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The Zerg Help Me Thread - Page 235

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
TheSwamp
Profile Joined November 2010
United States1497 Posts
April 15 2012 04:26 GMT
#4681
On April 15 2012 04:24 TheMooseHeed wrote:
Can a 15 hatch zerg hold a 6 pool drone allin or is it impossible?

Same for 7 8 9 and 10 pool?

Sometimes I manage it but I cant tell if it was because it works or they just played it bad


I've seen Nestea do it. So yeah it's impossible.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
kaliax
Profile Joined June 2009
United States48 Posts
April 15 2012 04:46 GMT
#4682
On April 15 2012 13:22 LolitsPing wrote:
Against Terran how do you deal with early pressure as well as overlord placements?
I've straight out died against drops in the back of my main, hellion marauders and that's sending me on the track from diamond back to platinum.
When should i scout and how should i react when I don't see a natural at 6 minutes?


If you're doing infestor/ling, marauder hellion is tricky because your infestors won't be out in time (I'm talking about the 1 base all-in, if they do a 2 base push, infestor with +1/+1 ling will crush it). If you don't see a nat around 6 mins, two possibilities are 2 port banshee play, or hellion marauder allin. If you got in a scouting drone earlier, you can scout the double-gas required for 2port banshee. If it got blocked, try to sac an ov to check gases. If that gets denied, you pretty much have to throw down a blind spore at your main. This is also how I personally deal with aggresive drop play, because good spore placement either forces the terran to offload far away so you can surround with lings, or forces him to take the long way around, giving you more time to scout it and prepare. There's a general reluctance among zerg to get spores because it wastes those precious drones, but it's surprising how much it disrupts drop play when you have just infestors and queens to deal with air.

The response to most 1 base play, however, is to get a few extra queens (4 to 6 total), a, extra spine or two, and trying to get as much creep out as possible. Terran will be reluctant to engage your nat with hellion/marauder until they clear your creep, buying you precious seconds to continue massing lings. Your +1 +1 should finish in time (do not engage until then, keep stalling!). Wait until the last possible second (don't be afraid to sac any wall-off buildings like macro hatch and spines if you have more lings on the way) to engage, and do not let the hellions position against your where you can't get a complete surround. One of the biggest problem people have engaging these types of pushes is attacking too early and misrallying lings and queens and losing them in small chunks. Your queens should be able to absorb quite a bit of damage with transfuse, and marauders will melt once the hellions are killed.
In the beginning, the universe was created. This made a lot of people very angry, and has been widely regarded as a bad idea. - Douglas Adams
VoO
Profile Blog Joined June 2011
Germany278 Posts
April 15 2012 11:29 GMT
#4683
Anyone know the overlord positions on Ohana and Metropolis?
♥ 김택용 ♥Casual Dwarf Fortress Progamer
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
April 15 2012 11:38 GMT
#4684
Can we please update the original OP? i mean mass reaper.....seriously?
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
kiklion
Profile Joined April 2011
99 Posts
April 15 2012 13:01 GMT
#4685
On April 15 2012 08:57 kingsleigh wrote:
Show nested quote +
On April 15 2012 07:22 [AthruN] wrote:
Hi i have no idea how to play vs gateway first from toss
i wasn't playing the game when they were doing it so i have no idea what to do
i usually open 15 pool with a 13 scout depending on their scout timing and map
but i have so much trouble telling if there going to 1 gate fe or 4 gate becasue they sometimes save chrono but there's no way to scout them on certain maps
and im not really sure on what to build or do so i really need help on that thx
and if someone could link me some reps of progamer vs gateway first would be really cool thx

Just throw down gas after your Pool if you scouted 1 base opener from the Toss and go Speedling expand and go from there.
Concerning the 1 Gate FE or a 4 Gate, keep poking around his ramp to see if there's a nexus going down or if you can get a peek inside his main for some additional gateways, the longer you don't see the expansion, the more you have to prepare. Also helps if you can get an overlord at the sides of his base. If you scout a 4 Gate in time, 5-7 spines and lings should deal with it if you don't have a RW, if you do have one, make 3 or so Spines if you don't think you can pump out enough Roaches in time.


