[H] Holding off Super Fast Reaper? - Page 17
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SolHeiM
Sweden1264 Posts
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klez.gen
United States50 Posts
So what I gather from this thread so far, I'm supposed to rush out a stalker as fast as possible, that's essentially my only option. Any suggestions on what I should have done in this specific situation? I'm new to protoss and didn't realize that zealot cannot hit reaper. | ||
klez.gen
United States50 Posts
http://ifile.it/1jrf2cd/reapers.SC2Replay | ||
klez.gen
United States50 Posts
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Feefee
Canada556 Posts
On April 22 2010 18:33 klez.gen wrote: bump for help, I can't make a thread but this one is so huge most people are probably not checking it anymore, heh Gosh where to begin^^; If you watch the replay yourself, he started his rax on 6, never had more than 10 probes and never had minerals to get his orbital command. In other words, if you had killed that one reaper, bunker or not, he would have had no chance of coming back. To be honest his build was utter garbage and not even close to a good "fast reaper" build order that people do, but here's why you lost anyways: -don't go double gate against terran, go gate core and get a fast stalker. I realize this was a 2v2 game and getting only one gateway is a bit scary, but as soon as you have a gateway and some gas you can get a sentry and block your ramp to be safe. -if you don't want to place your gateways close to the ramp (in order to crate a choke) make sure you keep tabs on his scouting SCV. Also scout yourself, you could've seen the tech lab and expected a reaper. And once you did you could've guessed that the scouting scv that you never saw is building a bunker in your base somewhere. -biggest issue: you completely and utterly stopped probe production.. that's like the ultimate no-no in starcraft. The only time you should stop producing probes is either if your build specifically calls for a short period of no-probing, or if you're on 3 fully saturated bases. In other words almost never =P. Until you learn how to build probes non-stop, quite frankly, no matter what people throw at you, you're going to lose. | ||
klez.gen
United States50 Posts
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gmerc
Canada45 Posts
Chrono 9+10 12 Gate Chrono probes once more when ur guaranteed to use all of it. Gas when gate is ~60% Cyber when gate is down and start mining gas Stalker asap. *NOTE DO NOT GET A DAMN SENTRY You only chrono probes twice so u can chrono your stalker. Prober micro will take care of your probe losses. You can scout with any probe, from 8 pylon to 15 gas based on the map and adjust from what you find out. GL | ||
klez.gen
United States50 Posts
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Mente
United States288 Posts
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Iblis
904 Posts
Replay: http://www.filefront.com/16205505/ccup round 4 cheese reaper.S Yes it was at the 4th round of a CraftCup he made sure he passed it. | ||
PanzerDragoon
United States822 Posts
On April 19 2010 00:39 RoosterSamurai wrote: You don't always need stalkers. If you know he's getting reapers, and you stick a cannon behind your mineral line, you will be okay. If you get a forge/cannon, I'm going to fast expand and just overrun you with marauders or marines. Forge/cannon is a losing answer. Pulling 4-5 probes until your stalker comes out is the right one. | ||
GinNtoniC
Sweden2945 Posts
On April 13 2010 23:48 NightOne wrote: i love when people talk about MULE imbalance as if chronoboost doesn't exist... /agreed with antimage that orb is just trolling this thread now since he can't exactly whine that its impossible to beat anymore, guess he learned how to do math or something.. somebody close thread please On April 04 2010 05:04 sikatrix wrote: build a zealot and micro probes while you chrono your stalker. You seriously whining about this? good god On April 05 2010 22:07 AllFear wrote: reapers need a buff On April 13 2010 23:41 duckhunt wrote: These people seriously need a foot in the face. yea... all you have to do is micro good and you will stop it, thx for question I thought the old strategy forums were frustrating at times, but I wouldn't want to moderate the growing SC2 strategy forums if you paid me in gold. For the love of banana juice, watch the bloody replay, check the actual timings (hint, just because a reaper shows up in your base early, DOES NOT mean that the build has been executed properly to match the timing seen in orb's replays. If your opponent happens to be a shit terran and can't execute a build order properly or can't execute kiting micro with a reaper vs probes/zealots, then that's a big circumstantial difference and whatever conclusion you drew from that game DOES NOT apply under circumstances where an opponent actually executes build order and micro correctly. Now, if you want to step into a thread like this and spew out absurd statements like "learn2play!" or "na-uh, your race is MORE imba", then you're not addressing the problem at hand, you're just being a complete and utter swamp bridge troll. Need I say, please get the **** out? | ||
teekesselchen
Germany886 Posts
Hit and Run with Reapers against Probes is much less effective than just shooting at them. Yes it will cost you some probes, however Terran has a weak economy as well and needs much more skill to continue his normal build than the Protoss does for the time those reapers are around in the base. Else they get surrouneded or just killed by probes. I'm playing early reapers often in TvT and TvP and Protoss usually holds it off much more easily as Marines are anything else but strong against reapers. A stalker however clears the situation. | ||
cyoz
Germany17 Posts
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-orb-
United States5770 Posts
On April 23 2010 10:30 cyoz wrote: Didn't white-ra show today vs TLO how to handle it? Not at all, nice try though. 1: TLO for some unknown reason didn't proxy his 7rax, nor did he even build it at the edge of his base. He had it in the middle of his base, and since they were at CROSS POSITIONS this makes a huge difference. Had he proxied in the middle of the map it would have been far more effective 2: He still killed 5 probes. Imagine how much MORE effective it would have been had he proxied... I'd wager he would have gotten 8+ probes | ||
Mente
United States288 Posts
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cyoz
Germany17 Posts
On April 23 2010 10:37 -orb- wrote: Not at all, nice try though. 1: TLO for some unknown reason didn't proxy his 7rax, nor did he even build it at the edge of his base. He had it in the middle of his base, and since they were at CROSS POSITIONS this makes a huge difference. Had he proxied in the middle of the map it would have been far more effective 2: He still killed 5 probes. Imagine how much MORE effective it would have been had he proxied... I'd wager he would have gotten 8+ probes I think it's very possible that if TLO had proxied, the exchange would be about even.. maybe he would have killed 1 more probe than he cut SCVs, but this gets offset by the fact that he has a rax in the middle of the map and a sligh tech-disadvantage. | ||
Zoltan
United States656 Posts
On April 22 2010 23:33 Mente wrote: I don't understand why people think reaper rush is OP. It really isn't... at all. Check the Terran- A complete overview thread under the reaper section: those are 2 of the worst games i played that day and both were won EZ with fast reaps. | ||
wentelteef
Netherlands3 Posts
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TAD[nnilf]
United States191 Posts
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