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Fungal Growth Usage

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
April 28 2010 08:36 GMT
#1
Hey guys, I know there have been multiple threads about the Infestor and many about Fungal Growth in particular, but I just wanted to upload a replay of the possible awesomeness of Fungal Growth.

This was a game I played against another TL.net member, while I still ended up losing, it's mostly due to a lack of aggression, poor army composition, and lack of decent macro (and all of this is besides the point, although if anyone would like to comment on how I might improve, feel free to do so.)

Anyway, let me know what you guys think, and if you have any cool Fungal Growth replays, I'd like to see them.

http://www.mediafire.com/?io2fmy2mnmd
On my way...
cartoon]x
Profile Joined March 2010
United States606 Posts
April 28 2010 08:48 GMT
#2
I just saw artosis fungal growth a ton of mutas. I didn't know you could do that, but yeah you can.
It is not enough to conquer; one must learn to seduce.
The6357
Profile Blog Joined August 2005
United States1268 Posts
May 08 2010 18:07 GMT
#3
what does fungal growth do ?
2010 worldcup!! corea fighting!!!
norwegianwood
Profile Joined May 2010
United States2 Posts
May 08 2010 18:08 GMT
#4
Watch the latest HDH match on Husky's channel. TLO uses fungal growth amazingly well versus Terran.

http://www.youtube.com/user/HuskyStarcraft#p/u/1/QGINjKNNbDU
roemy
Profile Joined April 2010
Germany432 Posts
May 08 2010 18:25 GMT
#5
On May 09 2010 03:07 The6357 wrote:
what does fungal growth do ?

it "ensnares" units in a 2.00-radius-area, dealing 16x2.25 damage over 8 seconds to each of them
rock is fine.. paper could need a buff, but scissors have to be nerfed
789
Profile Joined October 2009
United States959 Posts
Last Edited: 2010-05-08 18:42:35
May 08 2010 18:41 GMT
#6
On May 09 2010 03:25 roemy wrote:
Show nested quote +
On May 09 2010 03:07 The6357 wrote:
what does fungal growth do ?

it "ensnares" units in a 2.00-radius-area, dealing 16x2.25 damage over 8 seconds to each of them

Just want to say it doesn't work like sc1 ensnare to alleviate any confusion. It immobilizes them, but they can still attack normally.

Edit: and yeah, the 36 damage over 8 seconds.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
Opti
Profile Joined April 2010
United States155 Posts
May 08 2010 18:56 GMT
#7
Um.. So basically i just went against a zerg who went very fast expand, and i killed his expansion easily with a zealot rush, was unable to take his base down due to spinecrawlers (they honestly need an HP nerf, so ungodly strong when zealots die almost instantly to as few as 3-4 of them), so i massed up a gate army with void rays (he has been ling spamming) only to find when i arrived at his base.. infestors.

Now basically, i did not understand the proper response to infestors which would be mass HT (i think?) and feedback/storm usage. He had a massive army of hydra/infestors, nothing else. Basically any expensive unit i brought out (void rays, immortals, colossi etc) he would just take control of, so in response all i could really do was spam zealots, but zealots just got fungal growthed in place (literally could not move them at all) and brought down to sub 40 hp, when i eventually was able to retreat.

The point is, this bsaically 100% nullifies any kind of push that a protoss would want to do with gateway units, im thinking the only solution would be a MASSIVE amount of HT, the only problem being that they would jsut get fungal growthed and controlled as well before they could feedback/storm. Thoughts? Solutions? Right now i feel as if infestors + basically anything is an almost instant win for zerg, regardless of how badly i punish them early on, and spinecrawlers are so good that it is near impossible to do a push early on.
Atnas
Profile Joined March 2010
Sweden38 Posts
May 08 2010 19:46 GMT
#8
Do you have any idea how much teching and energy is needed for succesful parasites? I think your game wasn't nearly as simple as you make it out to be.
Fi fo fum
ghosthunter
Profile Blog Joined December 2009
United States414 Posts
May 08 2010 19:50 GMT
#9
On May 09 2010 03:56 Opti wrote:
Um.. So basically i just went against a zerg who went very fast expand, and i killed his expansion easily with a zealot rush, was unable to take his base down due to spinecrawlers (they honestly need an HP nerf, so ungodly strong when zealots die almost instantly to as few as 3-4 of them), so i massed up a gate army with void rays (he has been ling spamming) only to find when i arrived at his base.. infestors.

Now basically, i did not understand the proper response to infestors which would be mass HT (i think?) and feedback/storm usage. He had a massive army of hydra/infestors, nothing else. Basically any expensive unit i brought out (void rays, immortals, colossi etc) he would just take control of, so in response all i could really do was spam zealots, but zealots just got fungal growthed in place (literally could not move them at all) and brought down to sub 40 hp, when i eventually was able to retreat.

