|
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
Hi guys!
I have some questions here
1.(ZvZ)When you're going roach/infestor, day9 seems to believe throwing down infested marines is better then fungal back to back.
2.(ZvT)How do you engage Marine + tank + medivac with these 3;comps: -1) ling/infestor ( Stephano style ) -2) ling/bling/muta -3) ling/bling/infestor
3.(ZvT)How do you engage Mech with roach,roach/bling
Thanks in advance!
|
On April 19 2012 10:49 Starshaped wrote: Hey, I recently switched to Zerg and have a couple of questions:
Is it always better to go 9ovie instead of 10ovie? I assume it's because if you go 10ovie there is 1-2 seconds where you have 3 larvae, which means larvae production is halted. Or?
Thanks in advance! Basically what the above poster said. If you're not sure, you can test it yourself by saving the game after making 8 or 9 drones and see how much minerals / larvae you're getting at X time with differents build orders.
I did a quick test : ovi 9 310 minerals first larvae coming after 13 drones = 1min 33 sec.
ovi 10 extract trick 304 minerals first larvae coming after 13 drones = 1min 33 sec.
ovi 10 without extract trick 310 minerals first larvae coming after 13 drones = 1min 36 sec.
So yeah ovi 9 is *slighty* better but it doesn't matter really.
|
Thanks, guys.
I'm very unsure of myself whenever I face 15hatch in ZvZ. I don't like doing it myself as it feels too greedy or coinflippy (but maybe it isn't... Like i said I'm new to Zerg). But whenever I do my standard gas/pool only to scout a 15hatch I feel as though I've already lost. What is the best response from my part do you think? Go for an all-in or try to play catch up? Since the 15hatcher can outproduce me either way I don't really feel safe droning nor massing lings tbh.
To be clear, my standard ZvZ is 14gas 14pool, remove from gas after 100, make 4 lings -> expand, then it depends on what my opponent is doing, but generally I put drones back on gas as my 2nd queen is halfway done and I throw down a baneling nest. Ideally I want to go for mutalisks.
|
On April 19 2012 20:54 Starshaped wrote: Thanks, guys.
I'm very unsure of myself whenever I face 15hatch in ZvZ. I don't like doing it myself as it feels too greedy or coinflippy (but maybe it isn't... Like i said I'm new to Zerg). But whenever I do my standard gas/pool only to scout a 15hatch I feel as though I've already lost. What is the best response from my part do you think? Go for an all-in or try to play catch up? Since the 15hatcher can outproduce me either way I don't really feel safe droning nor massing lings tbh.
To be clear, my standard ZvZ is 14gas 14pool, remove from gas after 100, make 4 lings -> expand, then it depends on what my opponent is doing, but generally I put drones back on gas as my 2nd queen is halfway done and I throw down a baneling nest. Ideally I want to go for mutalisks.
I personally almost always 15 hatch, but I will try to see it from a 14/14 perspective. I find it hard to all-in a 15 hatch opening. They get 2 queens out fast enough to block the ramp vs banes and roach all-ins are just pretty bad. What I would do is send 6-8 lings just to force some defensive lings by him so you can get your hatch up. You really aren't that far behind economically. So you should end up being pretty even at this point. So just play standard from there. With all the 14/14 all-ins and such going around, I find 15 hatch to be a safer opening. I will take the early pool losses because that just isn't something I care to learn to deal with compared to 14/14 openeings.
(edit: I am only a diamond zerg however)
|
Just wondering: is 15 hatch actually viable in zvp, even if you have to pull a crap ton of drones to hold off the cannon rush and succeed? --------------
On April 19 2012 20:54 Starshaped wrote: Thanks, guys.
I'm very unsure of myself whenever I face 15hatch in ZvZ. I don't like doing it myself as it feels too greedy or coinflippy (but maybe it isn't... Like i said I'm new to Zerg). But whenever I do my standard gas/pool only to scout a 15hatch I feel as though I've already lost. What is the best response from my part do you think? Go for an all-in or try to play catch up? Since the 15hatcher can outproduce me either way I don't really feel safe droning nor massing lings tbh.
