• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:32
CEST 23:32
KST 06:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)12Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Classic wins Code S Season 2 (2025) Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL
Tourneys
EWC 2025 Regional Qualifiers (May 28-June 1) SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 The Casual Games of the Week Thread [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32627 users

[G] kcdc's PvT FE - Page 69

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 67 68 69 70 71 Next
Binabik
Profile Joined January 2011
Germany686 Posts
Last Edited: 2011-03-09 11:19:30
March 08 2011 20:34 GMT
#1361
3650 Protoss (MasterLeague):
Just wanted to show you some replays of me using 1GFE against Terran today:
I played all of them on EU-Ladder.

Replay 1: Close Air Metalopolis:
Openings: 1G FE against Helion + 8M-Dropship harass.
My thoughts: The opening helped me to get second gas early, which allowed me to get real big timing pushes (Colossi when he didn't have Vikings, High Templar when he didn't have Ghosts). There was no problem for me to defend against his early pressure.

Replay 2:Cross Slag Pits:
Openings: 1G FE against CloakBanshee
My thoughts: I scouted the factory and got the Observer out in time. Latter on things became STRANGE! Every terran should go and watch this replay, it's insane.

I have some more replays but they're not that special (one was vs Thor/Marine/Raven where I barely defended a 12 minute push). Didn't have the chance to test this build against Bio-Openings or heavy All-In builds. Worked well against 1 Racks FE.


My thoughts:
I really like to play like this because it prefectly fits my PvT style (Defend in the early game, get to a macro/harrass-oriented Late-game, own the terran)
Although I have to admit that I was very lucky at scouting today! If a terran just does a decent wall-in, things are getting though.
Garth
Profile Blog Joined October 2010
United States353 Posts
March 08 2011 20:40 GMT
#1362
theres a timing push thats been getting me a lot. The T makes 1 marine then shows you a 2nd rax immediately and a tech lab on his 1st barracks. I think 1 gate FE wont hold in close positions but even if I control perfectly ( which I don't) I will live by the very skin of my teeth. The terran usually brings 2-5 scvs for fighting/ bunker contain ( at which point im fucked if he bunker contains me)

Is there anything you would do if you scout this such as 3 gate FE or another opening?
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 08 2011 22:06 GMT
#1363
On March 09 2011 05:40 Garth wrote:
theres a timing push thats been getting me a lot. The T makes 1 marine then shows you a 2nd rax immediately and a tech lab on his 1st barracks. I think 1 gate FE wont hold in close positions but even if I control perfectly ( which I don't) I will live by the very skin of my teeth. The terran usually brings 2-5 scvs for fighting/ bunker contain ( at which point im fucked if he bunker contains me)

Is there anything you would do if you scout this such as 3 gate FE or another opening?


You certainly can 3 gate FE, but I'm pretty bold with my expansion and usually go for it unless I scout something cheesy. If his barracks are in his base, I feel like I can defend (unless he brings a LOT of SCVs which forces me to cancel or sac the expo, but that's a pretty even trade given a 20 SCV attack).

Just be confident in your timings and your micro. If he goes for a quick tech lab and 2nd rax, you'll see it, and you can cut probes at 30 to get gates #2 and 3 really fast. Know T's production timings compared to yours so that you know how far you have map control with your first zealot and stalker. For example, if T goes marine then tech lab, your first zealot and stalker will win any fight out to the middle of the map, but then you need to pull back because he'll soon be able to have 1 marine and 2 marauders at this point. By the time the 1 marine, 2 marauder push gets to your ramp, however, you'll have 1 zealot and 2 stalkers at this position and will be able to kill his force. This means that as soon as your 2nd stalker finishes, you can safely poke out and sweep the area around your nexus for sneaky bunkers.

