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[D] Infestor's Neural Parasite - Page 3

Forum Index > StarCraft 2 Strategy
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Mr.Minionman
Profile Joined April 2010
United States164 Posts
July 30 2010 21:16 GMT
#41
Replays of Neural Parasite use at all would be nice too. Seeing some where NP fails would help solidify my opinion, and seeing some where NP works would be awesome.

But the current theory-craft/troll conversation is exactly what I was trying to avoid.
+ Show Spoiler +
off topic, but here's a poem:

THE BLIND MEN AND THE ELEPHANT

It was six men of Indostan
To learning much inclined,
Who went to see the Elephant
(Though all of them were blind),
That each by observation
Might satisfy his mind.

The First approach'd the Elephant,
And happening to fall
Against his broad and sturdy side,
At once began to bawl:
"God bless me! but the Elephant
Is very like a wall!"

The Second, feeling of the tusk,
Cried, -"Ho! what have we here
So very round and smooth and sharp?
To me 'tis mighty clear
This wonder of an Elephant
Is very like a spear!"

The Third approached the animal,
And happening to take
The squirming trunk within his hands,
Thus boldly up and spake:
"I see," quoth he, "the Elephant
Is very like a snake!"

The Fourth reached out his eager hand,
And felt about the knee.
"What most this wondrous beast is like
Is mighty plain," quoth he,
"'Tis clear enough the Elephant
Is very like a tree!"

The Fifth, who chanced to touch the ear,
Said: "E'en the blindest man
Can tell what this resembles most;
Deny the fact who can,
This marvel of an Elephant
Is very like a fan!"

The Sixth no sooner had begun
About the beast to grope,
Then, seizing on the swinging tail
That fell within his scope,
"I see," quoth he, "the Elephant
Is very like a rope!"

And so these men of Indostan
Disputed loud and long,
Each in his own opinion
Exceeding stiff and strong,
Though each was partly in the right,
And all were in the wrong!

MORAL.

So oft in theologic wars,
The disputants, I ween,
Rail on in utter ignorance
Of what each other mean,
And prate about an Elephant
Not one of them has seen!


Anyway, I do agree, idra's infestor play was really awful. The thing is though, It seems like NP's effectiveness is largely based on unpredictable factors, such as: "I hope he doesn't focus fire my infestor" or, "I hope I can kill his army before NP wears off"

But despite my feeble protoss opinion, I still feel a NP replay pack would be AMAZING.
Vaporized
Profile Joined July 2010
United States1471 Posts
July 30 2010 22:50 GMT
#42
i played a game this morning where i got infestors. the tooltip currently says and it was my experience in this game that NP lasts until the infestor dies.

here is the replay.

i killed the collosus that i had NP just to get them out of the battle. i hate collosus.

fyi i am high plat atm but not a great player, the other guy is low diamond.

http://www.mediafire.com/?a1cdt2beuror2g0
eivind
Profile Joined July 2010
111 Posts
July 30 2010 22:53 GMT
#43
On July 31 2010 02:55 Toxigen wrote:
Corruptors have a role, regardless if they could be better (or worse) at it.

Show nested quote +
Yea so idra and the others are nublets as well , mr smartass u obviously dont play zerg cause you would know going ruptors is good only if u are 100% certain for opponets build cause they huge risk factor due to the minerals required ause u wont be able to have much ground amry to support vs a mmm push.
I'm not sure what you're saying... you shouldn't go corruptors unless you scout? You could say that for any unit past Zerglings.

As a Zerg player, the last thing I'm afraid of while in Lair tech or above is a MMM push. Banelings, infestors (for FG), hydras... I'm pretty sure I'll come out on top if I haven't been asleep or AFK all game. Plus, for those 3 things, gas is the limiting resource (or maybe larvae for enough zerglings and banelings depending on how early we're talking, but then he doesn't have medivacs either), not minerals, so overspending on minerals probably won't affect my ability to repel MMM.

