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[G] Gnial's PvT Stalker-Void Ray Strategy - Page 11

Forum Index > StarCraft 2 Strategy
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insta111
Profile Blog Joined August 2010
United States80 Posts
October 03 2010 23:55 GMT
#201
This build almost hard counters reaper openings, as far as I can tell. The fact that they've sacrificed a marine or so getting a reaper means that you can pretty much automatically crush their defense of about 1 marauder or 2 marines when you walk up their ramp.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 04 2010 03:38 GMT
#202
On September 18 2010 06:28 Gnial wrote:
I kept running into people countering me without scouting me because they recognized me, so I started experimenting with phoenix play with some success.


Yep. I get the same thing, although it's less of a big deal with the 1 gate FE. The stalker-void ray will be very strong against some openings and weaker against others whereas the FE doesn't have an obvious counter. I've found that some Terran players will recognize my name and blindly put down a bunker at my nat to salvage at the last second....and that's annoying. On the other hand, a lot of Terran players will assume I'm FEing and assume they can FE for free, and since my opening essentially involves a delayed 4-gate, I can just roll their undefended expo.
SizzFlair
Profile Joined September 2010
18 Posts
October 04 2010 15:19 GMT
#203
Very intersting. As a terran player, I haven't encountered this yet (fairly low ~1000 Dimond) but very curious on how I would do against this since I typically do 1/1/1 build with marine/helion only until I get my banshees/3rax out.

Let me know if anyone want to practice against Terran. PM me your info.
Gnial
Profile Blog Joined July 2010
Canada907 Posts
October 05 2010 00:44 GMT
#204
On October 04 2010 12:38 kcdc wrote:
Show nested quote +
On September 18 2010 06:28 Gnial wrote:
I kept running into people countering me without scouting me because they recognized me, so I started experimenting with phoenix play with some success.


Yep. I get the same thing, although it's less of a big deal with the 1 gate FE. The stalker-void ray will be very strong against some openings and weaker against others whereas the FE doesn't have an obvious counter. I've found that some Terran players will recognize my name and blindly put down a bunker at my nat to salvage at the last second....and that's annoying. On the other hand, a lot of Terran players will assume I'm FEing and assume they can FE for free, and since my opening essentially involves a delayed 4-gate, I can just roll their undefended expo.


Yeah, because it is very strong against some builds and weak against others, I don't commit until I see what they're doing (or at least get a feel for what they might go). My general game strat now is to do a gate-core opening, and then upon scouting I decide whether to go fast expand, void ray, blink stalkers, 4-gate, or whatever else. Fortunately, all of those builds open with gateway-cyber so it gives me a good amount of time to locate and analyze my opponent.
1, eh? 2, eh? 3, eh?
Gnial
Profile Blog Joined July 2010
Canada907 Posts
October 13 2010 08:43 GMT
#205
I know I said I was going to do it a while ago, but I didn't get around to it until today. I edited the OP with a new part in the Replays section called, Special Replays: White-Ra.

Enjoy!

1, eh? 2, eh? 3, eh?
depthcharge101
Profile Joined October 2010
5 Posts
Last Edited: 2010-10-15 08:10:00
October 15 2010 06:57 GMT
#206
Did anyone try this against 'Very Hard' AI? Cuz they have like 4-5 marines when your dual stalkers reach their base and there's basically zero harassment that you can do.

Working on the strat on the AI a few times, it made me realize this strat probably doesn't work against certain terran openings:
-If they don't wall off at ramp. Yur voidray would not have anything to charge.
-If they go with 2rax pumping marines non-stop. Basically when your 2 stalkers reach their base, they'd have easily 4-5 marines.

I am hoping that I'm missing something here, cuz I seriously can't figure out how to do any harassing with this kind of opening style.
Shadrak
Profile Joined August 2010
United States490 Posts
October 15 2010 15:40 GMT
#207
On October 15 2010 15:57 depthcharge101 wrote:
Did anyone try this against 'Very Hard' AI? Cuz they have like 4-5 marines when your dual stalkers reach their base and there's basically zero harassment that you can do.

Working on the strat on the AI a few times, it made me realize this strat probably doesn't work against certain terran openings:
-If they don't wall off at ramp. Yur voidray would not have anything to charge.
-If they go with 2rax pumping marines non-stop. Basically when your 2 stalkers reach their base, they'd have easily 4-5 marines.

I am hoping that I'm missing something here, cuz I seriously can't figure out how to do any harassing with this kind of opening style.


I've been practicing against Very Hard AI w/ this opening in order to learn how to deal with a real T that opens this marine heavy. I will say that it IS doable, but not easy. I might even call it very hard

The key is to micro your stalkers extremely well. You can get them to chase you down the ramp and then take pot shots, pulling your hurt stalkers to the back while you get a void ray to eventually send to their mineral line. You won't win outright against them but you can do serious damage to their eco and win later.

