• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:33
CET 16:33
KST 00:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League73Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Recent recommended BW games Oceanic Brood War - Join and chat! Sagi.gg Launcher Released Bot on ladder Do we even care about balance?
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10832 users

[G] kcdc's PvT FE - Page 57

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 55 56 57 58 59 71 Next
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
December 01 2010 16:22 GMT
#1121
On December 01 2010 13:42 kzn wrote:
Show nested quote +
On December 01 2010 12:47 See.Blue wrote:
If I'm just starting to try to learn this build, what is a good starting build order? I've looked through a bunch of pages in the thread and I haven't seen a recent post with a concrete BO in it. If anyone could post a way to do this I would be much obliged!


9 Pylon
13 Gate -> Scout
15 Assimilator
16 Pylon
18 Core
21 Pylon
21 Stalker (Chrono'd)
23 Warpgate Research (2x Chrono)
25 Stalker
28 Nexus
31 Sentry
32 Gateway
33 Pylon
34 Assimilator
35 Robotics Facility
35 Gateway

[edit] There are obviously things you will scout that will completely end your intention to do the 1gate FE, but if you dont see one of them I have yet to encounter an opening that is better all-round than this.


Thanks so much! One question, when should I drop a forge and start upgrades and what upgrades are best vs T? I'd assume post-defending any sort of T push, but loosely after, what should my priorities be? Or should I just be reacting to T
SaJa
Profile Joined November 2010
France84 Posts
December 01 2010 16:28 GMT
#1122
Yeah same questions. I don't really know when i can spend 200-200 for charge or when do i have to make storm before colossus.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 01 2010 16:34 GMT
#1123
On November 30 2010 10:05 iAmJeffReY wrote:
Show nested quote +
On November 29 2010 15:10 kzn wrote:
A friend of mine uses pretty much the same FE build vT and vZ, although its somewhat different from "the kcdc version" and obviously diverges pretty fast after the nexus completes.

I would certainly hope people adapt these strategies from the basis here, since kcdc is at 2k games at 1850. It's a basis, not a step by step walkthrough. You may have to delay to a 2 gate to chrono out some zeal/stalker/sentry to deal with certain all in pushes. The problem many of you have is you stick so ridgidly to this. Terrans have learned how to beat a 1 gate fe. I do many many times, with a simple stim push to banshees. If it doesn't kill the expo, it kills all troops making 4 banshee harass into my 3rd that much easier.


You realize I've switched to Z, right? I fell all the way down to 1600 when I switched. When I was around 2k as P a few weeks ago, I was winning almost every PvT I played despite them all knowing my opening. I just couldn't win PvZ consistently after the zealot nerf + roach buff. Don't let my rating as a Zerg player color your view on 1-gate FE in PvT....
Hane
Profile Joined November 2010
France210 Posts
December 01 2010 17:57 GMT
#1124
@kcdc: plexa's topic about PvZ is rly good.
zyglrox
Profile Joined August 2010
United States1168 Posts
December 01 2010 18:19 GMT
#1125
On December 02 2010 01:22 See.Blue wrote:
Show nested quote +
On December 01 2010 13:42 kzn wrote:
On December 01 2010 12:47 See.Blue wrote:
If I'm just starting to try to learn this build, what is a good starting build order? I've looked through a bunch of pages in the thread and I haven't seen a recent post with a concrete BO in it. If anyone could post a way to do this I would be much obliged!


9 Pylon
13 Gate -> Scout
15 Assimilator
16 Pylon
18 Core
21 Pylon
21 Stalker (Chrono'd)
23 Warpgate Research (2x Chrono)
25 Stalker
28 Nexus
31 Sentry
32 Gateway
33 Pylon
34 Assimilator
35 Robotics Facility
35 Gateway

[edit] There are obviously things you will scout that will completely end your intention to do the 1gate FE, but if you dont see one of them I have yet to encounter an opening that is better all-round than this.


