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[G] kcdc's PvT FE - Page 54

Forum Index > StarCraft 2 Strategy
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kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 23 2010 00:08 GMT
#1061
On November 23 2010 08:51 Fenrisulf wrote:
I'm having a real problem using this build against a terran marine opening that could transition into banshees marine or thor push. the delay on the robo makes it so that I cant see his true tech until he is almost ready to push out, at which point I don't have time to react. I usually try to rush out HTs for banshees and immortals for thors but with an FE and the lack of information until first observer its really hard to tell.

what sort of unit composition should I keep until the observer makes it and how do I respond to each build after I see? Doesn't seem like I can stop the thor push unless I make immortals early but that puts me in a ditch if the opponent goes banshees instead....


Against any initial push, you don't want to rush HT. You're almost always better delaying the tech spending for extra defensive units. Defend w/ gateway units and immortals. If you know he's not making marauders, tanks or thors, cut immortal production.
SaJa
Profile Joined November 2010
France84 Posts
November 23 2010 00:57 GMT
#1062
It works much better with ur advises (I just had some trials ^^)

Beside this, what do you mean saying "you don't need 4th gateway to defend against 3rax ?" (o_o')
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 23 2010 04:03 GMT
#1063
On November 23 2010 09:57 SaJa wrote:
It works much better with ur advises (I just had some trials ^^)

Beside this, what do you mean saying "you don't need 4th gateway to defend against 3rax ?" (o_o')


It's possible to defend with just 3 gates. With your expo, you have twice the chrono, and your probe count isn't great that early because you're cutting probes for early nexus and gates. You can't really support 4 gates w/ constant chrono at that time. 3 gets the job done in my experience.
SaJa
Profile Joined November 2010
France84 Posts
Last Edited: 2010-11-25 00:10:14
November 25 2010 00:09 GMT
#1064
I tried something pretty good to counter the 3rax 7min timing push. I make a first sentry right after my second nexus (32/34) which will get 100 energy up once the rush will come, and once I got the warp up, I make another sentry which gives me 3 Force Field to counter this push and it does it pretty well.
What do you think about it ? imo it's so easieeer to counter that push with 3 FF and my zealots/stalker composition that the 3rax push is not a problem anymore for me on step. =)
dionocenies
Profile Joined April 2010
United States101 Posts
November 25 2010 21:00 GMT
#1065
This completely fails against a 7 min push. At 7min, you have 2 zealots and 2 stalkers. The terran will push with about 12 marines/4 scvs, or 6 marines/4 mauraders before the expansion kicks in. There is no way to defend this. This may work against gold/silver. The replays you have show noob terrans, that either attack with 2 marauders or wait 10 minutes to attack. I'd like to see some replays that defend against a 7min push.
kzn
Profile Blog Joined June 2007
United States1218 Posts
November 25 2010 21:25 GMT
#1066
At 7 minutes I have 3 stalkers 2 zealots and a sentry with GS, and thats from a replay where I scout fast banshees, so I'm not even going for that many ground units.
Like a G6
SaJa
Profile Joined November 2010
France84 Posts
Last Edited: 2010-11-25 23:03:08
November 25 2010 23:00 GMT
#1067
On November 26 2010 06:00 dionocenies wrote:
This completely fails against a 7 min push. At 7min, you have 2 zealots and 2 stalkers. The terran will push with about 12 marines/4 scvs, or 6 marines/4 mauraders before the expansion kicks in. There is no way to defend this. This may work against gold/silver. The replays you have show noob terrans, that either attack with 2 marauders or wait 10 minutes to attack. I'd like to see some replays that defend against a 7min push.


2 zealots 2 stalkers in 7min ?..
You should have 2x more units man .. as I just said, you can get 2 sentries up (3 FF> 1 GS imo) before 7min and 4stalker/3zealots.
In my way, I can now resist against this m&m stim push without my 4th gate on step of war (However I can't defend in close position without at least 2 FF in my stuff, that's why you should make your first sentry right after making your first expansion : around 30/34, 32/34 suply. Once the m&m are not able to hit and back anymore it is so much easier).

