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On April 16 2012 04:27 Belial88 wrote: I have a question now:
Do you take a third gas when going roach/baneling all-in in ZvT?
The way I've played it, was like ~44 roach warren and 2nd gas, then save larva for roaches and pop extra overlords, then when warren pops, like 10 roaches and a baneling nest.
But I always seem to not have enough for banes, or my banes are way too late (i've won most of my roach/bane all-ins with just the roaches alone) due to gas issues. Maybe I should take 2nd gas earlier?
I go roach/baneling all-in if I see T go fast third, or I'm playing an opponent again that I know will go fast third based on previous games. Seems to always work out. But I'd like to do it better.
Keep 3 guys on gas the whole time - you'll have exactly enough for 8 roaches when the warren pops, use the next 50 gas on a baneling nest, spend the next two rounds of larvae on lings, and then at 8 minutes you'll have ~150 gas for banelings. no need for a second gas.
ZvT: - Did he have a depot before 12 drone gets in (13 on smaller/2 player maps) to prevent you from scouting? Yes: Is the rax finished when drone arrived? That's 2 rax. If not, it's gas/rax or rax/expand. You can dance the drone around to maybe see the bunker or CC go down, but usually you have to follow with ling to see if it's expo or hellions or even reaper.
If drone gets in: - Did he take gas? Yes or No? *yes* Yes: Check the gas, is 100 mined by the time rax finishes?Yes or No (gas first or rax first)? Yes: Banshees 99% of the time, could be weird hellion or weird tech all-in like BC or Thor. Make queens, make drones, sac an overlord later to confirm, make 2 spores after droning super hard if unsure at like 50 supply, and speedlings too (it will hit late, whatever it is) No: See if you can keep your drone alive to see if it's reaper expand or hellion. Tech lab will be placed immediately after marine, so you can usually see reaper expands. Take extractor if marine is hurting your drone too much. If a 2nd marine shoots at it, it's hellions. If he doesnt move marine close to it, you can cancel at last second and move drone around.
No gas: Count his SCVs. Does he have like, 15 of them, and still producing? Yes: gasless rax into expand(it goes down at 17, you should be able to see before marine kills it - you can also see if he takes double gas, they do that too for CC first) No: Look around the edges of his base, and the natural, for anything funny. You should see the 2 rax. If you steal the gas, and no marine shoots at it, that's another sure sign of 2 rax. Although cut scvs gasless is obviously 2 rax... You should see him pull about 3 of the scvs too, and see an scv in your natural acting funny
Then send ling follow up, 1 pair: - Factory at wall in? Reactor or BF hellion, obviously. - Tech lab rax? Reaper - Plain rax? Could be expand, could be 7 rax all-in, could be banshees. Need to sac overlord. Keep lings in front of his base.
If he suddenly pushes out with tons of marines and scvs, make spines immediately, and lings. 2 spines and reactionary lings will hold.
Overlord: 3 or less marines shoot at it? You should be able to see everything, and it's hellions (that's where his minerals are going) or fast CC 3+ marines, it's 99% banshees. If it's 7 rax, there's no way he can hide that many rax in his base, even with a million marines.
ZvP: - Did he gateway expand or FFE? Does he take 2nd gas from gateway expand? Check back with lings to see if he expands or not, and then sac an overlord - FFE, patrol drone around in his main forever.
ZvZ: You went hatch first. Did he early pool? If so, cancel hatch (if it's 7 pool or later, and you are confident in micro, you can keep it). If he didnt early pool, make 2 queens. If he didn't make a hatch, add spine and block ramp. Did he take gas?
What should I be scouting for when a protoss FFE against zerg and then gets 1 - 5 stargates and starts pumping or making air units, I get almost always caught of guard by this and end up turtling in my base with hydras and then when I finally move out (take a third or push) I cannot deal with the ball they have.
So how should I deal with this? how should I scout to know what is coming?
Still remains: Overlord positions on Metropolis and Ohana?
