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[D] ZvP - Dimaga Style - Page 11

Forum Index > StarCraft 2 Strategy
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Rotemetoot
Profile Blog Joined August 2010
21 Posts
Last Edited: 2010-09-26 12:46:08
September 25 2010 22:24 GMT
#201
edit
Terran smells a little bit like an easy cheesy gimmicky noob race invented by Activision/Blizzard to feed the pride of american suburbian weak nerds that think they are vikings... I came here to kick ass and chew gum, and I'm all out of kick and gum
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
September 26 2010 00:07 GMT
#202
Has anyone else played this with a baneling midgame? I like doing a similar opening vs protoss, with a baneling nest before the push comes. A 4-gate with mostly zealot+sentry is rough on speedlings, but both units are light armor type, so banelings do a lot of damage to them. +1 melee attacks are awesome for banelings too, I think it only takes 4 to kill zealots as opposed to 5 without an upgrade. It is a pretty easy tech switch and you can implement it as the enemy is moving out for your natural, provided you've got one or two extractors running. I also like 3 queens, for more aggressive creep spreading. Speedling runbys are nasty, but if you peel a couple off and morph banelings you can hurt the drones even more.

Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
September 26 2010 00:28 GMT
#203
Aw man, I'm really pissed off about reading this!
I came up with a strategy really really close to that one and I won a lot of PvPs, and now everyone is gonna learn how to counter it because everyone is gonna start doing it.
Nooooo!
desh00
Profile Joined September 2010
Hungary2 Posts
September 26 2010 13:08 GMT
#204
Voids are f.cking me, queens are useless against them....
thevassago
Profile Joined August 2010
6 Posts
September 26 2010 13:18 GMT
#205
Thanks for the BO, I started to use this strategy. I can do well against 4 gate, but I cannot stop 3 Gate-1 Stargate, which result in 2 fast Voidrays. I cannot scout it, because, protoss always blocks the ramp with buildings and zealots. Overlords are too slow.
At around 7:30 Protoss can attack with 2 Voids, 8 zealots ,1-2 stalkers. Ground force is no problem for speedlings, however 2 queens cannot defend the base from 2 Voids. At that time with this BO I don't have lair for Hydra Den.
How do you manage to beat this?
Thanks in advance.
If you want I can upload a replay.
Bull-Demon
Profile Joined January 2003
United States582 Posts
September 26 2010 13:42 GMT
#206
On September 26 2010 22:18 thevassago wrote:
Thanks for the BO, I started to use this strategy. I can do well against 4 gate, but I cannot stop 3 Gate-1 Stargate, which result in 2 fast Voidrays. I cannot scout it, because, protoss always blocks the ramp with buildings and zealots. Overlords are too slow.
At around 7:30 Protoss can attack with 2 Voids, 8 zealots ,1-2 stalkers. Ground force is no problem for speedlings, however 2 queens cannot defend the base from 2 Voids. At that time with this BO I don't have lair for Hydra Den.
How do you manage to beat this?
Thanks in advance.
If you want I can upload a replay.


I'm having the exact same problem. Push looks exactly like a standard 4 gate so I usually can't see the voids until they start moving out. I've started just blindly making three queens and when I see the voids move out I sometimes have time to make 2 more, sometimes not. I've tried using spore colonies with some success but then I feel trapped in my base.
~_~
MrBitter
Profile Joined January 2008
United States2940 Posts
September 26 2010 17:05 GMT
#207
On September 26 2010 22:42 Bull-Demon wrote:
Show nested quote +
On September 26 2010 22:18 thevassago wrote:
Thanks for the BO, I started to use this strategy. I can do well against 4 gate, but I cannot stop 3 Gate-1 Stargate, which result in 2 fast Voidrays. I cannot scout it, because, protoss always blocks the ramp with buildings and zealots. Overlords are too slow.
At around 7:30 Protoss can attack with 2 Voids, 8 zealots ,1-2 stalkers. Ground force is no problem for speedlings, however 2 queens cannot defend the base from 2 Voids. At that time with this BO I don't have lair for Hydra Den.
How do you manage to beat this?
Thanks in advance.
If you want I can upload a replay.