Also, be sure to focus fire with your stalkers. It sounds small, but it helps a lot. Quickly taking out 1 of his first 3-5 units changes the entire game.
machination
Profile Joined September 2010
United States175 Posts
March 24 2011 19:49 GMT
#1364
If his barracks are in his base, I feel like I can defend (unless he brings a LOT of SCVs which forces me to cancel or sac the expo, but that's a pretty even trade given a 20 SCV attack).


Do you have any replays you could post of marine all ins being defended with this build?
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-24 19:59:56
March 24 2011 19:56 GMT
#1365
@kcdc

i like your build alot and i feel pretty comfortable with it, the only thing that still makes me hit my head against the wall is the Thor All-In

My Problem lies in scouting either cloak Banshee or Thor Pushes.
If the Stalker poke reveals nothing but bunker and marines, and my opponent is smart enough not to reveal anything to me it could obviously be both.
I put down a Robo pretty quick to get a safety observer (around 6-7min), but expecting banshees i obviously keep the first one @my base while the second one goes to his base reaches him around 8min, but for me the second observer comes to late for this to react properly against such a Thor push that comes around 8-10min Thor All-In.(with 2 Thors , 3 Thor with canon strike and alot of marines)
Pookie Monster
Profile Joined October 2010
United States303 Posts
March 24 2011 20:06 GMT
#1366
On March 25 2011 04:56 freetgy wrote:
@kcdc

i like your build alot and i feel pretty comfortable with it, the only thing that still makes me hit my head against the wall is the Thor All-In

My Problem lies in scouting either cloak Banshee or Thor Pushes.
If the Stalker poke reveals nothing but bunker and marines, and my opponent is smart enough not to reveal anything to me it could obviously be both.
I put down a Robo pretty quick to get a safety observer (around 6-7min), but expecting banshees i obviously keep the first one @my base while the second one goes to his base reaches him around 8min, but for me the second observer comes to late for this to react properly against such a Thor push that comes around 8-10min Thor All-In.(with 2 Thors , 3 Thor with canon strike and alot of marines)


I do thor all ins alot i love thors and they are fun, i find that thor all ins are incredibly tough to deal with if you FE
??
Sworn
Profile Blog Joined January 2010
Canada920 Posts
March 24 2011 20:08 GMT
#1367
Against a 1gate FE and I'm going for 2rax 1 factory into expo I always take out the expo no matter what but besides that usually I can only pressure a 1gate FE with 2rax or w/e kill some probes try and even things out.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
yarkO
Profile Blog Joined September 2009
Canada810 Posts
March 24 2011 20:16 GMT
#1368
Sometimes vs Thor rush you just have to sac the expo for a while. It sucks because it's hard to scout but don't be afraid to let that nex die and keep your units alive up the ramp, where you have the favorable engagement.
When you are prepared, there's no such thing as pressure.
zyglrox
Profile Joined August 2010
United States1168 Posts
March 24 2011 20:19 GMT
#1369
On March 25 2011 05:16 yarkO wrote:
Sometimes vs Thor rush you just have to sac the expo for a while. It sucks because it's hard to scout but don't be afraid to let that nex die and keep your units alive up the ramp, where you have the favorable engagement.



this, or even for close position bio push, don't be afraid to let your nexus tank damage while you wait for another round of warp gates. the only build i've ever consistently lost to that i couldn't recognize my own mistakes and bad unit comp would be against thor rush with strike cannons. i haven't played vs. one in a long time though, and i've improved my control greatly so maybe it would be different now.
champagne for my real friends, and real pain for my sham friends.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 24 2011 20:26 GMT
#1370
On March 25 2011 04:56 freetgy wrote:
@kcdc

i like your build alot and i feel pretty comfortable with it, the only thing that still makes me hit my head against the wall is the Thor All-In

My Problem lies in scouting either cloak Banshee or Thor Pushes.
If the Stalker poke reveals nothing but bunker and marines, and my opponent is smart enough not to reveal anything to me it could obviously be both.
I put down a Robo pretty quick to get a safety observer (around 6-7min), but expecting banshees i obviously keep the first one @my base while the second one goes to his base reaches him around 8min, but for me the second observer comes to late for this to react properly against such a Thor push that comes around 8-10min Thor All-In.(with 2 Thors , 3 Thor with canon strike and alot of marines)


