• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:26
CEST 20:26
KST 03:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League58Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Bot on ladder Battle.net abbreviations list Starcraft player cRuZa Passed away. Young Players Tournament Announced by SOOP Do we even care about balance?
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8499 users

[G] kcdc's PvT FE - Page 52

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 50 51 52 53 54 71 Next
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 18 2010 20:19 GMT
#1021
On November 19 2010 04:55 Legion710 wrote:
I pretty much go one gate then expand around 30 and throw a second gate and I just get as many units as I can the whole time, but he always has the bigger army, so I can't really defend my expansion. He comes right before my immortal comes out as well and I get it before obs.

And sentry is pretty crucial... I'm gonna disregard that comment.


If you're struggling to hold early barracks pressure, I'd recommend dropping the sentry. Getting an sentry to start accumulating energy is an option if you don't expect an early rush, but if he comes with his first 5 marauders, the sentry will be useless. Unless the map is Jungle Basin, what are you going to do with a single forcefield?

As for holding a 3-rax, there are a lot of little tricks. Poking with your first zealot and stalker can help a lot. Get the timing down perfectly so that you're double chronoing your stalker and rallying it across the map immediately. You'll almost always get there before conc shell finishes, and you'll usually get a favorable unit trade. An even trade is also to your advantage since you'll be reinforcing faster when he pushes.

If you're concerned about 3-rax, cut workers at 30 (but keep producing zealot/stalker) to start your second and third gates ASAP. This timing will give you 3 warpgates just when a 3-rax push hits your base. Let him shoot at your nexus at your nat until you've warped in your units. Then grab a handful of probes and clear out the attack. Bunkers at your nat won't finish in time to factor into the fight unless you let him start building them before his army arrived.

The big points are getting your gates on time and letting your nexus tank fire till you're ready to fight. It has 2,000 hit points. It can take shots from 5 unstimmed marauders for a long time.
Legion710
Profile Joined November 2010
Canada423 Posts
November 18 2010 20:19 GMT
#1022
It's a 3 rax build push while expanding, sorry I didn't clarify that.
Tyrion Lannister
Legion710
Profile Joined November 2010
Canada423 Posts
November 18 2010 20:20 GMT
#1023
Thanks for your advice everyone, I'm sure it will greatly help.
Tyrion Lannister
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 18 2010 20:22 GMT
#1024
On November 19 2010 05:19 Legion710 wrote:
It's a 3 rax build push while expanding, sorry I didn't clarify that.


Sounds like a wasteful build. If he's really expanding while pushing at completion of stim, he should probably cut it to 2 rax.
kyarisan
Profile Joined May 2010
United States347 Posts
November 18 2010 20:23 GMT
#1025
Don't disregard the comment about the sentry, at this stage in the game when you're expanding off of only 1 gateway the decision to get a sentry or not is huge, and so whether it's a good idea to get a sentry could be the difference between life or death. So why do you get one sentry? Your units are on the low ground and so there's no use from forcefielding. Since a sentry's DPS is rather low, guardian shield with this few units needs to make up for the opportunity cost of the sentry, which is either a zealot (tank) or stalker (DPS). Guardian shield gets better as more and more units are added, but in low numbers where the sentry is easily sniped, it will have to somehow die slow enough so that the time spent focus firing on the sentry makes up for the amount of time a zealot would have been able to tank damage.

Also your explanation of the build isn't specific enough, you can have more or less units depending on what you cut to get the nex (if anything), when you cut to get gates (if anything), and what you spend your chronooboost on.
Legion710
Profile Joined November 2010
Canada423 Posts
Last Edited: 2010-11-18 20:27:51
November 18 2010 20:25 GMT
#1026
I will take a more serious look at the replays and come back with more details, but I can tell you that most of the time I spend most of my chronos on probes and one or two on warpgate research. I'm really starting to think that I'm not getting my additional gates fast enough. I'll take a closer look. I was just looking for general feedback for my rather generally explained problem, for which I did not expect such a short and good response.

