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Active: 1417 users

[H] Holding off Super Fast Reaper? - Page 19

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 17 18 19 20 21 29 Next All
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 27 2010 04:16 GMT
#361
On April 27 2010 13:10 Umbrella wrote:
I have no idea how to stop early reapers in Terran vs. Random and they happen to get Terran. Should I simply start not walling off anymore vs. Random players at all? Help is appreciated.


Make 2 marines if you aren't sure they aren't going reaper. Don't be afraid to make a few extra. Pull a couple scvs if you have to it's not the end of the world and rine + scv forces him to take a little extra damage when he stops to shoot.
Half man, half bear, half pig.
Umbrella
Profile Blog Joined September 2007
Taiwan936 Posts
April 27 2010 04:38 GMT
#362
On April 27 2010 13:16 Floophead_III wrote:
Show nested quote +
On April 27 2010 13:10 Umbrella wrote:
I have no idea how to stop early reapers in Terran vs. Random and they happen to get Terran. Should I simply start not walling off anymore vs. Random players at all? Help is appreciated.


Make 2 marines if you aren't sure they aren't going reaper. Don't be afraid to make a few extra. Pull a couple scvs if you have to it's not the end of the world and rine + scv forces him to take a little extra damage when he stops to shoot.


Hmm, well I'm talking about proxy rax reapers on 2 player maps so they come super fast and I wall off in case I'm facing a zerg or a protoss. I probably need to change my build order though, so what do you suggest I do? And when should I scout vs. random players?
Chunkybuddha
Profile Blog Joined May 2009
Canada347 Posts
April 27 2010 04:53 GMT
#363
On April 27 2010 13:10 Umbrella wrote:
I have no idea how to stop early reapers in Terran vs. Random and they happen to get Terran. Should I simply start not walling off anymore vs. Random players at all? Help is appreciated.

Against random, and if they don't tell you your race, always make a couple marines early. They could ling rush you, or proxy gate (not really that common) or the common, super fast\proxy reaper. If none of those happen, you really aren't going to notice your build order messing up that much from two marines.
USER WAS SEXUALLY ABUSED FOR THIS POST.
j4vz
Profile Joined March 2010
Canada976 Posts
Last Edited: 2010-04-27 05:45:59
April 27 2010 05:44 GMT
#364
orb just look at this: 6/11 proxy reaper rush + bunker + rauder to counter the 1st stalker:


its not the best micro from toss side but it doesnt matter, its still undefendable

this isnt used by a lot of player right now because its not known enough...
but i bet in couple of weeks everyone will be talking about this opening....

if you are a terran just try it, it doesnt require a lot of skill to do it. with perfect micro youll get 100% win against toss on most maps.

ps: this isnt a troll and im not a noob im plat.
someone_elses_lies@live.fr
virusak
Profile Joined December 2009
Czech Republic344 Posts
April 27 2010 06:02 GMT
#365
wow, really can't do anything at all against that
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 27 2010 06:19 GMT
#366
Blizzard should decrease the reaper's time, so you can get a stalker in time...
j4vz
Profile Joined March 2010
Canada976 Posts
Last Edited: 2010-04-27 06:22:45
April 27 2010 06:21 GMT
#367
Terran clani.raq 1433 206 21 90.75%


FROM starcraftrankings.com

look at the winning percentage 90.75%
206 WIN
21 LOSS

SO now do believe me ?
someone_elses_lies@live.fr
Nitron
Profile Joined April 2010
Singapore177 Posts
April 27 2010 13:00 GMT
#368
I agree with orb that the proxy reaper is a pain in the ass as the protoss cannot do anything until the stalker comes out. They should have a way for protoss to counter the reaper rush. Clani your W/L ratio is impressive but i think the protoss player also made a lot of mistakes, sending so many probes to kill one scv, and none chasing ur reaper, and worse of all building a zealot first.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
Last Edited: 2010-04-27 13:57:58
April 27 2010 13:55 GMT
#369
On April 27 2010 22:00 Nitron wrote:
I agree with orb that the proxy reaper is a pain in the ass as the protoss cannot do anything until the stalker comes out. They should have a way for protoss to counter the reaper rush. Clani your W/L ratio is impressive but i think the protoss player also made a lot of mistakes, sending so many probes to kill one scv, and none chasing ur reaper, and worse of all building a zealot first.

building zealot first is simply to try and delay the reaper from sitting there picking off probes so easily so you buy time to get the stalker out, and also to help kill at bunker they might put down. It doesnt set your stalker back at all so theres really no point in not doing it.

