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[Q] Hydra or muta for second tier? - Page 2

Forum Index > StarCraft 2 Strategy
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platonichate
Profile Joined April 2010
Canada26 Posts
May 23 2010 12:17 GMT
#21
Fast teching to muta's and then switching to hydra's has worked well for me. I rarely find a player, Z, T or P that is properly prepared for the initial muta harass, which is really the only thing I will use those muta's for. Taking 6-7 muta's into his base, decimating his drone line, putting him way behind economically AND forcing him to spend copious amounts of minerals on turrets will win me the game 9 times out of 10. Not actually wiping him out with the muta's but ensuring that for the rest of the game I can easily out macro him and then eventually steam roll him with whatever units are appropriate to what he is doing.

Of course if I see the player isn't properly countering my muta's I'll just mass them up, but for the above mentioned reason and the HUGE map control they give you they are always my first tier 2 unit out of the gates
Do Daemons dream of electric sleep()?
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
May 23 2010 12:21 GMT
#22
In my mind, in ZvZ going hydra is much better, because hydra counters muta really hard and you can just end up making lots of hydras and attack before he goes baneling or roach.
ConsummateK
Profile Joined April 2010
United States98 Posts
May 23 2010 12:54 GMT
#23
On May 23 2010 21:17 platonichate wrote:
Fast teching to muta's and then switching to hydra's has worked well for me. I rarely find a player, Z, T or P that is properly prepared for the initial muta harass, which is really the only thing I will use those muta's for. Taking 6-7 muta's into his base, decimating his drone line, putting him way behind economically AND forcing him to spend copious amounts of minerals on turrets will win me the game 9 times out of 10. Not actually wiping him out with the muta's but ensuring that for the rest of the game I can easily out macro him and then eventually steam roll him with whatever units are appropriate to what he is doing.

Of course if I see the player isn't properly countering my muta's I'll just mass them up, but for the above mentioned reason and the HUGE map control they give you they are always my first tier 2 unit out of the gates


This.

At lower level play Mutas are just SO goddamn annoying that they can win you the game just by causing the player to lose focus and having him chase you around. You can really break a players will just by showing up and then disappearing after sniping something and then showing up 2 seconds later on the other side of his base or at an expo. What I have to work on is hotkeying while microing so that I always have rienforcements on way / continue to push the eco advantage.
Mr.E
Profile Blog Joined March 2009
United States434 Posts
May 23 2010 13:15 GMT
#24
you should know how to use both. Try supplementing hydra strats with baneling drops/nydus canals/doom drops
Looking for top-tier practice partners, especially Z; PM me
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