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[D] ZvP - Dimaga Style - Page 3

Forum Index > StarCraft 2 Strategy
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Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 07 2010 18:07 GMT
#41
I copy this build but I time it around the queens.

If you watch Dimaga he gets 100 gas for speed then leaves ONE drone on gas.
When the second queen is about half done he goes back to 3 drones so he has exaclty 100 gas when the 2nd queen pops so he can start lair immediately.
Don't hate the player - Hate the game
sooch
Profile Joined April 2010
Canada299 Posts
September 07 2010 18:07 GMT
#42
When do you usually take your 2nd/3rd/4th gases?
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2010-09-07 19:02:26
September 07 2010 19:02 GMT
#43
On September 08 2010 03:07 sooch wrote:
When do you usually take your 2nd/3rd/4th gases?


I usually start mine after starting lair. This is the point in the game when you're powering drones, so its not a burden on your economy.

On September 08 2010 03:07 Klive5ive wrote:
I copy this build but I time it around the queens.

If you watch Dimaga he gets 100 gas for speed then leaves ONE drone on gas.
When the second queen is about half done he goes back to 3 drones so he has exaclty 100 gas when the 2nd queen pops so he can start lair immediately.


Don't forget the extra 100-150 gas for +1
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
September 07 2010 19:06 GMT
#44
Without even watching reps, I'm pretty confident in this build. In the early days of beta, this kind of build (+1 atk mass lings) was strong against the 3 gate/robo that was popular at the time, and also really good against a zerg going mass roach.

One interesting thing about going mass lings is how important it is to have the correct number of them. I recall testing various forces in the Unit Tester, and finding (for example) that 40 lings lose to a 4 gate protoss force, but 50 lings absolutely crush that same force, with like 15 - 20 lings left over.

The reason +1 attack is so strong for mass lings is of course, because of the high unit count the upgrade is applying itself to, and because +1 attack is a whopping 20% increase for a zergling's 5 damage, AND because zerglings attack so quickly (0.69 cooldown), making the upgrade magnified by the sheer number of attacks taking place.

Comparably, +1 attack for roaches (making them go from 16 dmg to 18) is rather weak, as their cooldown is 2.00 and you won't have nearly as many roaches as lings, so the upgrade is minimized.

Even though I knew how awesome +1 attack was for mass lings, I generally forgot about it and haven't used this much at all lately... nice post!
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Skarra
Profile Joined August 2010
39 Posts
September 07 2010 20:26 GMT
#45
I've tried this play in a few games vs Toss.. I will say that it is probably effective against a 4 gate, but forge into FE rapes this build.. it allows the toss to wall off which prevents any real aggressiveness when you are sitting with like 50-60 lings, and once he gets a ball of sentry/zealot/stalker and 1-2 colossus no matter how many lings you have you can't break it. I've transitioned into mutas as well which does help but mass phoenix rape this build hard core.

The life of a zerg...
sixghost
Profile Blog Joined November 2007
United States2096 Posts
September 07 2010 20:31 GMT
#46
I'd like to hear what you think about the order of the upgrades in this build. In both of the replays you posted I think Dimaga went armor ->attack -> armor, which makes me wonder if that +1 melee attack is worth it because, like in the dima/huk replay, getting that melee up lets the P catch up in weapons/upgrades. In the huk replay there was a timing of like 30 seconds where dimaga was 1/1 and huk was 2/0. That seems even more significant in sc2 since both zealots and colossi benefit a ton from being ahead in that upgrade race.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Izzachar
Profile Joined February 2010
Sweden285 Posts
Last Edited: 2010-09-07 20:49:39
September 07 2010 20:46 GMT
#47
I tried this my last ZvP vs what I thought was 4 gate. But it was 3 gate colossus.

I waited and waited for the attack to come. Delayed ultras to long and the two colossus won him the battle. But I still almost had him.