Also: What to do against mass sentries & immortals into blink stalker "50-APM-look-at-me-I'm-Protoss-and-mentally-retarded" style? I tried everything from mass spines with mass lings to fast mutas, but the switch to mass zaelots (or stalkers in the muta case) doesn't work. Infestors come out too late. The only hope I currently have is that maybe a macro hatch with hydras will let me survive to die to a later all-in. Will post a replay once I get the self-control not to tell Protoss how pig-disgusting they are.
On April 16 2012 17:55 VoO wrote: What to do against mass sentries & immortals into blink stalker "50-APM-look-at-me-I'm-Protoss-and-mentally-retarded" style? I tried everything from mass spines with mass lings to fast mutas, but the switch to mass zaelots (or stalkers in the muta case) doesn't work. Infestors come out too late. The only hope I currently have is that maybe a macro hatch with hydras will let me survive to die to a later all-in. Will post a replay once I get the self-control not to tell Protoss how pig-disgusting they are.
Two ways: add in some hydras, or just go roach/ling and envelope them. It's mostly a question of macro.
When creating drones from larvae, they morph to egg then morph to drone. When the larvae turns in egg, 1 supply is used.
My question is, by example, when I follow the BO where I need a 15pool, I will start the creation of the pool when the drone is in the egg, or only when the egg hatches?
Sample: (1) 14supply (2) morph larvae to drone (drone is in the egg yet, but I'm now on 15supply) I will wait the egg to hatch to create the pool or as soon as the drone turns to egg I create the pool?
On April 17 2012 10:26 ZeroClick wrote: When creating drones from larvae, they morph to egg then morph to drone. When the larvae turns in egg, 1 supply is used.
My question is, by example, when I follow the BO where I need a 15pool, I will start the creation of the pool when the drone is in the egg, or only when the egg hatches?
Sample: (1) 14supply (2) morph larvae to drone (drone is in the egg yet, but I'm now on 15supply) I will wait the egg to hatch to create the pool or as soon as the drone turns to egg I create the pool?
Essentially, you just make as many drones as you possibly can as fast as you can until you hit 200 for you pool and have no larvae, which happens to be 15.
Recently, I've been having trouble denying 15 hatches with a 14 gas 14 pool opener in ZvZ. I've had clan mates and friends say that they can usually pull it off (map dependent), but I can never seem to get the baneling timing or speedling timing to work along with it. So my question would be, if you open 14-14 and scout a 15 hatch, do you prefer to just try to catch up, or go allin to try and deny it? And if allin/pressure, what unit composition or transition?
On April 17 2012 11:00 CivilAnarchy wrote: Recently, I've been having trouble denying 15 hatches with a 14 gas 14 pool opener in ZvZ. I've had clan mates and friends say that they can usually pull it off (map dependent), but I can never seem to get the baneling timing or speedling timing to work along with it. So my question would be, if you open 14-14 and scout a 15 hatch, do you prefer to just try to catch up, or go allin to try and deny it? And if allin/pressure, what unit composition or transition?
For reference, I'm in mid-high masters.
Also masters in case you are screening replies.
You can only hit the timing from my experience if you just don't expand yourself and go allin with 1 hatch ling bane. It's tough to defend since you're not pulling guys out of gas, and getting a bane nest ridiculously fast.
The only way I can manage to defend this generally is spines/queens and good ling spreading. It's a good allin to use in a BoX series if you see him 15h on a smaller 2 player map like ohana.
You are definitely 100% allin from this though, like if you don't immediately kill him you won't be able to at any point in the future unless he gets really stupid and makes a huge round of drones while you still haven't expanded. He has 2 hatcheries and superior production so he can just flood lings if he survives and its pretty tough to defend since you're only running 1 hatch. I've seen masters players go 1 base muta or something to follow this up since you're really allin as it is, but it's not a very strong followup (to be honest not much else is, maybe take a hidden third or something and hope he doesn't notice).
I just died to a diamond player who went mass raven. I need help on a better choice of units!
