The Zerg Help Me Thread - Page 237
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
HyperionDreamer
Canada1528 Posts
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DogBite
37 Posts
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Amaterasu1234
United States317 Posts
On April 18 2012 03:11 DogBite wrote: Can anyone point me to some good replays of Stephano's ZvT? I'm interested in copying his build but I don't really know what the good replay sites are anymore. I tried SC2-replays.net but they didn't have anything more recent than August 2011... http://www.sc2replays.eu/ Go there and dl to your heart's content | ||
Tribuno
Italy261 Posts
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sgtjimmy
Canada107 Posts
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Zheryn
Sweden3653 Posts
On April 18 2012 06:44 sgtjimmy wrote: I was gonna make a post, but instead I'll ask here ![]() Have huge problems with this as well. The range on Vikings is so long so I can't reach them with anything. When I try to move corruptors to them he just kites back and corruptors gets destroyed by thors/marines. If I try to move infestors ahead to fungal they get destroyed by groudn army. I lose a lot of games when I am ahead to a bunch of vikings. | ||
Vetrocide
Norway600 Posts
On April 18 2012 06:43 Tribuno wrote: diamond zerg, i m struggling a lot vs terran in this period. i really don't know how to play.. i mean i m trying the stephano style with ling upgrades and infestor into BL/ultra but i m playing this not with a precise idea. I don't know when to take the third base, when to take gas and how many of them i need.. can someone write some general guidelines? i am also interested in roach/ling/baneling that seems to be solid like nerchio used to play. A good guideline is to take quadruple gas at around 40 supply and a macro hatch. Meaning you have not mined gas until this point. Get speed for lings and 2 evo chambers, these are best to put at your natural front to help vs hellions because you do not have ling speed. When you got the gas for upgrades get +1 melee and 1+ carapace. Getting upgrades fast is crucial to this style of play. If your opponent is going hellions, then taking a third after you gain map control is a good idea, same pretty much applies to when hes going for some other style. Just think about getting a third once you feel safe/have map control. Having the extra macro hatchery lets you pump out a lot of lings quickly if you have to respond to some sort of attack. Once lair is done get your infestation pit and upgrades, also remember to get +2 carapace and +2 melee. You will be banking a lot of gas for a while, which you then turn into infestors. As for going to Hive, its a matter of econ. If you have 3 bases saturated take a fourth, you will be banking so much money anyway making pure ling infestor. This is a good time to get your hive up. Also remember to put spines etc at expansions because you wont have mutas for drops. | ||
mYiKane
Canada1772 Posts
what i have a problem with is a protoss who doesn't move out or try to take a third; he just turtles on 2 base and techs to a max immortal/sentry or colossus army. i have no idea what to do vs this. would the best response be to get a big economy and tech to infestor/spine? broodlords won't be out in time. | ||
Vetrocide
Norway600 Posts
On April 19 2012 03:01 Malstriks wrote: so i got another question. often times in zvp i max out on roach/ling by 12:00 or a tad earlier and if the protoss moves out or takes a third i can usually crush them. what i have a problem with is a protoss who doesn't move out or try to take a third; he just turtles on 2 base and techs to a max immortal/sentry or colossus army. i have no idea what to do vs this. would the best response be to get a big economy and tech to infestor/spine? broodlords won't be out in time. I was watching IdrA play vs this on stream, he went hydra/roach with drops into the base, it works really well cause you will usually get the robo etc and since you already have a bigger army, you get good trades. Another way I deal with it is spire and 4th base just for gas, however only spire if I see colo, if not infestor. If you get some key chain fungals on sentries when they walk cross map they die quickly, and you can crush his immortal/ stalker mix | ||
Sbrubbles
Brazil5776 Posts
On April 18 2012 08:07 Zheryn wrote: Have huge problems with this as well. The range on Vikings is so long so I can't reach them with anything. When I try to move corruptors to them he just kites back and corruptors gets destroyed by thors/marines. If I try to move infestors ahead to fungal they get destroyed by groudn army. I lose a lot of games when I am ahead to a bunch of vikings. I usually leave groundarmy+corruptors on (1), BLs on (2) and infestors on (3). I usually a-move the BLs, try to leave the army under and focus entirely on controling my infestors. If I get a fungal on vikings, I send the corruptors (by double clicking and a-moving, since I don't have a special hotkey for them). If it looks like I can landslide his army, I a-move the rest of mine. I think 6 BLs are enough to move out, imho, and long as you have enough infestors. | ||
