• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:22
CET 15:22
KST 23:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool32Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
[ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea JaeDong's form before ASL
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2153 users

[G] Gnial's PvT Stalker-Void Ray Strategy - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 Next All
insta111
Profile Blog Joined August 2010
United States80 Posts
October 03 2010 23:55 GMT
#201
This build almost hard counters reaper openings, as far as I can tell. The fact that they've sacrificed a marine or so getting a reaper means that you can pretty much automatically crush their defense of about 1 marauder or 2 marines when you walk up their ramp.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 04 2010 03:38 GMT
#202
On September 18 2010 06:28 Gnial wrote:
I kept running into people countering me without scouting me because they recognized me, so I started experimenting with phoenix play with some success.


Yep. I get the same thing, although it's less of a big deal with the 1 gate FE. The stalker-void ray will be very strong against some openings and weaker against others whereas the FE doesn't have an obvious counter. I've found that some Terran players will recognize my name and blindly put down a bunker at my nat to salvage at the last second....and that's annoying. On the other hand, a lot of Terran players will assume I'm FEing and assume they can FE for free, and since my opening essentially involves a delayed 4-gate, I can just roll their undefended expo.
SizzFlair
Profile Joined September 2010
18 Posts
October 04 2010 15:19 GMT
#203
Very intersting. As a terran player, I haven't encountered this yet (fairly low ~1000 Dimond) but very curious on how I would do against this since I typically do 1/1/1 build with marine/helion only until I get my banshees/3rax out.

Let me know if anyone want to practice against Terran. PM me your info.
Gnial
Profile Blog Joined July 2010
Canada907 Posts
October 05 2010 00:44 GMT
#204
On October 04 2010 12:38 kcdc wrote:
Show nested quote +
On September 18 2010 06:28 Gnial wrote:
I kept running into people countering me without scouting me because they recognized me, so I started experimenting with phoenix play with some success.


Yep. I get the same thing, although it's less of a big deal with the 1 gate FE. The stalker-void ray will be very strong against some openings and weaker against others whereas the FE doesn't have an obvious counter. I've found that some Terran players will recognize my name and blindly put down a bunker at my nat to salvage at the last second....and that's annoying. On the other hand, a lot of Terran players will assume I'm FEing and assume they can FE for free, and since my opening essentially involves a delayed 4-gate, I can just roll their undefended expo.


Yeah, because it is very strong against some builds and weak against others, I don't commit until I see what they're doing (or at least get a feel for what they might go). My general game strat now is to do a gate-core opening, and then upon scouting I decide whether to go fast expand, void ray, blink stalkers, 4-gate, or whatever else. Fortunately, all of those builds open with gateway-cyber so it gives me a good amount of time to locate and analyze my opponent.
1, eh? 2, eh? 3, eh?
Gnial
Profile Blog Joined July 2010
Canada907 Posts
October 13 2010 08:43 GMT
#205
I know I said I was going to do it a while ago, but I didn't get around to it until today. I edited the OP with a new part in the Replays section called, Special Replays: White-Ra.

Enjoy!

1, eh? 2, eh? 3, eh?
depthcharge101
Profile Joined October 2010
5 Posts
Last Edited: 2010-10-15 08:10:00
October 15 2010 06:57 GMT
#206
Did anyone try this against 'Very Hard' AI? Cuz they have like 4-5 marines when your dual stalkers reach their base and there's basically zero harassment that you can do.

Working on the strat on the AI a few times, it made me realize this strat probably doesn't work against certain terran openings:
-If they don't wall off at ramp. Yur voidray would not have anything to charge.
-If they go with 2rax pumping marines non-stop. Basically when your 2 stalkers reach their base, they'd have easily 4-5 marines.

I am hoping that I'm missing something here, cuz I seriously can't figure out how to do any harassing with this kind of opening style.
Shadrak
Profile Joined August 2010
United States490 Posts
October 15 2010 15:40 GMT
#207
On October 15 2010 15:57 depthcharge101 wrote:
Did anyone try this against 'Very Hard' AI? Cuz they have like 4-5 marines when your dual stalkers reach their base and there's basically zero harassment that you can do.

