[G] Gnial's PvT Stalker-Void Ray Strategy - Page 4
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Ndugu
United States1078 Posts
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Coil
Argentina119 Posts
Have you ever encountered the terran thor+ghost into fast expo? I'm getting it from low-med diamond players often which just destroy me, my 2 stalkers get to their base when a marauder is already out, so the pressure i can do is minimal. I'm not sure i can contain for long against this and i'm thinking about VRs vs Thors... Doesnt sound very happy. Any advice on using this strategy against that? Awesome writeup, thanks! | ||
aintz
Canada5624 Posts
once they see your stalkers they mass marauder and the first/2nd void ray just wins the game if they dont go 3 rax or starport. | ||
Pii
Germany11 Posts
With the voidray u can buy some time, but as soon as he build air u loss. | ||
Crosswind
United States279 Posts
In particular, I'm pretty sure that a single charged VR will beat a Thor, 1v1. Seeing as Thors are incredibly slow, you should be able to get up to full charge before fighting it. There's nothing that comes out of a factory that is particularly scary to a VR. The scary bits are vikings and marines. -Cross | ||
Fontong
United States6454 Posts
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Bibdy
United States3481 Posts
On August 04 2010 03:43 Crosswind wrote: VRs versus Thors isn't actually as one-sided as one might think. In particular, I'm pretty sure that a single charged VR will beat a Thor, 1v1. Seeing as Thors are incredibly slow, you should be able to get up to full charge before fighting it. There's nothing that comes out of a factory that is particularly scary to a VR. The scary bits are vikings and marines. -Cross The only time a Thor wins one-on-one is if its getting repaired. | ||
check mate
Germany39 Posts
I just went on with my game strategy vs protoss, which is to build a rax with tech lab and one with reactor aiming for a quick star port with reactor pumping medevacs. I built my first rax + tech lab at the ramp + supply depot and then finish the wall off with a bunker, that way the bunker is pretty forward and prevents stalkers from shooting at the other buildings without taking damage. Around this time the stalkers started to show up. By that time I get the 2nd rax, that i equip it with reactor. After the reactor finishes I start to pump rines while training rauders from the other rax. (in the meantime i get upgrades such as concusive shells and shields). Then I build a factory + reactor which i lift and then place my star port on the reactor. While doing that i move my forces to the opponent, and manage to kill some of his troops, while spotting his void ray/starport. After seeing his void ray, i started training 2 viks. I then killed his void ray with my viks and went on to win the game pretty easy. I have to admit, that my opponent didn't play nearly as good as you, but I also kinda lack some serious skills... I think that the strategy I used, could give protoss some problems if he would go for your strategy, due to the fact, that terran has a decent bio army, by the time you get void rays, and he also should have his starport + reactor, making it quite easy to pump viks instead of the medevacs. Looking forward to hear your opinion on this :D | ||
Lunit
United States183 Posts
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askke
United States5 Posts
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link0
United States1071 Posts
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aintz
Canada5624 Posts
used this strat 4x so far in platnium league and no losses except for the one where thunderstorm cut my power lol. | ||
Gnial
Canada907 Posts
New Section I have put a part into the 3. Midgame Transition section about carriers in response to some of the comments I've seen. However, I really have no experience with carriers in 1v1 PvT so if anyone has some replays of trying to transition into carriers from stalker-void ray - win or lose - I'd love to put them into the replays section. New Replay I have uploaded a new replay, against Stalk, that is quite a bit different from the other replays. a) Different map - Desert Oasis. b) I did a 1-gate cyber build instead of the dual cyber build. c) I get warp gate faster. d) The game actually goes into the mid game! Yay! e) And my apm doesn't stay below 50 the entire time like in the other games. See, I'm not always lazy. I would also like to respond to several comments suggesting that this build will have a short life-span and will become obsolete. Guess what? At the top levels I 100% agree. It would be ridiculous if people could keep doing this build exactly as written, indefinitely, and keep their PvT winning % above 50% for two reasons: 1. Terran players can adapt and learn. 2. If Terran players can't adapt - then the build is over-powered and blizzard will patch it. However, I do truly believe that parts of this build are here to stay. In Starcraft BroodWar, early dragoon aggression is standard for PvT - and so far I have seen absolutely nothing that makes early stalker aggression seem like a bad idea in SC2 PvT. And perhaps the early-game void-ray may become obsolete on some maps as terrans start actively skewing their composition towards anti-air and anti-armored early. However, I cannot imagine stalker-void ray will ever be 'bad' or 'obsolete' for some maps - in particular maps like desert oasis that allow you to abuse cliffs. (See replay vsStalk) It could be that this strategy fades into one of several feasible strategies that can be whipped out on certain maps, or that only certain parts of the builds stand the test of time. But I do know that this build is working now, and it couldn't possibly hurt to have this build in your back pocket in the future. P.S. My "Real Men Proxygate" T-shirt just arrived in the mail. I'm totally gonna proxy my 2-gate stalker harass for the rest of the day. | ||
Pholon
Netherlands6142 Posts
Seriously man, lot's of good stuff in here. Would love it if you'd add this to the pedia. Let me know if you need any help. | ||
thezergk
United States492 Posts
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BrTarolg
United Kingdom3574 Posts
1/1/1 (done properly) absolutely trashes this build if he holds the marines at the top of the ramp (as opposed to behind the wall) to damage the initial stalkers and then keeps pumping marines and then get shis first tank out by the time you get your 4th stalker (with the 2 gate variant) void rays are much too late Otherwise if you go 1 gate fast ray then he will have 6-7 marines by the time your first voidray arrives. When tank comes out your harass is over and he can almost a-move you if you didnt add on gates All micro dependent ofc, but its the same way that seige expand or FD in SC1 > 2gate goon if played properly (enough to defend and push out to expand) Still you can hold enough to transition out (if you do the 2 gate variant) into an expansion or more 1 base play (if you are afraid of 1 base t) --- for those of you who dont think that 1/1/1 beats this (esp the 1 gate variant) then just try the BO a few times or check out my youtube video and the timings are pretty obvious | ||
sYz-Adrenaline
United States1850 Posts
500 diamond protoss~ | ||
7mk
Germany10156 Posts
I also just recently realised how strong early chrono boosted stalkers are, although I usually dont go for void rays (I just find them a bit boring) Then again I havent really worked out smooth transitions yet cause I killed my opponents too fast (still in platinum league) | ||
BrTarolg
United Kingdom3574 Posts
Terrans seem to be really greedy atm and thus fail to counter it properly so its definately worth it even though all it takes is a bunker to pretty much kill your harass (and then they can expand) Does anyone know how safe it is to expand after your 4th or 6th stalker with the 2 gate variant? | ||
xDaunt
United States17988 Posts
On August 04 2010 09:31 BrTarolg wrote: Having said what ive said previously, the 2 gate stalker opening is really nice though Terrans seem to be really greedy atm and thus fail to counter it properly so its definately worth it even though all it takes is a bunker to pretty much kill your harass (and then they can expand) Does anyone know how safe it is to expand after your 4th or 6th stalker with the 2 gate variant? The toss can expand as long as he can keep the terran penned up in his base. Poking the terran with stalkers and void rays, especially from multiple angles, can do wonders towards accomplishing ihis. | ||
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