To be clear, my standard ZvZ is 14gas 14pool, remove from gas after 100, make 4 lings -> expand, then it depends on what my opponent is doing, but generally I put drones back on gas as my 2nd queen is halfway done and I throw down a baneling nest. Ideally I want to go for mutalisks.
Just be aggressive with your lings. Since you have speed, you can do all sorts of things like run them into his base if you see the opportunity, or snipe drones at the natural, or just, in general, move them around like you're going to dive into his base or something...
Every time I go 15 hatch in zvz, I notice my opponents end up having more drones than me because the distraction 6-8 lings creates is kinda huge early game, allowing the 14/14'er to just drone.
Of course, I still prefer 15 hatch...
|
On April 19 2012 23:35 Amaterasu1234 wrote: Just wondering: is 15 hatch actually viable in zvp, even if you have to pull a crap ton of drones to hold off the cannon rush and succeed?
In my opinion it is viable, but you've gotta be really well prepared. You have to know the map pretty well in order to block the ideal pylon spots. If you let the probe get the first 2 pylons down at good spots, the hatch is done for. He will probably be at your base before you reach 15 supply, so as soon as his probe goes in the direction of your natural, send 2 or 3 drones to keep him from doing his stuff. If he lays down pylons in non-ideal places, just pull drones to kill them or the cannons and you're probably ok.
Still, it is much easier and less risky to just 14 pool/16 hatch. If possible, 16 hatch his natural to deny his expantion forever (I'm serious).
|
On April 19 2012 11:28 SgtJoKeR wrote: Hi guys!
I have some questions here
1.(ZvZ)When you're going roach/infestor, day9 seems to believe throwing down infested marines is better then fungal back to back.
2.(ZvT)How do you engage Marine + tank + medivac with these 3;comps: -1) ling/infestor ( Stephano style ) -2) ling/bling/muta -3) ling/bling/infestor
3.(ZvT)How do you engage Mech with roach,roach/bling
Thanks in advance!
1. I don't really want to go into detail on this as it is extremely difficult to explain, but I'll try and give you a rundown of the uses. The following are just my noted thoughts on this that are uncompiled. *Infested terran thrown ahead before an engagement can be used to soak siege tank hits *infested terran can be used as additional damage vs splits (as obvious as this sounds they are extremely good!) To give you a realistic comparison - fungals take a long time to do their dps and if you have a lot of infestors you may not be able to do enough dps with them with just fungal (compare the time the fight might last vs # of fungals.
2. To be quite quaint, mutas focus siege tanks, infestors on marines and use infested terran to tank siege blows. You should also move command your lings/blings in instead of attack moving. You NEED to split banes vs siege tanks and to not let your lings focus or mass surround single tanks or marine clumps - do your best to split your troops in fights to stop 50 lings from clumping one tank and dying to one siege hit. Also make sure your mutas stay alive - they are your crutch, don't let them die to marines and harass as often as you can to force stims to waste energy and pick reinforcements/medivacs/tanks.
3. Personally, I never use blings vs mech. I think that the longer you can draw out the fight the better off you are because of how slow it takes mech to reinforce and pulling scvs puts them fairly all in. Because of this I prefer to go mass burrow roach. This let's you easily delay the fight/pick reinforcements/get in close to engage. You need to focus siege tanks first and then thors vs mech. Try to unburrow and split attack to minimize splash and make sure to make use of roaches healing. And make sure to stay ahead on upgrades - this is important because upgraded thors can 2 hit unupgraded roaches.
I'll try and remember to upload a few replays that you may find useful. I hope this helps!
|
Hi all, I'm only playing at a high gold/plat level at the moment but i'm finding as i progress up the ladder i hit a wall with terrans. I find at lower levels terrans seem to stick to heavy marines which with good scouting is quite easy to deal, to a certain point. But as i move up i'm finding quite a few terrans will go helions into banshees. Now the helions is the ok part, they don't tend to cause me too many issues but i struggle with the banshee. Dealing with one or two banshees is ok as long as i scout it but lately iv been finding they will back out with their two banshees and come back a few mins later with 5/6 of them and do real damage because i havn't gone down the path of making units to deal with this.