He opened up with an engineering bay expand. I killed the scv building the natural and it was a planetary before long. They turtled the crap up so I tech'd hard, droned hard, and scouted 4 starports with tech labs. I've never seen anythign close to this, so I focused on zergling baneling to take out the skeleton marine force and managed to kill all the scv's and the planetary. About 14 ravens proceeded to rain autoturret hell all over my bases and I eventually ran out of things that shot up.
When I saw the starports I put up a ton of spores at each base.
Would it have been better to: (a). Put down mass spines and drone back up while wrecking their economy? (b). Gone for a large number of infestors to fungal/neural the behind the static defense? (c). Skipped zergling tech altogether and gone for a roach/hydra composition to pressure the natural? (d). Something completely different (explain)
I feel like (b) or (c) would have gottent the job done. Granted, I didn't know the composition until 12 or so minutes since I was more focused on my economy and upgrades. In the offchance I see this again I'd like to have a better composition waiting. (Replay: http://drop.sc/161299 - yes, I know, my macro isn't the greatest. This is a question about composition, not my plat level mechanics).
On April 17 2012 12:53 Servius_Fulvius wrote: I just died to a diamond player who went mass raven. I need help on a better choice of units!
He opened up with an engineering bay expand. I killed the scv building the natural and it was a planetary before long. They turtled the crap up so I tech'd hard, droned hard, and scouted 4 starports with tech labs. I've never seen anythign close to this, so I focused on zergling baneling to take out the skeleton marine force and managed to kill all the scv's and the planetary. About 14 ravens proceeded to rain autoturret hell all over my bases and I eventually ran out of things that shot up.
When I saw the starports I put up a ton of spores at each base.
Would it have been better to: (a). Put down mass spines and drone back up while wrecking their economy? (b). Gone for a large number of infestors to fungal/neural the behind the static defense? (c). Skipped zergling tech altogether and gone for a roach/hydra composition to pressure the natural? (d). Something completely different (explain)
I feel like (b) or (c) would have gottent the job done. Granted, I didn't know the composition until 12 or so minutes since I was more focused on my economy and upgrades. In the offchance I see this again I'd like to have a better composition waiting. (Replay: http://drop.sc/161299 - yes, I know, my macro isn't the greatest. This is a question about composition, not my plat level mechanics).
So, raven harass is a fairly strong technique that will destroy your economy if left unchecked. So you need to have a fairly defensive strategy or else his turtle+harass will wear you down. There are five basic things that i aim to do:
1. Get a lot of bases. You are going to lose drones, so you need minerals and larva to both produce an army and re-saturate. He can't just up and kill you with his composition, his strategy is more to starve you. 2. Get a mobile army. You will need to be all over the map, defending and harassing. Upgraded lings will do well. 3. You need something to kill the ravens. Get infestors. Mutas are ineffective, due to PPD nullifying their glaive, and HSM+turrets do fairly well against them. Infestors will be able to reliably lock down the ravens, and kill them. 4. Get 2-3 spines per base to allow for soak up damage, and save enough time for your lings to get to the base under attack. 5. Spread out overlords, everywhere. Creep up potential terran expos. You need to anticipate where he is going to attack next, and delaying his expansions will also help.
tl/dr; ling/infestor with good scouting. Lots of bases, spines in your mineral lines. overlord spread + creep everywhere.
On April 17 2012 12:53 Servius_Fulvius wrote: I just died to a diamond player who went mass raven. I need help on a better choice of units!
He opened up with an engineering bay expand. I killed the scv building the natural and it was a planetary before long. They turtled the crap up so I tech'd hard, droned hard, and scouted 4 starports with tech labs. I've never seen anythign close to this, so I focused on zergling baneling to take out the skeleton marine force and managed to kill all the scv's and the planetary. About 14 ravens proceeded to rain autoturret hell all over my bases and I eventually ran out of things that shot up.
When I saw the starports I put up a ton of spores at each base.