While I've never faced a real oponent that opened quite like the VH AI does, I found it was great training on microing in general.
MegaPerle
Profile Joined October 2010
France53 Posts
October 21 2010 22:49 GMT
#208
Hello!

I'm trying this build now. Is it that good since 1.1.2 patch came out?
I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit.
Gnial
Profile Blog Joined July 2010
Canada907 Posts
October 22 2010 20:45 GMT
#209
On October 22 2010 07:49 MegaPerle wrote:
Hello!

I'm trying this build now. Is it that good since 1.1.2 patch came out?
I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit.


I cannot attest to this build based on personal experience since 1.1.2 came out - I just haven't had time to get a good laddering session going.

That said, stalker-void ray has been used successfully at least once in the GSL since 1.1.2 was released. I would take that as a much more powerful statement that this build still works - although it may be a bit trickier to pull off than before.
1, eh? 2, eh? 3, eh?
Raislin
Profile Blog Joined April 2010
United States144 Posts
October 23 2010 08:02 GMT
#210
On October 23 2010 05:45 Gnial wrote:
Show nested quote +
On October 22 2010 07:49 MegaPerle wrote:
Hello!

I'm trying this build now. Is it that good since 1.1.2 patch came out?
I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit.


I cannot attest to this build based on personal experience since 1.1.2 came out - I just haven't had time to get a good laddering session going.

That said, stalker-void ray has been used successfully at least once in the GSL since 1.1.2 was released. I would take that as a much more powerful statement that this build still works - although it may be a bit trickier to pull off than before.


To be honest, I'd assume that you usually don't get the Void Ray to fully charge during your harassment unless the Terran player just simply can't stop you, in which case you've probably already won. With that in mind, I imagine the Void Ray harassment would be even more effective, since it'll kill things faster when uncharged than it used to.

I've been considering designing a build like this (in fact, I recently tried one without the Stalker harass, skewing my opponent's army toward lots of Marines, which are quite easy to deal with). Since it's already designed, I can just work on practicing it instead.
KilROCK
Profile Joined September 2010
Romania10 Posts
October 23 2010 09:20 GMT
#211
On October 23 2010 17:02 Raislin wrote:
Show nested quote +
On October 23 2010 05:45 Gnial wrote:
On October 22 2010 07:49 MegaPerle wrote:
Hello!

I'm trying this build now. Is it that good since 1.1.2 patch came out?
I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit.


I cannot attest to this build based on personal experience since 1.1.2 came out - I just haven't had time to get a good laddering session going.

That said, stalker-void ray has been used successfully at least once in the GSL since 1.1.2 was released. I would take that as a much more powerful statement that this build still works - although it may be a bit trickier to pull off than before.


To be honest, I'd assume that you usually don't get the Void Ray to fully charge during your harassment unless the Terran player just simply can't stop you, in which case you've probably already won. With that in mind, I imagine the Void Ray harassment would be even more effective, since it'll kill things faster when uncharged than it used to.

I've been considering designing a build like this (in fact, I recently tried one without the Stalker harass, skewing my opponent's army toward lots of Marines, which are quite easy to deal with). Since it's already designed, I can just work on practicing it instead.



Well let us know how it works since i r very curious :-s
Just move with the flow
Raislin
Profile Blog Joined April 2010
United States144 Posts
October 23 2010 09:41 GMT
#212
On October 23 2010 18:20 KilROCK wrote:
Show nested quote +
On October 23 2010 17:02 Raislin wrote:
On October 23 2010 05:45 Gnial wrote:
On October 22 2010 07:49 MegaPerle wrote:
Hello!

I'm trying this build now. Is it that good since 1.1.2 patch came out?
I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit.


I cannot attest to this build based on personal experience since 1.1.2 came out - I just haven't had time to get a good laddering session going.

That said, stalker-void ray has been used successfully at least once in the GSL since 1.1.2 was released. I would take that as a much more powerful statement that this build still works - although it may be a bit trickier to pull off than before.


To be honest, I'd assume that you usually don't get the Void Ray to fully charge during your harassment unless the Terran player just simply can't stop you, in which case you've probably already won. With that in mind, I imagine the Void Ray harassment would be even more effective, since it'll kill things faster when uncharged than it used to.

I've been considering designing a build like this (in fact, I recently tried one without the Stalker harass, skewing my opponent's army toward lots of Marines, which are quite easy to deal with). Since it's already designed, I can just work on practicing it instead.



Well let us know how it works since i r very curious :-s


Haha, will do. I have a number of builds I'm practicing as Protoss, a couple of which I haven't yet perfected. I will most certainly keep this thread informed of my success/failure unless someone else does it first.
MegaPerle
Profile Joined October 2010
France53 Posts
October 23 2010 12:40 GMT
#213
On October 23 2010 05:45 Gnial wrote:
Show nested quote +
On October 22 2010 07:49 MegaPerle wrote:
Hello!