Thor all-ins are very strong in close positions. The key to defending them is maxing out your zealot count and getting a pincer. Hitting from both sides simultaneously makes a huge difference because it lets you kill the marines first, bringing T's DPS down quickly. If T looks really all-in and you know you can't defend your expo, it's okay to think about sacrificing your expo and either holding your ramp or countering. Thors are super slow, so they can only give you trouble in close positions on a couple maps.
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 24 2011 20:30 GMT
#1371
Man, I love your builds. The PvP build you have is also amazing. You should let me obs some of your games while you do these builds since we're on the same team and all :D
Why would you ever choose failure, when success is an option.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2011-03-24 20:34:37
March 24 2011 20:34 GMT
#1372
On March 25 2011 05:26 kcdc wrote:
Show nested quote +
On March 25 2011 04:56 freetgy wrote:
@kcdc

i like your build alot and i feel pretty comfortable with it, the only thing that still makes me hit my head against the wall is the Thor All-In

My Problem lies in scouting either cloak Banshee or Thor Pushes.
If the Stalker poke reveals nothing but bunker and marines, and my opponent is smart enough not to reveal anything to me it could obviously be both.
I put down a Robo pretty quick to get a safety observer (around 6-7min), but expecting banshees i obviously keep the first one @my base while the second one goes to his base reaches him around 8min, but for me the second observer comes to late for this to react properly against such a Thor push that comes around 8-10min Thor All-In.(with 2 Thors , 3 Thor with canon strike and alot of marines)


Thor all-ins are very strong in close positions. The key to defending them is maxing out your zealot count and getting a pincer. Hitting from both sides simultaneously makes a huge difference because it lets you kill the marines first, bringing T's DPS down quickly. If T looks really all-in and you know you can't defend your expo, it's okay to think about sacrificing your expo and either holding your ramp or countering. Thors are super slow, so they can only give you trouble in close positions on a couple maps.

Thor allins (imo) are actually worse vs 1gate than a 2gate robo/1gate robo/3gate expo, with 1gate your expo will kick in in time for the production to benefit you. It's just a matter of powering / cutting probes at the right time.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
pandaBee
Profile Blog Joined August 2010
United States251 Posts
March 24 2011 22:28 GMT
#1373
kcdc, could you rate my analysis of your thought process during this build? I wrote out a little scheme.
------------------------
is he going Marauders or does he have a bunker at his ramp? get three gates(it could be 3 rax).

if he is expanding play standard. whatever that may mean (colossus probably)

concussive? be wary with units.

is he pushing out? crush it and win - gg.

he didn't push out yet by the ~5:50 - 6:10 (6:00) mark when ur wg tech is almost done? then throw down a robotics and another gas (your expo should be finishing by now)

he didn't push out yet? check for his expansion.

No expansion ~ 7:30? prepare for a all-in (throw down 2 more gates) and start cutting probes to pump more units zealot/stalker prioritizing zealots, it should be ~ 2:1 ratio (ofc u have a sentry or two already)

get obs in there ~ should get in there ~ 8:30 - 9:00 depending on map

oh my is it a RAVEN? then pump units chrono boosted off all 5 (if it is close positions and the push is imminent) Or continue pumping the units w/o chrono and add another wg/sg and delay their push with your gateway army until you get phoenix

is it a THOR push? then make more zealots and pincer them (should i add more gates than the already pre-determined 5? any immortals? should i add wg/sg as u did before and get VR? not sure about this point)

win - gg.

------------------------------------ end.

is this accurate? because i wasn't quite sure why u went 5 gate robo one game and the other u went 6 gate robo stargate vs the same push. and the thor tidbit was thrown in there because that is also a painful all-in terrans like to do vs this.
SeriouR
Profile Joined November 2010
Spain622 Posts
March 24 2011 22:45 GMT
#1374
I'm using this build a lot nowadays and it is awesome, you feel like a total baller when you expand with such few units.

