• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:39
CEST 16:39
KST 23:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (August 25-31): Clem's Last Straw?29Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Weekly Cups (August 25-31): Clem's Last Straw? Heaven's Balance Suggestions (roast me) Speculation of future Wardii series Geoff 'iNcontroL' Robinson has passed away #1: Maru - Greatest Players of All Time
Tourneys
LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft at lower levels TvP Victoria gamers
Tourneys
[Megathread] Daily Proleagues Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Nintendo Switch Thread Mechabellum Teeworlds - online game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 753 users

Overlord HUNT - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
Zips
Profile Joined August 2010
United States146 Posts
September 07 2010 15:25 GMT
#21
Large numbers of mutas beat large numbers of Vikings because mutas deal splash damage.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
September 07 2010 15:27 GMT
#22
Ok, I just literally tried 30 vikings against 30 mutalisks in a unit tester and my god does the vikings overkill! If I focus fire THEY ALL shoot at the same target which makes them exceptionally bad since so much is going to waste. But vikings are still viable in my opinion against ovies and harrass, because you can gain early map control with help of hellions too.
ლ(ಠ益ಠლ) APM, Why u make me spam?
PanzerKing
Profile Joined May 2010
United States483 Posts
September 07 2010 15:31 GMT
#23
On September 08 2010 00:27 XiGua wrote:
Ok, I just literally tried 30 vikings against 30 mutalisks in a unit tester and my god does the vikings overkill! If I focus fire THEY ALL shoot at the same target which makes them exceptionally bad since so much is going to waste. But vikings are still viable in my opinion against ovies and harrass, because you can gain early map control with help of hellions too.


That's true, but only because so many Zerg have a hard-on for turtling. Even a small roach push will completely topple a T who is rushing hellions+vikings, or at least deny him an expo, leaving Z free to save up for mutas.

And yes, Vikings overkill incredibly badly, because their attack is so slow. It makes them very difficult to use in large numbers.
http://tkrmx.blogspot.com/
threehundred
Profile Joined July 2009
Canada911 Posts
Last Edited: 2010-09-07 15:45:13
September 07 2010 15:44 GMT
#24
getting 4 vikings that early or at any stage of the game vs zerg is usually a bad thing because better zerg players won't worry about 200-300 minerals worth of overlords for over 600mins/300gas of vikings and the associated tech buildings required to make them
KimTaeyeon MEDIC MU fighting! ^^;;
JusticeUS
Profile Joined August 2010
36 Posts
September 07 2010 18:53 GMT
#25
I like Vikings as Terran in both TvZ and TvP. They are a good unit with solid uses against certain enemy compositions.

When going mech and facing Mutas, Vikings are a better compliment than Marines imo to go with your Thors. They actually have the ability to chase, and are invulnerable to a lot of ground units that you're likely to see out of that comp. And of course, Ovie harass and a bit of map control are possible with Vikings. A Zerg player will also hestiate to go for the clutch Broodlords when they see a few Vikings (though most Zerg are going Ultras nowadays anyway).

Against Protoss, Vikings shut down every air unit extremely well, and are an unbeatable counter to Colossi. These two points establish remedy two of bio's primary weaknesses, mobility and colossus. I often go reactor-starport in my bio builds for Vikings as well as Medievac potential.


But, that's far from saying that they're sufficient to be the backbone of an army, or are worthy of being "rushed" to. Mutas, on the other hand, can be a player's mainstay, and are good enough to spend resources on very early. Vikings are only good when you see a particular comp.

As for Ovie Harass, it's good if for some reason you know your opponent is producing a lot of units right then and you can supply block him. It's also good, of course, versus a player who does not exercice good control over his Ovies, is crowding you with creep or is generally just bad at responding mentally to harass.
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
September 07 2010 19:07 GMT
#26
On September 08 2010 00:12 Bair wrote:
In equal numbers I think that vikings actually beat mutalisks. The issue is that I make sure there are never even numbers.

I have seen more and more toss go for this, since I usually open with mutas if I scout a phoenix open I just make a 4 or so corruptors and lul at them being unable to harass me (protip, phoenixes do 6 damage per shot to corruptors instead of 20 to mutas XD).

