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On October 22 2010 09:04 BrTarolg wrote: One example build would be certain variations on the banshee/marine all in (its a disguised techlab on the barracks to look like an early marauder push) or an all in version of a ghost timing
This comes at around 11 minutes if I'm not mistaken. It was just used in the GSL on jungle bain by the guy that beat TLO last season.. it got pushed back handily when it got scouted.. Phoenix + obs + gateway for the most part. As soon as the obs scouted the double starport he threw down a stargate and got a few phoenix out in time. Tough to defend with or without an FE, but I think people are starting to figure out defense against this build at the highest level. It comes too late, and really doesn't have much of a back up if it fails.
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On October 22 2010 09:04 BrTarolg wrote: Just out of interest, ive been playing around with terran for a while now
Pretty much all my protoss friends (ranging from 1600-2000 on EU) arn't able to 1 gate FE vs any of my 1 base all in terran builds (if i see protoss expand, ill just go all in) - even if i let him expand and macro up before he makes his first stalker, i will still roll him
I would say at the 2k+ level, terrans (should) be good enough to have prepared a build order which can absolutely roll 1 gate FE based on scouting
If you have an eu account, feel free to add many any time (brtarolg.805) and i can show you some of the builds. My main is protoss, but i pretty much exclusively play TvP (and no other matchups lol) with my friends
One example build would be certain variations on the banshee/marine all in (its a disguised techlab on the barracks to look like an early marauder push) or an all in version of a ghost timing
This, ive rolled this build and kcdc along with it on numerous occasions three marauder one rine two hellion 4 scv rush on short distance base maps seems to be more than enough, never mind the marine banshee timing push, ive found you can have combat shield and stim by the time your ready to push, be happy to give replays
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On October 22 2010 09:26 Pookie Monster wrote:Show nested quote +On October 22 2010 09:04 BrTarolg wrote: Just out of interest, ive been playing around with terran for a while now
Pretty much all my protoss friends (ranging from 1600-2000 on EU) arn't able to 1 gate FE vs any of my 1 base all in terran builds (if i see protoss expand, ill just go all in) - even if i let him expand and macro up before he makes his first stalker, i will still roll him
I would say at the 2k+ level, terrans (should) be good enough to have prepared a build order which can absolutely roll 1 gate FE based on scouting
If you have an eu account, feel free to add many any time (brtarolg.805) and i can show you some of the builds. My main is protoss, but i pretty much exclusively play TvP (and no other matchups lol) with my friends
One example build would be certain variations on the banshee/marine all in (its a disguised techlab on the barracks to look like an early marauder push) or an all in version of a ghost timing This, ive rolled this build and kcdc along with it on numerous occasions three marauder one rine two hellion 4 scv rush on short distance base maps seems to be more than enough, never mind the marine banshee timing push, ive found you can have combat shield and stim by the time your ready to push, be happy to give replays
If you have "rolled" kcdc himself with this timing push could you post the replays? the push your describing sounds convoluted and a little slow to stop a FE.
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On October 22 2010 09:26 Pookie Monster wrote:Show nested quote +On October 22 2010 09:04 BrTarolg wrote: Just out of interest, ive been playing around with terran for a while now
Pretty much all my protoss friends (ranging from 1600-2000 on EU) arn't able to 1 gate FE vs any of my 1 base all in terran builds (if i see protoss expand, ill just go all in) - even if i let him expand and macro up before he makes his first stalker, i will still roll him
I would say at the 2k+ level, terrans (should) be good enough to have prepared a build order which can absolutely roll 1 gate FE based on scouting
If you have an eu account, feel free to add many any time (brtarolg.805) and i can show you some of the builds. My main is protoss, but i pretty much exclusively play TvP (and no other matchups lol) with my friends
One example build would be certain variations on the banshee/marine all in (its a disguised techlab on the barracks to look like an early marauder push) or an all in version of a ghost timing This, ive rolled this build and kcdc along with it on numerous occasions three marauder one rine two hellion 4 scv rush on short distance base maps seems to be more than enough, never mind the marine banshee timing push, ive found you can have combat shield and stim by the time your ready to push, be happy to give replays
I'm sure Huk would play MLG DC with a build that gets rolled by any 2k+ terran...