I just wanted to post this to say "Huge Thanks kcdc!!!" not only you make great psot with great strategies that you also care about them and answer people's questions.

Thaaanks;)
Trance music makes the fairys dance
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-03-24 22:53:02
March 24 2011 22:50 GMT
#1375
On March 25 2011 07:28 pandaBee wrote:
kcdc, could you rate my analysis of your thought process during this build? I wrote out a little scheme.
------------------------
is he going Marauders or does he have a bunker at his ramp? get three gates(it could be 3 rax).

if he is expanding play standard. whatever that may mean (colossus probably)

concussive? be wary with units.

is he pushing out? crush it and win - gg.

he didn't push out yet by the ~5:50 - 6:10 (6:00) mark when ur wg tech is almost done? then throw down a robotics and another gas (your expo should be finishing by now)

he didn't push out yet? check for his expansion.

No expansion ~ 7:30? prepare for a all-in (throw down 2 more gates) and start cutting probes to pump more units zealot/stalker prioritizing zealots, it should be ~ 2:1 ratio (ofc u have a sentry or two already)

get obs in there ~ should get in there ~ 8:30 - 9:00 depending on map

oh my is it a RAVEN? then pump units chrono boosted off all 5 (if it is close positions and the push is imminent) Or continue pumping the units w/o chrono and add another wg/sg and delay their push with your gateway army until you get phoenix

is it a THOR push? then make more zealots and pincer them (should i add more gates than the already pre-determined 5? any immortals? should i add wg/sg as u did before and get VR? not sure about this point)

win - gg.

------------------------------------ end.

is this accurate? because i wasn't quite sure why u went 5 gate robo one game and the other u went 6 gate robo stargate vs the same push. and the thor tidbit was thrown in there because that is also a painful all-in terrans like to do vs this.


Yeah, that all sounds about right. I don't know the clock timings off the top of my head because I go more off timings in my own build, but they sound reasonable. I probably have a scout outside T's natural by 6:30 and if I don't see an expansion, I get gates #4 and #5 as soon as I have minerals available with constant production.

If I see marauders, I usually peg T on bio expand or bio all-in and will sometimes delay my robo or skip it entirely if I want to go for a warpgate timing. Whether for defense against an all-in or pressure against an expansion, extra gateways aren't ever bad against bio plays. A few times, I've bit on a bio fake and lost to cloaked banshees, but that's my own problem for not confirming an expansion.

Also, I haven't played since the patch, but I'd imagine the 3 rax timing will be later. Because of that, I might try getting more gas earlier and cutting some stalkers for sentries. It might be the case that you'll only want 2-3 stalkers before you start working on your sentry count. In PvT, I view stalkers as something that I don't want to make at all, but sometimes the situation forces their production. The threat of 2-rax and 3-rax forced stalkers because I couldn't get enough forcefields in time to prevent zealot kiting. Stalkers were the only option to do damage. With 30 more seconds, maybe I can get enough forcefields?
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 25 2011 01:16 GMT
#1376
On March 25 2011 07:50 kcdc wrote:
Show nested quote +
On March 25 2011 07:28 pandaBee wrote:
kcdc, could you rate my analysis of your thought process during this build? I wrote out a little scheme.
------------------------
is he going Marauders or does he have a bunker at his ramp? get three gates(it could be 3 rax).

if he is expanding play standard. whatever that may mean (colossus probably)

concussive? be wary with units.

is he pushing out? crush it and win - gg.

he didn't push out yet by the ~5:50 - 6:10 (6:00) mark when ur wg tech is almost done? then throw down a robotics and another gas (your expo should be finishing by now)

he didn't push out yet? check for his expansion.