Thanks.
Tyrion Lannister
Shadrak
Profile Joined August 2010
United States490 Posts
November 18 2010 20:28 GMT
#1027
On November 19 2010 05:19 kcdc wrote:

If you're concerned about 3-rax, cut workers at 30 (but keep producing zealot/stalker) to start your second and third gates ASAP. This timing will give you 3 warpgates just when a 3-rax push hits your base.


I do this pretty much every single time unless I've scouted an FE from T. The potential benefits just outweight the costs. The FE puts you so far ahead in economy by mid game that cutting a few probes at this point is a drop in the bucket. On the other hand, getting your 2nd/3rd gateways up 30s-1min later to not take the small hit very well can make or break your chances of fending off early aggression.
kyarisan
Profile Joined May 2010
United States347 Posts
November 18 2010 20:40 GMT
#1028
Well I can tell you that when I 1 gate FE, I only CB my probes twice at the start, and then I save all my CB's for my first zealot and my stalker production. Might not be the best way to do it, but I want to make the most out of my single gateway so that I can be sure to stay alive. As long as you start adding the gateways 10-15 game seconds after you make the nexus, they should finish around the same time the nexus does. Then you can use the nexus's food boost to pump a round of units, plus probes, saving you money on a pylon in favor of constant unit production during nex construction or in favor of an entire round of units from all gateways once they're ready (whichever way you wanna look at it).
stolenpanda
Profile Joined November 2010
22 Posts
November 19 2010 00:27 GMT
#1029
How does this build hold up against a terran who does a 2rax/2factory siege tank all-in off of 1 base?
"Apologize for playing that race." - IdrA
SaJa
Profile Joined November 2010
France84 Posts
Last Edited: 2010-11-19 00:50:00
November 19 2010 00:40 GMT
#1030
On November 19 2010 04:40 Legion710 wrote:
Seems I can't create a new topic yet, so I'll post here.


I am a 2000 diamond Brotoss and I just hit a huge wall (at least versus my 2400 practice partner). It seems I can not handle a simple mm push when my FE is almost done (if I don't FE I simply lose because he does, and it's a strategy that is supposed to work and that I'm supposed to pin down anyways).

I simply cannot figure how I can survive his first stim conc shell push with around 5 marauders and 2 marines... By that time I will have a sentry, one or two zealot and two or three stalkers, which is basically a joke vs conc shell and stim...

Now I go and watch some pro replays but I never see this situation exactly and I really don't know why, because this just seems so imba to me. I either see the terran try to push with only marines and 1 marauder, which obviously fails, or him simply not attacking at all. I don't understand why pros would be less agressive, because that push is hell. I have lost about 25 games in a row against this and I'm about to throw my monitor out of the window.

I'd provide some replays but I'm at work.


Your problem look like same as me. I sent those replays to have some help but no one is answering me as usual ^^ (maybe my english is too bad :p)

[image loading]

[image loading]

I know I made some little mistakes (too many chrono on my nexus for example) but even without those, I guess it won't make any differences.. this Terran Bo is unstopable from my friend's point of view (jim) if I make this protoss build order in close position.

Now I go and watch some pro replays but I never see this situation exactly and I really don't know why,


Agree, I haven't seen this push on any kcdc or minigun's replays (and I think I've probably seen all of them even beside this thread ^^). Most of time, Terran rush you without stim, or with stim but too late (when you have your 4 gates ready, here FOXJim is rushing me just before warp get up).
This 3rax push is coming at a perfect timing and I'm wonder if I should chrono my warp upgrad :/

Btw kcdc, you saying that we should stay on the high ground waiting to get something to deal with the Terran still focusing our b2, but as you can see in one of the replay, when I finally got something to deal with and go to save my nexus, he just stim to hit and run my b2 to finally destroy it ~~ after this, I'm a pretty in a bad position I guess Y_Y
SaJa
Profile Joined November 2010
France84 Posts
Last Edited: 2010-11-19 01:36:10
November 19 2010 01:35 GMT
#1031
Yeah I've watch my replay, and I can see lot of mistakes actually (it was long time ago ^^)

In one of them I put my 4th gate way too late and I made FF in front of the m&m army instead of splitting them.