So the problem I have is that i find i'm too late responding to a proper air assult. When spores don't cut it should I be rushing hydras? muta/curruptors? or just adding more spores? It's not something i've had to deal with alot until recently when a few seem to be doing it to me and i find because i'm dealing with the helions the banshees are difficult to deal with, 1 or 2 fine but its when they add more on. I think my lack of scouting this is a big issue here but i'm just looking for the best way to deal with a big banshee push like that, whats the quickest way to make sure i don't die to this.
I'm also struggling vs a terran mech army, whats the right mix to be using against , tanks thors and helions?
|
On April 20 2012 00:47 yorkey wrote: Hi all, I'm only playing at a high gold/plat level at the moment but i'm finding as i progress up the ladder i hit a wall with terrans. I find at lower levels terrans seem to stick to heavy marines which with good scouting is quite easy to deal, to a certain point. But as i move up i'm finding quite a few terrans will go helions into banshees. Now the helions is the ok part, they don't tend to cause me too many issues but i struggle with the banshee. Dealing with one or two banshees is ok as long as i scout it but lately iv been finding they will back out with their two banshees and come back a few mins later with 5/6 of them and do real damage because i havn't gone down the path of making units to deal with this.
So the problem I have is that i find i'm too late responding to a proper air assult. When spores don't cut it should I be rushing hydras? muta/curruptors? or just adding more spores? It's not something i've had to deal with alot until recently when a few seem to be doing it to me and i find because i'm dealing with the helions the banshees are difficult to deal with, 1 or 2 fine but its when they add more on. I think my lack of scouting this is a big issue here but i'm just looking for the best way to deal with a big banshee push like that, whats the quickest way to make sure i don't die to this.
I'm also struggling vs a terran mech army, whats the right mix to be using against , tanks thors and helions?
Hey yorkey! I'd love to throw you some pointers!
First I'd like to say that I had similar problems when I was in Platinum.
Anyway, the best way to deal with banshees is queens. You need to scout with your first ovie across his main and have lings ready to see his gas timings (2 gas and a hellion opening will generally mean banshees as long as you don't see any other weird units being made).
So now that you've scouted him opening banshees you need to have 3 queens already done and you need to spread creep between your hatches and have a metabolic chamber down between 6:00-6:30~ so you can drop a spore at each mineral line.
Now you need to scout his follow-up to his first banshee, if he is expanding your third should be completed, if not and yoi see him following up with more banshees then go ahead and make more queens, try and complete a lair for overseers, and drop a few more spores (1 more per base). Make sure to produce more queens and focus fire them vs banshees and to use TRANSFUSE!
Keep in mind during this time he is committing his entire gas and mineral production to banshees so as long as you keep track with overseer/ling scouting you can see any follow up he might do.
Make sure to drone HARD during this harass, as again, he is delaying his ability to produce an army by producing banshees to harass.
Now you should be extremely ahead and be able to deal with this terran 
Now - for your problem with mech I would say that just going mass roaches and keeping ahead on upgrades and bases is tje best way. If you read my post prior to this (just before yours) I outline how to engage vs mech some. But basically you need to abuse his immobility and harass him to death (going ovie drops is good too). And make sure to aim siege tanks forst and focus fire thors next so he can't repair - and splitting roaches up and flankong is extremely good so you take less splash damage.
I hope this helps!
|
On April 19 2012 20:54 Starshaped wrote: Thanks, guys.
I'm very unsure of myself whenever I face 15hatch in ZvZ. I don't like doing it myself as it feels too greedy or coinflippy (but maybe it isn't... Like i said I'm new to Zerg). But whenever I do my standard gas/pool only to scout a 15hatch I feel as though I've already lost. What is the best response from my part do you think? Go for an all-in or try to play catch up? Since the 15hatcher can outproduce me either way I don't really feel safe droning nor massing lings tbh.
To be clear, my standard ZvZ is 14gas 14pool, remove from gas after 100, make 4 lings -> expand, then it depends on what my opponent is doing, but generally I put drones back on gas as my 2nd queen is halfway done and I throw down a baneling nest. Ideally I want to go for mutalisks.