Show nested quote +
Regardless is a infestor thing thread and no Np doesnt cut it much vs big units anymore cause obviously none will np a smaller unit .
I agree that neural parasite is way less useful now. The only way I could imagine getting my research and energy's worth is on thors with cannons or BCs with yamato. Maybe on Ravens too, just to waste their energy/remove detection. It went from a reliable spell to something really situational, which is a shame.

Show nested quote +
also infestors are nearly usless now cause they cant shoot like ghost once out of mana neither can tranform to archons
I'm okay with this -- not every spellcaster needs an attack. High templar and ravens don't have an attack -- do you think they suck too?

Show nested quote +
Ofc this was due to have perma np a unit b4 but right now is sup bar vs ghosts and Ht's
I doubt neural parasite has anything to do with infestors having an attack or not.


Raven is a detector with some additonal role.. so not really comparable.
High templar got a role when it is out of energy: Transform into archon. Every protoss does it because energy takes years to come back.
When Infestor is out of energy it is just wasting supply..

Give infestor energy back faster, then it would be a much cooler unit. Could use it to harass then run back to base and help defend. Now it is one or the other.
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
July 31 2010 07:31 GMT
#44
I always kinda wondered why they didn't put consume on infestor ><.
eivind
Profile Joined July 2010
111 Posts
July 31 2010 09:52 GMT
#45
On July 31 2010 16:31 Adebisi wrote:
I always kinda wondered why they didn't put consume on infestor ><.


Ooh nice idea. The Infestor should eat Zerglings for energy!
Joefish
Profile Joined July 2010
Germany314 Posts
August 02 2010 15:18 GMT
#46
That's really a good idea adding consume on infestors.
Nevertheless, the 15sec NP nerf is really annoying.
But an ability like consume would at least assure
that you can use more than just one or two spells per fight.
Leeoku
Profile Joined May 2010
1617 Posts
August 02 2010 17:34 GMT
#47
maybe they shoul extend the range even more
uberdeluxe
Profile Joined June 2009
Canada306 Posts
Last Edited: 2010-08-02 17:55:13
August 02 2010 17:53 GMT
#48
Actually, NP saves me on a daily basic in zvp.

With Hydra/ling composition, your damage output is unbeleivable, and the only thing which stops it is collosi killing every one of your units in 1 or 2 hits. Some NP on collosi and all your zealots sentries immortals and whatever else are easily killed in well under 12 seconds, especially with support from your friendly neighborhood collosi.

However, HT are another story, albeit pretty similar. When the mighty templar start walking the walk, it's really just a quick draw, wild west style(zerg are the real space cowboys). If you can grab a few HTs and pull out some nice feedbacks, you don't have to worry about anything. However, this is alot more tricky since they can feedback you too, and they don't have to use another spell beforehand.

All NP awesomeness aside, infessted terrans also deal ridiculous damage and can help a LOT when going for a full frontal assault or trying to get past those pesky terran walls. Plus, they're your only ground to air unit other than the hydra. You can bring along an ovie and throw them up cliffs for neat harrassment.

Fungal is nice too, but it's more for trapping things and killing marines... I probably use it the least, but it's real handy when you need some quick detection.

All in all, infestor is one of the best casters right now, and definitely the most versatile, providing harass, stopping harass, killing air, providing lots of support damage, and even sniping key enemy units.

*edit* also burrow move ^^ I would post reps, but I\m on my laptop
No mules, no collosi, no PFs, just LOVE!
Matiz_pl
Profile Joined August 2008
Poland163 Posts
August 02 2010 20:43 GMT
#49
Oh where are those good times when neural parasite didn't require upgrade, costed 50 mana and was had no time limit?

