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On September 16 2010 05:58 Rubyiris wrote:Show nested quote +On September 14 2010 02:36 JamieDukes wrote: k yosho i have a couple of questions
high ranked gold Terran
1) whats counter to banelings if you dont want to get siege tanks (unfair units) 2) if my enemy is makin alot of zealots should i add in ravens for auto turret and missile launcher? 3) it eveyr viable to make first command cenre into Fortress against Zergling rush? with your mindset about #1, you're never going to get any better than you are now. If anything, you're just going to slowly fall out as other players get better, until you drop that scrubby attitude.
I don't see him saying anything that may show as an ego; he just said high ranked gold terran so I'm assuming 500+ points in gold; that gives me an idea of his skill level and allows me to get more detailed advice to what his bracket usually struggles with.
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Stream is now online and taking more questions for those who asked earlier.
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On September 15 2010 17:25 EximoSua2 wrote:Hello Yosho, I am a 900 point Terran player and commentator for sclegacy.com, struggling very badly with the TvZ matchup. It seems that the inevitability of Mutalisks forces me to remain at home until i can feel safe with turrets, and spine crawlers and easy expansions nullify my attempts to harass and kill drones, upon which Ultralisks overwhelm me. You can see in the replay I attached that I am actually able to defend from muta harass, stop a very large army of Ultralisks, and then lose when my Thors are destroyed by his next wave of larvae which are all zerglings, which he then sends in before his new Ultras, thusly killing the Thors before they can 250 mm Strike Cannon the Ultralisks. It has it all: thrills, chills, spills, action, and BM whining from me at the end. I would really appreciate your help in this, I have struggled with this matchup since beta. TvZ Replay - SaharaDrac vs Zul
I'm going to respond to this just because I'm a huge fan of your commentaries. Watched the replay:
Stuff to improve - Create a stronger first timing push. Your opponent this game was droning HARD. You can work out a lot of timing pushes that hit before mutalisks that can immediately end the game against super greedy zergs, while still punishing more conservative zerg openers (forcing them to build a lot of defense), and allowing you to expand on time with a very strong economy. PM me if you wanna steal some of mine - More constant scv production. After you took your first expo you had a big lull in scv production til about your third. He was way ahead of you in income because of this. This is probably the main reason you lost. - Don't stop harassing. You were good about this until your first major 2 base push got defeated, then you stopped. Hellions are cheap (minerals only) and can kill a lot of drones. Send out groups of 4 as scouts to punish undefended expos. - Unit composition. I think you had awesome composition until the final battle. You were floating a ton of minerals; minerals which could have been hellions and marines. With those you would have crushed his army and won the game. - Unit priority in battle: in your first major mech push, you had all your bio in front. I've found your number 1 priority should be to keep your marines alive. They do absurd DPS and hit both ground and air. - Upgrades. You were pretty good about this, but you really want stim a lot earlier, and + infantry attack is good to have early too. You had lots of spare gas for these. With stim I think you would have won at your first mech push. - Sensor towers: they are awesome. Use them. They give you huge peace of mind and discourage muta harass, doom drops, and nydus attacks.
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On September 16 2010 07:27 Moja wrote:Show nested quote +On September 15 2010 17:25 EximoSua2 wrote:Hello Yosho, I am a 900 point Terran player and commentator for sclegacy.com, struggling very badly with the TvZ matchup. It seems that the inevitability of Mutalisks forces me to remain at home until i can feel safe with turrets, and spine crawlers and easy expansions nullify my attempts to harass and kill drones, upon which Ultralisks overwhelm me. You can see in the replay I attached that I am actually able to defend from muta harass, stop a very large army of Ultralisks, and then lose when my Thors are destroyed by his next wave of larvae which are all zerglings, which he then sends in before his new Ultras, thusly killing the Thors before they can 250 mm Strike Cannon the Ultralisks. It has it all: thrills, chills, spills, action, and BM whining from me at the end. I would really appreciate your help in this, I have struggled with this matchup since beta. TvZ Replay - SaharaDrac vs Zul I'm going to respond to this just because I'm a huge fan of your commentaries. Watched the replay: Stuff to improve - Create a stronger first timing push. Your opponent this game was droning HARD. You can work out a lot of timing pushes that hit before mutalisks that can immediately end the game against super greedy zergs, while still punishing more conservative zerg openers (forcing them to build a lot of defense), and allowing you to expand on time with a very strong economy. PM me if you wanna steal some of mine - More constant scv production. After you took your first expo you had a big lull in scv production til about your third. He was way ahead of you in income because of this. This is probably the main reason you lost. - Don't stop harassing. You were good about this until your first major 2 base push got defeated, then you stopped. Hellions are cheap (minerals only) and can kill a lot of drones. Send out groups of 4 as scouts to punish undefended expos. - Unit composition. I think you had awesome composition until the final battle. You were floating a ton of minerals; minerals which could have been hellions and marines. With those you would have crushed his army and won the game. - Unit priority in battle: in your first major mech push, you had all your bio in front. I've found your number 1 priority should be to keep your marines alive. They do absurd DPS and hit both ground and air. - Upgrades. You were pretty good about this, but you really want stim a lot earlier, and + infantry attack is good to have early too. You had lots of spare gas for these. With stim I think you would have won at your first mech push. - Sensor towers: they are awesome. Use them. They give you huge peace of mind and discourage muta harass, doom drops, and nydus attacks.