I feel like 15hatch is the most safe opening against any build that doesn't make a pool before 13 supply (which you will be able to scout with a drone and put a pool instead of hatch). With 15hatch you'll be able to have 2 queens on the ramp before the 14/14 player can do anything about it.
However, it's not like you have lost with 14/14 vs hatch first. There's a small eco advantage for the 15hatcher but you can easily just make 6 lings then drone to 20-21 and put down your own expansion while running your lings aroudn outside his base, and the chance is big that he will play safe and get a few extra lings or a spine which pretty much evens out the econ.
However, I feel very uncomfortable doing a 14/14 speedling in to expand vs fast banelings so I prefer doing 15h which I feel is more safe against that type of play.
|
On April 20 2012 00:47 yorkey wrote: Hi all, I'm only playing at a high gold/plat level at the moment but i'm finding as i progress up the ladder i hit a wall with terrans. I find at lower levels terrans seem to stick to heavy marines which with good scouting is quite easy to deal, to a certain point. But as i move up i'm finding quite a few terrans will go helions into banshees. Now the helions is the ok part, they don't tend to cause me too many issues but i struggle with the banshee. Dealing with one or two banshees is ok as long as i scout it but lately iv been finding they will back out with their two banshees and come back a few mins later with 5/6 of them and do real damage because i havn't gone down the path of making units to deal with this.
So the problem I have is that i find i'm too late responding to a proper air assult. When spores don't cut it should I be rushing hydras? muta/curruptors? or just adding more spores? It's not something i've had to deal with alot until recently when a few seem to be doing it to me and i find because i'm dealing with the helions the banshees are difficult to deal with, 1 or 2 fine but its when they add more on. I think my lack of scouting this is a big issue here but i'm just looking for the best way to deal with a big banshee push like that, whats the quickest way to make sure i don't die to this.
I'm also struggling vs a terran mech army, whats the right mix to be using against , tanks thors and helions?
I think we'd need more information or a replay to comment on your banshee problems. If he's off 1 base or 2 base (and if he expanded and how he did it), what composition you're going for, etc are all important. It might warrant a thread in itself.
Still, for a partial answer, if it's 5 or 6 banshees, you probably had time to get a spire up and a mutalisk. 1 or 2 banshees you can probably hold off with your queens until you manage to get your spire up. If it's only a few (4 or less) hellions, you can just make one or two spines and turtle till mutas, make a few roaches or make a few slings and try a surround. If it's more than 4 hellions, then you need roaches.
|
Hi guys,
just wanted to know the differences or the signs, when to go Infestors and when to go Hydras. I always try to max out on Roach/Hydra first, than switch to Infestor, if necessary. I just feel that Hydras + Roaches are still better, when you got an upgrade advantage, because hydras shoot all the time and infestor energy drains, when you use it and the fungals dont stack. But when you got A LOT of them, they are really, really dangerous. What do you think about getting Hydras or Infestors first ?
|
On April 20 2012 06:20 joeyBanana wrote: Hi guys,
just wanted to know the differences or the signs, when to go Infestors and when to go Hydras. I always try to max out on Roach/Hydra first, than switch to Infestor, if necessary. I just feel that Hydras + Roaches are still better, when you got an upgrade advantage, because hydras shoot all the time and infestor energy drains, when you use it and the fungals dont stack. But when you got A LOT of them, they are really, really dangerous. What do you think about getting Hydras or Infestors first ?
In my experience, hydras are a huge risk in any match up, and here's why: Hydras are incredibly strong in terms of DPS, but they are flimsy in terms of HP. Also, vs T and P, they are essentially countered by a standard higher tier composition (Tanks for Terran and Colossus/HT for Protoss)
This means that in general hydras have a small timing window for maximum effectiveness. If you miss your window you risk watching all that gas investment just melt to a few higher tier units of the Terran or Protoss army. That's why most successful hydra usage in high level play is in the form of strong timing attacks, nydus play or drop based play.
In ZvZ, hydras are only good when mixed in with a beefy roach army. The gas investment for hydras is such that it will cut heavily into your infestor production. In most cases a properly micro-ed roach infestor army can beat an equivalent supply roach hydra army.