Working on the strat on the AI a few times, it made me realize this strat probably doesn't work against certain terran openings:
-If they don't wall off at ramp. Yur voidray would not have anything to charge.
-If they go with 2rax pumping marines non-stop. Basically when your 2 stalkers reach their base, they'd have easily 4-5 marines.

I am hoping that I'm missing something here, cuz I seriously can't figure out how to do any harassing with this kind of opening style.


I've been practicing against Very Hard AI w/ this opening in order to learn how to deal with a real T that opens this marine heavy. I will say that it IS doable, but not easy. I might even call it very hard

The key is to micro your stalkers extremely well. You can get them to chase you down the ramp and then take pot shots, pulling your hurt stalkers to the back while you get a void ray to eventually send to their mineral line. You won't win outright against them but you can do serious damage to their eco and win later.

While I've never faced a real oponent that opened quite like the VH AI does, I found it was great training on microing in general.
MegaPerle
Profile Joined October 2010
France53 Posts
October 21 2010 22:49 GMT
#208
Hello!

I'm trying this build now. Is it that good since 1.1.2 patch came out?
I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit.
Gnial
Profile Blog Joined July 2010
Canada907 Posts
October 22 2010 20:45 GMT
#209
On October 22 2010 07:49 MegaPerle wrote:
Hello!

I'm trying this build now. Is it that good since 1.1.2 patch came out?
I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit.


I cannot attest to this build based on personal experience since 1.1.2 came out - I just haven't had time to get a good laddering session going.

That said, stalker-void ray has been used successfully at least once in the GSL since 1.1.2 was released. I would take that as a much more powerful statement that this build still works - although it may be a bit trickier to pull off than before.
1, eh? 2, eh? 3, eh?
Raislin
Profile Blog Joined April 2010
United States144 Posts
October 23 2010 08:02 GMT
#210
On October 23 2010 05:45 Gnial wrote:
Show nested quote +
On October 22 2010 07:49 MegaPerle wrote:
Hello!

I'm trying this build now. Is it that good since 1.1.2 patch came out?
I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit.


I cannot attest to this build based on personal experience since 1.1.2 came out - I just haven't had time to get a good laddering session going.

That said, stalker-void ray has been used successfully at least once in the GSL since 1.1.2 was released. I would take that as a much more powerful statement that this build still works - although it may be a bit trickier to pull off than before.


To be honest, I'd assume that you usually don't get the Void Ray to fully charge during your harassment unless the Terran player just simply can't stop you, in which case you've probably already won. With that in mind, I imagine the Void Ray harassment would be even more effective, since it'll kill things faster when uncharged than it used to.

I've been considering designing a build like this (in fact, I recently tried one without the Stalker harass, skewing my opponent's army toward lots of Marines, which are quite easy to deal with). Since it's already designed, I can just work on practicing it instead.
KilROCK
Profile Joined September 2010
Romania10 Posts
October 23 2010 09:20 GMT
#211
On October 23 2010 17:02 Raislin wrote:
Show nested quote +
On October 23 2010 05:45 Gnial wrote:
On October 22 2010 07:49 MegaPerle wrote:
Hello!

I'm trying this build now. Is it that good since 1.1.2 patch came out?
I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit.


I cannot attest to this build based on personal experience since 1.1.2 came out - I just haven't had time to get a good laddering session going.

That said, stalker-void ray has been used successfully at least once in the GSL since 1.1.2 was released. I would take that as a much more powerful statement that this build still works - although it may be a bit trickier to pull off than before.


To be honest, I'd assume that you usually don't get the Void Ray to fully charge during your harassment unless the Terran player just simply can't stop you, in which case you've probably already won. With that in mind, I imagine the Void Ray harassment would be even more effective, since it'll kill things faster when uncharged than it used to.

