[D] ZvP - Dimaga Style - Page 4
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DIMAGA
Ukraine38 Posts
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Arterial
Australia1039 Posts
This may have been addressed already but has anyone crunched the numbers in terms of upgrades (attack and defence)? I don't quite understand... Lings have 35 HP Zealot does 8x2 With +1 carapace would that make it 7x2? which equals 14 damage? Wouldnt it still take 3 shots from teh zealot to kill the ling? Explanation would help heaps guys ![]() many thanks. | ||
Klive5ive
United Kingdom6056 Posts
On September 08 2010 03:07 sooch wrote: When do you usually take your 2nd/3rd/4th gases? He get's the 2nd gas immediately after he starts Lair and has both Queens up. That gives you just enough for spire when the Lair finishes. The first larvae inject pop is usually an entire round of zerglings since this is around the timing you're weak (before the mutas pop). If you're sure you are safe then you can get more drones and take 3/4th gas, if not then you have to keep pumping lings. | ||
FallacyGaming
36 Posts
On September 07 2010 19:03 grobo wrote: In both of the reps linked DIMAGA goes for +1 armor, not +1 attack even though there were no forge to be seen. Getting +1 armour vs zwealots still makes the zealots kill lings in 3 hits so +1 more attack makes more sense you obviously want to get +1 armour if you see their forge in production | ||
MrBitter
United States2940 Posts
On September 08 2010 06:56 Arterial wrote: Ah okay. This may have been addressed already but has anyone crunched the numbers in terms of upgrades (attack and defence)? I don't quite understand... Lings have 35 HP Zealot does 8x2 With +1 carapace would that make it 7x2? which equals 14 damage? Wouldnt it still take 3 shots from teh zealot to kill the ling? Explanation would help heaps guys ![]() many thanks. The only reason you get +1 carapace is to negate Zealots +1 attack. This way lings still take 3 hits to die, instead of just 2. On September 08 2010 07:05 NoXiOuS36th wrote: Getting +1 armour vs zwealots still makes the zealots kill lings in 3 hits so +1 more attack makes more sense you obviously want to get +1 armour if you see their forge in production ^^ This is correct. Forge means upgrades for toss. Negate that with armor. On September 08 2010 06:56 Klive5ive wrote: He get's the 2nd gas immediately after he starts Lair and has both Queens up. That gives you just enough for spire when the Lair finishes. The first larvae inject pop is usually an entire round of zerglings since this is around the timing you're weak (before the mutas pop). If you're sure you are safe then you can get more drones and take 3/4th gas, if not then you have to keep pumping lings. lol, not sure what this guy is talking about. =p | ||
Arterial
Australia1039 Posts
I'll definitely be trying this build tonight. I've been mainly doing 5RR build. | ||
Tsagacity
United States2124 Posts
On September 08 2010 06:40 MrBitter wrote: Yeah that sounds about right. Even if there weren't econ benefits it's still suspicious if they do get a probe scout in somehow and you dont have a single drone at your nat. I just tried this twice more making sure to add +1 and both games went splendid :>So for kicks and giggles I tried this: http://sc2.replayers.com/replays/view/3339 The Terran was bad. 950 diamond, though, and it worked out. I do not feel like this is going to be real viable vT. I felt like there was a large period of time where he could have pushed and killed me, but instead he opted to set up a contain outside my nat, which got utterly squashed once ultras were out. I might experiment with it some more, but for now, I'd say steer clear of this one in ZvT. Funny that you mention not droning your expo. When I do this build, I'll maynard 4-5 drones over, and maybe make 1-2 from the first larvae that pop, but that's it. From that point on its all lings until I start my lair. | ||
peon.power
Germany43 Posts
If he scouts the evo chamber he can forge and chronoboost upgrades getting them finished way earlier then yours. Lings will be dead meat. I cannot hold the 4gate with that build on steppes of war. Do you stop droning here earlier? | ||
MrBitter
United States2940 Posts
On September 08 2010 07:22 peon.power wrote: It works, but i have 2 problems: If he scouts the evo chamber he can forge and chronoboost upgrades getting them finished way earlier then yours. Lings will be dead meat. I cannot hold the 4gate with that build on steppes of war. Do you stop droning here earlier? You need to scout forge, and get +1 carapace. Even with chrono boost, the window where he's ahead is not going to be a large one... If there's a window at all. That said, evo chamber should go down after your expansion. At this point you should be denying scouts pretty easily. If he scouts it with an obs, he's already behind. I've only been able to try this on steppes a few times, but it sounds to me like you're not adding spines. Spines + a zillion lings make defense ezmode. | ||
Tsagacity
United States2124 Posts
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skindzer
Chile5114 Posts
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Sixes
Canada1123 Posts
Just a question, given the focus on drones and lings which are larvae intensive would it be worth having and extra hatchery in base (with or without the extra queen) ? | ||
sixghost
United States2096 Posts
On September 08 2010 11:41 Sixes wrote: I will be trying this build out tomorrow. Just a question, given the focus on drones and lings which are larvae intensive would it be worth having and extra hatchery in base (with or without the extra queen) ? You really don't have an excess of minerals with this build since you are teching so fast. | ||
MrBitter
United States2940 Posts
On September 08 2010 11:49 sixghost wrote: You really don't have an excess of minerals with this build since you are teching so fast. ^^ This. Minerals and gas should start stacking up a little bit as your hive is finishing. This is ok, though, since you're going to use it all on ultras, anyway. | ||
sixghost
United States2096 Posts
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skindzer
Chile5114 Posts
Specially against Robo after lair i get an insta overseer to contaminate an delay him. | ||
Super_bricklayer
France104 Posts
My end game is always lings/ultra against toss, but i'm going there by roach/hydra to handle those 4 gate pressure and Air rush. Now we can handle ground with ling and air with queens ( only minerals, which is why this build interest me so much ). If you suspect to much air, placing a hydra den don't seems so useless. Also getting a 3rd queen appears quite good to me, tumours, transfuse later on ultra etc... Even a nydus ( if you have extra gaz ) to make some queen join you're army allowing you to place tumours everywhere and heal those huge monsters. I love that build so much ! ^^ I'm just concern about a fast DT, probably put some anti air defence if you don't scout anything and see just a small army blocking their ramp, since it's the only T1 detection and we already got the evolution chamber ( and it's only minerals too ). But still, it's a great way to access end game composition quickly, thanks a lot. Edit : ho by the way, just a question, is a spore crawler un-burrowed is still a detector ? If it's positive you could go with just one or two since they move at a quite decent speed on creep. | ||
Ouga
Finland645 Posts
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DoomSpirit
France46 Posts
And becaue you have hive, you can get a greater spire if required. | ||
SyyRaaaN
Sweden136 Posts
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