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Answering Terran Questions - Page 14

Forum Index > StarCraft 2 Strategy
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Yosho
Profile Joined June 2010
585 Posts
September 16 2010 23:00 GMT
#261
On September 17 2010 07:56 CaterpillarSC2 wrote:
What are some strong things protoss can do against terran? I struggle early game vs maurader/marine and maurader/ghost pushes.


1 gate into a robo facility is very strong against marauders and be sure to have some zealots infront of your stalkers to take the damage.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
September 17 2010 00:08 GMT
#262
Stream is down for a few hours thanks everyone! we reached 120+ viewers.
For master league random race videos and replays go to www.youtube.com/sc2yosho
noD
Profile Blog Joined August 2010
2230 Posts
September 17 2010 00:18 GMT
#263
As terran u use sensors towers?
In tvt u open with 3rax or anything different from 1/1/1?
SONofaGUN
Profile Joined August 2010
20 Posts
Last Edited: 2010-09-17 00:25:07
September 17 2010 00:22 GMT
#264
On September 17 2010 08:00 Vegasminion wrote:
Show nested quote +
On September 17 2010 07:56 CaterpillarSC2 wrote:
What are some strong things protoss can do against terran? I struggle early game vs maurader/marine and maurader/ghost pushes.


1 gate into a robo facility is very strong against marauders and be sure to have some zealots infront of your stalkers to take the damage.


This is sort of a followup question. How do you counter gates into robo? A balanced comp of zeal/stalker/immortals rape my M&M's (even with micro) and still roll me when i transition into MMG. Should I have ghosts ready during the first clash when I know they're going for Immortals?
Yosho
Profile Joined June 2010
585 Posts
September 17 2010 00:39 GMT
#265
On September 17 2010 09:18 noD wrote:
As terran u use sensors towers?
In tvt u open with 3rax or anything different from 1/1/1?


I do use sensor towers but most of my builds are 1-1-1; however occasionally I go 2-1 for more marine support.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
September 17 2010 00:40 GMT
#266
On September 17 2010 09:22 SONofaGUN wrote:
Show nested quote +
On September 17 2010 08:00 Vegasminion wrote:
On September 17 2010 07:56 CaterpillarSC2 wrote:
What are some strong things protoss can do against terran? I struggle early game vs maurader/marine and maurader/ghost pushes.


1 gate into a robo facility is very strong against marauders and be sure to have some zealots infront of your stalkers to take the damage.


This is sort of a followup question. How do you counter gates into robo? A balanced comp of zeal/stalker/immortals rape my M&M's (even with micro) and still roll me when i transition into MMG. Should I have ghosts ready during the first clash when I know they're going for Immortals?


I have ghosts by my 2nd push; my first is usually with 3 marauders and 2 marines. You want them fast, just not too fast. probably after the 2nd barracks is buildings.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Dwight
Profile Joined September 2010
1 Post
September 17 2010 01:40 GMT
#267
i have a question about 2vs2 ....
me and my friend are playing 2vs2 (im terran and he is protoss - we are pretty noobs)..
and we alwys seems to lose to early rushes and when we try to rush we lose...
any good rush that u can suggest us to try ?? (we tried marines + zealots and we lost )
im talking about early-mid game rush and not at the end of the game.

Thanks alot
Yosho
Profile Joined June 2010
585 Posts
September 17 2010 02:31 GMT
#268
On September 17 2010 10:40 Dwight wrote:
i have a question about 2vs2 ....
me and my friend are playing 2vs2 (im terran and he is protoss - we are pretty noobs)..
and we alwys seems to lose to early rushes and when we try to rush we lose...
any good rush that u can suggest us to try ?? (we tried marines + zealots and we lost )
im talking about early-mid game rush and not at the end of the game.

Thanks alot


if you want to be super cheesy send a worker close to their base at the start, make a barracks then a gas get a tech lab and a reaper while he does the same with zealots.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Almin
Profile Joined August 2010
United States583 Posts
September 17 2010 02:34 GMT
#269
Mmm thank you for all the help! Love the Zerg replay packs, they've helped a lot. You should get featured or something.
Yosho
Profile Joined June 2010
585 Posts
September 17 2010 02:44 GMT
#270
On September 17 2010 11:34 Almin wrote:
Mmm thank you for all the help! Love the Zerg replay packs, they've helped a lot. You should get featured or something.