I'll give you replay against 2k diamond T
Shron
Profile Joined March 2010
United States162 Posts
November 26 2010 01:06 GMT
#1068
On November 26 2010 06:00 dionocenies wrote:
This completely fails against a 7 min push. At 7min, you have 2 zealots and 2 stalkers. The terran will push with about 12 marines/4 scvs, or 6 marines/4 mauraders before the expansion kicks in. There is no way to defend this. This may work against gold/silver. The replays you have show noob terrans, that either attack with 2 marauders or wait 10 minutes to attack. I'd like to see some replays that defend against a 7min push.


Wow, this person came up with an entirely new push that has never been mentioned in this entire 54 page thread that completely breaks the build! Looks like I can never 1gate FE again.

I can't believe people still post like this.
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
Minigun
Profile Blog Joined August 2010
619 Posts
November 26 2010 01:24 GMT
#1069
On November 26 2010 06:00 dionocenies wrote:
This completely fails against a 7 min push. At 7min, you have 2 zealots and 2 stalkers. The terran will push with about 12 marines/4 scvs, or 6 marines/4 mauraders before the expansion kicks in. There is no way to defend this. This may work against gold/silver. The replays you have show noob terrans, that either attack with 2 marauders or wait 10 minutes to attack. I'd like to see some replays that defend against a 7min push.


lol okay, well let me say, I am 3100 diamond and this is still the only build I use pvt.
“Quiet people have the loudest minds.” ― Stephen Hawking
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
November 26 2010 01:51 GMT
#1070
On November 26 2010 10:24 Minigun wrote:
Show nested quote +
On November 26 2010 06:00 dionocenies wrote:
This completely fails against a 7 min push. At 7min, you have 2 zealots and 2 stalkers. The terran will push with about 12 marines/4 scvs, or 6 marines/4 mauraders before the expansion kicks in. There is no way to defend this. This may work against gold/silver. The replays you have show noob terrans, that either attack with 2 marauders or wait 10 minutes to attack. I'd like to see some replays that defend against a 7min push.


lol okay, well let me say, I am 3100 diamond and this is still the only build I use pvt.


Can we put this in the first post or something, seriously. I'm baffled that people still post in this thread saying this build won't work.
=O
trNimitz
Profile Joined October 2010
204 Posts
November 26 2010 01:56 GMT
#1071
On November 26 2010 10:24 Minigun wrote:
Show nested quote +
On November 26 2010 06:00 dionocenies wrote:
This completely fails against a 7 min push. At 7min, you have 2 zealots and 2 stalkers. The terran will push with about 12 marines/4 scvs, or 6 marines/4 mauraders before the expansion kicks in. There is no way to defend this. This may work against gold/silver. The replays you have show noob terrans, that either attack with 2 marauders or wait 10 minutes to attack. I'd like to see some replays that defend against a 7min push.


lol okay, well let me say, I am 3100 diamond and this is still the only build I use pvt.


If you don't me asking, do you get a robo for immortals or go 3/4 warpgates vs 3 rax stim pushes?
SaJa
Profile Joined November 2010
France84 Posts
Last Edited: 2010-11-26 21:03:44
November 26 2010 20:58 GMT
#1072
You don't have time for immortal when the push is coming. You will have to use 3/4 gates only to defend.
As said kcdc : 4 gates is easier
3 gates is possible using chronoboosts when your spartan are fighting.

@dionoceny : you also saying that the 7 min push is coming before you have ur expand up however, your expo is up around the 6th minute which doesn't make sens. I think you have same problem that I had => you don't make the right build order. ^^
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-11-27 21:40:42
November 27 2010 21:39 GMT
#1073
--- Nuked ---
turbopasca1
Profile Joined April 2010
Moldova41 Posts
Last Edited: 2010-11-27 22:38:12
November 27 2010 22:26 GMT
#1074
On November 26 2010 10:24 Minigun wrote:


lol okay, well let me say, I am 3100 diamond and this is still the only build I use pvt.



lol how can you say that , ive seen your stream and you are pretty good vs terran , but when this push were coming , you either suicided and gg'ed , or sac'ed your expo.