No expansion ~ 7:30? prepare for a all-in (throw down 2 more gates) and start cutting probes to pump more units zealot/stalker prioritizing zealots, it should be ~ 2:1 ratio (ofc u have a sentry or two already)

get obs in there ~ should get in there ~ 8:30 - 9:00 depending on map

oh my is it a RAVEN? then pump units chrono boosted off all 5 (if it is close positions and the push is imminent) Or continue pumping the units w/o chrono and add another wg/sg and delay their push with your gateway army until you get phoenix

is it a THOR push? then make more zealots and pincer them (should i add more gates than the already pre-determined 5? any immortals? should i add wg/sg as u did before and get VR? not sure about this point)

win - gg.

------------------------------------ end.

is this accurate? because i wasn't quite sure why u went 5 gate robo one game and the other u went 6 gate robo stargate vs the same push. and the thor tidbit was thrown in there because that is also a painful all-in terrans like to do vs this.


Yeah, that all sounds about right. I don't know the clock timings off the top of my head because I go more off timings in my own build, but they sound reasonable. I probably have a scout outside T's natural by 6:30 and if I don't see an expansion, I get gates #4 and #5 as soon as I have minerals available with constant production.

If I see marauders, I usually peg T on bio expand or bio all-in and will sometimes delay my robo or skip it entirely if I want to go for a warpgate timing. Whether for defense against an all-in or pressure against an expansion, extra gateways aren't ever bad against bio plays. A few times, I've bit on a bio fake and lost to cloaked banshees, but that's my own problem for not confirming an expansion.

Also, I haven't played since the patch, but I'd imagine the 3 rax timing will be later. Because of that, I might try getting more gas earlier and cutting some stalkers for sentries. It might be the case that you'll only want 2-3 stalkers before you start working on your sentry count. In PvT, I view stalkers as something that I don't want to make at all, but sometimes the situation forces their production. The threat of 2-rax and 3-rax forced stalkers because I couldn't get enough forcefields in time to prevent zealot kiting. Stalkers were the only option to do damage. With 30 more seconds, maybe I can get enough forcefields?


Why don't you want to make stalkers? I always viewed them as the backbone to any protoss army. Zealots and sentries are the meatshields and casters while the stalker actually deals the damage and manages the opponents army.
Why would you ever choose failure, when success is an option.
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-03-25 01:25:35
March 25 2011 01:22 GMT
#1377
On March 25 2011 10:16 GreEny K wrote:
Show nested quote +
On March 25 2011 07:50 kcdc wrote:
On March 25 2011 07:28 pandaBee wrote:
kcdc, could you rate my analysis of your thought process during this build? I wrote out a little scheme.
------------------------
is he going Marauders or does he have a bunker at his ramp? get three gates(it could be 3 rax).

if he is expanding play standard. whatever that may mean (colossus probably)

concussive? be wary with units.

is he pushing out? crush it and win - gg.

he didn't push out yet by the ~5:50 - 6:10 (6:00) mark when ur wg tech is almost done? then throw down a robotics and another gas (your expo should be finishing by now)

he didn't push out yet? check for his expansion.

No expansion ~ 7:30? prepare for a all-in (throw down 2 more gates) and start cutting probes to pump more units zealot/stalker prioritizing zealots, it should be ~ 2:1 ratio (ofc u have a sentry or two already)

get obs in there ~ should get in there ~ 8:30 - 9:00 depending on map

oh my is it a RAVEN? then pump units chrono boosted off all 5 (if it is close positions and the push is imminent) Or continue pumping the units w/o chrono and add another wg/sg and delay their push with your gateway army until you get phoenix

is it a THOR push? then make more zealots and pincer them (should i add more gates than the already pre-determined 5? any immortals? should i add wg/sg as u did before and get VR? not sure about this point)

win - gg.

------------------------------------ end.

is this accurate? because i wasn't quite sure why u went 5 gate robo one game and the other u went 6 gate robo stargate vs the same push. and the thor tidbit was thrown in there because that is also a painful all-in terrans like to do vs this.