Would it have been better to: (a). Put down mass spines and drone back up while wrecking their economy? (b). Gone for a large number of infestors to fungal/neural the behind the static defense? (c). Skipped zergling tech altogether and gone for a roach/hydra composition to pressure the natural? (d). Something completely different (explain)
I feel like (b) or (c) would have gottent the job done. Granted, I didn't know the composition until 12 or so minutes since I was more focused on my economy and upgrades. In the offchance I see this again I'd like to have a better composition waiting. (Replay: http://drop.sc/161299 - yes, I know, my macro isn't the greatest. This is a question about composition, not my plat level mechanics).
So, raven harass is a fairly strong technique that will destroy your economy if left unchecked. So you need to have a fairly defensive strategy or else his turtle+harass will wear you down. There are five basic things that i aim to do:
1. Get a lot of bases. You are going to lose drones, so you need minerals and larva to both produce an army and re-saturate. He can't just up and kill you with his composition, his strategy is more to starve you. 2. Get a mobile army. You will need to be all over the map, defending and harassing. Upgraded lings will do well. 3. You need something to kill the ravens. Get infestors. Mutas are ineffective, due to PPD nullifying their glaive, and HSM+turrets do fairly well against them. Infestors will be able to reliably lock down the ravens, and kill them. 4. Get 2-3 spines per base to allow for soak up damage, and save enough time for your lings to get to the base under attack. 5. Spread out overlords, everywhere. Creep up potential terran expos. You need to anticipate where he is going to attack next, and delaying his expansions will also help.
tl/dr; ling/infestor with good scouting. Lots of bases, spines in your mineral lines. overlord spread + creep everywhere.
Thanks. I had the guy locked into two bases with my lings, so this was essentially an all-in raven attack.
I've asked advice from a few avenues and infestors seem to be the common denominator.
I'll just make a note that I effectively destroyed his base. The only problem is that zerglings don't shoot up!
On April 17 2012 12:53 Servius_Fulvius wrote: I just died to a diamond player who went mass raven. I need help on a better choice of units!
He opened up with an engineering bay expand. I killed the scv building the natural and it was a planetary before long. They turtled the crap up so I tech'd hard, droned hard, and scouted 4 starports with tech labs. I've never seen anythign close to this, so I focused on zergling baneling to take out the skeleton marine force and managed to kill all the scv's and the planetary. About 14 ravens proceeded to rain autoturret hell all over my bases and I eventually ran out of things that shot up.
When I saw the starports I put up a ton of spores at each base.
Would it have been better to: (a). Put down mass spines and drone back up while wrecking their economy? (b). Gone for a large number of infestors to fungal/neural the behind the static defense? (c). Skipped zergling tech altogether and gone for a roach/hydra composition to pressure the natural? (d). Something completely different (explain)
I feel like (b) or (c) would have gottent the job done. Granted, I didn't know the composition until 12 or so minutes since I was more focused on my economy and upgrades. In the offchance I see this again I'd like to have a better composition waiting. (Replay: http://drop.sc/161299 - yes, I know, my macro isn't the greatest. This is a question about composition, not my plat level mechanics).
So, raven harass is a fairly strong technique that will destroy your economy if left unchecked. So you need to have a fairly defensive strategy or else his turtle+harass will wear you down. There are five basic things that i aim to do:
1. Get a lot of bases. You are going to lose drones, so you need minerals and larva to both produce an army and re-saturate. He can't just up and kill you with his composition, his strategy is more to starve you. 2. Get a mobile army. You will need to be all over the map, defending and harassing. Upgraded lings will do well. 3. You need something to kill the ravens. Get infestors. Mutas are ineffective, due to PPD nullifying their glaive, and HSM+turrets do fairly well against them. Infestors will be able to reliably lock down the ravens, and kill them. 4. Get 2-3 spines per base to allow for soak up damage, and save enough time for your lings to get to the base under attack. 5. Spread out overlords, everywhere. Creep up potential terran expos. You need to anticipate where he is going to attack next, and delaying his expansions will also help.
tl/dr; ling/infestor with good scouting. Lots of bases, spines in your mineral lines. overlord spread + creep everywhere.
