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If you're assuming that a random player has any advantage at all, Then you have to first assume that said player is proficient in every single random matchup.
Now let's say, for argument's sake, that he's as good in all 9 matchups as you are in your three. You take away his random advantage. He stops going random. He now practices three times as hard for one single race. He owns you hardcore anyway.
Too many people forget that the moment he picks random, the random player has a disadvantage.
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I don't understand this thread at all...
wall of your choke, scout on 11 or 12, get a gas at around 12.
what is the problem...?
its not like in wc3 where if ur night elf and ur vs a random you are screwed on say lost temple, cuz u needed to go potm hunts and u didnt.
the opening i mentioned is sufficient against all 3 races...
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At the start of a match against any race, you don't know what your opponent is doing. So, you: 1) Perform a stable opening which will involve you not dying 2) Scout him 3) Adjust your opening to what your opponent can have, knowing what you do after scouting him.
Yes, the first three minutes of your build will not be as optimized as it could've been against a player who chose race. No, that's not a big fucking deal.
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On July 14 2010 14:01 Severedevil wrote: At the start of a match against any race, you don't know what your opponent is doing. So, you: 1) Perform a stable opening which will involve you not dying 2) Scout him 3) Adjust your opening to what your opponent can have, knowing what you do after scouting him.
Yes, the first three minutes of your build will not be as optimized as it could've been against a player who chose race. No, that's not a big fucking deal.
I think Severedevil has broken Starcraft 2 AS WE KNOW IT!??!!?!?
Thank you for being logical and reasonable. There is no trick to the game, y'all. Read the above and actually follow it, whether the opponent is Random or not.
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On July 14 2010 05:52 stk01001 wrote:Show nested quote +On July 12 2010 23:29 Competent wrote: I have said it once and I will say it again, there should be no element of suprise because you want to choose random, it is an unfair advantage that random people obtain that us "Choosers" do not receive.
ohh.. but being able to concentrate purely on one race while a random player needs to learn all 3 isn't an advantage for "choosers"??
needs
needs
needs
...
That player CHOOSE that, he WANTED to do random, do not make it out like he NEEDS to play random.
It's and advantage, no argument.
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On July 14 2010 20:25 Competent wrote:Show nested quote +On July 14 2010 05:52 stk01001 wrote:On July 12 2010 23:29 Competent wrote: I have said it once and I will say it again, there should be no element of suprise because you want to choose random, it is an unfair advantage that random people obtain that us "Choosers" do not receive.
ohh.. but being able to concentrate purely on one race while a random player needs to learn all 3 isn't an advantage for "choosers"?? ... That player CHOOSE that, he WANTED to do random, do not make it out like he NEEDS to play random. It's and advantage, no argument.
If it's really that much of an advantage than why don't you just choose random yourself? It's not an advantage if anyone has the option of choosing it. Also I think you misunderstood what he was saying. He was saying that by choosing random, you need to learn all 3 races or else it's a disadvantage. Aside from that it's actually even deeper because you are learning 9 match ups in addition to random vs random. You end up pulling the 1-3 match ups that you have a less than a 50% win ratio with and guess what, your so called advantage(minimal advantage at best) has just turned into a HUGE disadvantage that could have been avoided by just picking race.
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I go 9 depot/10 rax/11 refinery to prepare for 6pool or 8gate.
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It's a small advantage to be random at the start in exchange for a large disadvantage of having 1/3 the experiance of a focused player.
Also I always wall off in TvT, I've never had a problem with tanks dominating forward buildings (I make sure to get air control) and I HAVE had problems with MM stim rushes before seige finshes.
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Terran vs random is no problem really, the 'standard' build order is fine up till the point the OC finishes at which time you surely should know what race the opponent is. Even on the biggest map it's easy to have scouted your opponent by then. If for some odd reason you haven't you can always add a factory at that point which is fine against all races as well: hellions against z, 1-1-1 vs toss & terran.
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I don't get why people complain about the advantage random gets. I literally can't comprehend how you can complain about it it's that evident to me that random should get the benefit of the opponent not knowing who they are up against
If you just want to randomize what race you play roll a D6 and divide by two. I guess it would be a nice feature to have a "random but revealed" builtin for practicing but playing against a random needs to mean "you will face a random race and don't know which" in any competitive setting
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If you haven't scouted your opponent by the time you finish building your barracks, then I don't know what to tell you. It's not random that's your problem, though.