Yeah, that all sounds about right. I don't know the clock timings off the top of my head because I go more off timings in my own build, but they sound reasonable. I probably have a scout outside T's natural by 6:30 and if I don't see an expansion, I get gates #4 and #5 as soon as I have minerals available with constant production.

If I see marauders, I usually peg T on bio expand or bio all-in and will sometimes delay my robo or skip it entirely if I want to go for a warpgate timing. Whether for defense against an all-in or pressure against an expansion, extra gateways aren't ever bad against bio plays. A few times, I've bit on a bio fake and lost to cloaked banshees, but that's my own problem for not confirming an expansion.

Also, I haven't played since the patch, but I'd imagine the 3 rax timing will be later. Because of that, I might try getting more gas earlier and cutting some stalkers for sentries. It might be the case that you'll only want 2-3 stalkers before you start working on your sentry count. In PvT, I view stalkers as something that I don't want to make at all, but sometimes the situation forces their production. The threat of 2-rax and 3-rax forced stalkers because I couldn't get enough forcefields in time to prevent zealot kiting. Stalkers were the only option to do damage. With 30 more seconds, maybe I can get enough forcefields?


Why don't you want to make stalkers? I always viewed them as the backbone to any protoss army. Zealots and sentries are the meatshields and casters while the stalker actually deals the damage and manages the opponents army.


Actually, stalkers tickle thors, tanks, and marauders.

If you go 2:1:# (z-st-se), you will get a much better damage-dealing composition, as well as an army with a very long survivability until BFH comes out. The reason is, if zealots get in the enemies face, you win right there.

A zealot has 13.3 dps while the stalker only has 7DPS vs normal and 9DPS vs armored. That's how pathetic the stalker is. Also, the zealot costs 100 minerals while the stalker costs 125 minerals AND 50 gas. You're not getting cost-efficient units. You only want enough stalkers for AA, but phoenixes handle AA problems so much more better. Eventually, your army should consist of chargelots/phoenies vs typical MMM/MM tanks army.

BFH is a different story.

PvZ-
Oh, and note that the stalker is only the back-bone in a protoss army in PvZ because zealots die to roaches (and hydras on creep) before they can get there. The reason is roaches do a crapload of damage and tank, while the hydras also do a slightly higher crap load of damage, so zealots, or even chargelots, won't make it in time.

And the reason why zealots are the backbone of the terran army is because marines have incredibly low life, and usually, marauders aren't microed to the front to tank because marines will not be able to get in range.

So basically, with roach hydra, roaches can tank with their huge 145 + armor AND do incredible DPS, while the MM army has no means of tanking except for thors, and marauders can't because marines will be unable to get in range.

This is why the protoss army uses stalkers in PvZ more, because with forcefields, you can effectively cut half an army. Also, if you use stalkers//sentries against marauders, you'll still die because the marauders that are still within range can easily focus-fire stalkers/sentries before they die because they are very durable.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
ChineseWife
Profile Joined August 2010
United States373 Posts
March 25 2011 03:02 GMT
#1378
I've held a thor rush allin with a 16 nex build, i think you can hold it with a 1 gate fe lol. pull probes if you have to
Oops I made no units
zyglrox
Profile Joined August 2010
United States1168 Posts
March 25 2011 05:10 GMT
#1379
On March 25 2011 05:26 kcdc wrote:
Show nested quote +
On March 25 2011 04:56 freetgy wrote:
@kcdc

i like your build alot and i feel pretty comfortable with it, the only thing that still makes me hit my head against the wall is the Thor All-In

My Problem lies in scouting either cloak Banshee or Thor Pushes.
If the Stalker poke reveals nothing but bunker and marines, and my opponent is smart enough not to reveal anything to me it could obviously be both.
I put down a Robo pretty quick to get a safety observer (around 6-7min), but expecting banshees i obviously keep the first one @my base while the second one goes to his base reaches him around 8min, but for me the second observer comes to late for this to react properly against such a Thor push that comes around 8-10min Thor All-In.(with 2 Thors , 3 Thor with canon strike and alot of marines)