Only cause you're in them
For master league random race videos and replays go to www.youtube.com/sc2yosho
Almin
Profile Joined August 2010
United States583 Posts
September 17 2010 03:53 GMT
#271
You should put up your replays with your commentary on youtube or something, the commentary you say during games helps a lot.
Yosho
Profile Joined June 2010
585 Posts
September 17 2010 04:04 GMT
#272
On September 17 2010 06:17 Almin wrote:
He's a great teacher
The student will surpass the teacher, someday.


Ha ha you just may! keep practicing.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Yosho
Profile Joined June 2010
585 Posts
September 17 2010 04:12 GMT
#273
On September 17 2010 12:53 Almin wrote:
You should put up your replays with your commentary on youtube or something, the commentary you say during games helps a lot.


I will when I get my computer fixed actually.
For master league random race videos and replays go to www.youtube.com/sc2yosho
BigOleDonkey
Profile Joined April 2010
United States43 Posts
Last Edited: 2010-09-17 04:44:34
September 17 2010 04:43 GMT
#274
What do you think of a BW style hellion/tank metal oriented strategy in tvp? I've been thinking about it a lot but I'm not sure how to go about "getting to" that point, since obviously void ray builds are a problem, and I also think phoenix play would be a real problem as well. I think an interesting aspect of it would be after the patch, I think a lot of toss will see tanks and think "oh hey tanks suck now versus zealots" and make a lot of zealots, playing into your hands with the hellions. I just don't know how to go about creating a robust build order to get there without losing to various 1 base plays. Also, once you "get to" that point, should it be played aggressively? Or more passively, like a siege FE into fast third expo? I guess that's map dependent.
Yosho
Profile Joined June 2010
585 Posts
Last Edited: 2010-09-17 04:45:30
September 17 2010 04:45 GMT
#275
On September 17 2010 13:43 BigOleDonkey wrote:
What do you think of a BW style hellion/tank metal oriented strategy in tvp? I've been thinking about it a lot but I'm not sure how to go about "getting to" that point, since obviously void ray builds are a problem, and I also think phoenix play would be a real problem as well. I think an interesting aspect of it would be after the patch, I think a lot of toss will see tanks and think "oh hey tanks suck now versus zealots" and make a lot of zealots, playing into your hands with the hellions. I just don't know how to go about creating a robust build order to get there without losing to various 1 base plays.


I have tried going from a 2 racks fast expand into 3 racks ghost and viking push then when they switch to templar I trade out al addons with factories and go hellion / tank viking. it works great on occasion.

Still refining it all though.
For master league random race videos and replays go to www.youtube.com/sc2yosho
BadStigma
Profile Joined August 2010
South Africa27 Posts
September 17 2010 06:28 GMT
#276
What do you think of a Maruader Ghost army composition. Aim of this build is to win before the 10-12 min mark.

This composition is based off of Fenarth discussion on the topic. http://www.teamliquid.net/forum/viewmessage.php?topic_id=146022
This is my Gauss Rifle, this is my gun. One is for cheesing one is for fun.
Yosho
Profile Joined June 2010
585 Posts
September 17 2010 06:30 GMT
#277
On September 17 2010 15:28 BadStigma wrote:
What do you think of a Maruader Ghost army composition. Aim of this build is to win before the 10-12 min mark.

This composition is based off of Fenarth discussion on the topic. http://www.teamliquid.net/forum/viewmessage.php?topic_id=146022


The link you put in leads to a question about 1-1-1.
For master league random race videos and replays go to www.youtube.com/sc2yosho
BadStigma
Profile Joined August 2010
South Africa27 Posts
September 17 2010 06:35 GMT
#278
My Apologies, below find the correct link.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=153117
This is my Gauss Rifle, this is my gun. One is for cheesing one is for fun.
iamalegitnoob
Profile Joined September 2010
Sweden9 Posts
September 17 2010 06:37 GMT
#279
what do you do against an army of stalker and zealot with a fast colusses? I seem to have problems with this build i place down a pdd but the zealot and colusses destroy my marines leaving my viking or banshee to get owned by the stalkers?
Yosho
Profile Joined June 2010
585 Posts
September 17 2010 06:48 GMT
#280
On September 17 2010 15:35 BadStigma wrote:
My Apologies, below find the correct link.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=153117


Hmm this build ; may - have potential. I will look into it and maybe practice it in my next stream; however it is very weak to mass tanks, you will not be able to deny a turtle terran unless you have medivacs of yourself, which in reality is bad because he has air control. I feel like this build could easily lose unless you go for some fast expand play.
For master league random race videos and replays go to www.youtube.com/sc2yosho
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