I've been considering designing a build like this (in fact, I recently tried one without the Stalker harass, skewing my opponent's army toward lots of Marines, which are quite easy to deal with). Since it's already designed, I can just work on practicing it instead.



Well let us know how it works since i r very curious :-s
Just move with the flow
Raislin
Profile Blog Joined April 2010
United States144 Posts
October 23 2010 09:41 GMT
#212
On October 23 2010 18:20 KilROCK wrote:
Show nested quote +
On October 23 2010 17:02 Raislin wrote:
On October 23 2010 05:45 Gnial wrote:
On October 22 2010 07:49 MegaPerle wrote:
Hello!

I'm trying this build now. Is it that good since 1.1.2 patch came out?
I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit.


I cannot attest to this build based on personal experience since 1.1.2 came out - I just haven't had time to get a good laddering session going.

That said, stalker-void ray has been used successfully at least once in the GSL since 1.1.2 was released. I would take that as a much more powerful statement that this build still works - although it may be a bit trickier to pull off than before.


To be honest, I'd assume that you usually don't get the Void Ray to fully charge during your harassment unless the Terran player just simply can't stop you, in which case you've probably already won. With that in mind, I imagine the Void Ray harassment would be even more effective, since it'll kill things faster when uncharged than it used to.

I've been considering designing a build like this (in fact, I recently tried one without the Stalker harass, skewing my opponent's army toward lots of Marines, which are quite easy to deal with). Since it's already designed, I can just work on practicing it instead.



Well let us know how it works since i r very curious :-s


Haha, will do. I have a number of builds I'm practicing as Protoss, a couple of which I haven't yet perfected. I will most certainly keep this thread informed of my success/failure unless someone else does it first.
MegaPerle
Profile Joined October 2010
France53 Posts
October 23 2010 12:40 GMT
#213
On October 23 2010 05:45 Gnial wrote:
Show nested quote +
On October 22 2010 07:49 MegaPerle wrote:
Hello!

I'm trying this build now. Is it that good since 1.1.2 patch came out?
I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit.


I cannot attest to this build based on personal experience since 1.1.2 came out - I just haven't had time to get a good laddering session going.

That said, stalker-void ray has been used successfully at least once in the GSL since 1.1.2 was released. I would take that as a much more powerful statement that this build still works - although it may be a bit trickier to pull off than before.


Yes, I heard it has been used in the GSL, but didn't see the replay yet. I'll continue to train this build, I already see improvement in my micro skills.

I'm starting to get better at this build. I think one of the keys here is to be ready to transition to something else at the right time.
Gnial
Profile Blog Joined July 2010
Canada907 Posts
October 24 2010 02:57 GMT
#214
On October 23 2010 17:02 Raislin wrote:
Show nested quote +
On October 23 2010 05:45 Gnial wrote:
On October 22 2010 07:49 MegaPerle wrote:
Hello!

I'm trying this build now. Is it that good since 1.1.2 patch came out?
I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit.


I cannot attest to this build based on personal experience since 1.1.2 came out - I just haven't had time to get a good laddering session going.

That said, stalker-void ray has been used successfully at least once in the GSL since 1.1.2 was released. I would take that as a much more powerful statement that this build still works - although it may be a bit trickier to pull off than before.


To be honest, I'd assume that you usually don't get the Void Ray to fully charge during your harassment unless the Terran player just simply can't stop you, in which case you've probably already won. With that in mind, I imagine the Void Ray harassment would be even more effective, since it'll kill things faster when uncharged than it used to.

I've been considering designing a build like this (in fact, I recently tried one without the Stalker harass, skewing my opponent's army toward lots of Marines, which are quite easy to deal with). Since it's already designed, I can just work on practicing it instead.