Thor all-ins are very strong in close positions. The key to defending them is maxing out your zealot count and getting a pincer. Hitting from both sides simultaneously makes a huge difference because it lets you kill the marines first, bringing T's DPS down quickly. If T looks really all-in and you know you can't defend your expo, it's okay to think about sacrificing your expo and either holding your ramp or countering. Thors are super slow, so they can only give you trouble in close positions on a couple maps.



pretty sure this has been my fault vs thor rush builds. it's true stalkers early on really aren't that efficient. thanks for the reply's kcdc.
champagne for my real friends, and real pain for my sham friends.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
Last Edited: 2011-03-27 17:23:34
March 27 2011 17:09 GMT
#1380
On March 09 2011 05:34 Binabik wrote:
3650 Protoss (MasterLeague):
Just wanted to show you some replays of me using 1GFE against Terran today:
I played all of them on EU-Ladder.

Replay 1: Close Air Metalopolis:
Openings: 1G FE against Helion + 8M-Dropship harass.
My thoughts: The opening helped me to get second gas early, which allowed me to get real big timing pushes (Colossi when he didn't have Vikings, High Templar when he didn't have Ghosts). There was no problem for me to defend against his early pressure.

Replay 2:Cross Slag Pits:
Openings: 1G FE against CloakBanshee
My thoughts: I scouted the factory and got the Observer out in time. Latter on things became STRANGE! Every terran should go and watch this replay, it's insane.

I have some more replays but they're not that special (one was vs Thor/Marine/Raven where I barely defended a 12 minute push). Didn't have the chance to test this build against Bio-Openings or heavy All-In builds. Worked well against 1 Racks FE.


My thoughts:
I really like to play like this because it prefectly fits my PvT style (Defend in the early game, get to a macro/harrass-oriented Late-game, own the terran)
Although I have to admit that I was very lucky at scouting today! If a terran just does a decent wall-in, things are getting though.

you realise that your 2nd game is against NTT right? as in, a pretty famous player who is known for funky strats..

edit: hes also known for very poor manner
Prev 1 67 68 69 70 71 Next
Please log in or register to reply.
Live Events Refresh
Circuito Brasileiro de…
20:00
Offline Playoffs
CosmosSc2 235
CranKy Ducklings123
EnkiAlexander 55
Liquipedia
BSL: ProLeague
18:00
WB Finals + LB Round 3
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
ZZZero.O414
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 235
Livibee 134
StarCraft: Brood War
Britney 19232
Rain 2177
ZZZero.O 414
Rock 44
Terrorterran 26
NaDa 16
Dota 2
monkeys_forever351
ROOTCatZ4
LuMiX1
League of Legends
Grubby3804
Counter-Strike
summit1g6032
fl0m3410
sgares699
Skadoodle248
rGuardiaN125
Heroes of the Storm
Khaldor418
Liquid`Hasu339
Other Games
FrodaN3813
C9.Mang0635
RotterdaM80
Trikslyr74
ProTech60
Organizations
Other Games
gamesdonequick1280
EGCTV1101
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• StrangeGG 75
• davetesta48
• HeavenSC 30
• musti20045 25
• Adnapsc2 23
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• Migwel
• intothetv
• sooper7s
• AfreecaTV YouTube
StarCraft: Brood War
• Eskiya23 19
• Michael_bg 4
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21163
• Ler115
League of Legends
• Doublelift3815
Other Games
• imaqtpie1348
• WagamamaTV131
Upcoming Events
Sparkling Tuna Cup
12h 29m
Road to EWC
16h 29m
Lemon vs HeRoMaRinE
Astrea vs GuMiho
goblin vs TBD
Ryung vs TBD
BSL: ProLeague
20h 29m
UltrA vs TBD
Dewalt vs TBD
Replay Cast
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
BSL: ProLeague
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
NPSL Lushan
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.