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Fungal Growth Usage - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 All
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
July 15 2010 17:55 GMT
#41
Fungal growthing Air is the same as EMP if you target right on top of the air, it wont hit them, you need to target a little below them to get the right projection onto the ground. This thread has pics of how you need to target
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136470
When you play the game of drones you win or you die.
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
July 15 2010 18:02 GMT
#42
Thank you very much NukeTheBunnys!
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
July 15 2010 22:26 GMT
#43
I'm surprised nobody's mentioned Flyer Helper..

In Options -> Gameplay, turn 'Show Flyer Helper' to "Always". Then you get this under all flying units:

[image loading]

Aim for the spots on the ground and you are fine
aka Siyko
a176
Profile Blog Joined August 2009
Canada6688 Posts
July 19 2010 21:09 GMT
#44
On July 09 2010 00:23 RMmanlots wrote:
Infesters are pretty weak vs. late game protoss. Colossi have the same range as neural parasite, they get owned by blink stalkers, and they are easily stormed/fedback by HTs. Unless the toss is an idiot and makes nothing but zealots, you should be fine.


I just started to use FG recently, and today I tried it against a pretty threatening protoss ground army. FG is pretty useless against the entire protoss ground army I've found; it really only diminishes their shields and at a much slower rate than any combat unit. zealots get stuck yes, but they can still attack, so its only viable with a hydra/roach army. They will still have full HP after the FG is finished. Its useless against stalkers, archons, sentries because they are ranged and will keep on attacking anyways.

And since it doesn't stack, you'll have to wait to recast, but then the battle will long over by then. And in this case, the game.

So infestor 12s NP and useless FG and infest marine ... what use is this unit in ZvP really?
starleague forever
baconbits
Profile Joined April 2010
United States419 Posts
July 19 2010 21:15 GMT
#45
On July 20 2010 06:09 a176 wrote:
Show nested quote +
On July 09 2010 00:23 RMmanlots wrote:
Infesters are pretty weak vs. late game protoss. Colossi have the same range as neural parasite, they get owned by blink stalkers, and they are easily stormed/fedback by HTs. Unless the toss is an idiot and makes nothing but zealots, you should be fine.


I just started to use FG recently, and today I tried it against a pretty threatening protoss ground army. FG is pretty useless against the entire protoss ground army I've found; it really only diminishes their shields and at a much slower rate than any combat unit. zealots get stuck yes, but they can still attack, so its only viable with a hydra/roach army. They will still have full HP after the FG is finished. Its useless against stalkers, archons, sentries because they are ranged and will keep on attacking anyways.

And since it doesn't stack, you'll have to wait to recast, but then the battle will long over by then. And in this case, the game.

So infestor 12s NP and useless FG and infest marine ... what use is this unit in ZvP really?


DT's
zealots
eco harass (FGing probes is pretty awesome)
stopping microed phoenix harass
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
July 19 2010 21:18 GMT
#46
On July 20 2010 06:15 baconbits wrote:
Show nested quote +
On July 20 2010 06:09 a176 wrote:
On July 09 2010 00:23 RMmanlots wrote:
Infesters are pretty weak vs. late game protoss. Colossi have the same range as neural parasite, they get owned by blink stalkers, and they are easily stormed/fedback by HTs. Unless the toss is an idiot and makes nothing but zealots, you should be fine.


I just started to use FG recently, and today I tried it against a pretty threatening protoss ground army. FG is pretty useless against the entire protoss ground army I've found; it really only diminishes their shields and at a much slower rate than any combat unit. zealots get stuck yes, but they can still attack, so its only viable with a hydra/roach army. They will still have full HP after the FG is finished. Its useless against stalkers, archons, sentries because they are ranged and will keep on attacking anyways.

And since it doesn't stack, you'll have to wait to recast, but then the battle will long over by then. And in this case, the game.

So infestor 12s NP and useless FG and infest marine ... what use is this unit in ZvP really?


DT's
zealots
eco harass (FGing probes is pretty awesome)
stopping microed phoenix harass


Yeah I've used it along with Hydras to pick off any harrasment / unwelcome units (phoenix group, void rays, warp prism, even an observer you don't like).

Also if they engage, see too many spine crawlers and start to retreat, fungal is great to tag on a group of fleeing units to pick them off.

Also colossi in large battles will always want to walk backwards and get better positioning - take away this option with fungal.
aka Siyko
Crushgroove
Profile Joined July 2010
United States793 Posts
July 19 2010 21:35 GMT
#47
FG is a great solution to burrowed roach ZvZ as well... if they attack then burrow to regen/flank/whatever, FG makes them visable, they can't unburrow, they take dmg and other units can attack them.

Forces their hand and buys you time to get obs.

Pretty crazy.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
July 19 2010 22:55 GMT
#48
On July 20 2010 06:35 Crushgroove wrote:
FG is a great solution to burrowed roach ZvZ as well... if they attack then burrow to regen/flank/whatever, FG makes them visable, they can't unburrow, they take dmg and other units can attack them.


They can unburrow while FG'd. The rest is fine, but this point is off.
aka Siyko
Jadix
Profile Joined September 2004
United States134 Posts
July 19 2010 22:56 GMT
#49
On May 09 2010 04:55 Curio wrote:
it also reveals invis, ala ensnare. ie. totally owns bancheese.


ooooooohhhh
Izzachar
Profile Joined February 2010
Sweden285 Posts
July 20 2010 00:01 GMT
#50
On July 16 2010 07:26 fdsdfg wrote:
I'm surprised nobody's mentioned Flyer Helper..

In Options -> Gameplay, turn 'Show Flyer Helper' to "Always". Then you get this under all flying units:


Aim for the spots on the ground and you are fine


If there was rep on this forum you would have been given it!!!!

Sometimes I have missed fungal on a terran incoming doom drop over a crevice that would mean insta win for me and actually lost cause of this.
a176
Profile Blog Joined August 2009
Canada6688 Posts
July 20 2010 02:16 GMT
#51
On July 20 2010 06:15 baconbits wrote:
DT's
zealots
eco harass (FGing probes is pretty awesome)
stopping microed phoenix harass


im not sure i see the value in using infestor for defensive purposes. i know you can use it against those units, but is that really the best option? spore crawlers will do much more damage to phoenix, not to mention keeping them away completely, and they'll detect DTs for spine crawlers to attack if you're not using overseers.

FG will do alot of damage to probes but it wont kill them? you'll still need to fly in mutas or whatever to finish them, and even then, mutalisks kill them fast enough already?
starleague forever
shutdown_exploded
Profile Joined June 2010
United States133 Posts
July 20 2010 03:30 GMT
#52
Also,
the range on ultralisks is longer than the range on zealots, so if you go ling/infestor into ultras and you run into a big zealot force that shreds your lings you get alot of free kills.
OneManZerg
Profile Joined July 2010
United States11 Posts
July 20 2010 20:25 GMT
#53
Fungal growth is awesome vs. low HP units as well. And it can be used well if you let it sit and then move in on the enemy - not engaging right away as it is not a fast damage dealer like Storm

Storm = 20dps
Fungal Growth = 4.5 dps

Here's a video that's an example of that usage.
Letting Fungal Growth Set in

It's like a new look force field at times too. =)
We make war that we may live in peace. -Aristotle (http://www.theuen.com)
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