The point is, this bsaically 100% nullifies any kind of push that a protoss would want to do with gateway units, im thinking the only solution would be a MASSIVE amount of HT, the only problem being that they would jsut get fungal growthed and controlled as well before they could feedback/storm. Thoughts? Solutions? Right now i feel as if infestors + basically anything is an almost instant win for zerg, regardless of how badly i punish them early on, and spinecrawlers are so good that it is near impossible to do a push early on.


Stalkers with blink destroy infestors because while you maintain fungal growth through the blink, you can still blink and shoot it dead. Plus they're pretty cheap to mass (same as zealots with a bit of gas, basically).
nybbas
Profile Joined April 2010
United States71 Posts
May 08 2010 19:51 GMT
#10
infestors do not have that much hp, HT feedback will destroy them, or even focus firing them with your stalkers to save your colossus. If you are scouting your enemy, you should be able to see his infestors, and be able to come back with a counter to it. Feedback kill his infestors, storm the hydra army. I lost a game yesterday to a protoss that I had insanely outproduced because I had sent in my hydra roach army, against his stalkers/4 colossus army. I brought my infestors in to mind control, and they were all about 1 range out too far to do it Micro fail tbh, but still if his infestors are in range to mind control the colossus, I think your stalkers should be able to focus fire them.

(but maybe if they fungal growth your army before trying to steal your colossus, you would be fucked anyways?) I dont know... i suck.
nybbas
Profile Joined April 2010
United States71 Posts
May 08 2010 19:52 GMT
#11
On May 09 2010 03:56 Opti wrote:
Um.. So basically i just went against a zerg who went very fast expand, and i killed his expansion easily with a zealot rush, was unable to take his base down due to spinecrawlers (they honestly need an HP nerf, so ungodly strong when zealots die almost instantly to as few as 3-4 of them), so i massed up a gate army with void rays (he has been ling spamming) only to find when i arrived at his base.. infestors.


well, spines cost about 150 each, plus the larva.... I would hope 4 of them could kill a zealot pretty fast...
Curio
Profile Joined May 2010
3 Posts
May 08 2010 19:55 GMT
#12
it also reveals invis, ala ensnare. ie. totally owns bancheese.
lalala
BulletShot
Profile Joined May 2010
United States17 Posts
Last Edited: 2010-05-08 19:57:27
May 08 2010 19:56 GMT
#13
I had a game yesterday where in the zvz match up we pretty much both went hydra roach (lower platinum), however I made zerglings and he made infestors and during the battle his fungal growth got my army pretty good. Maybe I should have used my zerglings to attack from behind who knows, but I never really considered using fungal growth in zvz

Piousflea
Profile Joined February 2010
United States259 Posts
May 08 2010 19:57 GMT
#14
Fungal and hydras are really good. Nothing is quite as satisfying as watching a big group of roaches die while stuck in place and unable to attack your hydras.
Seek, behold, and reveal the truth
vibemytribe
Profile Joined April 2010
Israel29 Posts
May 08 2010 20:00 GMT
#15
its awsome i just wish we could see more zerg player use infestor not only fungal but mind control ..realy nice reaply you made your point
Opti
Profile Joined April 2010
United States155 Posts
May 08 2010 20:24 GMT
#16
Thing is.. i was trying to push him right? and he had so many hydras that there was literally nowhere for my stalkers to blink to to kill the infestors since they were behind his hydras and we were in a choke.

Basically i think the only army comp that would counter this is zealots + colossi + HT. Feedback infestors, storm hydras, while pushing with a zealot wall (that will probably get fungal growthed and be useless, but they are at least there to take the hits).
nybbas
Profile Joined April 2010
United States71 Posts
May 08 2010 20:37 GMT
#17
Pretty much. Feedback would own them (and storm melts hydras)
Spaztick
Profile Joined April 2010
United States25 Posts
May 08 2010 20:43 GMT
#18
One cloaked ghost or high templar will make those infestors expensive meatshields.
7v1 comp-stomp world champion.
Chex
Profile Joined May 2010
United States87 Posts
May 08 2010 21:05 GMT
#19
Fungal growth is pretty baddass. Actually absurdly effective against well microed roaches - very tight groups making it easy to hit 10 or more. Absolutely destroys mutas. But infestors are not the be all end all counter.

Honestly the best counter is good micro. If you get neural parasited, just ff down the infestor and if you have stalkers, as a previous poster suggested, gg infestor because blink owns them.

Honestly I don't know why the hell you would go for mass zealots. If they have basically anything but zerglings your zealots are doubly screwed. Roaches own zealots hard. Infestors have so little life its not even funny.
nybbas
Profile Joined April 2010
United States71 Posts
May 08 2010 21:07 GMT
#20
Exactly, Infestors have low HP, are armored type, and have 0 armor. They just melt.
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