Infestors are only a risk in that if they get caught without support or without energy they can be very vulnerable. However, they remain an effective unit in any composition due to the energy regeneration and their utility in the late game. I would say, once you are comfortable in knowing when it is appropriate to tech to infestors and also comfortable with infestor control, they are almost always the better option. You should only go hydras when you have a specific reason to choose hydras.
|
I'm lost. I'm really lost. I just don't understand this protoss race at all. Why would they whine when they are just too strong ? I mean seriously that's just so fucked up. Do they realize that zerg isn't just about "only macro roach to 200/200 and win" ? Do they really know there are just wayy too many things zerg need to scout before going all drones ?
I used to be high master since the beta (actually diamond since master and gm didn't exist back then) and then for 1 whole year i've been losing to every protoss 2 base allin you can think off. I even got demoted 3 times !
I just find hard to understand how you're losing sometimes... Most of the time it's because of macro but i really can't macro my ass off when it comes to play ZvP without even knowing exactly what they're doing... Don't get me started with all those overlord's sacrifices or whatever because 90% of the time they see absolutely nothing ! What else do i have ? I'm really lost. Here's the last rep i played. I really put a LOT of effort to make blindly only drones but still, he manages to get that third and get some DTs which were a real pain in the ass to deal with.
http://drop.sc/163939?pass=5a9674d0-afab-40ff-a5f5-4ea7c7ffc92f
Everytime i'm laddering and see a protoss, i can't help but think myself "what a waste of time, why don't you quit right away and hope to find more terrans ?"... I'm feeling so depressed right now, it's really ridiculous. Even my friends in the chat channels are getting sick of my neverending ZvP's rant... It really hurts me.
There are also 3 others reps but i don't want to make it public because i'm raging at the end about how protoss is yadda, yadda you know what i mean.
God. I'm going to bed. I know, tomorrow is a new day and sh.t but i've been telling that to myself everyday until now, I just can't stand it anymore T_T
/end rant.
|
On April 20 2012 13:41 RaiZ wrote:I'm lost. I'm really lost. I just don't understand this protoss race at all. Why would they whine when they are just too strong ? I mean seriously that's just so fucked up. Do they realize that zerg isn't just about "only macro roach to 200/200 and win" ? Do they really know there are just wayy too many things zerg need to scout before going all drones ? I used to be high master since the beta (actually diamond since master and gm didn't exist back then) and then for 1 whole year i've been losing to every protoss 2 base allin you can think off. I even got demoted 3 times ! I just find hard to understand how you're losing sometimes... Most of the time it's because of macro but i really can't macro my ass off when it comes to play ZvP without even knowing exactly what they're doing... Don't get me started with all those overlord's sacrifices or whatever because 90% of the time they see absolutely nothing ! What else do i have ? I'm really lost. Here's the last rep i played. I really put a LOT of effort to make blindly only drones but still, he manages to get that third and get some DTs which were a real pain in the ass to deal with. http://drop.sc/163939?pass=5a9674d0-afab-40ff-a5f5-4ea7c7ffc92fEverytime i'm laddering and see a protoss, i can't help but think myself "what a waste of time, why don't you quit right away and hope to find more terrans ?"... I'm feeling so depressed right now, it's really ridiculous. Even my friends in the chat channels are getting sick of my neverending ZvP's rant... It really hurts me. There are also 3 others reps but i don't want to make it public because i'm raging at the end about how protoss is yadda, yadda you know what i mean. God. I'm going to bed. I know, tomorrow is a new day and sh.t but i've been telling that to myself everyday until now, I just can't stand it anymore T_T /end rant.