My ovies are usually spread in my base + 1 at each expo, and even if they snipe a few, I can usually perform some harass right back at them to even things out. Killing 2 drones >>>>>> killing an ovie imo.


Even if you get corruptors out, if the P already has more phoenix, he should kill all your corrupters. Yeah they only do 6 dmg, but they do 6 dmg twice every time they fire, so its more like 12. Not to mention they are the fastest unit in the game, with shields, and the ability to move and shoot. I think the only great counter zerg has is hydras to be honest. At least thats the only thing that ever stops me from making more phoenix in this matchup, well and spore crawlers duhhhhh.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Senorcuidado
Profile Joined May 2010
United States700 Posts
September 07 2010 19:43 GMT
#27
I've been trying to experiment with a way to force zergs away from the mutas, lings, banelings, and infestors that every tvz becomes, but I'm having trouble making great use of Vikings. They're pretty slow and have a hard time getting in and out for harrassment. You need an early air dominance to discourage mutas before you get completely outproduced. Hopefully they go hydra and you have tanks and such ready to kill them.

Vikings do okay in a straight up dogfight against mutas (cost effectiveness is debatable at 150/75 each) but they're too slow to chase. The mutas can choose when and where to engage. Plus fungal growth makes babies cry...but i'm still not sure, more testing is required.
collective
Profile Joined February 2010
Canada138 Posts
Last Edited: 2010-09-07 19:58:28
September 07 2010 19:57 GMT
#28
i notice my protoss practice partner often overlord hunts only 1 or 2 overlords in a key area on the map. at the time, i think aww man i gotta retreat the other overlords, or rebuild the ones that I lost. but meanwhile, his overarching tactic is to exploit my lost map vision by sending a warp prism over to that location, and warp-in dts or zealots into my main or expansion.

it's actually pretty effective, because zerg players often forget to put overlords back to the same key areas where the overlords previously died.

the same thing happens with xel naga towers; often i'll see players kill off the zerglings at the watch towers, wait a few minutes, and if I forget to retake the watch tower, they can do a huge push or surprise.
TechDeft
Profile Joined August 2010
United States211 Posts
September 07 2010 20:02 GMT
#29
You guys are talking about mutas coming out, but you do realize if you kill 3-4 overlords, they aren't going to be building many mutas until the ovies are replaced. This means they will either come out one by one(4 vik > 1-2 mutas), or they are going to have to delay them till the ovies pop.(Your bio-ball is already there.)
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 07 2010 20:05 GMT
#30
Vikings have range 9 when mutas have range 3.

Just putting that out there....
Coaching for 1v1 and Team games at Gosucoaching.com
atenthirtyone
Profile Joined May 2010
United States88 Posts
September 07 2010 20:07 GMT
#31
Even the threat of killing overlords is quite a bit deal for Zerg. It forces them to at least have something to ward off vikings/phoenixes at their bases, but it also does something quite crucial - deny overlord scouting. As a Zerg player, it forces me to move my overlords away from places where I would really want them for scouting.
baconbits
Profile Joined April 2010
United States419 Posts
September 07 2010 20:19 GMT
#32
On September 08 2010 05:05 zomgtossrush wrote:
Vikings have range 9 when mutas have range 3.

Just putting that out there....