I'm having the exact same problem. Push looks exactly like a standard 4 gate so I usually can't see the voids until they start moving out. I've started just blindly making three queens and when I see the voids move out I sometimes have time to make 2 more, sometimes not. I've tried using spore colonies with some success but then I feel trapped in my base.


You guys just have to be super aggressive with your scouting. You should have overlords on both sides of P's base long before he's ready to push. Sac both of them if you have to. You HAVE to know what he's up to.

Blindly making the 3rd queen is fine. Another thing you can do is add 1 spore to each mineral line. Once you clean up the ground army, send lings to his base, and make his voids navigate spores.
thevassago
Profile Joined August 2010
6 Posts
September 27 2010 05:55 GMT
#208
On September 27 2010 02:05 MrBitter wrote:
Show nested quote +
On September 26 2010 22:42 Bull-Demon wrote:
On September 26 2010 22:18 thevassago wrote:
Thanks for the BO, I started to use this strategy. I can do well against 4 gate, but I cannot stop 3 Gate-1 Stargate, which result in 2 fast Voidrays. I cannot scout it, because, protoss always blocks the ramp with buildings and zealots. Overlords are too slow.
At around 7:30 Protoss can attack with 2 Voids, 8 zealots ,1-2 stalkers. Ground force is no problem for speedlings, however 2 queens cannot defend the base from 2 Voids. At that time with this BO I don't have lair for Hydra Den.
How do you manage to beat this?
Thanks in advance.
If you want I can upload a replay.


I'm having the exact same problem. Push looks exactly like a standard 4 gate so I usually can't see the voids until they start moving out. I've started just blindly making three queens and when I see the voids move out I sometimes have time to make 2 more, sometimes not. I've tried using spore colonies with some success but then I feel trapped in my base.


You guys just have to be super aggressive with your scouting. You should have overlords on both sides of P's base long before he's ready to push. Sac both of them if you have to. You HAVE to know what he's up to.

Blindly making the 3rd queen is fine. Another thing you can do is add 1 spore to each mineral line. Once you clean up the ground army, send lings to his base, and make his voids navigate spores.


Thanks for the tip. What do you think is the optimal time to sac an overlord? Is 30 supply early enough, or should I sac one earlier?
MrBitter
Profile Joined January 2008
United States2940 Posts
September 27 2010 09:24 GMT
#209
On September 27 2010 14:55 thevassago wrote:
Show nested quote +
On September 27 2010 02:05 MrBitter wrote:
On September 26 2010 22:42 Bull-Demon wrote:
On September 26 2010 22:18 thevassago wrote:
Thanks for the BO, I started to use this strategy. I can do well against 4 gate, but I cannot stop 3 Gate-1 Stargate, which result in 2 fast Voidrays. I cannot scout it, because, protoss always blocks the ramp with buildings and zealots. Overlords are too slow.
At around 7:30 Protoss can attack with 2 Voids, 8 zealots ,1-2 stalkers. Ground force is no problem for speedlings, however 2 queens cannot defend the base from 2 Voids. At that time with this BO I don't have lair for Hydra Den.
How do you manage to beat this?
Thanks in advance.
If you want I can upload a replay.


I'm having the exact same problem. Push looks exactly like a standard 4 gate so I usually can't see the voids until they start moving out. I've started just blindly making three queens and when I see the voids move out I sometimes have time to make 2 more, sometimes not. I've tried using spore colonies with some success but then I feel trapped in my base.


You guys just have to be super aggressive with your scouting. You should have overlords on both sides of P's base long before he's ready to push. Sac both of them if you have to. You HAVE to know what he's up to.

Blindly making the 3rd queen is fine. Another thing you can do is add 1 spore to each mineral line. Once you clean up the ground army, send lings to his base, and make his voids navigate spores.


Thanks for the tip. What do you think is the optimal time to sac an overlord? Is 30 supply early enough, or should I sac one earlier?


Here are some more tips for scouting Stargate play:

How fast did protoss take his second gas? If you see 2 geysers running with your drone scout, you need to start getting suspicious.