In the other one I make too much zealots and my pylone forward my expo (instead of the back).
How many zealots I need against this m&m composition stimed at 7min ? 2 and 3 stalkers ?
Shron
Profile Joined March 2010
United States162 Posts
November 20 2010 05:04 GMT
#1032
I've had faith in this build for so long now, I can't believe a stupid thor push is rendering it completely useless. Any ideas? I've lost to a generic thor/scv/marine allin 3 times in the past few days now.
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
BrotherBax
Profile Joined September 2010
United Kingdom89 Posts
November 20 2010 08:00 GMT
#1033
On November 20 2010 14:04 Shron wrote:
I've had faith in this build for so long now, I can't believe a stupid thor push is rendering it completely useless. Any ideas? I've lost to a generic thor/scv/marine allin 3 times in the past few days now.


Unfortunately I'm having the same problem as you, I also find it's the most frustrating way to lose this MU. Generally what happens is I'll comfortably have enough "stuff" out to kill most if not all the marines and a handful of SCVs but be left with a pissed off thor and yet more SCVs.

I find it really difficult to:
A) See the SCVs to focus them down, because the thor model hides them quite well.
B) Use Zealots to focus down the thor or kill SCVs because most of them run round endlessly never getting a hit in.
thisisSSK
Profile Joined August 2010
United States179 Posts
November 20 2010 15:38 GMT
#1034
sorry if this already came up in the last 52 pages but what do you do against a 1-1-1 push with bashee/tank/rines and sometimes a raven? I just don't know how to respond to this push.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 20 2010 15:46 GMT
#1035
On November 20 2010 14:04 Shron wrote:
I've had faith in this build for so long now, I can't believe a stupid thor push is rendering it completely useless. Any ideas? I've lost to a generic thor/scv/marine allin 3 times in the past few days now.


I recently switched from probe cut at 30 + 2 more gates into a very fast robo when my scouting probe AND my scouting stalker afterwards (!) report ramp-block + marines only - I literally "never" got pushed hard/fast enough to die after I've thrown down a quick robo (and 2 more gates after I got the ressources).

"You see....YOU SEE..." © 2010 Sen
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 20 2010 17:48 GMT
#1036
On November 20 2010 14:04 Shron wrote:
I've had faith in this build for so long now, I can't believe a stupid thor push is rendering it completely useless. Any ideas? I've lost to a generic thor/scv/marine allin 3 times in the past few days now.


That's a strong push, but it requires pulling ~half of T's scvs. Interestingly, the push hits when P has a much larger army, but due to the AI making your zealots bug out when they can't hit the thor, T's composition is just ridiculously efficient. One option is to sac your expo and wait for a second/third immortal. You should be able to hold your ramp, and if you pull your probes into your main, you'll be ahead even having lost your nexus at your nat. Just don't build too many pylons down there until you know you're safe against SCV all-ins. Once you have a few immortals, re-expand and go kill him.
tarath
Profile Joined April 2009
United States377 Posts
November 21 2010 06:38 GMT
#1037
Can anyone point me to a replay of how to hold off the marine/banshee/raven push that a lot of terrans are using these days. Generally the terran will push with ~3-4 banshees, 20 marines, and a raven and it will hit before you have collosi or templar but well after your expansion is up and running. If you are stalker heavy the PDD owns you, if you are zealot heavy the banshees own you, and marines are just so cost effective before collosi or templar are on the field.
Shron
Profile Joined March 2010
United States162 Posts
Last Edited: 2010-11-21 07:50:12
November 21 2010 07:48 GMT
#1038
On November 21 2010 15:38 tarath wrote:
Can anyone point me to a replay of how to hold off the marine/banshee/raven push that a lot of terrans are using these days. Generally the terran will push with ~3-4 banshees, 20 marines, and a raven and it will hit before you have collosi or templar but well after your expansion is up and running. If you are stalker heavy the PDD owns you, if you are zealot heavy the banshees own you, and marines are just so cost effective before collosi or templar are on the field.


