[G] Gnial's PvT Stalker-Void Ray Strategy - Page 11
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insta111
United States80 Posts
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kcdc
United States2311 Posts
On September 18 2010 06:28 Gnial wrote: I kept running into people countering me without scouting me because they recognized me, so I started experimenting with phoenix play with some success. Yep. I get the same thing, although it's less of a big deal with the 1 gate FE. The stalker-void ray will be very strong against some openings and weaker against others whereas the FE doesn't have an obvious counter. I've found that some Terran players will recognize my name and blindly put down a bunker at my nat to salvage at the last second....and that's annoying. On the other hand, a lot of Terran players will assume I'm FEing and assume they can FE for free, and since my opening essentially involves a delayed 4-gate, I can just roll their undefended expo. | ||
SizzFlair
18 Posts
Let me know if anyone want to practice against Terran. PM me your info. | ||
Gnial
Canada907 Posts
On October 04 2010 12:38 kcdc wrote: Yep. I get the same thing, although it's less of a big deal with the 1 gate FE. The stalker-void ray will be very strong against some openings and weaker against others whereas the FE doesn't have an obvious counter. I've found that some Terran players will recognize my name and blindly put down a bunker at my nat to salvage at the last second....and that's annoying. On the other hand, a lot of Terran players will assume I'm FEing and assume they can FE for free, and since my opening essentially involves a delayed 4-gate, I can just roll their undefended expo. Yeah, because it is very strong against some builds and weak against others, I don't commit until I see what they're doing (or at least get a feel for what they might go). My general game strat now is to do a gate-core opening, and then upon scouting I decide whether to go fast expand, void ray, blink stalkers, 4-gate, or whatever else. Fortunately, all of those builds open with gateway-cyber so it gives me a good amount of time to locate and analyze my opponent. | ||
Gnial
Canada907 Posts
Enjoy! | ||
depthcharge101
5 Posts
Working on the strat on the AI a few times, it made me realize this strat probably doesn't work against certain terran openings: -If they don't wall off at ramp. Yur voidray would not have anything to charge. -If they go with 2rax pumping marines non-stop. Basically when your 2 stalkers reach their base, they'd have easily 4-5 marines. I am hoping that I'm missing something here, cuz I seriously can't figure out how to do any harassing with this kind of opening style. | ||
Shadrak
United States490 Posts
On October 15 2010 15:57 depthcharge101 wrote: Did anyone try this against 'Very Hard' AI? Cuz they have like 4-5 marines when your dual stalkers reach their base and there's basically zero harassment that you can do. Working on the strat on the AI a few times, it made me realize this strat probably doesn't work against certain terran openings: -If they don't wall off at ramp. Yur voidray would not have anything to charge. -If they go with 2rax pumping marines non-stop. Basically when your 2 stalkers reach their base, they'd have easily 4-5 marines. I am hoping that I'm missing something here, cuz I seriously can't figure out how to do any harassing with this kind of opening style. I've been practicing against Very Hard AI w/ this opening in order to learn how to deal with a real T that opens this marine heavy. I will say that it IS doable, but not easy. I might even call it very hard ![]() The key is to micro your stalkers extremely well. You can get them to chase you down the ramp and then take pot shots, pulling your hurt stalkers to the back while you get a void ray to eventually send to their mineral line. You won't win outright against them but you can do serious damage to their eco and win later. While I've never faced a real oponent that opened quite like the VH AI does, I found it was great training on microing in general. | ||
MegaPerle
France53 Posts
I'm trying this build now. Is it that good since 1.1.2 patch came out? I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit. | ||
Gnial
Canada907 Posts
On October 22 2010 07:49 MegaPerle wrote: Hello! I'm trying this build now. Is it that good since 1.1.2 patch came out? I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit. I cannot attest to this build based on personal experience since 1.1.2 came out - I just haven't had time to get a good laddering session going. That said, stalker-void ray has been used successfully at least once in the GSL since 1.1.2 was released. I would take that as a much more powerful statement that this build still works - although it may be a bit trickier to pull off than before. | ||
Raislin
United States144 Posts