and move slower and fire slow as shit. Vikings are good don't get me wrong, but mutalisks beat them for cost
noD
Profile Blog Joined August 2010
2230 Posts
September 07 2010 20:20 GMT
#33
I like opening with very fast 2 cloaked banshee and doing reactor to factory then after 2 banshee goes out swap factory to starpot and do viking to hunt ovies (if my harass worked it will take sometime untill he can get hydras or mutas )
fenster
Profile Joined July 2010
United States73 Posts
September 07 2010 20:25 GMT
#34
Just throwing out there that overlord hunting is also viable in ZvZ. If you have early mutas out and they are playing defensively in their base, you can run around and almost always kill off 2 or 3 overlords. Which in fast-paced ZvZ, is huge.
warmGun
Profile Joined August 2010
United States57 Posts
September 07 2010 20:59 GMT
#35
Ive been opening hellion harrass into reactored vikings. Overlord hunting is probably the most satisfying thing in the world. Also, it takes 7 vikings to one shot an overlord. Kinda a useful thing to know
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
September 07 2010 21:13 GMT
#36
i love using viking openings against Z. as well as the overlord sniping, it forces the zerg to either go hydras or mutas. i can scout which with my vikings and make the appropriate response.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Glacius0
Profile Joined July 2010
Netherlands66 Posts
September 07 2010 21:19 GMT
#37
I build one spore crawler in my minerals and park my overlords there. That at least protects me from overlords being sniped in my base. If they come in and try to kill your overlords anyway then you can usually kill a viking/phoenix or two, which makes it an equal trade if you lose some overlords.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
September 08 2010 14:27 GMT
#38
What should the Zerg do to counter early vikings I would ask. Straight tech to lair? Or spore crawlers even though they might not build any vikings at all?
ლ(ಠ益ಠლ) APM, Why u make me spam?
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 08 2010 14:58 GMT
#39
Mutas are alot better then vikings en mass because of the bounce attack.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
nailertn
Profile Joined September 2010
48 Posts
September 08 2010 15:22 GMT
#40
On September 08 2010 00:22 PanzerKing wrote:
I literally just played a game where I tried a Viking opener. My opponent was a weaker Zerg, like ~550 Diamond, and I was able to expo pretty safely. When he eventually fielded ~18 mutas to my 20 vikings, I lost 18 vikings and killed 9 mutas, and I was microing them constantly. I won the game because he was a weak player and I had superior macro+better scouting, but the Viking/Muta battle was every bit as lopsided as I expected.


That is curious. Reading your post I ran 10 tests with each level of weapon and armor upgrade pitting 20 vikings against 20 mutas and the vikings prevailed every time. Even when I tried a-moving the vikings and microing the mutas. Sounds like you were behind on upgrades?
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Weekly #5
Harstem576
mouzHeroMarine529
TKL 337
CranKy Ducklings317
IndyStarCraft 175
Rex153
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 576
mouzHeroMarine 529
TKL 337
IndyStarCraft 175
Rex 153
mcanning 17
StarCraft: Brood War
Britney 50846
EffOrt 1656
Light 570
Stork 513
Larva 473
Snow 424
BeSt 399
actioN 396
ggaemo 291
Mini 282
[ Show more ]
ZerO 243
Leta 241
Soma 180
PianO 106
Mong 104
Movie 97
Hyun 74
sSak 62
Shine 61
Sharp 61
JYJ58
ToSsGirL 55
Sexy 46
Pusan 42
sorry 37
scan(afreeca) 32
Aegong 32
soO 30
Nal_rA 28
Bale 27
Mind 23
Backho 19
HiyA 17
Rock 15
yabsab 13
Sacsri 12
Terrorterran 11
ajuk12(nOOB) 11
SilentControl 9
ivOry 7
Dota 2
Gorgc6118
qojqva2953
Dendi1232
XcaliburYe189
Counter-Strike
zeus840
Heroes of the Storm
Khaldor24
Other Games
hiko1014
DeMusliM434
Lowko389
Hui .316
ArmadaUGS116
oskar101
SortOf71
KnowMe25
ZerO(Twitch)24
Organizations
StarCraft: Brood War
UltimateBattle 1291
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 43
• poizon28 3
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3536
• WagamamaTV512
League of Legends
• Nemesis4655
• Jankos1315
Upcoming Events
Replay Cast
9h 21m
The PondCast
19h 21m
RSL Revival
19h 21m
Maru vs SHIN
MaNa vs MaxPax
Maestros of the Game
1d 2h
Classic vs TriGGeR
Reynor vs SHIN
OSC
1d 12h
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
1d 19h
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
2 days
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
2 days
RSL Revival
2 days
GuMiho vs Cham
ByuN vs TriGGeR
[ Show More ]
Cosmonarchy
2 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
3 days
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
3 days
RSL Revival
3 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
4 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
4 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
4 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.