Thank you for answering for me ^^ I can't go check everyones replays so this is appreciated.
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Mmm I love your stream, you should get featured! Sexy voice and all.
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What do you think about the 3-1-2 or 2-1-2 builds against protoss, as opposed to standard 2-3 rax bio openers?
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So couple of questions 1) How come you don't wall vs toss? Suppose what i'm actually asking is how do punish a wall vs toss? 2) Has the 9rax 10depot build fallen out of favor with you? You seem to be doing the 9depot 12rax on the stream.
Also no longer able to watch the stream today, so a response in thread would be appreciated.
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What are your best matchups? Worst matchups? What gives you the most trouble?
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On September 16 2010 08:20 Almin wrote: Mmm I love your stream, you should get featured! Sexy voice and all.
You are my biggest fan, get out of my window.
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On September 16 2010 08:21 Moja wrote: What do you think about the 3-1-2 or 2-1-2 builds against protoss, as opposed to standard 2-3 rax bio openers?
2-3 rax are my favorite;
the counter is pheonix however I love it because if the opponent plays badly with detectors you can punish to no end. Which is why peopel scream over powered terran who to crush you.
as for the 2-1-2 less marines? you could get a faster expo. throw some bunkers down at your expo with the minerals you save.
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On September 16 2010 08:24 habbey wrote: So couple of questions 1) How come you don't wall vs toss? Suppose what i'm actually asking is how do punish a wall vs toss? 2) Has the 9rax 10depot build fallen out of favor with you? You seem to be doing the 9depot 12rax on the stream.
Also no longer able to watch the stream today, so a response in thread would be appreciated.
I don't wall off because I don't want void rays charging on my buildings and I don't want stalkers or immortals to be able to snipe with an observer.
If you are a protoss and the terran walls go void rays. void ray stalker 2 gate void ray. charge on rocks, charge on buildings. Badly controlled and you die but good charge and it's instant win.
If the toss walls off, scan + stim and take down gateways or warp gates at the sides. very good.
Good I was typing one before I read that! Thanks for watching.
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what is your standard opening in tvt in close positions (and cross positions) if you know your opponent is not cheesing?
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I prefer the 1-1-1 more tanks then viking build when I KNOW he's not cheesing and rely on micro. Otherwise I get a bunker and a raven.
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Stream is down - I will update when it's up again.
Good questions asked on the stream thanks everyone!
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Coming online now! Will take more questions / requests.
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Should I go 9rax 10 depot 11 OC 12gas build or standard 10 depot 12 rax 13 gas? In ladder that 9rax build is very good becouse there is lot of cheeses. And if I go that standard 12rax build I get siege tanks like 15sec earlier than in that other build. So which one do you prefer?