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On October 22 2010 09:26 Pookie Monster wrote:Show nested quote +On October 22 2010 09:04 BrTarolg wrote: Just out of interest, ive been playing around with terran for a while now
Pretty much all my protoss friends (ranging from 1600-2000 on EU) arn't able to 1 gate FE vs any of my 1 base all in terran builds (if i see protoss expand, ill just go all in) - even if i let him expand and macro up before he makes his first stalker, i will still roll him
I would say at the 2k+ level, terrans (should) be good enough to have prepared a build order which can absolutely roll 1 gate FE based on scouting
If you have an eu account, feel free to add many any time (brtarolg.805) and i can show you some of the builds. My main is protoss, but i pretty much exclusively play TvP (and no other matchups lol) with my friends
One example build would be certain variations on the banshee/marine all in (its a disguised techlab on the barracks to look like an early marauder push) or an all in version of a ghost timing This, ive rolled this build and kcdc along with it on numerous occasions three marauder one rine two hellion 4 scv rush on short distance base maps seems to be more than enough, never mind the marine banshee timing push, ive found you can have combat shield and stim by the time your ready to push, be happy to give replays
Please "roll" me with it. I'd love to be "rolled".
Char: Minigun
Code : 865
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On October 22 2010 10:44 iamke55 wrote:Show nested quote +On October 22 2010 09:26 Pookie Monster wrote:On October 22 2010 09:04 BrTarolg wrote: Just out of interest, ive been playing around with terran for a while now
Pretty much all my protoss friends (ranging from 1600-2000 on EU) arn't able to 1 gate FE vs any of my 1 base all in terran builds (if i see protoss expand, ill just go all in) - even if i let him expand and macro up before he makes his first stalker, i will still roll him
I would say at the 2k+ level, terrans (should) be good enough to have prepared a build order which can absolutely roll 1 gate FE based on scouting
If you have an eu account, feel free to add many any time (brtarolg.805) and i can show you some of the builds. My main is protoss, but i pretty much exclusively play TvP (and no other matchups lol) with my friends
One example build would be certain variations on the banshee/marine all in (its a disguised techlab on the barracks to look like an early marauder push) or an all in version of a ghost timing This, ive rolled this build and kcdc along with it on numerous occasions three marauder one rine two hellion 4 scv rush on short distance base maps seems to be more than enough, never mind the marine banshee timing push, ive found you can have combat shield and stim by the time your ready to push, be happy to give replays I'm sure Huk would play MLG DC with a build that gets rolled by any 2k+ terran... HuK did get rolled by a 2k+ Terran at MLG DC...
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On October 22 2010 12:04 Lunchtime wrote:Show nested quote +On October 22 2010 10:44 iamke55 wrote:On October 22 2010 09:26 Pookie Monster wrote:On October 22 2010 09:04 BrTarolg wrote: Just out of interest, ive been playing around with terran for a while now
Pretty much all my protoss friends (ranging from 1600-2000 on EU) arn't able to 1 gate FE vs any of my 1 base all in terran builds (if i see protoss expand, ill just go all in) - even if i let him expand and macro up before he makes his first stalker, i will still roll him
I would say at the 2k+ level, terrans (should) be good enough to have prepared a build order which can absolutely roll 1 gate FE based on scouting
If you have an eu account, feel free to add many any time (brtarolg.805) and i can show you some of the builds. My main is protoss, but i pretty much exclusively play TvP (and no other matchups lol) with my friends
One example build would be certain variations on the banshee/marine all in (its a disguised techlab on the barracks to look like an early marauder push) or an all in version of a ghost timing This, ive rolled this build and kcdc along with it on numerous occasions three marauder one rine two hellion 4 scv rush on short distance base maps seems to be more than enough, never mind the marine banshee timing push, ive found you can have combat shield and stim by the time your ready to push, be happy to give replays I'm sure Huk would play MLG DC with a build that gets rolled by any 2k+ terran... HuK did get rolled by a 2k+ Terran at MLG DC...