What do you see with your first 2 lings? You should be poking up his ramp as often as you can. Are his stalker numbers really low? Do you see a few more zealots than is normal? If the Toss ground army looks like its light on gas, you need to start getting suspicious.

How many gateways can you see? Obviously you can't always count on scouting his gateway count, but if your scout is killed, and if you see a low gateway count at the top of his ramp, then you need to start getting suspicious.

After all that, if you're still not sure what's going on, sac that overlord. 30 supply is a little bit late. You should aim to sac an overlord between 24-26 supply.
Paddywan
Profile Joined May 2010
Ireland11 Posts
Last Edited: 2010-09-28 17:18:21
September 28 2010 17:18 GMT
#210
I'm loving this strategy atm has really made ZvP enjoyable again completely catches 4 gate off guard and anything air i just go mass queen as there is an abundance of minerals with this build. My only loss with it so far is when they went fast collosi.

I've been skimming the thread for a solution but havent found a definitive answer, ive survived a few times against faster than normal but not super fast collosi by adding in roaches while teching to hive once my gas has been started again. But how do I stop this really early collosi play i tried getting roaches and muta but it seemed pretty ineffective.
phfx
Profile Joined August 2010
United States36 Posts
September 28 2010 17:25 GMT
#211
micro micro micro i got a replay of this build between me 1200zerg and a 1500toss he went for a 3gate fast collosus you just gotta get a little lucky and flank flank flank zerglings are fast for a reason also spine crawlers are your friend as much as telling you to build d leaves a foul taste in my mouth and makes me think of terran you need spine crawlers for toss.

ill upload replay when ig et home
Fiel
Profile Joined March 2010
United States587 Posts
Last Edited: 2010-09-30 19:53:43
September 30 2010 19:39 GMT
#212
why are fast void rays a problem? If anything, ling/queen builds hard counter fast air due to TRANSFUSION. You should let your queens gather energy. I find that 4 queens is enough to counter any fast air.

I had P once bring 4 phoenix and 1 VR and I was able to defeat all of them with 4 queens due to transfusion (You can transfuse while Graviton Beam'd). If you can't beat fast air, then you need to learn to watch your wireframe health levels and transfuse accordingly.

Queens rock the house against VRs, but you have to let them gather enough energy to be effective. Once you get 5 - 7 queens, your base becomes an iron fortress against anything P has for air due to transfusion.

Also, against Z Queens also counter baneling heavy builds. Banelings are not cost effective against Queens even though blings have bonus damage against them. You'd have to sacrifice 5 blings (250m, 125g) to kill a Queen (150m).

So yeah, trade lings for queens and you can easily counter any fast air threat. Use the extra energy from the queens for transfusion or spread creep. Additional queens are rarely bad for Z against any opponent

Use transfusion micro with your queens to make them last longer. If you consider that a fully charged queen can repair a whopping 500 HP and you have 6 queens all full of energy, that's 3000 HP + 175 HP * 6 queens... that's a lot to punch through. It's no surprise that Blizzard labeled these guys defensive units because they are very, very good at defense.
Euriti
Profile Joined September 2010
Denmark72 Posts
October 01 2010 21:31 GMT
#213
On September 26 2010 22:08 desh00 wrote:
Voids are f.cking me, queens are useless against them....