Thanks so much! One question, when should I drop a forge and start upgrades and what upgrades are best vs T? I'd assume post-defending any sort of T push, but loosely after, what should my priorities be? Or should I just be reacting to T




i favor armor first pvt, weapon first pvz.
champagne for my real friends, and real pain for my sham friends.
SaJa
Profile Joined November 2010
France84 Posts
Last Edited: 2010-12-01 19:05:54
December 01 2010 19:02 GMT
#1126
Personally, in PvsZ I'm making the same as minigun => 1 zealot+ 1 stalker rush + rally stalky and then fast expo + wall robotic and I adapt my composition to win the zerg (immortal vs roaches, colossus vs hydras, blink vs mutas) afer a little rush to push him to make glings instead of teching/drone too quickly.

Armor upgrads vs terran is maybe not that good since medievac heals 16hp/sec and the planetay fortress is too strong when repaired, without strong damage you don't make effective army.
Attack upgrade can fixe it much better (imo).
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 01 2010 22:00 GMT
#1127
This is a PvT thread, but honestly, as Z, the only P unit that gives me trouble is void rays. Roaches beat everything else. Well, they don't beat mass immortal, but you can open roaches and survive long enough against immortals to transition into something else.
bankai
Profile Joined November 2010
362 Posts
December 02 2010 00:44 GMT
#1128
On December 01 2010 17:51 sleepingdog wrote:
What I notice, many ppl still fail to realize that there are all-ins where it's PERFECTLY OK to abandon the expo - as a matter of fact, killing the nexus may buy you time to get, say, the 2nd immortal out vs a thor-rush. The 1 gate FE is supposed to put you on even (or better) footing against terrans who play a standard macro-game. Because 1 a standard 2 gate robo is economicly significantly weaker than a 2 rax expand from terran - this is a fact!
But it does NOT mean you have to defend your Nexus vs stupid all-ins at all cost, it may be (depending on the respective push) perfectly fine to pull back, let the terran feel confident for killing your nexus and get more units.

Here there's one very important thing that you have to keep in mind: DO NOT build your frickin tech-buildings DOWN below. I can't say enough how stupid it is to even build more than ONE pylon down at your expo before your observer has confirmed that terran goes macro. Because THEN of course, yes, you lose when you lose all buildings down your ramp. Tbh I see even pro-gamers build important buildings at weak spots (like behind the natural mineral line where they can be taken out by marauder-drops easily), tech-building placement is extremely important in PvT, especially when you 1 gate FE.


Hmm...interesting concept. Do you mind explaining to me more the logic of why its ok to lose the expo if terran does an all-in (and by all in im guessing u mean like a 3 or 4 rax push, or thor push)? Is it because i get more CB and more mining for a period of time that accelerates me??
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
December 02 2010 00:53 GMT
#1129
On December 02 2010 09:44 bankai wrote:
Show nested quote +
On December 01 2010 17:51 sleepingdog wrote:
What I notice, many ppl still fail to realize that there are all-ins where it's PERFECTLY OK to abandon the expo - as a matter of fact, killing the nexus may buy you time to get, say, the 2nd immortal out vs a thor-rush. The 1 gate FE is supposed to put you on even (or better) footing against terrans who play a standard macro-game. Because 1 a standard 2 gate robo is economicly significantly weaker than a 2 rax expand from terran - this is a fact!
But it does NOT mean you have to defend your Nexus vs stupid all-ins at all cost, it may be (depending on the respective push) perfectly fine to pull back, let the terran feel confident for killing your nexus and get more units.

Here there's one very important thing that you have to keep in mind: DO NOT build your frickin tech-buildings DOWN below. I can't say enough how stupid it is to even build more than ONE pylon down at your expo before your observer has confirmed that terran goes macro. Because THEN of course, yes, you lose when you lose all buildings down your ramp. Tbh I see even pro-gamers build important buildings at weak spots (like behind the natural mineral line where they can be taken out by marauder-drops easily), tech-building placement is extremely important in PvT, especially when you 1 gate FE.


Hmm...interesting concept. Do you mind explaining to me more the logic of why its ok to lose the expo if terran does an all-in (and by all in im guessing u mean like a 3 or 4 rax push, or thor push)? Is it because i get more CB and more mining for a period of time that accelerates me??