Do you understand the difference between "a" and "any"?
Because it is quite important to your argument.
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On October 22 2010 09:26 Pookie Monster wrote:Show nested quote +On October 22 2010 09:04 BrTarolg wrote: Just out of interest, ive been playing around with terran for a while now
Pretty much all my protoss friends (ranging from 1600-2000 on EU) arn't able to 1 gate FE vs any of my 1 base all in terran builds (if i see protoss expand, ill just go all in) - even if i let him expand and macro up before he makes his first stalker, i will still roll him
I would say at the 2k+ level, terrans (should) be good enough to have prepared a build order which can absolutely roll 1 gate FE based on scouting
If you have an eu account, feel free to add many any time (brtarolg.805) and i can show you some of the builds. My main is protoss, but i pretty much exclusively play TvP (and no other matchups lol) with my friends
One example build would be certain variations on the banshee/marine all in (its a disguised techlab on the barracks to look like an early marauder push) or an all in version of a ghost timing This, ive rolled this build and kcdc along with it on numerous occasions three marauder one rine two hellion 4 scv rush on short distance base maps seems to be more than enough, never mind the marine banshee timing push, ive found you can have combat shield and stim by the time your ready to push, be happy to give replays
I think we've played a bunch of times. I don't remember losing to pushes like those often tho. Honestly, it sounds pretty easy to hold. I probably got greedy and didn't get gateways on time. I tend to do that too often if I have a hunch that pressure isn't coming. We can test it if you want tho.
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On October 22 2010 11:01 Minigun wrote:Show nested quote +On October 22 2010 09:26 Pookie Monster wrote:On October 22 2010 09:04 BrTarolg wrote: Just out of interest, ive been playing around with terran for a while now
Pretty much all my protoss friends (ranging from 1600-2000 on EU) arn't able to 1 gate FE vs any of my 1 base all in terran builds (if i see protoss expand, ill just go all in) - even if i let him expand and macro up before he makes his first stalker, i will still roll him
I would say at the 2k+ level, terrans (should) be good enough to have prepared a build order which can absolutely roll 1 gate FE based on scouting
If you have an eu account, feel free to add many any time (brtarolg.805) and i can show you some of the builds. My main is protoss, but i pretty much exclusively play TvP (and no other matchups lol) with my friends
One example build would be certain variations on the banshee/marine all in (its a disguised techlab on the barracks to look like an early marauder push) or an all in version of a ghost timing This, ive rolled this build and kcdc along with it on numerous occasions three marauder one rine two hellion 4 scv rush on short distance base maps seems to be more than enough, never mind the marine banshee timing push, ive found you can have combat shield and stim by the time your ready to push, be happy to give replays Please "roll" me with it. I'd love to be "rolled". Char: Minigun Code : 865
You crack me up. We need to get funkmunk in here to add more 2k+ credibility to the 'no, this really works' defense. Either that or I need to add 200 points to my ladder rating....