Thanks. I had the guy locked into two bases with my lings, so this was essentially an all-in raven attack.
I've asked advice from a few avenues and infestors seem to be the common denominator. Dropping creep all over the place also sounds great since turrets can't land on it (I hadn't thought of that before!).
I'll just make a note that I effectively destroyed his base. The only problem is that zerglings don't shoot up!
are you positive that creep prevents turret placement? because i'm almost 100% certain it doesn't. I mean, the raven turret, not like, missle-turrets. I don't know what raven-turrets are actually called.
On April 17 2012 12:53 Servius_Fulvius wrote: I just died to a diamond player who went mass raven. I need help on a better choice of units!
He opened up with an engineering bay expand. I killed the scv building the natural and it was a planetary before long. They turtled the crap up so I tech'd hard, droned hard, and scouted 4 starports with tech labs. I've never seen anythign close to this, so I focused on zergling baneling to take out the skeleton marine force and managed to kill all the scv's and the planetary. About 14 ravens proceeded to rain autoturret hell all over my bases and I eventually ran out of things that shot up.
When I saw the starports I put up a ton of spores at each base.
Would it have been better to: (a). Put down mass spines and drone back up while wrecking their economy? (b). Gone for a large number of infestors to fungal/neural the behind the static defense? (c). Skipped zergling tech altogether and gone for a roach/hydra composition to pressure the natural? (d). Something completely different (explain)
I feel like (b) or (c) would have gottent the job done. Granted, I didn't know the composition until 12 or so minutes since I was more focused on my economy and upgrades. In the offchance I see this again I'd like to have a better composition waiting. (Replay: http://drop.sc/161299 - yes, I know, my macro isn't the greatest. This is a question about composition, not my plat level mechanics).
So, raven harass is a fairly strong technique that will destroy your economy if left unchecked. So you need to have a fairly defensive strategy or else his turtle+harass will wear you down. There are five basic things that i aim to do:
1. Get a lot of bases. You are going to lose drones, so you need minerals and larva to both produce an army and re-saturate. He can't just up and kill you with his composition, his strategy is more to starve you. 2. Get a mobile army. You will need to be all over the map, defending and harassing. Upgraded lings will do well. 3. You need something to kill the ravens. Get infestors. Mutas are ineffective, due to PPD nullifying their glaive, and HSM+turrets do fairly well against them. Infestors will be able to reliably lock down the ravens, and kill them. 4. Get 2-3 spines per base to allow for soak up damage, and save enough time for your lings to get to the base under attack. 5. Spread out overlords, everywhere. Creep up potential terran expos. You need to anticipate where he is going to attack next, and delaying his expansions will also help.
tl/dr; ling/infestor with good scouting. Lots of bases, spines in your mineral lines. overlord spread + creep everywhere.
Thanks. I had the guy locked into two bases with my lings, so this was essentially an all-in raven attack.
I've asked advice from a few avenues and infestors seem to be the common denominator. Dropping creep all over the place also sounds great since turrets can't land on it (I hadn't thought of that before!).
I'll just make a note that I effectively destroyed his base. The only problem is that zerglings don't shoot up!
are you positive that creep prevents turret placement? because i'm almost 100% certain it doesn't. I mean, the raven turret, not like, missle-turrets. I don't know what raven-turrets are actually called.
They do. Just rechecked. Raven turrets are autoturrets. Regardless, plan of action stays the same.
http://drop.sc/161362 I'm going to ask here instead of making the broad [H] why did I lose this match.
I didn't quite get good saturation. Future games I will drone a bit harder off 3base taking 4th. My dependence on speedlings wasn't really a good response to the sheer amount of hellions he always had on hand (I had previous experience just overrunning the hellions and having speedlings gnawing on siege tanks and thors -- something I'd like).