If you're going fast 3 hatch and losing your 3rd to any zealot related, you need to get an earlier roach warren and stop your drone production before you'd like to. It's counter intuitive but much safer. Any other 2 base all in is going to easily be held by normal 3 hatch roach timings. Your overlords don't need to see much more than the gas at his natural to get a good idea of what's going on. The matchup was frustrating as hell for me before I started to only practice zvp and ask every opponent when they took their gas and what it meant. The only thing that ever comes before you can start normal 3 hatch roach at 8:00-8:15 is the zealot pressure or the 1 zealot/1 stalker poke. You can easily scout this with an overlord at 7:15-7:30 since he will have skipped a lot of gas (thus a lot of stalkers that can pick your ovie off). Once you see anything resembling a 4 gate +1 zealot timing, get defense up including spines at your third. If your overlord gets sniped by stalkers instead of a sentry or 2, you should be in the clear to drone hard to 75ish drones and try to pull off a 12 min roach max out. Attack before you max out as well. Move out at 150 supply and rally the batch of roaches that are in production to reinforce...if you wait until you have 200/200 they often have enough immortals/FF to repel you and make your maxed roach army look stupid. As I max I also pick my tech, mutas/infestors and expand. At this point, you should be in the driver's seat...if not, something went wrong before. This is why toss gets so mad when mutas hit the field. If you did damage early on with your roaches, they can't afford to prepare muta defense properly so you can waltz in and punish them.
It will click once you do it correctly once...the timings on the Zerg side are incredibly tight but the one element that helped me more than anything was attacking earlier with my roaches. If they zealot pressured and I held it, I instantly tried to do some damage and expand. If they did anything else, the 3 hatch roach production should be able to hold it on its own. Throw in spines with that and you can stomp 2 base play.
|
RaiZ, you play at a higher level than I do so take this with a grain of salt.
I think in that replay that your economy management is off.
You don't put drones into your 3rd gas for about 30 seconds, and I think you're taking your 4th gas a bit later than pros who go similar styles do. As a consequence, at 9:00 you have 600 minerals and no gas for roaches, with no drones in your 4th gas. At 9:30 you still don't have drones in your 4th gas. To compound the problem, you pulled 2 drones out of your gas at the 3rd and took a long time putting them back in.
Additionally, your roach speed and upgrades are extremely late (not started until 15:00!) The protoss is on 1/1 stalkers with blink vs your unupgraded slow roaches and unupgraded speedlings. Combine that with less than perfect macro and it's not a big surprise that you lose. I think if you have roach speed, +1 attack (either melee or ranged, or hell even both by then), and spent your resources a little better you win the battle at his 3rd base at 15:00, or at least trade more evenly and have a chance to retreat your roaches.
From your post I think that your frustration might be clouding your judgement if you don't understand why you lost that game. Remember it's a game Have fun with it!
Edited to add: the poster below me makes a good point that I missed watching your rep. I didn't realize you stayed that low on drones.
|
On April 20 2012 13:41 RaiZ wrote:I'm lost. I'm really lost. I just don't understand this protoss race at all. Why would they whine when they are just too strong ? I mean seriously that's just so fucked up. Do they realize that zerg isn't just about "only macro roach to 200/200 and win" ? Do they really know there are just wayy too many things zerg need to scout before going all drones ? I used to be high master since the beta (actually diamond since master and gm didn't exist back then) and then for 1 whole year i've been losing to every protoss 2 base allin you can think off. I even got demoted 3 times ! I just find hard to understand how you're losing sometimes... Most of the time it's because of macro but i really can't macro my ass off when it comes to play ZvP without even knowing exactly what they're doing... Don't get me started with all those overlord's sacrifices or whatever because 90% of the time they see absolutely nothing ! What else do i have ? I'm really lost. Here's the last rep i played. I really put a LOT of effort to make blindly only drones but still, he manages to get that third and get some DTs which were a real pain in the ass to deal with. http://drop.sc/163939?pass=5a9674d0-afab-40ff-a5f5-4ea7c7ffc92fEverytime i'm laddering and see a protoss, i can't help but think myself "what a waste of time, why don't you quit right away and hope to find more terrans ?"... I'm feeling so depressed right now, it's really ridiculous. Even my friends in the chat channels are getting sick of my neverending ZvP's rant... It really hurts me. There are also 3 others reps but i don't want to make it public because i'm raging at the end about how protoss is yadda, yadda you know what i mean. God. I'm going to bed. I know, tomorrow is a new day and sh.t but i've been telling that to myself everyday until now, I just can't stand it anymore T_T /end rant. Just watched your replay. Also masters if you want to screen replies, there are a lot of bad ones in this thread.