Actually, a pretty standard strategy is to build a pylon near the enemy base which you use to warp units in, and to charge your void ray on the pylon before you attack. To that end, the build is worse than before.
1, eh? 2, eh? 3, eh?
Raislin
Profile Blog Joined April 2010
United States144 Posts
October 24 2010 17:19 GMT
#215
If that's the case, then yeah, it can't be anything but worse. That's such a shame. I'm not sure one could make any real changes to improve it, either, as it's a pretty expensive build.
MegaPerle
Profile Joined October 2010
France53 Posts
October 24 2010 20:08 GMT
#216
Well there are very very few cases where it's better.
not charging and go strait to the combat might be better than before because of the timing. As delaying rax/depot building, the few seconds earned in the timing the first VR attacks may do the difference. and if it works well, it will be charged at about the same moment.
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2010-11-09 16:44:44
November 09 2010 16:41 GMT
#217
A Terran friend of mine was talking about a variation of this build that is all-in and revolves around a 3-4 warpgate timing push with about 2-3 void rays. The VRs are used to break through the terran wall (not quite as effective post-patch, but is still possible), while a large gorund army is amassed. If the terran is going for a FE or tech build, it should be pretty easy to force T to split up his army, and you can even bring one VR to the back of his base during the chaos to kill SCVs/force turrets/further split his army. I have yet to try this myself, but in theory it sounds like a very powerful timing push if executed properly.
"See you space cowboy"
.kv
Profile Blog Joined August 2010
United States2332 Posts
November 09 2010 17:45 GMT
#218
i'll definitely give this a shot when i can...thanks
Gnial
Profile Blog Joined July 2010
Canada907 Posts
Last Edited: 2010-12-08 02:37:19
December 08 2010 02:18 GMT
#219
SPOILER FROM GSL 3 RO8:

+ Show Spoiler +
If anyone wants to see this build done perfectly, check out game 1 between oGsMC against marinekingprime.we. Fast stalker into void ray into zealot into stalker, against the best marine-terran in the world (arguably).

http://www.gomtv.net/2010gslopens3/vod/1451

edit. he did it perfectly as in not how I have it written, haha, but the far superior version I saw white-ra do a few months ago - replays are in there somewhere.
1, eh? 2, eh? 3, eh?
hunter3
Profile Blog Joined January 2008
United States155 Posts
Last Edited: 2010-12-16 06:30:21
December 16 2010 06:00 GMT
#220
Question... Does anyone know how to do the void ray moving shot? The void ray is moving but still firing/charging the entire time, without stopping. When activated it works like phoenix-move. I do it maybe 25% of the time while chasing stuff.

Edit: Nvm I just found out. Simply point the void ray in right direction. It'll only do the moving shot when it's directly in line with the target.
Prev 1 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 129
DivinesiaTV 23
trigger 3
StarCraft: Brood War
Britney 51254
Sea 13311
Calm 3738
Horang2 2015
Jaedong 1669
Mini 730
Hyuk 635
Larva 589
Shuttle 440
Flash 387
[ Show more ]
Soma 353
EffOrt 349
Light 342
firebathero 290
BeSt 266
Rush 178
actioN 176
hero 121
Last 115
Sea.KH 74
Pusan 63
Hm[arnc] 61
Aegong 48
sorry 40
Yoon 37
GoRush 30
Nal_rA 30
Shine 25
Free 24
910 21
IntoTheRainbow 19
zelot 15
SilentControl 12
Terrorterran 9
ivOry 7
Icarus 5
eros_byul 1
Dota 2
Gorgc6261
League of Legends
JimRising 302
Counter-Strike
fl0m3294
Fnx 2890
x6flipin282
Super Smash Bros
hungrybox194
Other Games
singsing2663
Liquid`RaSZi866
B2W.Neo795
DeMusliM463
Fuzer 168
Hui .154
Happy129
Rex36
Organizations
Dota 2
PGL Dota 2 - Main Stream60
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH293
• iHatsuTV 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos5538
Upcoming Events
LAN Event
1h 39m
BSL
5h 39m
Replay Cast
18h 39m
Afreeca Starleague
19h 39m
Sharp vs Scan
Rain vs Mong
Wardi Open
21h 39m
Monday Night Weeklies
1d 2h
Sparkling Tuna Cup
1d 19h
Afreeca Starleague
1d 19h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
4 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
6 days
BSL
6 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.