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On October 22 2010 14:29 kcdc wrote:Show nested quote +On October 22 2010 11:01 Minigun wrote:On October 22 2010 09:26 Pookie Monster wrote:On October 22 2010 09:04 BrTarolg wrote: Just out of interest, ive been playing around with terran for a while now
Pretty much all my protoss friends (ranging from 1600-2000 on EU) arn't able to 1 gate FE vs any of my 1 base all in terran builds (if i see protoss expand, ill just go all in) - even if i let him expand and macro up before he makes his first stalker, i will still roll him
I would say at the 2k+ level, terrans (should) be good enough to have prepared a build order which can absolutely roll 1 gate FE based on scouting
If you have an eu account, feel free to add many any time (brtarolg.805) and i can show you some of the builds. My main is protoss, but i pretty much exclusively play TvP (and no other matchups lol) with my friends
One example build would be certain variations on the banshee/marine all in (its a disguised techlab on the barracks to look like an early marauder push) or an all in version of a ghost timing This, ive rolled this build and kcdc along with it on numerous occasions three marauder one rine two hellion 4 scv rush on short distance base maps seems to be more than enough, never mind the marine banshee timing push, ive found you can have combat shield and stim by the time your ready to push, be happy to give replays Please "roll" me with it. I'd love to be "rolled". Char: Minigun Code : 865 You crack me up. We need to get funkmunk in here to add more 2k+ credibility to the 'no, this really works' defense. Either that or I need to add 200 points to my ladder rating....
XD
Yeah, but it's pretty clear this build works, you see it in pro events all the time, and look a 44 page strat thread that isn't closed yet. I don't really agree with the unit composition you see in gsl mlg etc, but you see it there as well. Yeah it can get reallllly close if you don't scout pressure, and use 2 chronos on your nexus instead, i've gotten greedy and it bites you sometimes, so I tend to stay away from doing that ^_^ .
I think going HT is 100x times stronger than colos, assuming you have good ht micro, but it seems most go colos in the turnys.
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On October 22 2010 12:04 Lunchtime wrote:Show nested quote +On October 22 2010 10:44 iamke55 wrote:On October 22 2010 09:26 Pookie Monster wrote:On October 22 2010 09:04 BrTarolg wrote: Just out of interest, ive been playing around with terran for a while now
Pretty much all my protoss friends (ranging from 1600-2000 on EU) arn't able to 1 gate FE vs any of my 1 base all in terran builds (if i see protoss expand, ill just go all in) - even if i let him expand and macro up before he makes his first stalker, i will still roll him
I would say at the 2k+ level, terrans (should) be good enough to have prepared a build order which can absolutely roll 1 gate FE based on scouting
If you have an eu account, feel free to add many any time (brtarolg.805) and i can show you some of the builds. My main is protoss, but i pretty much exclusively play TvP (and no other matchups lol) with my friends
One example build would be certain variations on the banshee/marine all in (its a disguised techlab on the barracks to look like an early marauder push) or an all in version of a ghost timing This, ive rolled this build and kcdc along with it on numerous occasions three marauder one rine two hellion 4 scv rush on short distance base maps seems to be more than enough, never mind the marine banshee timing push, ive found you can have combat shield and stim by the time your ready to push, be happy to give replays I'm sure Huk would play MLG DC with a build that gets rolled by any 2k+ terran... HuK did get rolled by a 2k+ Terran at MLG DC... Yay non-sequitors. HuK did not lose to an all-in build, which is what is being discussed. He lost later on for other reasons than the FE (like mothership rushing haha).
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On October 22 2010 14:19 kcdc wrote:Show nested quote +On October 22 2010 09:26 Pookie Monster wrote:On October 22 2010 09:04 BrTarolg wrote: Just out of interest, ive been playing around with terran for a while now
Pretty much all my protoss friends (ranging from 1600-2000 on EU) arn't able to 1 gate FE vs any of my 1 base all in terran builds (if i see protoss expand, ill just go all in) - even if i let him expand and macro up before he makes his first stalker, i will still roll him
I would say at the 2k+ level, terrans (should) be good enough to have prepared a build order which can absolutely roll 1 gate FE based on scouting
If you have an eu account, feel free to add many any time (brtarolg.805) and i can show you some of the builds. My main is protoss, but i pretty much exclusively play TvP (and no other matchups lol) with my friends
One example build would be certain variations on the banshee/marine all in (its a disguised techlab on the barracks to look like an early marauder push) or an all in version of a ghost timing This, ive rolled this build and kcdc along with it on numerous occasions three marauder one rine two hellion 4 scv rush on short distance base maps seems to be more than enough, never mind the marine banshee timing push, ive found you can have combat shield and stim by the time your ready to push, be happy to give replays I think we've played a bunch of times. I don't remember losing to pushes like those often tho. Honestly, it sounds pretty easy to hold. I probably got greedy and didn't get gateways on time. I tend to do that too often if I have a hunch that pressure isn't coming. We can test it if you want tho.
