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lolumad
The best way to stop a reaper rush once you know its coming(a probe sent after pylon DOES get to the terran base in time to see a gas up with no rax), is to immediately send 4-5 probes to the most probable entrance of the reaper(map dependant, for example blistering sands has the rocks), and just delay any damage he can do. This requires really good micro since you are going to have to pull probes back one by one as soon as they are about to take the second hit.
And of course, you also have to be building up to stalker as soon as possible while this goes on. If you defend it without losing more than 5 probes you are pretty much set.
This is going to be hard for all non high level platinum players, but eventually it should be micro-able at a consistent rate. All you really have to do is force the reaper up and down the cliff and use high ground vision to your advantage, once the second reaper comes out is when you will start losing probes but by then a stalker should be closet to warping in.
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-orb-, do you think it's possible to make a anti-6/8/10 rax reaper micro map, basically simulating the part where the first reaper shows up to your base and just practicing the micro over and over (like Nazgul's sexy defense)?
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SOLUTION
12 GATE to CYBER to CHRONO STALKER.
Scout with the 12th or 15th probe.
If he gets cute with bunkers, try to consider where the bunker is, what its shooting, and make smart choices... by the time your second gate unit comes out (not a sentry) you should be fine to just kill off his bunker.
stalkers demolish reapers and outrange them while they are in bunkers.
your economy will be miles ahead unless you are terrible at micro.
Please let this die guys...
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-orb-'s gonna rage so hard when he sees gmerc's post
in fact i bet he will literally explode he'll be so angry
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orb, you should try playing some tvp and see how effective early reaper harass really is. against competent players it really isn't that good. because you cut scvs you have to kill like 5 probes to equalize.
12 gate defends this fine. as gmerc said gate into cyber, no zeal, you might have to dance with your probes a bit but once the stalker comes out you will be ahead.
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http://www.mediafire.com/?zzzjm4zdkjz
Reaper rushes can be so effective.
1 SCV, 1 Reaper, 1 Bunker.
Positioned well. u can supply depot in ur SCV from lings and repair away. see the replay for example.
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Dominican Republic825 Posts
On April 28 2010 14:09 -orb- wrote:Show nested quote +On April 28 2010 11:19 On_Slaught wrote: Orb gives Idra a run for the money in terms of BM. At least Idra is (more) civil on the forums lol.
If the only possible way to stop this is to get a fast stalker then why make a thread? It's not like you can magically make anything else to stop it unless you want to just suicide zealots endlessly. It seems obvious you are pigeonholed into a specific start but what you do after (if u survive) is up for debate I suppose. YET AGAIN IF YOU HAD ACTUALLY READ THE THREAD YOU WOULD KNOW GETTING A FAST STALKER DOES NOT STOP IT. How fucking stupid do you have to be. I may give idra a run for his money for forum BM but you give George W. Bush a run for his money on sheer stupidity Honestly I don't think anything makes me more angry than you morons that think you're so clever posting your oh-so-original ideas in threads where you didn't even read the original post. Here's an idea: if you didn't read the OP, don't post in the thread! Simple concept! To be frank the quality of the sc2 strategy forum is absolutely disgusting. Every thread I read I see immediate comments from people that CLEARLY didn't even read the topic. Newsflash: No one cares what you have to say if you don't even know what the fuck is being discussed.
right
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On April 28 2010 17:34 gmerc wrote: SOLUTION
12 GATE to CYBER to CHRONO STALKER.
Scout with the 12th or 15th probe.
If he gets cute with bunkers, try to consider where the bunker is, what its shooting, and make smart choices... by the time your second gate unit comes out (not a sentry) you should be fine to just kill off his bunker.
stalkers demolish reapers and outrange them while they are in bunkers.
your economy will be miles ahead unless you are terrible at micro.
Please let this die guys...
Solution: Read the fucking thread you dumb fucking asshole
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On April 28 2010 18:01 LeoTheLion wrote: orb, you should try playing some tvp and see how effective early reaper harass really is. against competent players it really isn't that good. because you cut scvs you have to kill like 5 probes to equalize.
12 gate defends this fine. as gmerc said gate into cyber, no zeal, you might have to dance with your probes a bit but once the stalker comes out you will be ahead.
read the fucking thread you moron
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Lately all I've been doing against Terran is going 10 pylon 10 gate, and I can honestly say I haven't lost to a reaper rush in... well I can't even remember the last time I lost to a reaper rush. With just a little bit of probe micro and maybe a zealot it's very easy to hold off the first reaper until your stalker comes out, if your micro is very good you should lose no probes, or maybe just 1. Even with decent micro you should only lose 2 or 3. Once you fight it off you should be at an advantage over the terran.
And I don't believe 10 gate 10 pylon puts you behind very much or anything, as even if I find they're not going reaper I still go to fast stalker to do harassment.
However, to people who said 12 gate, you have never been reaper proxied properly. 12 gate means there will be a point when 2 reapers will be in your base killing things for a while before the stalker comes out. If you have 2 reapers in your and no stalkers you're in for a world of hurt.