1 zealot alone will not kill an extractor, you can steal a gas and then keep cancel/remaking, usually they will throw down all 4 gateways after the stalker comes out, if you see the stalker and zealot attacking your extractor (IE the stalker came out) immediately cancel and run to where you know they had pylons (as the first two pylons would have been up before the zealot could kill your drone). This will prevent them from being able to go a fast tech to DT's or Air, and allows you to scout the 4 gate or delay it until they kill your drone.
qwertyindeed
Profile Joined November 2010
151 Posts
April 15 2012 16:12 GMT
#4686
On April 15 2012 20:29 VoO wrote:
Anyone know the overlord positions on Ohana and Metropolis?

i am wondering the same for 1st couple of ols, especially vs terran on ohana, Can they see the ol on those rocks across the map, it seems like they can.
Trollandknights
Profile Joined February 2012
United States68 Posts
April 15 2012 16:33 GMT
#4687
How many roaches can i produce one 2 bases? how many gas should i need, 2, off of 2 fully saturated bases with larva injects?

I want to have it so i dont have a excess of gas. Thanks
ight zombies
bakedace
Profile Blog Joined March 2010
United States672 Posts
April 15 2012 17:00 GMT
#4688
On April 16 2012 01:33 Trollandknights wrote:
How many roaches can i produce one 2 bases? how many gas should i need, 2, off of 2 fully saturated bases with larva injects?

I want to have it so i dont have a excess of gas. Thanks


I believe you need 3 gas if you are teching up to roach speed. Either way if you begin to accrue too much gas, simply pull drones off.
Trollandknights
Profile Joined February 2012
United States68 Posts
April 15 2012 17:10 GMT
#4689

On April 16 2012 01:33 Trollandknights wrote:
How many roaches can i produce one 2 bases? how many gas should i need, 2, off of 2 fully saturated bases with larva injects?

I want to have it so i dont have a excess of gas. Thanks


I believe you need 3 gas if you are teching up to roach speed. Either way if you begin to accrue too much gas, simply pull drones off.

sorry for asking again but how many for a single base too, i just lost to a 4 gate and i was on 2 under-saturated bases, if i was on a single saturated bases with roaches, i think i could have won it
ight zombies
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
April 15 2012 17:34 GMT
#4690
I just switched to Zerg. How viable is it to abuse mutalisks in all three matchups? I know it's pretty standard in ZvT, but I'm not too sure about the rest. I've seen some 2 base muta with mass spines in ZvZ I think.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
April 15 2012 18:12 GMT
#4691
On April 16 2012 02:34 Starshaped wrote:
I just switched to Zerg. How viable is it to abuse mutalisks in all three matchups? I know it's pretty standard in ZvT, but I'm not too sure about the rest. I've seen some 2 base muta with mass spines in ZvZ I think.


They're viable in all matchups. They're great against protoss for harass, or if you get them in a good mass, you can force a base trade, and they're the best base-trading unit in the game. However, phoenix's were buffed recently. I don't know how often that upgrade is used (I've only seen it twice at a high level of play) but that can make the mutas almost obsolete without getting a good fungal off. ZvZ they aren't strong army wise, but they're great for securing map control.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 15 2012 19:24 GMT
#4692
sorry for asking again but how many for a single base too, i just lost to a 4 gate and i was on 2 under-saturated bases, if i was on a single saturated bases with roaches, i think i could have won it


You can produce like maybe 4 a minute, with larva inject? You cannot beat a 4 gate if you are on 1 base... Protoss will have map control with his 4 gate, deny your expo, and then expand first. From there you are just so behind, that you've lost the game.

If you are having trouble holding 4 gate, do this: Play your game, do your opening, whatever, and with your scouting drone, see if he took gas or not. It's pretty simple. If he didn't, drone up to only 30-35, and then sac an overlord and check his front with a ling. As long as you stop droning between 30-35, you should hold 4 gate. You can mass spines with speedlings on some maps, or you can go roach/ling. You hold, then get lair on 2 base, then mass speedroaches, kill toss, win.

But you will always lose if you are on 1 base... there is no reason for you to be on 1 base against any toss opening. You need to always expand expand expand.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 15 2012 19:27 GMT
#4693
I have a question now:

Do you take a third gas when going roach/baneling all-in in ZvT?

The way I've played it, was like ~44 roach warren and 2nd gas, then save larva for roaches and pop extra overlords, then when warren pops, like 10 roaches and a baneling nest.

But I always seem to not have enough for banes, or my banes are way too late (i've won most of my roach/bane all-ins with just the roaches alone) due to gas issues. Maybe I should take 2nd gas earlier?

I go roach/baneling all-in if I see T go fast third, or I'm playing an opponent again that I know will go fast third based on previous games. Seems to always work out. But I'd like to do it better.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
April 15 2012 20:21 GMT
#4694
On April 16 2012 04:27 Belial88 wrote:
I have a question now:

Do you take a third gas when going roach/baneling all-in in ZvT?