Ainvar
United States68 Posts
On April 18 2012 03:11 DogBite wrote: Can anyone point me to some good replays of Stephano's ZvT? I'm interested in copying his build but I don't really know what the good replay sites are anymore. I tried SC2-replays.net but they didn't have anything more recent than August 2011... Check out Chanmanv's coaching on this style with EGMachine. It is basically the Stephano style. | ||
Ainvar
United States68 Posts
On April 19 2012 03:01 Malstriks wrote: so i got another question. often times in zvp i max out on roach/ling by 12:00 or a tad earlier and if the protoss moves out or takes a third i can usually crush them. what i have a problem with is a protoss who doesn't move out or try to take a third; he just turtles on 2 base and techs to a max immortal/sentry or colossus army. i have no idea what to do vs this. would the best response be to get a big economy and tech to infestor/spine? broodlords won't be out in time. Scout and see if he's doing this. If he is stop maxing and tech instead. If you misread it and maxed anyway, try to send a strike force to do some sort of damage (like 16 roaches to take out an upgrading forge and cyber core at the wall. Against max toss you'll need BL/infestor. Also make a bunch of spines mid-map. | ||
Recty
United States5 Posts
In a situation where they have 30-40 stalkers, some sentries, 5-6 colossus and a void or two and I have a maxed army of roaches, a few lings, 10 corrupters, 6 BL and maybe 10 infestors, I feel like my infestors totally go to waste. I fungal the front line of their stalkers, but my roaches all have to get in range to attack anyway, which puts them in range of the whole deathball in general. I guess my question is what's the strategy I should be trying to follow when I've got an army composition like described? Do I just try to fungal and then run away, fungal and run away, until I'm all out of energy, then engage their weakened army? Lately I've been fungaling 4-5 times across their army, then attack moving my roaches into it, attack moving my corruptors and then spamming infested terran with my remaining enemy. And it seems like way more often than not, I lose my army, he normally has about 50% of his left, and I remax on roaches but I never really can get him beat down all the way, and at that point I just start losing bases and slowly lose the game. Am I using my infestors wrong? I feel like they are a POWER unit and I'm really just not putting them to best use... I'd appreciate advice. | ||
DogBite
37 Posts
On April 18 2012 05:36 Amaterasu1234 wrote: http://www.sc2replays.eu/ Go there and dl to your heart's content Thanks, that's just what I'm looking for! On April 19 2012 06:20 Recty wrote: I'm having a huge problem knowing what to do with my infestors vs a protoss deathball. In a situation where they have 30-40 stalkers, some sentries, 5-6 colossus and a void or two and I have a maxed army of roaches, a few lings, 10 corrupters, 6 BL and maybe 10 infestors, I feel like my infestors totally go to waste. I fungal the front line of their stalkers, but my roaches all have to get in range to attack anyway, which puts them in range of the whole deathball in general. I guess my question is what's the strategy I should be trying to follow when I've got an army composition like described? Do I just try to fungal and then run away, fungal and run away, until I'm all out of energy, then engage their weakened army? Lately I've been fungaling 4-5 times across their army, then attack moving my roaches into it, attack moving my corruptors and then spamming infested terran with my remaining enemy. And it seems like way more often than not, I lose my army, he normally has about 50% of his left, and I remax on roaches but I never really can get him beat down all the way, and at that point I just start losing bases and slowly lose the game. Am I using my infestors wrong? I feel like they are a POWER unit and I'm really just not putting them to best use... I'd appreciate advice. A lot of the point of having infestors is to protect your broodlords from blink stalkers, and generally keep the protoss pinned down while the BLs tear them apart. That's not going to work so well with only 6 BLs. Your army composition seems pretty sub-par- it'd be better if you could replace those roaches and lings with broodlords. So, when you see him moving out with that army composition, have you considered just trying to counterattack instead? That could buy time to get your broodlord count up. | ||