Generally vs that kind of build after I scout the raven with my observer (normally the first thing they build so they can get energy) and I see that they continue producing out of the starport, I get a stargate and make some phoenix. Only two or three should be good to hold off a raven and a few banshees.

Still, you can't let them pdd right on your natural. Your stalkers are necessary in that fight. If their plan banks on pdd, force them to use it somewhere of no strategic value. For example, as soon as you see their army start to cross the map, engage them and force them to use it, and then back off. Once the energy for their pdd is gone, their banshees and raven's utility are reduced immensely.

EDIT: It's a lot like how with a pre-medivac bio army, you should force a stim and then forcefield or blink away sometimes.
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
Barca
Profile Blog Joined October 2010
United States418 Posts
November 21 2010 10:55 GMT
#1039
On November 21 2010 15:38 tarath wrote:
Can anyone point me to a replay of how to hold off the marine/banshee/raven push that a lot of terrans are using these days. Generally the terran will push with ~3-4 banshees, 20 marines, and a raven and it will hit before you have collosi or templar but well after your expansion is up and running. If you are stalker heavy the PDD owns you, if you are zealot heavy the banshees own you, and marines are just so cost effective before collosi or templar are on the field.


If you throw down a robo with the first 100 gas after you expand, get a quick observer, you can scout this pretty well. When you do see a Starport with a tech lab, you need to throw down a stargate and get a couple phoenixes out. Make your ground army zealot heavy to mop up rines, target PDD immediately, and you're good.

This build is really hard to stop, so it all comes down to experience/micro. It just adds to the list of 1 base builds that a Terran can do to screw with a Protoss. *sigh*
- I hate threads that end with "Thoughts?" -
Zath.erin
Profile Joined September 2010
Canada429 Posts
November 21 2010 11:10 GMT
#1040
The 4 times i ran into the Thorr Marine all in i held it off with this build :O, first two times i had 4 or 5 gates up when he pushed (on steppes too) and i held it off pretty easy, the third time was with 3 gate robo and i held off with 1 immortal till he backed off for a few seconds then my second was out and it was pretty easy. Maybe the players i ran into didn't have that build down good enough or had bad timing.
I put my pants on just like the rest of you - one leg at a time. Except once my pants are on, i make gold records!
Prev 1 50 51 52 53 54 71 Next
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
02:00
RO8 - Day 1
Laughngamez YouTube
FEL
18:00
ScienceCraft - Day 1
RotterdaM722
IndyStarCraft 393
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 722
IndyStarCraft 393
BRAT_OK 67
JuggernautJason46
EmSc Tv 12
StarCraft: Brood War
Shuttle 1124
BeSt 395
firebathero 266
Dewaltoss 97
Hyuk 83
Sexy 57
Trap 51
Mong 41
HiyA 23
Bishop 15
Dota 2
Cr1tdota1756
canceldota72
febbydoto7
LuMiX1
League of Legends
JimRising 490
Counter-Strike
fl0m4347
Heroes of the Storm
Liquid`Hasu341
Trikslyr107
MindelVK8
Other Games
Grubby2621
singsing1959
Liquid`RaSZi1865
FrodaN1573
B2W.Neo951
Beastyqt755
QueenE50
Organizations
Counter-Strike
PGL30191
Other Games
gamesdonequick1319
StarCraft 2
TaKeTV 291
EmSc Tv 12
EmSc2Tv 12
[ Show 21 non-featured ]
StarCraft 2
• printf 55
• Adnapsc2 29
• Airneanach20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 9
• ChaeLyn 7
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2591
• WagamamaTV364
League of Legends
• Jankos3337
• Nemesis3071
• Scarra1033
Other Games
• imaqtpie630
• Shiphtur502
Upcoming Events
FEL
15h 34m
Sparkling Tuna Cup
15h 34m
Replay Cast
1d 4h
WardiTV Weekly
1d 17h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
[ Show More ]
GSL
5 days
Epic.LAN
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.