this push is very brutal , fast stim mass infantry , u dont have many sentries to block this (and even if you get a few you will need to place some PERFECT forcefields , which are very hard to get vs very fast moving infatry , and terran can kite you zealots to death , then switch to your stalkers.
the timing (7 minute mark) doesnt let you get a lot units by then , because your gates are just barely finished by that time , so it doesnt matter if u are 3 gate 4 gate constanly chrono , u just dont have enough to hold this specially on close posi .
same goes for a 7 minute thor rush , the thor is coming by the time u have not much units built from 1 gate , and other 3 gates are just finished by that time and you might get a 1 set of warp , max , but that is not enough to hold.
SaJa
Profile Joined November 2010
France84 Posts
Last Edited: 2010-11-28 03:35:16
November 28 2010 03:32 GMT
#1075
About the thor rush, it is much more complex than you think... you can poke with ur 2 first units.. you can contain and kill scv on their way just before the push.. you can lose b2 and being still ahead ~~

About the 3 rax push, 3 FF is enough, and it is not harder to place 3 force field to block retreat perfectly than microing m&m stimed pefectly.

the timing (7 minute mark) doesnt let you get a lot units by then


4 zealots+4stalkers+2 sentries+ some warp on the way. It's pretty enough to resist if you not noob and if you playing against someone with same lvl as you.
I had a problem before, I made like 12 games on step of war against my best terran friend, and now I can manage it properly (I even prefer see him to push me with 3 rax than FE beause I now feel confident vs fast push).

Just practice, and give replays if you need help, but stop saying this is impossible when it actually is.
If you still think this is impossible to counter it, you can still leave this thread instead of whining like ppl did in the 1st page. =_=
Omega.763
Profile Joined August 2010
France34 Posts
November 28 2010 10:13 GMT
#1076
On November 28 2010 12:32 SaJa wrote:

Just practice, and give replays if you need help, but stop saying this is impossible when it actually is.
If you still think this is impossible to counter it, you can still leave this thread instead of whining like ppl did in the 1st page. =_=



I would like to see your replays if it's possible. At least one
My wife for Aiur
Kyuki
Profile Joined February 2008
Sweden1867 Posts
Last Edited: 2010-11-28 10:30:29
November 28 2010 10:30 GMT
#1077
The way I've been dealing with 3 rax is to open with a forge after you expand and add a cannon before you add more gateways/robo, the cannon has great DPS, great HP and outranges everything, so it backs up your defending army extremly well before your gates/robo kicks in properly.

But the best part with it is that you can get a very early +1 armor and I usually transition into quick charge and alot of gateways which allows me to put preassure back and quite often just win outright without any type of high tech like colo/HT. When you have momentum and scout properly you can add a third and/or go heavy on whatever tech you prefer.

I've started to do this vs pretty much anything that is related to more than 1 rax, since charge and +1 armor deals so god damn well with ground, with a touch of stalker support and maybe 1-2 sentries for guardian shield.

I'm 2k (play too little..) if anyone cares and usually beat 2,3-2,5k terrans pretty easily, and this opening have given me alot of leeway and puts me ahead with comfort.
Mada Mada Dane
SaJa
Profile Joined November 2010
France84 Posts
November 28 2010 13:47 GMT
#1078
On November 28 2010 19:13 Omega.763 wrote:
Show nested quote +
On November 28 2010 12:32 SaJa wrote:

Just practice, and give replays if you need help, but stop saying this is impossible when it actually is.
If you still think this is impossible to counter it, you can still leave this thread instead of whining like ppl did in the 1st page. =_=



I would like to see your replays if it's possible. At least one


I was counting on that. I'll do as soon as I can
SaJa
Profile Joined November 2010
France84 Posts
November 28 2010 19:03 GMT
#1079
Here we go :

[image loading]

Me countering the 3 rax timing push on step of war (the smallest map ever) without any problem.
I just use 3 gates to do so :o
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
November 28 2010 21:56 GMT
#1080
If I am a total bronze noob, is this a build worth learning from the beginning and really learning to iron out?
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