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On September 16 2010 17:19 EximoSua2 wrote:Show nested quote +On September 16 2010 07:27 Moja wrote:On September 15 2010 17:25 EximoSua2 wrote:Hello Yosho, I am a 900 point Terran player and commentator for sclegacy.com, struggling very badly with the TvZ matchup. It seems that the inevitability of Mutalisks forces me to remain at home until i can feel safe with turrets, and spine crawlers and easy expansions nullify my attempts to harass and kill drones, upon which Ultralisks overwhelm me. You can see in the replay I attached that I am actually able to defend from muta harass, stop a very large army of Ultralisks, and then lose when my Thors are destroyed by his next wave of larvae which are all zerglings, which he then sends in before his new Ultras, thusly killing the Thors before they can 250 mm Strike Cannon the Ultralisks. It has it all: thrills, chills, spills, action, and BM whining from me at the end. I would really appreciate your help in this, I have struggled with this matchup since beta. TvZ Replay - SaharaDrac vs Zul I'm going to respond to this just because I'm a huge fan of your commentaries. Watched the replay: Stuff to improve - Create a stronger first timing push. Your opponent this game was droning HARD. You can work out a lot of timing pushes that hit before mutalisks that can immediately end the game against super greedy zergs, while still punishing more conservative zerg openers (forcing them to build a lot of defense), and allowing you to expand on time with a very strong economy. PM me if you wanna steal some of mine - More constant scv production. After you took your first expo you had a big lull in scv production til about your third. He was way ahead of you in income because of this. This is probably the main reason you lost. - Don't stop harassing. You were good about this until your first major 2 base push got defeated, then you stopped. Hellions are cheap (minerals only) and can kill a lot of drones. Send out groups of 4 as scouts to punish undefended expos. - Unit composition. I think you had awesome composition until the final battle. You were floating a ton of minerals; minerals which could have been hellions and marines. With those you would have crushed his army and won the game. - Unit priority in battle: in your first major mech push, you had all your bio in front. I've found your number 1 priority should be to keep your marines alive. They do absurd DPS and hit both ground and air. - Upgrades. You were pretty good about this, but you really want stim a lot earlier, and + infantry attack is good to have early too. You had lots of spare gas for these. With stim I think you would have won at your first mech push. - Sensor towers: they are awesome. Use them. They give you huge peace of mind and discourage muta harass, doom drops, and nydus attacks. Thanks for the feedback, now that my energy has been drained (LOLOL RITE) I will definitely try to work on this stuff, gonna make another post-it for my monitor with this stuff. Update: Just laddered with these things in mind, things were going well, very high pressure baneling bust Zerg, (baneling busted, twice!!) which i survived, then countered with a single tank marauder-stim drop at his natural, took it out completely, then............ WINDOWS. AUTOMATIC. UPDATE. Fucking Christ. ON a pogo stick. Doing a fantastic Rodney Dangerfield impression. Needless to say, automatic update is off now. As for the tips, I think my play is already elevated. I would have lost to that guy legitimately a week ago. Sorry to hog the attention in another guy's thread.. I really like Yosho's stream a lot, great for terran play when I'm in between casting and GSL games. =)
^^ thanks for the compliment, glad you are doing better.
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On September 16 2010 23:58 infinity21 wrote:Show nested quote +On September 16 2010 23:53 Wunder wrote:On September 16 2010 03:26 Vegasminion wrote:On September 16 2010 01:11 Wunder wrote: Hi, I'm not sure if this question has been answered already, but what do you do against mass muta? And by mass muta I mean at least a good 30-35 that's constantly being reinforced. I've tried Thors/Marines but I just either can't get enough, get contained in my base, or try and move out and get nuked by banelings/slings. Have you had any experience dealing with this efficiently? Thanks! Well spread out thors really can be key, I do feel thors marine are the best it may be up to your micro and unit placement that need work. I faced a Zerg just now who went Mass Muta/Ling and I'm not entirely sure how many bases he was on, but he just kept going muta/ling and abusing my immobile thors. He didn't even magic box his mutas and I had about 6-7 thors and whenever I got a volley off it really tore through his pack, but he eventually starved me out and I couldn't do anything against it, do you have any suggestions for this? >< Go hellion/thor and (presumably) take your 3rd faster. Play defensively until you max out (don't forget upgrades) and push with your deathball.