The way I've played it, was like ~44 roach warren and 2nd gas, then save larva for roaches and pop extra overlords, then when warren pops, like 10 roaches and a baneling nest.

But I always seem to not have enough for banes, or my banes are way too late (i've won most of my roach/bane all-ins with just the roaches alone) due to gas issues. Maybe I should take 2nd gas earlier?

I go roach/baneling all-in if I see T go fast third, or I'm playing an opponent again that I know will go fast third based on previous games. Seems to always work out. But I'd like to do it better.


Every time I've seen in done, second and third gases are added at the same time. So yeah, take a third gas.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Mizzit
Profile Joined February 2011
United States9 Posts
April 15 2012 21:58 GMT
#4695
I'm sure that this has been asked before, but I can not seem to find a clear answer. What would be the most optimal opening to deal with early pool builds? I have been doing a 14 pool 16 hatch 16 gas opening, but I'm wondering if it would be better just to hold off on the expand until I scout out if they went with and 6,7,or 8 pool? Also is drone scouting at 9 acceptable in ZvZ
Damn these electric sex pants!"
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
April 15 2012 22:08 GMT
#4696
Do you just instantly lose to prism play if you go for the muta build with mass spines at the nat?
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Amaterasu1234
Profile Joined November 2010
United States317 Posts
April 16 2012 00:24 GMT
#4697
On April 16 2012 06:58 Mizzit wrote:
I'm sure that this has been asked before, but I can not seem to find a clear answer. What would be the most optimal opening to deal with early pool builds? I have been doing a 14 pool 16 hatch 16 gas opening, but I'm wondering if it would be better just to hold off on the expand until I scout out if they went with and 6,7,or 8 pool? Also is drone scouting at 9 acceptable in ZvZ


1) I have no idea, tbh. I just adapt as necessary.
2) No...expand anyway based on what you scout...which leads to
3) is it acceptable? who cares. I drone scout with my 9th drone in zvz and yesterday it saved me from straight up dying to a 7 pool all-in (still did a crap ton of damage 'cause I've bad macro and decision making...but...that's not the point)
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 16 2012 03:22 GMT
#4698

Do you just instantly lose to prism play if you go for the muta build with mass spines at the nat?


horrible question. please be more specific. 2 base muta? 3 base muta? prism all-in from ffe? 1 gate expand? why are you massing spines at nat?

I'm sure that this has been asked before, but I can not seem to find a clear answer. What would be the most optimal opening to deal with early pool builds? I have been doing a 14 pool 16 hatch 16 gas opening, but I'm wondering if it would be better just to hold off on the expand until I scout out if they went with and 6,7,or 8 pool? Also is drone scouting at 9 acceptable in ZvZ


Hatch first, 10 drone scout. You will arrive in their base to see if they went 6-12 pool, to which you can just not make your hatch first and throw you pool down asap. if they went hatch first of 14/14, you can use your 10 scout to be a bit greedier with your pool.

If you go 14 pool 16 hatch, you will see the 6/7/8 pool before you would throw your hatch down.

Drone scouting at 9 is not acceptable in ZvZ. Either don't drone scout with 14/14, or drone scout on 2 player maps at 10 because of 10 pools or not at all (6-8 pool doesn't need to be scouted with hatch first, although you will need to send a 14 drone to build a spine in their base if they pull every drone, but you should see if they do that with overlord and send that drone out in time) since overlord will see them in time.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
April 16 2012 03:40 GMT
#4699
On April 16 2012 12:22 Belial88 wrote:


Hatch first, 10 drone scout. You will arrive in their base to see if they went 6-12 pool, to which you can just not make your hatch first and throw you pool down asap. if they went hatch first of 14/14, you can use your 10 scout to be a bit greedier with your pool.

If you go 14 pool 16 hatch, you will see the 6/7/8 pool before you would throw your hatch down.

Drone scouting at 9 is not acceptable in ZvZ. Either don't drone scout with 14/14, or drone scout on 2 player maps at 10 because of 10 pools or not at all (6-8 pool doesn't need to be scouted with hatch first, although you will need to send a 14 drone to build a spine in their base if they pull every drone, but you should see if they do that with overlord and send that drone out in time) since overlord will see them in time.

Doesn't the drone scout thing only apply for 2 player maps?
trigun0x2
Profile Joined March 2010
Canada39 Posts
April 16 2012 03:46 GMT
#4700
If there a guide anywhere that says what to look for when scouting other races?
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