Ranger13
United States8 Posts
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blade55555
United States17423 Posts
On April 19 2012 07:18 Ranger13 wrote: I love PvZ but i have no stategy to deal with a FFE, besides just trying to out maco my opponet. Is there any good plans to help weeken the protoss in the early game when they FFE. You honestly can't unless you 6 pool or something. You can always try 2 base roach/ling but that doesn't work very mucn now of days. There is really no guaranteed way to weaken the protoss FFE except early pool, but that hurts you to. | ||
Falcon-sw
United States324 Posts
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Thienan567
United States670 Posts
On April 19 2012 09:18 Falcon-sw wrote: If protoss cannons my natural, and I pull probes to stop it, can I win? Just seems like they then merely make a ton of zealots and void rays off two base and it's gg every time. Absolutely throws my timing off for what I normally do vs FFE, Stephano's max out on roaches thing. If he's cannoned your nat before you even put your hatch down, I think you can just 1 base roach/ling him, although if toss goes for stargate he can get out a vr in time. If your hatch is down and somehow he managed to cannon it I think you'd be too far behind to do anything besides all-in. | ||
Starshaped
Sweden575 Posts
Is it always better to go 9ovie instead of 10ovie? I assume it's because if you go 10ovie there is 1-2 seconds where you have 3 larvae, which means larvae production is halted. Or? If you see a Terran isn't taking his natural, do you make a lot of queens blindly just to be safe against potential dual port banshee? I tried holding with spore crawlers but banshees are so mobile and seem to always find somewhere to shoot down stuff. I've been trying the 3hatch before gas roach stuff vs FFE, and I'm usually fine against everything except when they dual stargate (especially if they don't move out until they have quite a few voidrays/phoenix). Since my mentality is along the lines of "max out on roach", and my lair is usually too late to have hydras or mutas, I just instantly lose. Should I blindly make a lot of queens, or spores, just to be safe? My fear is that if I get too many queens/spores blindly I will lose if they aren't going air. Is my lair just too late? Should I have hydras by the time he hits or is it okay to lose an expansion because of how much he invested? If you're going 2base mutalisk against Protoss, and make a bunch of spines at your nat to survive potential pushes, how do you react to early prism play that renders your spines useless? Thanks in advance! | ||
Effay
United States153 Posts
On April 19 2012 10:49 Starshaped wrote: Hey, I recently switched to Zerg and have a couple of questions: Is it always better to go 9ovie instead of 10ovie? I assume it's because if you go 10ovie there is 1-2 seconds where you have 3 larvae, which means larvae production is halted. Or? If you see a Terran isn't taking his natural, do you make a lot of queens blindly just to be safe against potential dual port banshee? I tried holding with spore crawlers but banshees are so mobile and seem to always find somewhere to shoot down stuff. I've been trying the 3hatch before gas roach stuff vs FFE, and I'm usually fine against everything except when they dual stargate (especially if they don't move out until they have quite a few voidrays/phoenix). Since my mentality is along the lines of "max out on roach", and my lair is usually too late to have hydras or mutas, I just instantly lose. Should I blindly make a lot of queens, or spores, just to be safe? My fear is that if I get too many queens/spores blindly I will lose if they aren't going air. Is my lair just too late? Should I have hydras by the time he hits or is it okay to lose an expansion because of how much he invested? If you're going 2base mutalisk against Protoss, and make a bunch of spines at your nat to survive potential pushes, how do you react to early prism play that renders your spines useless? Thanks in advance! I think 9 ovie is hypothetically better but it doesn't matter that much according to Nestea (sorry can't find source but i remember him saying that) If the terran has more than a few marines at his front (that you see with initial lings) and i see no signs of expanding i tend to sac an ovie at 5:30 or so to see what's up. For ZvP, read this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=320038 it's the most comprehensive ZvP guide i've seen. For the 2 base muta vs. toss, i'd think your mutas would pop by the time he gets a prism out. What time are you going lair? When I 2 base muta i get a lair between 30 and 35 supply so the mutas come out early enough to do damage if they don't scout it. | ||
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