I'm trying this build now. Is it that good since 1.1.2 patch came out?
I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit.


I cannot attest to this build based on personal experience since 1.1.2 came out - I just haven't had time to get a good laddering session going.

That said, stalker-void ray has been used successfully at least once in the GSL since 1.1.2 was released. I would take that as a much more powerful statement that this build still works - although it may be a bit trickier to pull off than before.


Yes, I heard it has been used in the GSL, but didn't see the replay yet. I'll continue to train this build, I already see improvement in my micro skills.

I'm starting to get better at this build. I think one of the keys here is to be ready to transition to something else at the right time.
Gnial
Profile Blog Joined July 2010
Canada907 Posts
October 24 2010 02:57 GMT
#214
On October 23 2010 17:02 Raislin wrote:
Show nested quote +
On October 23 2010 05:45 Gnial wrote:
On October 22 2010 07:49 MegaPerle wrote:
Hello!

I'm trying this build now. Is it that good since 1.1.2 patch came out?
I managed to get some win in custom games against players at the same level as mine (i'm curently in platinum league), but I find it hard to do, even in favorable situations. That's probably because I'm a micro noob. At least, practising this build might improve my micro a bit.


I cannot attest to this build based on personal experience since 1.1.2 came out - I just haven't had time to get a good laddering session going.

That said, stalker-void ray has been used successfully at least once in the GSL since 1.1.2 was released. I would take that as a much more powerful statement that this build still works - although it may be a bit trickier to pull off than before.


To be honest, I'd assume that you usually don't get the Void Ray to fully charge during your harassment unless the Terran player just simply can't stop you, in which case you've probably already won. With that in mind, I imagine the Void Ray harassment would be even more effective, since it'll kill things faster when uncharged than it used to.

I've been considering designing a build like this (in fact, I recently tried one without the Stalker harass, skewing my opponent's army toward lots of Marines, which are quite easy to deal with). Since it's already designed, I can just work on practicing it instead.


Actually, a pretty standard strategy is to build a pylon near the enemy base which you use to warp units in, and to charge your void ray on the pylon before you attack. To that end, the build is worse than before.
1, eh? 2, eh? 3, eh?
Raislin
Profile Blog Joined April 2010
United States144 Posts
October 24 2010 17:19 GMT
#215
If that's the case, then yeah, it can't be anything but worse. That's such a shame. I'm not sure one could make any real changes to improve it, either, as it's a pretty expensive build.
MegaPerle
Profile Joined October 2010
France53 Posts
October 24 2010 20:08 GMT
#216
Well there are very very few cases where it's better.
not charging and go strait to the combat might be better than before because of the timing. As delaying rax/depot building, the few seconds earned in the timing the first VR attacks may do the difference. and if it works well, it will be charged at about the same moment.
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2010-11-09 16:44:44
November 09 2010 16:41 GMT
#217
A Terran friend of mine was talking about a variation of this build that is all-in and revolves around a 3-4 warpgate timing push with about 2-3 void rays. The VRs are used to break through the terran wall (not quite as effective post-patch, but is still possible), while a large gorund army is amassed. If the terran is going for a FE or tech build, it should be pretty easy to force T to split up his army, and you can even bring one VR to the back of his base during the chaos to kill SCVs/force turrets/further split his army. I have yet to try this myself, but in theory it sounds like a very powerful timing push if executed properly.
"See you space cowboy"
.kv
Profile Blog Joined August 2010
United States2332 Posts
November 09 2010 17:45 GMT
#218
i'll definitely give this a shot when i can...thanks
Gnial
Profile Blog Joined July 2010
Canada907 Posts
Last Edited: 2010-12-08 02:37:19
December 08 2010 02:18 GMT
#219
SPOILER FROM GSL 3 RO8:

+ Show Spoiler +
If anyone wants to see this build done perfectly, check out game 1 between oGsMC against marinekingprime.we. Fast stalker into void ray into zealot into stalker, against the best marine-terran in the world (arguably).

http://www.gomtv.net/2010gslopens3/vod/1451

edit. he did it perfectly as in not how I have it written, haha, but the far superior version I saw white-ra do a few months ago - replays are in there somewhere.
1, eh? 2, eh? 3, eh?
hunter3
Profile Blog Joined January 2008
United States155 Posts
Last Edited: 2010-12-16 06:30:21
December 16 2010 06:00 GMT
#220
Question... Does anyone know how to do the void ray moving shot? The void ray is moving but still firing/charging the entire time, without stopping. When activated it works like phoenix-move. I do it maybe 25% of the time while chasing stuff.

Edit: Nvm I just found out. Simply point the void ray in right direction. It'll only do the moving shot when it's directly in line with the target.
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