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Active: 1709 users

[H] Holding off Super Fast Reaper? - Page 17

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 15 16 17 18 19 29 Next All
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
April 19 2010 13:37 GMT
#321
He's done more for the community than you ever will, so yeah.
klez.gen
Profile Joined April 2010
United States50 Posts
April 22 2010 07:39 GMT
#322
I just got trolled with fast reapers. This replay is pretty funny actually, shows what a noob I am.

So what I gather from this thread so far, I'm supposed to rush out a stalker as fast as possible, that's essentially my only option.

Any suggestions on what I should have done in this specific situation? I'm new to protoss and didn't realize that zealot cannot hit reaper.
klez.gen
Profile Joined April 2010
United States50 Posts
April 22 2010 07:39 GMT
#323
FFs forgot my replay link
http://ifile.it/1jrf2cd/reapers.SC2Replay
klez.gen
Profile Joined April 2010
United States50 Posts
April 22 2010 09:33 GMT
#324
bump for help, I can't make a thread but this one is so huge most people are probably not checking it anymore, heh
Feefee
Profile Joined November 2009
Canada556 Posts
April 22 2010 09:56 GMT
#325
On April 22 2010 18:33 klez.gen wrote:
bump for help, I can't make a thread but this one is so huge most people are probably not checking it anymore, heh


Gosh where to begin^^;
If you watch the replay yourself, he started his rax on 6, never had more than 10 probes and never had minerals to get his orbital command. In other words, if you had killed that one reaper, bunker or not, he would have had no chance of coming back. To be honest his build was utter garbage and not even close to a good "fast reaper" build order that people do, but here's why you lost anyways:

-don't go double gate against terran, go gate core and get a fast stalker. I realize this was a 2v2 game and getting only one gateway is a bit scary, but as soon as you have a gateway and some gas you can get a sentry and block your ramp to be safe.

-if you don't want to place your gateways close to the ramp (in order to crate a choke) make sure you keep tabs on his scouting SCV. Also scout yourself, you could've seen the tech lab and expected a reaper. And once you did you could've guessed that the scouting scv that you never saw is building a bunker in your base somewhere.

-biggest issue: you completely and utterly stopped probe production.. that's like the ultimate no-no in starcraft. The only time you should stop producing probes is either if your build specifically calls for a short period of no-probing, or if you're on 3 fully saturated bases. In other words almost never =P. Until you learn how to build probes non-stop, quite frankly, no matter what people throw at you, you're going to lose.
klez.gen
Profile Joined April 2010
United States50 Posts
April 22 2010 13:12 GMT
#326
Sweet! Thanks for the advice, I'll see what I can do!
gmerc
Profile Joined August 2009
Canada45 Posts
April 22 2010 13:22 GMT
#327
8 Pylon
Chrono 9+10
12 Gate

Chrono probes once more when ur guaranteed to use all of it.
Gas when gate is ~60%
Cyber when gate is down and start mining gas
Stalker asap.

*NOTE DO NOT GET A DAMN SENTRY

You only chrono probes twice so u can chrono your stalker.
Prober micro will take care of your probe losses.

You can scout with any probe, from 8 pylon to 15 gas based on the map and adjust from what you find out.

GL
klez.gen
Profile Joined April 2010
United States50 Posts
April 22 2010 14:24 GMT
#328
Thanks for the info!
Mente
Profile Joined December 2009
United States288 Posts
April 22 2010 14:33 GMT
#329
I don't understand why people think reaper rush is OP. It really isn't... at all.
Solomon Grundy want pants too!
Iblis
Profile Joined April 2010
904 Posts
April 22 2010 15:41 GMT
#330
Yes it is. A fast reaper can kill as many probe as he want while kiting your zealot, by the time your first Stalker is out he just killed so much probe he is nearly ahead with Mule and has just to get 2 marauder and he will roll over your 1-2 stalkers while your struggling to get you eco back up.

Replay: http://www.filefront.com/16205505/ccup round 4 cheese reaper.S

Yes it was at the 4th round of a CraftCup he made sure he passed it.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 22 2010 15:52 GMT
#331
On April 19 2010 00:39 RoosterSamurai wrote:
You don't always need stalkers. If you know he's getting reapers, and you stick a cannon behind your mineral line, you will be okay.

If you get a forge/cannon, I'm going to fast expand and just overrun you with marauders or marines.


Forge/cannon is a losing answer. Pulling 4-5 probes until your stalker comes out is the right one.
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
Last Edited: 2010-04-22 16:22:24
April 22 2010 16:12 GMT
#332
On April 13 2010 23:48 NightOne wrote:
Show nested quote +
On April 13 2010 23:20 -orb- wrote:
i love when people talk about supply count for probes as if the MULE doesn't exist


i love when people talk about MULE imbalance as if chronoboost doesn't exist...