So on to the part that mystifies me. What is the framework for engaging a meching terran that takes a late third (Really wanted to kill it, and did, unsure at the cost for me in drones mining or units lost in the big picture). Is my best move to just speedroach deny a third for as long as possible? He had very limited harassment of my expansions, and made some mistakes in his own defense of expansions, but I spent the entire match not really picturing how I'd engage him when he felt he had the economy to move out. I've seen pro's just mass mass broodlord and have 6+ infestors on the ground for the vikings. I didn't want to 'herpderp' to that composition without any forethought. Microing fungaling vikings and using corruptors to protect my only hope for a win (broodlords vs ground) isn't a style I want to go, but if I hear it from a Belial88 or similarly skilled player, I'll bite the bullet.
If it was just bad injects, bad droning, bad speedling spam, then let me know. From when he re-secured third until game end, I was dreading an upfront engagement with his army when it moved to threaten important expansions. Please, no blind theorycrafting... just masters that have beaten it and grasp the flow.
When Stephano opens quick 3 hatch with no gas, he often neglects to drone scout. He sometimes even takes the third before the natural without drone scouting or seeing the protoss base at all. Most of the time, like 99% of the time, the protoss forge fast expands, however when you have found out that the protoss didnt FFE and you have taken your third before your natural, what is the best response?
On April 17 2012 15:22 Malstriks wrote: When Stephano opens quick 3 hatch with no gas, he often neglects to drone scout. He sometimes even takes the third before the natural without drone scouting or seeing the protoss base at all. Most of the time, like 99% of the time, the protoss forge fast expands, however when you have found out that the protoss didnt FFE and you have taken your third before your natural, what is the best response?
Scout with your first lings that spawn 3:30-3:40. If P hasn't made any attempt to expand by ~5:00-5:30, cancel the 3rd and build spines at your nat.
Here is Stephano defending a 4-gate vs Mana:
Stephano scouted to late and Mana screwed that one up though.
On April 17 2012 12:53 Servius_Fulvius wrote: I just died to a diamond player who went mass raven. I need help on a better choice of units!
He opened up with an engineering bay expand. I killed the scv building the natural and it was a planetary before long. They turtled the crap up so I tech'd hard, droned hard, and scouted 4 starports with tech labs. I've never seen anythign close to this, so I focused on zergling baneling to take out the skeleton marine force and managed to kill all the scv's and the planetary. About 14 ravens proceeded to rain autoturret hell all over my bases and I eventually ran out of things that shot up.
When I saw the starports I put up a ton of spores at each base.
Would it have been better to: (a). Put down mass spines and drone back up while wrecking their economy? (b). Gone for a large number of infestors to fungal/neural the behind the static defense? (c). Skipped zergling tech altogether and gone for a roach/hydra composition to pressure the natural? (d). Something completely different (explain)
I feel like (b) or (c) would have gottent the job done. Granted, I didn't know the composition until 12 or so minutes since I was more focused on my economy and upgrades. In the offchance I see this again I'd like to have a better composition waiting. (Replay: http://drop.sc/161299 - yes, I know, my macro isn't the greatest. This is a question about composition, not my plat level mechanics).
So, raven harass is a fairly strong technique that will destroy your economy if left unchecked. So you need to have a fairly defensive strategy or else his turtle+harass will wear you down. There are five basic things that i aim to do:
1. Get a lot of bases. You are going to lose drones, so you need minerals and larva to both produce an army and re-saturate. He can't just up and kill you with his composition, his strategy is more to starve you. 2. Get a mobile army. You will need to be all over the map, defending and harassing. Upgraded lings will do well. 3. You need something to kill the ravens. Get infestors. Mutas are ineffective, due to PPD nullifying their glaive, and HSM+turrets do fairly well against them. Infestors will be able to reliably lock down the ravens, and kill them. 4. Get 2-3 spines per base to allow for soak up damage, and save enough time for your lings to get to the base under attack. 5. Spread out overlords, everywhere. Creep up potential terran expos. You need to anticipate where he is going to attack next, and delaying his expansions will also help.
tl/dr; ling/infestor with good scouting. Lots of bases, spines in your mineral lines. overlord spread + creep everywhere.
