 gate, but I always end up behind. Any advice?

Reactively deciding to FFE after scouting the 3rd isn't possible. Post a replay. You should scout for gateway expand/ffe with an overlord. If they gateway expand, don't take a 3rd and get a gas asap for speed.
Moderator
Tribuno
Profile Joined August 2011
Italy261 Posts
April 25 2012 20:04 GMT
#4859
the few times i played vs a toss that doesn't go FFE, if he s not allin (4 gate, 3 gate robo, dt ecc) i lost.. i m not able to play vs 1 base expand anymore.. i don't know the timing because i get used to play only vs FFE.. any suggestion on how to play in particular vs 3 gate exp or build like this?
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
Last Edited: 2012-04-25 20:29:47
April 25 2012 20:25 GMT
#4860
On April 26 2012 04:17 imanoobcs wrote:
ZvP Question

A month or two ago the meta-game switched to mass roach @ 12 minutes and win vs toss. Toss have wised up a little and are finding was to destroy this build. Lately I have been seeing more scouting on the protoss part, and not just a probe to block expansions. I mean that they check for a 3rd before they ffe. If they see a third, they just go early 4 gate pressure and wipe me out. If they dont and I stay on 2 bases, they go for an expansion at their natural. I have been scouting and taking my third as soon as they plant their nexus and even watching if they cancel it. However, this still ends up with me behind somehow. They always seem to attack at the most terrible time and I dont have enough units to deal with it. A lot of it has to do with me holding off on ling speed and roach warren so that I am able to expand and continue with mass roach. If i can get on 3 bases I have a really good win rate. I have tried starting like I am preparing for a 4 gate, but I always end up behind. Any advice?

Yeah, as monk said this actually isn't even possible. They will have to decide on forge first or gateway first before you even take your first expansion hatch, let alone your second.....

Post up a replay and we can analyze it, what's likely happening is that you're not making drones at the right times, so when toss hits you have a crappy economy and he just runs you over with units.


On April 26 2012 05:04 Tribuno wrote:
the few times i played vs a toss that doesn't go FFE, if he s not allin (4 gate, 3 gate robo, dt ecc) i lost.. i m not able to play vs 1 base expand anymore.. i don't know the timing because i get used to play only vs FFE.. any suggestion on how to play in particular vs 3 gate exp or build like this?


I always drone scout with my 13th drone in ZvP, so then you see if he's going gate first or forge first. If you see him going standard gate first, steal his gas with the scouting drone. This means that you will be able to see if he's saving chrono on his nexus (if so, this likely means 4 gate or at least early warpgate pressure with X gateways). In addition, if he just wanted to sentry expand then he has a lot less gas to do so.

You should still open pool -> hatch against gateway first, but just make a gas right as the pool finishes, get ling speed, and then pull guys off gas and make pure drones for a while if you determine that he's not 4 gating. I generally will expand to my third around 6:00 or 6:30 against a sentry expand, go up to 3 gas geysers mining around 50 food (put guys back into the first one and take 2 more), and get one roach warren and one evo chamber right around that time. Use lings to poke his front and see his units constantly (no units or like only zealots/stalks might mean DT or hidden stargate or something, etc etc). Suicide an overlord around 7:00 to get a better idea of what's up.

Good luck!
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Prev 1 241 242 243 244 245 489 Next
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battles#18
ByuN vs RogueLIVE!
Cure vs TBD
IntoTheiNu 1528
WardiTV937
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #139
SHIN vs ClassicLIVE!
CranKy Ducklings135
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech81
SHIN 46
Trikslyr26
StarCraft: Brood War
Calm 7207
Shuttle 1583
Jaedong 1170
firebathero 612
actioN 565
EffOrt 467
BeSt 436
Light 344
Mini 327
Zeus 259
[ Show more ]
Soulkey 258
Stork 240
ggaemo 214
ZerO 128
hero 101
Rush 99
Pusan 79
Sharp 61
Hyun 55
Sea.KH 52
[sc1f]eonzerg 50
Mind 49
scan(afreeca) 46
Dewaltoss 45
ToSsGirL 41
Hm[arnc] 37
HiyA 32
Killer 31
soO 30
sSak 27
Icarus 22
Sacsri 20
Barracks 20
JulyZerg 19
JYJ 18
Shine 18
sorry 16
Yoon 12
Sexy 11
IntoTheRainbow 10
ajuk12(nOOB) 10
Mong 1
Dota 2
Dendi682
BananaSlamJamma135
syndereN11
Counter-Strike
markeloff122
zeus109
edward64
Super Smash Bros
Mew2King125
Other Games
singsing2122
B2W.Neo809
Lowko433
hiko400
crisheroes339
Harstem224
Pyrionflax188
Liquid`LucifroN143
DeMusliM136
XaKoH 135
Sick132
Fuzer 78
QueenE27
ZerO(Twitch)12
Organizations
Other Games
BasetradeTV46
StarCraft: Brood War
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV439
League of Legends
• Jankos2295
• TFBlade739
Upcoming Events
PiGosaur Cup
11h 8m
The PondCast
21h 8m
Kung Fu Cup
22h 8m
Patches Events
1d 3h
Replay Cast
1d 20h
CrankTV Team League
1d 22h
OSC
2 days
Replay Cast
2 days
Escore
2 days
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
3 days
Afreeca Starleague
4 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-27
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.