That, and you can save the workers you've made so as soon as you remake your expansion you'll be mining at a good saturation. Also, at that point your robo and 3 gates will be done so all of your production remains intact and you can continue teching from where you left off. Most early terran attacks are powerful because protoss doesn't have all of their tech finished yet, so if you can be on 1 base vs 1 base with more workers and your tech almost finished you're in a pretty good position.
=O
7mk
Profile Blog Joined January 2009
Germany10157 Posts
December 02 2010 07:40 GMT
#1130
On December 01 2010 13:42 kzn wrote:
Show nested quote +
On December 01 2010 12:47 See.Blue wrote:
If I'm just starting to try to learn this build, what is a good starting build order? I've looked through a bunch of pages in the thread and I haven't seen a recent post with a concrete BO in it. If anyone could post a way to do this I would be much obliged!


9 Pylon
13 Gate -> Scout
15 Assimilator
16 Pylon
18 Core
21 Pylon
21 Stalker (Chrono'd)
23 Warpgate Research (2x Chrono)
25 Stalker
28 Nexus
31 Sentry
32 Gateway
33 Pylon
34 Assimilator
35 Robotics Facility
35 Gateway

[edit] There are obviously things you will scout that will completely end your intention to do the 1gate FE, but if you dont see one of them I have yet to encounter an opening that is better all-round than this.


hmpf I dont know man isnt that a bit unsafe to only have one chronoboost on your gateway.
Even though the warpgate research also means eventually getting units out faster I feel better when chronoboosting out more stalkers rather than chronoboosting the warpgate research.
beep boop
kzn
Profile Blog Joined June 2007
United States1218 Posts
December 02 2010 07:45 GMT
#1131
On December 02 2010 16:40 7mk wrote:
Show nested quote +
On December 01 2010 13:42 kzn wrote:
On December 01 2010 12:47 See.Blue wrote:
If I'm just starting to try to learn this build, what is a good starting build order? I've looked through a bunch of pages in the thread and I haven't seen a recent post with a concrete BO in it. If anyone could post a way to do this I would be much obliged!


9 Pylon
13 Gate -> Scout
15 Assimilator
16 Pylon
18 Core
21 Pylon
21 Stalker (Chrono'd)
23 Warpgate Research (2x Chrono)
25 Stalker
28 Nexus
31 Sentry
32 Gateway
33 Pylon
34 Assimilator
35 Robotics Facility
35 Gateway

[edit] There are obviously things you will scout that will completely end your intention to do the 1gate FE, but if you dont see one of them I have yet to encounter an opening that is better all-round than this.


hmpf I dont know man isnt that a bit unsafe to only have one chronoboost on your gateway.
Even though the warpgate research also means eventually getting units out faster I feel better when chronoboosting out more stalkers rather than chronoboosting the warpgate research.


There isn't a single possible rush that will hit before you have sufficient units to deal with it out of that 1 gateway that cannot be scouted.

If you scout such a build, then you obviously have to diverge, but at best spending all your chronos on the gateway will give you one more unit, and it will pretty much have to be a zealot unless you want to sacrifice the sentry (which is, in my opinion, absolutely essential).
Like a G6
s4m222
Profile Joined March 2010
United States272 Posts
Last Edited: 2010-12-02 11:00:38
December 02 2010 10:42 GMT
#1132
23 Warpgate Research (2x Chrono)


I feel there is no need to chrono WG research twice. My additional gateways wont be finished quick enough to make use of this. I agree with 7mk that getting more units out at that point in the game is more important then finishing warpgate research quicker.

I Chrono nexus twice then save energy (If i feel for some reason terran isnt going to be aggressive, or we have long distance positions, ill chrono nexus 3 times, then skip chrono'ing warpgate research since the long rush distance makes up for the timing for warpgate research.)