Well you don't want to be defensive 100% as then they get the whole map and broodlords or ultras. It's safer to figure a time out when to push out. As in observing the replays you play and say ok; at this time when i grabbed my 3rd he's vulnerable so the moment i make it I push out. ETC.
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infinity21
Canada6683 Posts
On September 17 2010 01:51 Vegasminion wrote:Show nested quote +On September 16 2010 23:58 infinity21 wrote:On September 16 2010 23:53 Wunder wrote:On September 16 2010 03:26 Vegasminion wrote:On September 16 2010 01:11 Wunder wrote: Hi, I'm not sure if this question has been answered already, but what do you do against mass muta? And by mass muta I mean at least a good 30-35 that's constantly being reinforced. I've tried Thors/Marines but I just either can't get enough, get contained in my base, or try and move out and get nuked by banelings/slings. Have you had any experience dealing with this efficiently? Thanks! Well spread out thors really can be key, I do feel thors marine are the best it may be up to your micro and unit placement that need work. I faced a Zerg just now who went Mass Muta/Ling and I'm not entirely sure how many bases he was on, but he just kept going muta/ling and abusing my immobile thors. He didn't even magic box his mutas and I had about 6-7 thors and whenever I got a volley off it really tore through his pack, but he eventually starved me out and I couldn't do anything against it, do you have any suggestions for this? >< Go hellion/thor and (presumably) take your 3rd faster. Play defensively until you max out (don't forget upgrades) and push with your deathball. Well you don't want to be defensive 100% as then they get the whole map and broodlords or ultras. It's safer to figure a time out when to push out. As in observing the replays you play and say ok; at this time when i grabbed my 3rd he's vulnerable so the moment i make it I push out. ETC. It doesn't matter if Zerg takes the whole map imo. But I do agree that you can do a timing push before brood lords, although it's not absolutely necessary as long as you have enough vikings.
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Stream is coming online - However I don't know for how long.
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Love your stream  Think you deserve to get featured 
Kitelight <|
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Great stream, very helpful and tact with answering questions. Very fun to watch with a good sense of humor.
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Grreeeat Steam !! I really hope you wanna share a Zerg so i might can learn something new ;D
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Your stream is awesome, keep up the good work. Glad you help out a lot of players, myself included!
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Agreed, very solid stream as a new Starcraft player i've learned a good amount about all races.
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He's a great teacher  The student will surpass the teacher, someday.
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Well, if the thread is open to all MUs...
I've got a question about ZvZ. On small maps or close positions, I think roach/hydra/infestor may be better than ling/baneling/muta. How do you play out ZvZ, and if you DO try roach/hydra/infestor, what are your opening timings?
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I believe that roach hydra infestor is incredibly stronger as the infestor can stop the mutalisk in it's tracks entirely. The roaches can take baneling damage while the hydras take down everything from a distance and i have a strategy of this i am uploading soon in the first page of this thread it will be the 2nd replay pack.
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Really cool stream. Even though I am a mid level diamond protoss I enj0oy watching it. I like how you can clearly talk and play a high level game at the same time, I cannot do that.
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Hey yosho, been enjoying your stream today. I'm a pretty new player, and have a very elementary question regarding the correct way of making units attack. (!!)
Although i'm sure there are situational variants, what is the best "default" way of making a control group of units attack an enemy. I've been using right click to target individual units, but this method seems to suffer when is misclick terrain and just cause my units to move instead of attack. Is it best therefore to use an attack move, or is there another method that I am not aware of?
Sorry for such a newbie question, hopefully you can help me out Cheers
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Answered on stream; attack move very good it's what I use personally but with micro included. No question is too noob thanks for asking.
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Hey Yosho, what do you put your scroll sensitivity to?
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On September 17 2010 07:53 FrostedMiniWeet wrote: Hey Yosho, what do you put your scroll sensitivity to?
I use the default, but my windows scroll is rather low.
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What are some strong things protoss can do against terran? I struggle early game vs maurader/marine and maurader/ghost pushes.
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Update: 2 more replay packs have been added, 2nd is ladder games i lose a lot from cheese. Also a game vs LZgamer. and third I have a bunch of random versus zerg games to help the zerg players and show off my other races.
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