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Isn't it the whole idea if that both P and T play perfectly, the reaper should even the economy. And therefore the stalker is a little later than the reaper entering the base.
N.B. I've never played SC2 or SCBW, just watched it a lot.
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So, -orb-, oh almighty one, if the fast stalker doesn't stop it then what does? You seem to have so much greater of a knowledge base and skill for SC2 then anyone else here that your opinion must be the absolute truth.
I don't see how you can say something doesn't stop something when players are posting that that is the strategy they use to counter it on a regular basis
Please let me take the time to tell you that I have read every single post in this thread (and that includes the OP) so I suppose that excludes this thread from your criteria of flaming.
However, I am really curious what your suggestion is (as I have not seen a single constructive thing out of you for several pages of posts - while you demand it of everyone else) for a protoss player to stop/counter/minimize losses when facing this strategy.
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On April 28 2010 22:49 STS17 wrote: So, -orb-, oh almighty one, if the fast stalker doesn't stop it then what does? You seem to have so much greater of a knowledge base and skill for SC2 then anyone else here that your opinion must be the absolute truth.
I don't see how you can say something doesn't stop something when players are posting that that is the strategy they use to counter it on a regular basis
Please let me take the time to tell you that I have read every single post in this thread (and that includes the OP) so I suppose that excludes this thread from your criteria of flaming.
However, I am really curious what your suggestion is (as I have not seen a single constructive thing out of you for several pages of posts - while you demand it of everyone else) for a protoss player to stop/counter/minimize losses when facing this strategy.
He's asking for advice/suggestions on it because I don't think he knows how. Are you sure you read the OP? :\
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I think the main issue here is that people THINK they are being reaper rushed, but it is executed badly by the Ts part, fails in some way and somehow it's automatically assumed the rush is easily countered.
It's not and I can't fathom why Blizz hasn't fixed it yet. A good reaper harass will always come on top of you and put you under submission from the get go, even if you go 10 gate 10 pylon (which is already a huge eco hit).
The way I do it is send 5 probes on the reaper, then retreat the ones he starts picking off while running away. This doesn't work if he's half decent at microing the reaper. And the fact that you went 10 gate + pulled probes that early is bullshit even if you theoretically don't lose a single probe to the reaper.
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On April 28 2010 22:27 -orb- wrote:Show nested quote +On April 28 2010 17:34 gmerc wrote: SOLUTION
12 GATE to CYBER to CHRONO STALKER.
Scout with the 12th or 15th probe.
If he gets cute with bunkers, try to consider where the bunker is, what its shooting, and make smart choices... by the time your second gate unit comes out (not a sentry) you should be fine to just kill off his bunker.
stalkers demolish reapers and outrange them while they are in bunkers.
your economy will be miles ahead unless you are terrible at micro.
Please let this die guys...
Solution: Read the fucking thread you dumb fucking asshole
Your just a raging idiot. Fast stalker does stop it, you might lose a probe or two if your a fucking idiot, but it DOES counter fast reaper.
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It's easy to forget that just because Orb has a stream makes doesn't make him good. A nice bit of micro can solve most situations. Ofc he is pissed that if a terran cuts his econ by a massive amount he can have a reaper iin the protoss base before any ranged unit is up. Then the terran either has to do massive dmg or win the game (depending on the rush). Apparently this is vastly unfair and having to micro some zealots/probes while you wait for a stalker is completely unreasonable.
It's like Orb is one of a few protoss in the world that actually bitch about this. The higher the lvl of play the harder it gets to pull off a reaper rush.
HOWEVER I fully expect changes to the reaper so that the Protoss isn't forced into specific builds just to survive the first 5min.
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I'm very new to SC2 so please excuse my ignorance. This morning before leaving for work I played a game where the guy did a fast reaper build.
6 rax 6 gas 6 scv -> pulled two scv off minerals and stuck them on the newly completed gas 7 tech 8 reap 9 reap
First reaper is out even before an 8 rax fast reap build.
How would you combat that? I assume in TvT you have to make sure you're not doing your own fast reaper build and get a marine or two out quickly. But in orb's case and TvP wouldn't that basically destroy every probe Protoss have? And Zerg would be just about the same I would think.
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who fucking cares about fast reaper when they have fast rauder now...
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imo best way is to build with your first gateway 2 zealots while teching to stalker.. the timing is nearly perfect, first zealot will die to first / second reaper and while the second zealot is chasing the reapers the stalker will pop out
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On April 28 2010 23:19 SkullOne wrote:How would you combat that? I assume in TvT you have to make sure you're not doing your own fast reaper build and get a marine or two out quickly. But in orb's case and TvP wouldn't that basically destroy every probe Protoss have? And Zerg would be just about the same I would think. 6rax reaper is no problem for zerg since the only thing it really counters is if you try and do some cute fast hatch build and get reaper bunkered. Assuming normal(13-15) pool timings a queen and lings will be out fast enough to easily protect enough drones to be way ahead of the terran.
The fast reaper builds are a problem for toss in particular because their only counter(stalker) comes out way too late even if you take a risk(if they don't do fast reaper, you are behind) and try to get them super early.
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