/agreed with antimage that orb is just trolling this thread now since he can't exactly whine that its impossible to beat anymore, guess he learned how to do math or something..

somebody close thread please
On April 04 2010 05:04 sikatrix wrote:
build a zealot and micro probes while you chrono your stalker. You seriously whining about this? good god
On April 05 2010 22:07 AllFear wrote:
reapers need a buff

On April 13 2010 23:41 duckhunt wrote:
yea... all you have to do is micro good and you will stop it, thx for question
These people seriously need a foot in the face.
I thought the old strategy forums were frustrating at times, but I wouldn't want to moderate the growing SC2 strategy forums if you paid me in gold.
For the love of banana juice, watch the bloody replay, check the actual timings (hint, just because a reaper shows up in your base early, DOES NOT mean that the build has been executed properly to match the timing seen in orb's replays.
If your opponent happens to be a shit terran and can't execute a build order properly or can't execute kiting micro with a reaper vs probes/zealots, then that's a big circumstantial difference and whatever conclusion you drew from that game DOES NOT apply under circumstances where an opponent actually executes build order and micro correctly.

Now, if you want to step into a thread like this and spew out absurd statements like "learn2play!" or "na-uh, your race is MORE imba", then you're not addressing the problem at hand, you're just being a complete and utter swamp bridge troll.

Need I say, please get the **** out?
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-04-22 16:31:57
April 22 2010 16:30 GMT
#333
Those timings are not that important, sending a few probes on first reaper solves the problem to a certain amount. When first stalker pops out, Reapers are in trouble and ineffective.
Hit and Run with Reapers against Probes is much less effective than just shooting at them.
Yes it will cost you some probes, however Terran has a weak economy as well and needs much more skill to continue his normal build than the Protoss does for the time those reapers are around in the base. Else they get surrouneded or just killed by probes.

I'm playing early reapers often in TvT and TvP and Protoss usually holds it off much more easily as Marines are anything else but strong against reapers. A stalker however clears the situation.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
cyoz
Profile Joined March 2010
Germany17 Posts
April 23 2010 01:30 GMT
#334
Didn't white-ra show today vs TLO how to handle it?
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 23 2010 01:37 GMT
#335
On April 23 2010 10:30 cyoz wrote:
Didn't white-ra show today vs TLO how to handle it?


Not at all, nice try though.

1: TLO for some unknown reason didn't proxy his 7rax, nor did he even build it at the edge of his base. He had it in the middle of his base, and since they were at CROSS POSITIONS this makes a huge difference. Had he proxied in the middle of the map it would have been far more effective

2: He still killed 5 probes.

Imagine how much MORE effective it would have been had he proxied... I'd wager he would have gotten 8+ probes
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Mente
Profile Joined December 2009
United States288 Posts
April 23 2010 01:43 GMT
#336
Cut 7~ scvs to kill 8 probes.
Solomon Grundy want pants too!
cyoz
Profile Joined March 2010
Germany17 Posts
April 23 2010 13:26 GMT
#337
On April 23 2010 10:37 -orb- wrote:
Show nested quote +
On April 23 2010 10:30 cyoz wrote:
Didn't white-ra show today vs TLO how to handle it?


Not at all, nice try though.

1: TLO for some unknown reason didn't proxy his 7rax, nor did he even build it at the edge of his base. He had it in the middle of his base, and since they were at CROSS POSITIONS this makes a huge difference. Had he proxied in the middle of the map it would have been far more effective

2: He still killed 5 probes.

Imagine how much MORE effective it would have been had he proxied... I'd wager he would have gotten 8+ probes


I think it's very possible that if TLO had proxied, the exchange would be about even.. maybe he would have killed 1 more probe than he cut SCVs, but this gets offset by the fact that he has a rax in the middle of the map and a sligh tech-disadvantage.
Zoltan
Profile Blog Joined March 2010
United States656 Posts
April 23 2010 13:45 GMT
#338
On April 22 2010 23:33 Mente wrote:
I don't understand why people think reaper rush is OP. It really isn't... at all.


Check the Terran- A complete overview thread under the reaper section: those are 2 of the worst games i played that day and both were won EZ with fast reaps.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
wentelteef
Profile Joined April 2010
Netherlands3 Posts
April 23 2010 13:53 GMT
#339
TVP 6 proxirax, refinary, then 2 reapers, after 2 reapers you make marauders, p is forced into making stalkers, marauders>stalkers. Is there anything a P can do v this?
TAD[nnilf]
Profile Joined February 2010
United States191 Posts
April 23 2010 14:15 GMT
#340
Just use the zealot first build and micro until you can get your stalker out... not that hard -.-
In America!
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