Most of the people who have reaper rushed me have never really done any damage, and i dont think it's AS game breaking as people in this thread are making it out to be... Although it is definitely very strong, as i think it should be.

edit: it looks like the protoss actually had his zealot a little late as it should finish in time to atleast kill the scv building the bunker.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
oxxo
Profile Joined February 2010
988 Posts
April 27 2010 13:57 GMT
#370
On April 27 2010 14:44 j4vz wrote:
orb just look at this: 6/11 proxy reaper rush + bunker + rauder to counter the 1st stalker:
http://www.youtube.com/watch?v=rmmRwF_ZhO4

its not the best micro from toss side but it doesnt matter, its still undefendable

this isnt used by a lot of player right now because its not known enough...
but i bet in couple of weeks everyone will be talking about this opening....

if you are a terran just try it, it doesnt require a lot of skill to do it. with perfect micro youll get 100% win against toss on most maps.

ps: this isnt a troll and im not a noob im plat.


That toss was bad. All that showed is even though you did 6 rax it's still not fast enough to be as OP as orb and others claim. He could have EASILY defended that and then killed you.
the-darkest-templar
Profile Joined February 2009
United States32 Posts
April 27 2010 14:10 GMT
#371
On April 27 2010 13:10 Umbrella wrote:
I have no idea how to stop early reapers in Terran vs. Random and they happen to get Terran. Should I simply start not walling off anymore vs. Random players at all? Help is appreciated.


Marines. Since you should be building a marine (or reaper) to start anyway, get one. If you see a reaper, save it, get a second one, go kill it. Go back to what you were doing. You should have two marines by the time a tech-lab and reaper finishes anyway, so this should be no issue.
InnerPartySystem
Profile Blog Joined April 2010
Netherlands49 Posts
Last Edited: 2010-04-27 14:15:11
April 27 2010 14:13 GMT
#372
+ Show Spoiler +
On April 27 2010 22:57 oxxo wrote:
On April 27 2010 14:44 j4vz wrote:
orb just look at this: 6/11 proxy reaper rush + bunker + rauder to counter the 1st stalker:
http://www.youtube.com/watch?v=rmmRwF_ZhO4

its not the best micro from toss side but it doesnt matter, its still undefendable

this isnt used by a lot of player right now because its not known enough...
but i bet in couple of weeks everyone will be talking about this opening....

if you are a terran just try it, it doesnt require a lot of skill to do it. with perfect micro youll get 100% win against toss on most maps.

ps: this isnt a troll and im not a noob im plat.


That toss was bad. All that showed is even though you did 6 rax it's still not fast enough to be as OP as orb and others claim. He could have EASILY defended that and then killed you.


+1. Last night I saw this game of Demuslim vs LiquidNazgul, were Nazgul showed off some great probe micro vs a fast reaper build and only lost 4 probes or something.
[image loading]
Accept what you cant change and change what you cant accept.
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2010-04-27 14:15:46
April 27 2010 14:15 GMT
#373
On April 27 2010 15:21 j4vz wrote:
Terran clani.raq 1433 206 21 90.75%


FROM starcraftrankings.com

look at the winning percentage 90.75%
206 WIN
21 LOSS

SO now do believe me ?


Look up my stats OakHill.OakHill, I was 172-14 (92%) and gave him 13 of his losses, and he beat me twice because I tried to beat him going straight robo tech with no zealot or immortal.
InnerPartySystem
Profile Blog Joined April 2010
Netherlands49 Posts
April 27 2010 14:22 GMT
#374
On April 24 2010 01:56 WorkersOfTheWorld wrote:
Show nested quote +
On April 23 2010 22:53 wentelteef wrote:
TVP 6 proxirax, refinary, then 2 reapers, after 2 reapers you make marauders, p is forced into making stalkers, marauders>stalkers. Is there anything a P can do v this?


Last patch? Probably not.

This patch? Definitly not.