*Chrono zealot - ill still have some energy left

wait 5-7 seconds as zealot finishes before cybercore does

*Chrono first stalker - And *warpgate research once. <--- the single chrono makes sure warpgate research finishes right around when additional gates finish so it helps timing - esp with close positions. (at least when i execute the FE cleanly)

*Chrono 2nd stalker

*Chrono 3rd stalker or make nexus - judgement call

Expand - around 29-33 food whenever your hit 400 mineral while making units from your single gateway * Do not que up units after 2nd stalker, make each unit as the previous one finishes or it will slow down your nexus*

Build additional gateways(make a *chrono sentry your should have excess gas and will need your minerals for gate also this sentry will have enough energy for guardian shield when terran first push/poke arrives) - If terran looks to pressure/pushes out cut probes and get gateways asap, if not chrono probes and get gateways as you have money and toss a robo up.

The above is when terran will push out. They will either be doing a push into expand or rally to your base push.

If I chrono WG research twice it will finish ahead of my additional gateways but likely while im making a unit from my single gate. So i would have to wait for that unit to finish to change to WG

If a terran is pressuring, after my first zealot / stalker harass terran will push out causing me to retreat (always with marauder/ if its a marine push micro your stalker and terran cant push out effectively till he has alot) My warpgate research and additional gateways finish while they are pushing to me, or when they arrive at my natural if its close positions. I should have 1 zealot, 2 stalkers, 1 sentry with energy for guardian shield. Pull Back to choke and let them hit the nexus while you warp in from your gateways, then push them out.(chrono your warpgates if terran is rallying to you) Terran at this point cannot keep up with your unit production and will have to retreat or lose their army.
Phill3593
Profile Joined October 2010
United States13 Posts
December 02 2010 13:23 GMT
#1133
this is not your build its called a 1 gate Fe its been around for months


User was warned for this post
I<3 Sentries
LazyMacro
Profile Blog Joined August 2010
976 Posts
December 02 2010 13:40 GMT
#1134
On December 02 2010 22:23 Phill3593 wrote:
this is not your build its called a 1 gate Fe its been around for months

Um...

I'm 99% sure kcdc is the one who made it popular.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-12-02 14:04:33
December 02 2010 14:03 GMT
#1135
On December 02 2010 22:40 LazyMacro wrote:
Show nested quote +
On December 02 2010 22:23 Phill3593 wrote:
this is not your build its called a 1 gate Fe its been around for months

Um...

I'm 99% sure kcdc is the one who made it popular.


Also he stated multiple times that he just called it "kcdc" because he described HIS build and didn't refer to a specific build others may be doing (which they did of course but this doesn't matter at all).

For the chrono-boost and warpgates: all that matters is the scouting-intel you get. If you "think" he is going to push you hard with early marine/marauder/scv then you need every unit you can get. Therefore chrono-boost the hell out of your single gateway. If you think he goes for a 3 rax you need 4 gates and chrono boost warpgate research - the push won't hit "immediately" but for when it hits you need 4 warpgates ready ASAP.
If you have scouted a wall and have no idea what he's doing I normally go for one gate one robo and chrono probes and my observer - I've literally NEVER been 3 rax pushed after I scouted a wall and just marines with my initial stalker, mostly they did a thor-push (early robotics needed) or rushed for cloak (early robotics needed).

1 gate FE is stable, but you still need to draw the right conclusions after scouting early, otherwise you are up for a build order loss that hasn't much to do with the FE but with your follow-up.
"You see....YOU SEE..." © 2010 Sen
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 02 2010 14:04 GMT
#1136
On December 02 2010 22:23 Phill3593 wrote:
this is not your build its called a 1 gate Fe its been around for months


User was warned for this post


There are lots of ways to 1 gate FE. If the thread title offends you, think of this thread as my take on 1 gate FE. Also, if you read the early replies, you'll see that 1 gate FE was unconventional when I posted this in August. I'm not saying nobody did it before me, but it wasn't mainstream. I also consider this build to be safe even if T knows you're doing it. That's probably controversial still today.
Boysarn
Profile Joined October 2010
Sweden77 Posts
December 02 2010 14:11 GMT
#1137
I watched as mini did this every game vs terran and I started to copy him, it works so great! Just found this thread but really this tactic is awesom and strongly recommended.