You have to suicide an overlord or two (At the same time usually) to scout what he's going for. Most protoss go for the 4 gate push but if they go for phoenix/void ray or fast tech collosus or some other thing you have to respond by making either hydras (Stargate) or Roaches untill you can get ultras (Collosus). No build is 1 shoe fits all but this one applies to most PvZ builds for protoss
lofi01
Profile Joined September 2010
Australia52 Posts
October 12 2010 18:13 GMT
#214
I'm a 1200 diamond player & i've been going over the basics again & this is one of the builds i love opening with in zvp makes me feel like the computer in single player alittle :D. I've recently been running into a really strong timing attack in zvp, where the protoss go fast expand & tech straight to col & +2-3 attack then push out. Is anyone having trouble with this? I don't have any worthy replays to post so i'm just hoping someone in mid range diamond has run into the same problem when doing this build? the col are so hard to stop.....
Rockem Sockem Robots
zLnoEk
Profile Joined March 2010
United States95 Posts
October 12 2010 20:01 GMT
#215
teching to ultra on 2 bases? seems risky :O
going pure zergling isn't that good against protoss imo
i've tried this build before as well, and i often run into the problem of sentry heavier armies
some good force fields really screw me over x.x
dGretch
Profile Joined September 2010
United States28 Posts
October 12 2010 20:31 GMT
#216
building an extra queen "blindly" is useful anyway, because while your 2 queens at main and natural spit on the hatches, the 3rd can drop creep tumor-> more creep spread. this comes in handy especially for being able to get good surrounds. imo, i don't see why you wouldn't get an extra queen (unless hes doing a 2 gate opening)
Ekko
Profile Joined September 2010
United States72 Posts
October 12 2010 21:28 GMT
#217
I think with the VR rush the reason that some people are getting creamed by VR's and others are saying queens are a good counter has to do with where the queens are and where the VR's are. If the queens are in place and ready for the VR's no problem, 3 queens with some energy can do well vs 2 VR's, at least enough to get another queen or hydras if your close already.

If the VR's catch you off guard and they have a few seconds to target a building your in trouble. Vs toss I generally have Overlords waiting in the places I would expect a VR rush as close to their base as possible. Yes i lose a few if they go phoenix but I don't lose my base. Some smart protoss players will actually ignore the overlord with the VR and go straight for your base so you have to pay attention to the minimap.
Don't try to jump a cliff in two leaps.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
October 13 2010 00:09 GMT
#218
On October 13 2010 03:13 lofi01 wrote:
I'm a 1200 diamond player & i've been going over the basics again & this is one of the builds i love opening with in zvp makes me feel like the computer in single player alittle :D. I've recently been running into a really strong timing attack in zvp, where the protoss go fast expand & tech straight to col & +2-3 attack then push out. Is anyone having trouble with this? I don't have any worthy replays to post so i'm just hoping someone in mid range diamond has run into the same problem when doing this build? the col are so hard to stop.....

That is the exact type of build this strategy should crush. Ultras are the ultimate zerg counter to colos. Try setting up a better flank so the colos don't burn through so many lings though.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2010-10-13 01:15:47
October 13 2010 01:12 GMT
#219
On September 07 2010 17:57 Xapti wrote:
How are you going to scout what they are getting (robo/gateway/twilight/stargate) Suiciding 1-3 overlords and hope you're lucky and that you see what he's getting on the first overlord?

I also don't see this working at all vs a 1 gate core into 3-4 gate zealot-sentry attack, as long as the protoss is being careful, so I guess one has to rush to roaches when the ovie spots a bunch of zealots and/or sentries?


i do this ling centric style against 3-4 gate zealot sentry stalker all the fucking time. it works if you have lings for spotting. ie at his choke. and you know when hes moving out. also baneling into zealot sentry and there all gone in an instant. then the lings clean up the remaining stalkers and the one or 2 wounded sentry/zealot

SCOUT THE FREAKIN FRONT!!!!!!! dont know how many times i have to repeat this critical zerg tactic. ITS YOUR MAIN METHOD OF SCOUTING EARLY GAME!!!!
there are 10 types of people in this world, those who understand binary and those who dont.
charlie420247
Profile Joined November 2009
United States692 Posts
October 13 2010 01:20 GMT
#220
On September 07 2010 20:50 Cheerio wrote:
FE into double stargate looks to rape this build. But who does that anyway? I guess you shouldn't oversimplify the build. Sometimes gidra switch is necessary.


i am going to post a rep later of me doing this mass ling stuff, and raping the piss out of fe double stargate. reason you trump the stargate play is simple. you have massed 60 lings. they are teching. if you scout this going on you take some banelings break a hole and they simply will not have enough ground forces to hold off the lings.

as toss, seeing mass lings on multiple hatches, the last thing you wanna do is expand and tech. lol
there are 10 types of people in this world, those who understand binary and those who dont.
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