Thanks. I had the guy locked into two bases with my lings, so this was essentially an all-in raven attack.
I've asked advice from a few avenues and infestors seem to be the common denominator. Dropping creep all over the place also sounds great since turrets can't land on it (I hadn't thought of that before!).
I'll just make a note that I effectively destroyed his base. The only problem is that zerglings don't shoot up!
are you positive that creep prevents turret placement? because i'm almost 100% certain it doesn't. I mean, the raven turret, not like, missle-turrets. I don't know what raven-turrets are actually called.
They do. Just rechecked. Raven turrets are autoturrets. Regardless, plan of action stays the same.
I don't know where you "rechecked" but I am 100% sure you are incorrect.
On April 17 2012 12:53 Servius_Fulvius wrote: I just died to a diamond player who went mass raven. I need help on a better choice of units!
He opened up with an engineering bay expand. I killed the scv building the natural and it was a planetary before long. They turtled the crap up so I tech'd hard, droned hard, and scouted 4 starports with tech labs. I've never seen anythign close to this, so I focused on zergling baneling to take out the skeleton marine force and managed to kill all the scv's and the planetary. About 14 ravens proceeded to rain autoturret hell all over my bases and I eventually ran out of things that shot up.
When I saw the starports I put up a ton of spores at each base.
Would it have been better to: (a). Put down mass spines and drone back up while wrecking their economy? (b). Gone for a large number of infestors to fungal/neural the behind the static defense? (c). Skipped zergling tech altogether and gone for a roach/hydra composition to pressure the natural? (d). Something completely different (explain)
I feel like (b) or (c) would have gottent the job done. Granted, I didn't know the composition until 12 or so minutes since I was more focused on my economy and upgrades. In the offchance I see this again I'd like to have a better composition waiting. (Replay: http://drop.sc/161299 - yes, I know, my macro isn't the greatest. This is a question about composition, not my plat level mechanics).
So, raven harass is a fairly strong technique that will destroy your economy if left unchecked. So you need to have a fairly defensive strategy or else his turtle+harass will wear you down. There are five basic things that i aim to do:
1. Get a lot of bases. You are going to lose drones, so you need minerals and larva to both produce an army and re-saturate. He can't just up and kill you with his composition, his strategy is more to starve you. 2. Get a mobile army. You will need to be all over the map, defending and harassing. Upgraded lings will do well. 3. You need something to kill the ravens. Get infestors. Mutas are ineffective, due to PPD nullifying their glaive, and HSM+turrets do fairly well against them. Infestors will be able to reliably lock down the ravens, and kill them. 4. Get 2-3 spines per base to allow for soak up damage, and save enough time for your lings to get to the base under attack. 5. Spread out overlords, everywhere. Creep up potential terran expos. You need to anticipate where he is going to attack next, and delaying his expansions will also help.
tl/dr; ling/infestor with good scouting. Lots of bases, spines in your mineral lines. overlord spread + creep everywhere.
Thanks. I had the guy locked into two bases with my lings, so this was essentially an all-in raven attack.
I've asked advice from a few avenues and infestors seem to be the common denominator. Dropping creep all over the place also sounds great since turrets can't land on it (I hadn't thought of that before!).
I'll just make a note that I effectively destroyed his base. The only problem is that zerglings don't shoot up!
are you positive that creep prevents turret placement? because i'm almost 100% certain it doesn't. I mean, the raven turret, not like, missle-turrets. I don't know what raven-turrets are actually called.
They do. Just rechecked. Raven turrets are autoturrets. Regardless, plan of action stays the same.
I don't know where you "rechecked" but I am 100% sure you are incorrect.
Check my post before that one. The complete sentence is "They do [land on creep]".