Glhf!
Tjenare
kron0s
Profile Joined March 2010
Philippines57 Posts
December 02 2010 14:16 GMT
#1138
On December 02 2010 22:23 Phill3593 wrote:
this is not your build its called a 1 gate Fe its been around for months
User was warned for this post


Of course it's been around for months. You do realize that kcdc started this thread way back in August right?

There's been a lot of variations to the PvT FE, but this has definitely been my favorite, and is still one of my staple builds even as I'm working my way above 2k. Big props to kcdc. I owe this guy a lot. ^_^
it wasnt me...
LazyMacro
Profile Blog Joined August 2010
976 Posts
December 02 2010 14:17 GMT
#1139
One question I've been pondering lately (and I'm sorry if it's been covered; I haven't had time to read all 57 pages): How do you decide what buildings and how many to add once you expand?

Sometimes I see a gate and a robo go up, other times it's two or three gates. I know a lot of it is general game sense and intuition coupled with scouting.

I tend to play it safe and work up to three or four gates plus a robo.
zomgad
Profile Joined October 2010
185 Posts
Last Edited: 2010-12-02 15:37:48
December 02 2010 15:34 GMT
#1140
still dont know how to stop polt timing attack with that build, my obs enters terrans base and i ususally see raven, banshee is on way to my base, im supposed to make starport and zeal/sentry but i have to summon stalkers to stop initial harass and thats what they want cuz stalkers suck vs this push, when i play terran i usually do the push (jinro style) with raven, 2 banshees marines and marauders (stim/shield upgraded already) + 1 medivac and and no protss who FE'd actually managed to save his expansion, not to mention theres also 3-1-2 which is also ridiculously strong and hard to scout (hi raven) and seperate from "normal" polt timing attack where i need to make more than 1-2 fenixes to stop it.
Prev 1 55 56 57 58 59 71 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
21:00
WardiTV Mondays #110
IntoTheiNu 1204
WardiTV984
OGKoka 330
IndyStarCraft 228
Rex152
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko440
OGKoka 330
IndyStarCraft 228
Rex 152
StarCraft: Brood War
Calm 4039
BeSt 1265
Horang2 786
Shuttle 754
Soma 640
EffOrt 597
Mini 415
Light 385
Larva 344
Hyuk 295
[ Show more ]
Snow 288
ggaemo 191
ZerO 179
Soulkey 117
Dewaltoss 114
Zeus 106
Mind 83
Sharp 65
Mong 58
JYJ 40
Shinee 37
Terrorterran 34
Trap 30
ToSsGirL 28
Bishop 27
Hm[arnc] 23
Killer 23
Sexy 22
Shine 17
Aegong 16
Movie 14
Sacsri 13
sorry 13
yabsab 8
Dota 2
Gorgc14260
qojqva1844
syndereN359
BananaSlamJamma182
Counter-Strike
byalli516
dupreeh494
edward25
Heroes of the Storm
Trikslyr77
Khaldor35
Other Games
singsing2458
Liquid`RaSZi1333
hiko1113
B2W.Neo1065
Beastyqt585
Pyrionflax299
Mlord272
crisheroes197
Hui .188
XaKoH 167
Liquid`VortiX162
RotterdaM110
Liquid`LucifroN79
QueenE38
ZerO(Twitch)12
Organizations
Counter-Strike
PGL38309
StarCraft: Brood War
lovetv 6
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2248
League of Legends
• Nemesis2101
• Jankos1191
• TFBlade433
Other Games
• Shiphtur19
Upcoming Events
IntoTheTV X SOOP
19h 27m
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
1d 8h
The PondCast
1d 18h
Kung Fu Cup
1d 19h
IntoTheTV X SOOP
2 days
SHIN vs GuMiho
Clem vs Classic
OSC
3 days
WardiTV Invitational
3 days
GSL
3 days
Epic.LAN
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
Epic.LAN
4 days
Yamato Cup
5 days
Map Test Tournament
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
ShieldBattery League 1
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.