So I definitely think there is value in this strategy I was surprised by how much he lost despite having 2 collo. Haven't had time playing SC2 much last days

Just gotta be careful vs fast colossus tech cause that will roll you over. However once scouted 3 gate colossus is weak to lots of other things so shouldn't be a huge problem.

But can you scout a good P without lair tech?

anyways thanks for highlighting the BO. will try it out more gave me more confidence in this working.
MrBitter
Profile Joined January 2008
United States2940 Posts
September 07 2010 20:50 GMT
#48
On September 08 2010 05:26 Skarra wrote:
I've tried this play in a few games vs Toss.. I will say that it is probably effective against a 4 gate, but forge into FE rapes this build.. it allows the toss to wall off which prevents any real aggressiveness when you are sitting with like 50-60 lings, and once he gets a ball of sentry/zealot/stalker and 1-2 colossus no matter how many lings you have you can't break it. I've transitioned into mutas as well which does help but mass phoenix rape this build hard core.

The life of a zerg...


Forge builds, as stated in the OP, are typically gonna' do well against this, since you're not really coming out ahead in the economy race.

If you scout forge, do something else. Simple as that.

Phoenix builds should not give you any trouble. Toss will be behind in army, and queens handle phoenixes easily.

Now if you don't scout, or you don't realize he's going phoenix, that's a different ball game. The fault here is on you, though, not the build.
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
September 07 2010 20:51 GMT
#49
Sounds interesting. But is it possible to go for a mutalisk variation properly?

The way I see it:

Protoss does 4 gate

You hold it off with the 1+ mass ling.

Protoss expanded while fightning

You start teching towards mutalisks while droning / adding zerglings if neccessary.

Mass muta and mass lings > into a delayed Hive then suggested, but allows the Zerg to be more aggressive more earlier I suppose. (Muta harrass.)

Thoughts?
MrBitter
Profile Joined January 2008
United States2940 Posts
September 07 2010 20:57 GMT
#50
On September 08 2010 05:51 NonFactor wrote:
Sounds interesting. But is it possible to go for a mutalisk variation properly?

The way I see it:

Protoss does 4 gate

You hold it off with the 1+ mass ling.

Protoss expanded while fightning

You start teching towards mutalisks while droning / adding zerglings if neccessary.

Mass muta and mass lings > into a delayed Hive then suggested, but allows the Zerg to be more aggressive more earlier I suppose. (Muta harrass.)

Thoughts?


I've tried this. My personal feeling was stalkers numbers got too high, and ultras were delayed just a little bit too long to swing the fight back my way.

That said, I'm kind of uncomfortable going muta vP. Maybe someone more confident in that play and mathcup could be more successful with it.
obidan
Profile Joined August 2010
Romania48 Posts
September 07 2010 21:09 GMT
#51
As a 700 Diamond Protoss Player, I find this build really effective, and hard to counter. I think good forcefields are the way to go against this , but you'll require a lot as a protoss. Does anyone have a replay of them getting defeated by a protoss with this tactic aside from the protoss using 2gate?
Antares777
Profile Joined June 2010
United States1971 Posts
September 07 2010 21:15 GMT
#52
On September 07 2010 18:21 nomatchh wrote:
This build can work vs T too?( ling+baneling into ultra)


vs bio it can probably work (theory).

vs mech, thors own ultras, so you're screwed. Plus mass lings would force mech because hellions counter lings so well.
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2010-09-07 21:19:21
September 07 2010 21:15 GMT
#53
On September 08 2010 06:09 obidan wrote:
As a 700 Diamond Protoss Player, I find this build really effective, and hard to counter. I think good forcefields are the way to go against this , but you'll require a lot as a protoss. Does anyone have a replay of them getting defeated by a protoss with this tactic aside from the protoss using 2gate?


