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[G] kcdc's PvT FE - Page 71

Forum Index > StarCraft 2 Strategy
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iChau
Profile Joined December 2010
United States1210 Posts
April 08 2011 01:15 GMT
#1401
On April 08 2011 10:09 brainpower wrote:
PvT you can last until the time you get 2/2 out of a double forge with all your CBs going to upgrades. After that, it starts getting tricky unless you tech. The cost and time investment of 3/3 upgrades without colossi to really take advantage of them (colossi scale EXTREMELY well with upgrades) isn't really worth it. The 3/3 ups cost 500/500 and take 220 seconds. A robo, robo bay, and thermal lance cost 600/500 and 270 seconds. Most of the time, you have the robo anyway for observers, so make that 400/400 and 205 seconds. When you consider that gateway units only get +1 damage/hit/upgrade, while colossi get +2 with hits/attack and attacks that hit 4-5 targets at a time, you can see that colossi are a bit more cost affective than gateway units with high upgrade levels.


Yeah, the strength of double forge is that you can easily block drops, and at your 3rd base, transition into double robo colossi to abuse your superior upgrades. I seen many players do this, except they go one robo to get more gateways up.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
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