Yeah it was imba back then but I think it got a bit overnerfed. Anyway, I find neural parasite still pretty decent against thors when I play vs not-heavy-on-tanks terran armies. Those 15 seconds are crucial in the battle, usually battles dont take longer than those 15 secs anyway.
"Competitive gaming consists of one and only one rule. You use what wins. " - FuumaMonou
vizniz
Profile Joined May 2010
United States120 Posts
August 02 2010 21:03 GMT
#50
NP was fine as it was. So you took over a unit. Big deal. In a huge battle, the enemy can easily kill the infestor, or pull back away from the unit. What does that leave the Z player with? A collosus/BC/whatever in the middle of the map, anchored to a low health unit, unable to move any convenient distance.

If they're going to keep NP as a researched and high cost spell, then it needs to be reverted. If they want to leave it as a limited effect, then get rid of it's research cost, and let infestors just have it outright.
SC2/LoL/Steam: vizniz LoL smurf: visnistehsmurf
roemy
Profile Joined April 2010
Germany432 Posts
August 02 2010 21:13 GMT
#51
the duration thingy is ok'ish, but i'm with the crowd that would like to see the energy cost reduced.

alternatively - and since zerg don't have an energy-denying spell such as EMP or feedback - i'd love the infestor to get a new spell that drains energy from a unit (possibly including allied units)
like... costing 25 energy itself and then receiving 1 energy for every 2 it "destroys".

would trade that for IT
rock is fine.. paper could need a buff, but scissors have to be nerfed
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 02 2010 21:30 GMT
#52
On August 03 2010 05:43 Matiz_pl wrote:
Oh where are those good times when neural parasite didn't require upgrade, costed 50 mana and was had no time limit?

Yeah it was imba back then but I think it got a bit overnerfed. Anyway, I find neural parasite still pretty decent against thors when I play vs not-heavy-on-tanks terran armies. Those 15 seconds are crucial in the battle, usually battles dont take longer than those 15 secs anyway.


Well it originally had a time limit. It got changed - it's energy cost went up and it became researchable, but they made it permanent.

Then they change it back to 15 seconds and leave the nerfs =\
aka Siyko
uberdeluxe
Profile Joined June 2009
Canada306 Posts
Last Edited: 2010-08-02 21:38:37
August 02 2010 21:34 GMT
#53
On August 03 2010 06:30 fdsdfg wrote:
Show nested quote +
On August 03 2010 05:43 Matiz_pl wrote:
Oh where are those good times when neural parasite didn't require upgrade, costed 50 mana and was had no time limit?

Yeah it was imba back then but I think it got a bit overnerfed. Anyway, I find neural parasite still pretty decent against thors when I play vs not-heavy-on-tanks terran armies. Those 15 seconds are crucial in the battle, usually battles dont take longer than those 15 secs anyway.


Well it originally had a time limit. It got changed - it's energy cost went up and it became researchable, but they made it permanent.

Then they change it back to 15 seconds and leave the nerfs =\


was it really initially only 50 energy?? around when in the beta was this?


On July 31 2010 18:52 eivind wrote:
Show nested quote +
On July 31 2010 16:31 Adebisi wrote:
I always kinda wondered why they didn't put consume on infestor ><.


Ooh nice idea. The Infestor should eat Zerglings for energy!


If they give it that, blizz will be further inclined to give it various nerfs, and since it has 3 spells already, they would have to remove another spell! I don't think I could part with any infester spells, they're all my best friends.
No mules, no collosi, no PFs, just LOVE!
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
August 02 2010 21:47 GMT
#54
I think blizzard are just trying stuff out, I'm pretty sure that the NP will be buffed soon, it's pretty useless right now.
uberdeluxe
Profile Joined June 2009
Canada306 Posts
August 02 2010 21:53 GMT
#55
On August 03 2010 06:47 Ksyper wrote:
I think blizzard are just trying stuff out, I'm pretty sure that the NP will be buffed soon, it's pretty useless right now.

they might still be tweaking the infestor, but I think they got the majority of their "trying stuff out" done during the beta. (insane roaches, massive range void rays, etc.etc.)
No mules, no collosi, no PFs, just LOVE!
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