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On July 14 2010 20:25 Competent wrote:Show nested quote +On July 14 2010 05:52 stk01001 wrote:On July 12 2010 23:29 Competent wrote: I have said it once and I will say it again, there should be no element of suprise because you want to choose random, it is an unfair advantage that random people obtain that us "Choosers" do not receive.
ohh.. but being able to concentrate purely on one race while a random player needs to learn all 3 isn't an advantage for "choosers"?? ... That player CH OOSE that, he WANTED to douse random, do not make it out like he NEEDS to play random. It's an d advantage, no argument.
Use proper English first. Then get this through your head. If the random player instead focused on a single race, he would have three times the practice with that one race.
By choosing random instead of a specific race, he is playing at a much lower level than his potential. This negates any advantage you imagine he has.
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On July 15 2010 00:34 sikyon wrote: Also I always wall off in TvT, I've never had a problem with tanks dominating forward buildings (I make sure to get air control) and I HAVE had problems with MM stim rushes before seige finshes. I also generally wall off as a terran, as well as build on the choke as a toss (I play random). If my scouting probe spots a cheese, I can always toss a second gateway to close it up and buy myself some time. As zerg, depending on map/spawning location I simcity so if needed I can add 2 spines inside. This, coupled with early scouting works most of the time to prepare for anything early on (except for some proxys).
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I scout....? I usually scout early, with the worker that finished the first depot, so nothing special vs. random in terms of scouting.
really - do the normal wall-in with bunker+depots, get gas, upgrade CC, until then, you should've pretty much scouted out what the opponent is playing. If not, I build a factory next.
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If it's random, I 10 rax to have some anti-cheese insurance, just like how I 10 rax 9 out of 10 times on Steppes of War.
I don't hold random players in very high regard. They get a hefty innate advantage for being random and when you're splitting hairs as you almost always do in fragile SC, that extra 10 seconds they cost you minimum can be half of your mineral line dead. But there's nothing more you can do other than be more cautious than normal.
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I have actually started stating my race at the start of every match for more accurate testing TvR ZvR and PvR are matches in and off themselves especially in the early game and they are not the match ups I really want to practice right now. In RvR when I get T which essentially makes it a TvR, I tend to open 1-1-1 and scout late. while walling off, it makes you more susceptible to some rushes but without it, it might be instant gg agianst zerg.
The other is opening something like early reapers or 4 rax into expand, early agression with bio balls into expand work against almost every race.
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I'm 400 elo diamond atm.
You should just make sure you're comfortable opening tech lab or fact first vs all three races, so in case you scout them 3rd and don't get much information by then (scouting blocked) you have a fairly good idea of what to do no matter what you do up to that point. There are definitely a multitude of viable openings for each matchup, don't limit yourself to only one opening per matchup. Terran is pretty flexible.
9rax 11gas 11oc depot reaper asap is a good opening vs random. You can even opt to not scv scout to get a few extra minerals if you're so inclined. This gives you scouting and harassing, this works basically no matter what they did. Even a terran with well placed marines shouldn't be able to completely block your scouting with it.
I like opening 9rax 11depot 11oc 11marine 12gas in all three mus. You get a good economy going thanks to mules, and get marines a little quicker, which can help you react to whatever your opponent does. It does get gas a little slower though, for example hellions come out about 20 seconds slower than with 10depot 12rax 13gas. With this opening I scout with the scv that makes the barracks, and I'm comfortable with the speed at which I scout my opponent.
You could even preemptively cheese, forcing the game to go a certain way no matter what your opponent is. Something like a proxy 8rax -> reaper build, maybe with a bunk rush after you scout him is going to be effective to some degree no matter what. Reapers will stop any fast ling/zlot/marine cheese your opponent might opt for, and if they go standard all the more harass potential for you
Mostly facing random is just about how comfortable you are with a variety of builds and openings and being able to adapt any and all of them to any and every situation. Just use a build that plays to your strengths, and then figure out how to transition out of what you blindly choose based on what your opponent turns out doing.
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