On October 23 2010 05:45 Gnial wrote: I cannot attest to this build based on personal experience since 1.1.2 came out - I just haven't had time to get a good laddering session going. That said, stalker-void ray has been used successfully at least once in the GSL since 1.1.2 was released. I would take that as a much more powerful statement that this build still works - although it may be a bit trickier to pull off than before. To be honest, I'd assume that you usually don't get the Void Ray to fully charge during your harassment unless the Terran player just simply can't stop you, in which case you've probably already won. With that in mind, I imagine the Void Ray harassment would be even more effective, since it'll kill things faster when uncharged than it used to. I've been considering designing a build like this (in fact, I recently tried one without the Stalker harass, skewing my opponent's army toward lots of Marines, which are quite easy to deal with). Since it's already designed, I can just work on practicing it instead. | ||
KilROCK
Romania10 Posts
On October 23 2010 17:02 Raislin wrote: To be honest, I'd assume that you usually don't get the Void Ray to fully charge during your harassment unless the Terran player just simply can't stop you, in which case you've probably already won. With that in mind, I imagine the Void Ray harassment would be even more effective, since it'll kill things faster when uncharged than it used to. I've been considering designing a build like this (in fact, I recently tried one without the Stalker harass, skewing my opponent's army toward lots of Marines, which are quite easy to deal with). Since it's already designed, I can just work on practicing it instead. Well let us know how it works since i r very curious :-s | ||
Raislin
United States144 Posts
On October 23 2010 18:20 KilROCK wrote: Well let us know how it works since i r very curious :-s Haha, will do. I have a number of builds I'm practicing as Protoss, a couple of which I haven't yet perfected. I will most certainly keep this thread informed of my success/failure unless someone else does it first. | ||
MegaPerle
France53 Posts
On October 23 2010 05:45 Gnial wrote: I cannot attest to this build based on personal experience since 1.1.2 came out - I just haven't had time to get a good laddering session going. That said, stalker-void ray has been used successfully at least once in the GSL since 1.1.2 was released. I would take that as a much more powerful statement that this build still works - although it may be a bit trickier to pull off than before. Yes, I heard it has been used in the GSL, but didn't see the replay yet. I'll continue to train this build, I already see improvement in my micro skills. I'm starting to get better at this build. I think one of the keys here is to be ready to transition to something else at the right time. | ||
Gnial
Canada907 Posts
On October 23 2010 17:02 Raislin wrote: To be honest, I'd assume that you usually don't get the Void Ray to fully charge during your harassment unless the Terran player just simply can't stop you, in which case you've probably already won. With that in mind, I imagine the Void Ray harassment would be even more effective, since it'll kill things faster when uncharged than it used to. I've been considering designing a build like this (in fact, I recently tried one without the Stalker harass, skewing my opponent's army toward lots of Marines, which are quite easy to deal with). Since it's already designed, I can just work on practicing it instead. Actually, a pretty standard strategy is to build a pylon near the enemy base which you use to warp units in, and to charge your void ray on the pylon before you attack. To that end, the build is worse than before. | ||
Raislin
United States144 Posts
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MegaPerle
France53 Posts
not charging and go strait to the combat might be better than before because of the timing. As delaying rax/depot building, the few seconds earned in the timing the first VR attacks may do the difference. and if it works well, it will be charged at about the same moment. | ||
Erik.TheRed
United States1655 Posts
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.kv
United States2332 Posts
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Gnial
Canada907 Posts
+ Show Spoiler + If anyone wants to see this build done perfectly, check out game 1 between oGsMC against marinekingprime.we. Fast stalker into void ray into zealot into stalker, against the best marine-terran in the world (arguably). http://www.gomtv.net/2010gslopens3/vod/1451 edit. he did it perfectly as in not how I have it written, haha, but the far superior version I saw white-ra do a few months ago - replays are in there somewhere. | ||
hunter3
United States155 Posts
Edit: Nvm I just found out. Simply point the void ray in right direction. It'll only do the moving shot when it's directly in line with the target. | ||
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