Here's one of Dimaga losing to some pretty exceptional blink micro. (and Kulas.)

http://sc2.replayers.com/replays/view/1245

On September 08 2010 06:15 Antares777 wrote:
Show nested quote +
On September 07 2010 18:21 nomatchh wrote:
This build can work vs T too?( ling+baneling into ultra)


vs bio it can probably work (theory).

vs mech, thors own ultras, so you're screwed. Plus mass lings would force mech because hellions counter lings so well.


Thors owning ultras? I don't really agree there. I don't know how this type of build would work against T, though. I have to feel like he would just turtle behind his wall until marines got to critical mass, though, and then push before ultras came into play.

Or, as was already mentioned, just make some blue flame hellions.
Antares777
Profile Joined June 2010
United States1971 Posts
September 07 2010 21:26 GMT
#54
My version of this build:

Get the +1 attack and speed upgrades for the lings, expand around 20, spam lings and drones, get spire + a lot of gas, and second evo chamber as my third builds. I then build an infestation Pit and tech to Hive and stop mutalisk production and save all of my gas for upgrades and ultras.

I think that this build is too weak vs. a vr/ phoenix rush so I added mutas to prevent toss from even thinking about getting that stargate. Then Ultraling just rapes 4 gate and 3 gate robo. The only problem is if he goes phoenixes. Then you should stop muta production early and get more queens and if he is massing, maybe even spore crawlers. If you cannot break his ramp, just drop in his base.
2v2AiSieesch
Profile Joined December 2009
Germany98 Posts
September 07 2010 21:33 GMT
#55
when first seen by dimaga i played that in different variations.

overall i like to tech to lair and hive much faster out of 2 bases to get 2 base ling ultra fast than pushing and securing a third when ultra is out, seems really save
against a macrotoss that is not going for any push and just keeps expanding i like to stay on lair and get 8-10 muta before hive to snipe some probes
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
September 07 2010 21:39 GMT
#56
I've been having an awesome time with heavy-ling early to mid games lately at 1000-1200, especially against 4 gates. Sometimes I don't even drone my expansion at all. It's easy to deny scouts later on when they 4 gate, and when they push out they get immediately overrun. +1 could only make it better :D
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2010-09-07 21:41:28
September 07 2010 21:40 GMT
#57
On September 07 2010 18:21 nomatchh wrote:
This build can work vs T too?( ling+baneling into ultra)



So for kicks and giggles I tried this:
http://sc2.replayers.com/replays/view/3339

The Terran was bad. 950 diamond, though, and it worked out.

I do not feel like this is going to be real viable vT. I felt like there was a large period of time where he could have pushed and killed me, but instead he opted to set up a contain outside my nat, which got utterly squashed once ultras were out.

I might experiment with it some more, but for now, I'd say steer clear of this one in ZvT.

On September 08 2010 06:39 Tsagacity wrote:
I've been having an awesome time with heavy-ling early to mid games lately at 1000-1200, especially against 4 gates. Sometimes I don't even drone my expansion at all. It's easy to deny scouts later on when they 4 gate, and when they push out they get immediately overrun. +1 could only make it better :D


Funny that you mention not droning your expo. When I do this build, I'll maynard 4-5 drones over, and maybe make 1-2 from the first larvae that pop, but that's it. From that point on its all lings until I start my lair.
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
September 07 2010 21:42 GMT
#58
OP, you stated to start pumping out lings after 30...what if protoss attacks before then? say zeal rush?
savior & jaedong
MrBitter
Profile Joined January 2008
United States2940 Posts
September 07 2010 21:44 GMT
#59
On September 08 2010 06:42 Arterial wrote:
OP, you stated to start pumping out lings after 30...what if protoss attacks before then? say zeal rush?


Hopefully I will have scouted it, and can respond accordingly.

As stated in the OP, if you scout 2 gate, you're better off transitioning to roach.
afiddy
Profile Blog Joined November 2006
Canada108 Posts
September 07 2010 21:51 GMT
#60
This is some really cool stuff, I'm gonna have to try it when I get back home from work.
Alpha and Omega.
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