the marauders and hellions are just to add pressure and usually kill probes u cant really kill the toss with that early game but the marine banshee was what i was talking about being hard to stop with a FE, minigun im pretty sure ive only played you once and won im gonna look for replay later i have to go to work right now
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I have a replay, 1400 Diamond player.. I expod just after 30 food and won the game by accelerating past my opponent in the income. He also attempted to in base PF me to which I didn't notice until it was about 60% complete 
This was Steppes of War, I wanted to see if you could make the FE build viable on short rush distance maps. Perhaps if he didn't PF me he would have won the initial push, but I could just use my probes anyways ^^.. I have lost a few matches w/ this build but I notice my loss is usually attributable to poor chronoboost use on the initial gateway.
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On October 22 2010 15:00 Minigun wrote: I think going HT is 100x times stronger than colos, assuming you have good ht micro, but it seems most go colos in the turnys.
from watchin reps it seems HTs are - counter-intuitively! - stronger when there are many smaller, earlier battles; because if terran just stays passive he can mount a MMM-timing-attack that will break pure gateway before storm is ready while colossi (1-2) would be out in time; however if you constantly trade armies you will stay alive thx 2 your economical advantage and can get templar before the MM-ball gets too big
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You don't really need a lot of HTs numbers anyways, if you get more than 6-7 I think its overdoing it.. Theres only so many storms you actually need, especially sicne they don't stack. I prefer to tech to collosi, then proceed to HTs because i'm already a heavy warpgate user. The reason i collosi tech is because I want an observer or 2 out in case theres banshee harassment (and to scout) and it seems like a waste to not make use of the robo that was expensive early on. You continue to produce collosi while also getting a few HTs here and there to increase the overall dps of your army, but really you need a ton of zeals/stalkers to protect those units.
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it would be nice, if some of the toss players, who say: "i can defend banshee/marine push with fe build", to post some replays. i found out, that its very hard to deal with early pressure of terran, with this strat, but if you micro good, you can defend it^^.
so, replays of a defended marine/banshee push would really be nice.
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i preffer colo + phoenix than ht
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On October 22 2010 17:52 Gr4ndmasterSexy wrote: it would be nice, if some of the toss players, who say: "i can defend banshee/marine push with fe build", to post some replays. i found out, that its very hard to deal with early pressure of terran, with this strat, but if you micro good, you can defend it^^.
so, replays of a defended marine/banshee push would really be nice.
I'll try and get one to you, but its quite easy to do. Once you FE you can cut probes for a little bit to throw down the robo and another gateway. By the time there are banshees with cloak an observer should either be done (chronoboost) or close to it. In the replay i posted above I opted out of getting an earlier robo because he had spent so much on the PF rush.. But the timing of the Banshee is close to getting an observer out.
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On October 22 2010 17:59 Vasili wrote:Show nested quote +On October 22 2010 17:52 Gr4ndmasterSexy wrote: it would be nice, if some of the toss players, who say: "i can defend banshee/marine push with fe build", to post some replays. i found out, that its very hard to deal with early pressure of terran, with this strat, but if you micro good, you can defend it^^.
so, replays of a defended marine/banshee push would really be nice. I'll try and get one to you, but its quite easy to do. Once you FE you can cut probes for a little bit to throw down the robo and another gateway. By the time there are banshees with cloak an observer should either be done (chronoboost) or close to it. In the replay i posted above I opted out of getting an earlier robo because he had spent so much on the PF rush.. But the timing of the Banshee is close to getting an observer out.
your not really suppose to have cloak with the marine banshee timing push see replays ^
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