First a stalker, then switch to sentries if he keeps making marauder, forcefield+guardianshield+sentryFF will pwn marauders.
Accept what you cant change and change what you cant accept.
chirievalord
Profile Joined May 2009
Costa Rica92 Posts
April 27 2010 14:35 GMT
#375
You cannot blockade the addon with a pylon... You do remember T structures can lift off don't you?
InnerPartySystem
Profile Blog Joined April 2010
Netherlands49 Posts
April 27 2010 14:41 GMT
#376
On April 27 2010 23:35 chirievalord wrote:
You cannot blockade the addon with a pylon... You do remember T structures can lift off don't you?


You do remember that you can cancel a pylon and build it again as he is trying to land do you? And you can just block it with your probe, as he will need to pull an scv to hunt your probe away, which costs him minerals and precious harrass time. The best thing to do is:
>block addon with probe
>build pylon as soon as your probe is almost dead
>run probe around to regen shield, while forcing lift off
>cancel pylon, block landing with your probe
If you are able to pull this of, you will stall his harrass sooo much, it isn't even funny.
Accept what you cant change and change what you cant accept.
wentelteef
Profile Joined April 2010
Netherlands3 Posts
April 27 2010 14:47 GMT
#377
The trick is not to loose your reapers, so if the P decides to switch to sentries you can just 1 shot em with 2-3 reapers.
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
April 27 2010 15:19 GMT
#378
On April 27 2010 22:57 oxxo wrote:
Show nested quote +
On April 27 2010 14:44 j4vz wrote:
orb just look at this: 6/11 proxy reaper rush + bunker + rauder to counter the 1st stalker:
http://www.youtube.com/watch?v=rmmRwF_ZhO4

its not the best micro from toss side but it doesnt matter, its still undefendable

this isnt used by a lot of player right now because its not known enough...
but i bet in couple of weeks everyone will be talking about this opening....

if you are a terran just try it, it doesnt require a lot of skill to do it. with perfect micro youll get 100% win against toss on most maps.

ps: this isnt a troll and im not a noob im plat.


That toss was bad. All that showed is even though you did 6 rax it's still not fast enough to be as OP as orb and others claim. He could have EASILY defended that and then killed you.


And that we only have your word on. How would he have defended well, without losing too much? building zealot and delay the stalker? stall with probes?
InnerPartySystem
Profile Blog Joined April 2010
Netherlands49 Posts
April 27 2010 15:34 GMT
#379
On April 28 2010 00:19 ZeKk wrote:
Show nested quote +
On April 27 2010 22:57 oxxo wrote:
On April 27 2010 14:44 j4vz wrote:
orb just look at this: 6/11 proxy reaper rush + bunker + rauder to counter the 1st stalker:
http://www.youtube.com/watch?v=rmmRwF_ZhO4

its not the best micro from toss side but it doesnt matter, its still undefendable

this isnt used by a lot of player right now because its not known enough...
but i bet in couple of weeks everyone will be talking about this opening....

if you are a terran just try it, it doesnt require a lot of skill to do it. with perfect micro youll get 100% win against toss on most maps.

ps: this isnt a troll and im not a noob im plat.


That toss was bad. All that showed is even though you did 6 rax it's still not fast enough to be as OP as orb and others claim. He could have EASILY defended that and then killed you.


And that we only have your word on. How would he have defended well, without losing too much? building zealot and delay the stalker? stall with probes?


Check the replay I posted above and see how LiquidNazgul pulls it off with some great probe micro and a CBed stalker, only losing about 4 probes in the process (meaning he is way ahead).
Accept what you cant change and change what you cant accept.
comis
Profile Joined April 2010
United States333 Posts
April 27 2010 16:10 GMT
#380
On April 27 2010 14:44 j4vz wrote:
orb just look at this: 6/11 proxy reaper rush + bunker + rauder to counter the 1st stalker:


its not the best micro from toss side but it doesnt matter, its still undefendable

this isnt used by a lot of player right now because its not known enough...
but i bet in couple of weeks everyone will be talking about this opening....

if you are a terran just try it, it doesnt require a lot of skill to do it. with perfect micro youll get 100% win against toss on most maps.

ps: this isnt a troll and im not a noob im plat.


You went retarded fast rush build vs his Econ/tech. He did not build appropriately to counter your reapers (his zealot came out way late). What does this prove? That his build was off/he needs practice.

This replay just reminds me of watching Nony proxy right in T's face and absolutely smash against some random dude. The dude asks "has this ever been stopped" as he's getting stomped into the ground. Nony responds, "Yes."

Anyone can post a replay of some rush working, that doesn't mean it's "undefendable".
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