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On September 16 2010 07:27 Moja wrote:Show nested quote +On September 15 2010 17:25 EximoSua2 wrote:Hello Yosho, I am a 900 point Terran player and commentator for sclegacy.com, struggling very badly with the TvZ matchup. It seems that the inevitability of Mutalisks forces me to remain at home until i can feel safe with turrets, and spine crawlers and easy expansions nullify my attempts to harass and kill drones, upon which Ultralisks overwhelm me. You can see in the replay I attached that I am actually able to defend from muta harass, stop a very large army of Ultralisks, and then lose when my Thors are destroyed by his next wave of larvae which are all zerglings, which he then sends in before his new Ultras, thusly killing the Thors before they can 250 mm Strike Cannon the Ultralisks. It has it all: thrills, chills, spills, action, and BM whining from me at the end. I would really appreciate your help in this, I have struggled with this matchup since beta. TvZ Replay - SaharaDrac vs Zul I'm going to respond to this just because I'm a huge fan of your commentaries. Watched the replay: Stuff to improve - Create a stronger first timing push. Your opponent this game was droning HARD. You can work out a lot of timing pushes that hit before mutalisks that can immediately end the game against super greedy zergs, while still punishing more conservative zerg openers (forcing them to build a lot of defense), and allowing you to expand on time with a very strong economy. PM me if you wanna steal some of mine - More constant scv production. After you took your first expo you had a big lull in scv production til about your third. He was way ahead of you in income because of this. This is probably the main reason you lost. - Don't stop harassing. You were good about this until your first major 2 base push got defeated, then you stopped. Hellions are cheap (minerals only) and can kill a lot of drones. Send out groups of 4 as scouts to punish undefended expos. - Unit composition. I think you had awesome composition until the final battle. You were floating a ton of minerals; minerals which could have been hellions and marines. With those you would have crushed his army and won the game. - Unit priority in battle: in your first major mech push, you had all your bio in front. I've found your number 1 priority should be to keep your marines alive. They do absurd DPS and hit both ground and air. - Upgrades. You were pretty good about this, but you really want stim a lot earlier, and + infantry attack is good to have early too. You had lots of spare gas for these. With stim I think you would have won at your first mech push. - Sensor towers: they are awesome. Use them. They give you huge peace of mind and discourage muta harass, doom drops, and nydus attacks.
Thanks for the feedback, now that my energy has been drained (LOLOL RITE) I will definitely try to work on this stuff, gonna make another post-it for my monitor with this stuff.
Update: Just laddered with these things in mind, things were going well, very high pressure baneling bust Zerg, (baneling busted, twice!!) which i survived, then countered with a single tank marauder-stim drop at his natural, took it out completely, then............ WINDOWS. AUTOMATIC. UPDATE.
Fucking Christ. ON a pogo stick. Doing a fantastic Rodney Dangerfield impression.
Needless to say, automatic update is off now. As for the tips, I think my play is already elevated. I would have lost to that guy legitimately a week ago. Sorry to hog the attention in another guy's thread..
I really like Yosho's stream a lot, great for terran play when I'm in between casting and GSL games. =)
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United Kingdom2950 Posts
On September 16 2010 03:26 Vegasminion wrote:Show nested quote +On September 16 2010 01:11 Wunder wrote: Hi, I'm not sure if this question has been answered already, but what do you do against mass muta? And by mass muta I mean at least a good 30-35 that's constantly being reinforced. I've tried Thors/Marines but I just either can't get enough, get contained in my base, or try and move out and get nuked by banelings/slings. Have you had any experience dealing with this efficiently? Thanks! Well spread out thors really can be key, I do feel thors marine are the best it may be up to your micro and unit placement that need work.
I faced a Zerg just now who went Mass Muta/Ling and I'm not entirely sure how many bases he was on, but he just kept going muta/ling and abusing my immobile thors. He didn't even magic box his mutas and I had about 6-7 thors and whenever I got a volley off it really tore through his pack, but he eventually starved me out and I couldn't do anything against it, do you have any suggestions for this? ><
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infinity21
Canada6683 Posts
On September 16 2010 23:53 Wunder wrote:Show nested quote +On September 16 2010 03:26 Vegasminion wrote:On September 16 2010 01:11 Wunder wrote: Hi, I'm not sure if this question has been answered already, but what do you do against mass muta? And by mass muta I mean at least a good 30-35 that's constantly being reinforced. I've tried Thors/Marines but I just either can't get enough, get contained in my base, or try and move out and get nuked by banelings/slings. Have you had any experience dealing with this efficiently? Thanks! Well spread out thors really can be key, I do feel thors marine are the best it may be up to your micro and unit placement that need work. I faced a Zerg just now who went Mass Muta/Ling and I'm not entirely sure how many bases he was on, but he just kept going muta/ling and abusing my immobile thors. He didn't even magic box his mutas and I had about 6-7 thors and whenever I got a volley off it really tore through his pack, but he eventually starved me out and I couldn't do anything against it, do you have any suggestions for this? >< Go hellion/thor and (presumably) take your 3rd faster. Play defensively until you max out (don't forget upgrades) and push with your deathball.
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On September 16 2010 14:53 slaiqq wrote: Should I go 9rax 10 depot 11 OC 12gas build or standard 10 depot 12 rax 13 gas? In ladder that 9rax build is very good becouse there is lot of cheeses. And if I go that standard 12rax build I get siege tanks like 15sec earlier than in that other build. So which one do you prefer?
If you expect cheese every game; go the anti cheese build. 15 seconds is giving back by the time it takes them to cross the map.
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