Honestly the reason you lost that game was that you didn't make drones. You just didn't make any drones, or scout him at all. Had you moved your natural exp overlord even halfway into his natural at the proper timing, you would have seen him throw down 2 gas and immediately known that he was going to do some crazy tech like double stargate or dt or double robo immo. A small thing about your opening is that you didn't make an evo chamber at all, meaning that if he snipes your overseer dt's win the game. Heavy stargate is also hard to hold with no evo, i recommend you make one around 7:15 and that should be the proper timing.
After he first attacks, you hold pretty easy on 60 drones which is pretty good. But you still haven't scouted and his dts do a bunch of damage. You're on 50 drones at 12 minutes to his 59. That means you are ridiculously far behind. Plus you have no tech or upgrades (a consequence of having the evo chamber so late). You're also excessing like 1.4k/700 at 13 minutes, which is basically unacceptable in master. If you're planning on going for the roach max really early, you need to make a macro hatch around the same time your lair is starting/halfway done. At one point he's on 70 probes to your 58 drones. If it ever gets to this point you've basically already lost.
He just expands and has so much more stuff than you, is why you lost this game. Gotta scout man.... This thread is basically the 3 hatch opening Bible, I recommend you give it a read, especially the section about scouting.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=320038
GL, hopefully this helps.
|
Hi everyone. I'm just a silver league Zerg so I'm still working on alot of things myself. One thing that I kind of need help on, which is actually a very small thing, is how do you control Infestors? So far, I've tried replacing Mutas with Infestors because it just works with my style of play to getting to Hive quicker. I'm not too good at harrassing with Mutas and sometimes just don't know when to pull back and just lose like half of my Mutas to Marines reinforcements and such so I think just focusing on Infestors would be better and more cost efficient for me in the long run.
For Infestors, how do you bring them to the fight? Like what keys do you hit? I would usually hotkey Infestors at 3 and Lings at 1 and Banelings or Roaches at 2. So my attack would be something like:
1a(click)2a(click)3a(click)Shift+F(click on areas I want to Fungal)
But I end up losing all my Infestors because they just walk to the area that I had clicked after the 3a instead of Fungal-ing. So pretty much how do you move your Infestors to the fight and get Fungals off easier? Do you like right click into the battle and when they are in the position you want, you hit Stop and then Shift+F(click on areas to Fungal)? Or do you like have the Infestors follow one of your units (right-clicking on the unit to follow)?
Thanks for the help!!!
|
On April 20 2012 14:33 learning88 wrote: Hi everyone. I'm just a silver league Zerg so I'm still working on alot of things myself. One thing that I kind of need help on, which is actually a very small thing, is how do you control Infestors? So far, I've tried replacing Mutas with Infestors because it just works with my style of play to getting to Hive quicker. I'm not too good at harrassing with Mutas and sometimes just don't know when to pull back and just lose like half of my Mutas to Marines reinforcements and such so I think just focusing on Infestors would be better and more cost efficient for me in the long run.
For Infestors, how do you bring them to the fight? Like what keys do you hit? I would usually hotkey Infestors at 3 and Lings at 1 and Banelings or Roaches at 2. So my attack would be something like:
1a(click)2a(click)3a(click)Shift+F(click on areas I want to Fungal)
But I end up losing all my Infestors because they just walk to the area that I had clicked after the 3a instead of Fungal-ing. So pretty much how do you move your Infestors to the fight and get Fungals off easier? Do you like right click into the battle and when they are in the position you want, you hit Stop and then Shift+F(click on areas to Fungal)? Or do you like have the Infestors follow one of your units (right-clicking on the unit to follow)?
Thanks for the help!!! Its good you're working on using multiple hotkeys.
Just don't attack move your infestors. Use move command to move them, say, behind your roaches, and then use F-click whenever you want to fungal. I generally put them on hold position during fights so they don't move forwards after they fungal.
|
im relatively new to zerg. i have above average mechanics for a silver player, but my game sense is pretty bad. as zerg, i like to be aggressive, but i feel pressured to stay up in the worker count. when should i stop making workers and begin attacking?
|
|
|
|