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[H] Holding off Super Fast Reaper? - Page 20

Forum Index > StarCraft 2 Strategy
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ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
April 27 2010 16:16 GMT
#381
On April 28 2010 00:34 InnerPartySystem wrote:
Show nested quote +
On April 28 2010 00:19 ZeKk wrote:
On April 27 2010 22:57 oxxo wrote:
On April 27 2010 14:44 j4vz wrote:
orb just look at this: 6/11 proxy reaper rush + bunker + rauder to counter the 1st stalker:


its not the best micro from toss side but it doesnt matter, its still undefendable

this isnt used by a lot of player right now because its not known enough...
but i bet in couple of weeks everyone will be talking about this opening....

if you are a terran just try it, it doesnt require a lot of skill to do it. with perfect micro youll get 100% win against toss on most maps.

ps: this isnt a troll and im not a noob im plat.


That toss was bad. All that showed is even though you did 6 rax it's still not fast enough to be as OP as orb and others claim. He could have EASILY defended that and then killed you.


And that we only have your word on. How would he have defended well, without losing too much? building zealot and delay the stalker? stall with probes?


Check the replay I posted above and see how LiquidNazgul pulls it off with some great probe micro and a CBed stalker, only losing about 4 probes in the process (meaning he is way ahead).


If I only could :/
Ganondorf
Profile Joined April 2010
Italy600 Posts
April 27 2010 16:18 GMT
#382
Problem with reapers is the counter requires some really good micro and high apm. Surround (2 or more groups of workers/units), pull attacked workers back, while still macroing with other workers mining.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-04-27 16:47:20
April 27 2010 16:32 GMT
#383
The dude in that youtube vid got a Stalker at like 4:35. Doing a super-fast Stalker build 10Gate, 14Core, like I literally always do against Terran, it comes out at the 3:54 mark. That Reaper is in his base at 3:10. That's a pretty large time frame to build a bunker and attack workers. You'll have to sacrifice workers to prevent the bunker (I doubt a single Stalker can take on 2 Reapers in a bunker) and then kite/attack the Reaper (make him micro) until that Stalker shows up. I haven't had any problem with that part, honestly.

I normally build a Zealot after the Stalker, so I've got an answer to the following Marauder. This is standard in every one of my games against Terrans. If it turns out he's not Reaper rushing, I'll send my Stalker into his base and cause some havoc. You can kill one Marine out of his first 3 without losing any health and if he runs off, you can start shooting depots/tech lab and be a real pain in the ass. So, Reaper rush or not, you can make the most out of that build. If he has Marauders, obviously, you just run away, grab a Sentry and figure out what's up with his build order through Hallucination or a quick Observer and react accordingly.

At the end of the day, I really hate the Reaper. Its such horrible design. The unit is essentially useless outside of an early rush. There's nothing the Reaper can do late game that sending a small fraction of your M&M army out in a Medivac can't. Want to do econ harassment? Drop M&Ms with a medivac. Want to kill a defenseless expansion when his army is miles away? Drop M&Ms with a medivac. Want to counter the Zealots and/or Sentries in his army? Make more MMMs!

I just don't see the point of that unit other than to give Terrans these cheese attacks as an early game option.
Stayenalive
Profile Joined April 2010
United States13 Posts
Last Edited: 2010-04-27 17:24:06
April 27 2010 17:23 GMT
#384
The problem with early game harrasing is that it should be harrass. Rushing should not ever be cheese. If someone wants to take an econ hit by building units instead of expanding or saturating their mineral line.... so be it. It should all be defendable. (AKA SCVs killing 6 pool lings)

Repears remind me of late game cannon fodder speedlings. They feel useless late game, and aren't used the same way as they are in the early game. They should almost equate to banelings. They should be the Orc Raiders from wc3.

Make reapers require an engineering bay(maybe even require a cheap upgrade to get jump packs to allow them hop cliffs), make them cost more gas, and let them be built via reactor attachments.
Diplomacy is the art of saying Nice Doggy until one can find a bigger rock.
j4vz
Profile Joined March 2010
Canada976 Posts
Last Edited: 2010-04-27 18:18:40
April 27 2010 17:48 GMT
#385
On April 27 2010 23:13 InnerPartySystem wrote:
Show nested quote +
+ Show Spoiler +
On April 27 2010 22:57 oxxo wrote:
On April 27 2010 14:44 j4vz wrote:
orb just look at this: 6/11 proxy reaper rush + bunker + rauder to counter the 1st stalker:
http://www.youtube.com/watch?v=rmmRwF_ZhO4

its not the best micro from toss side but it doesnt matter, its still undefendable

this isnt used by a lot of player right now because its not known enough...
but i bet in couple of weeks everyone will be talking about this opening....

if you are a terran just try it, it doesnt require a lot of skill to do it. with perfect micro youll get 100% win against toss on most maps.

ps: this isnt a troll and im not a noob im plat.


That toss was bad. All that showed is even though you did 6 rax it's still not fast enough to be as OP as orb and others claim. He could have EASILY defended that and then killed you.


+1. Last night I saw this game of Demuslim vs LiquidNazgul, were Nazgul showed off some great probe micro vs a fast reaper build and only lost 4 probes or something.
[image loading]


this wasnt a 6/11, i saw that game too, in my video the terran doesnt make a first scv he goes straight for a rax...
and he goes for a bunker and counter the 1st stalker with a marauder...

basically its faster to get a reaper out and youll be closer to the opponent base.

EDIT:
look the demuslim, he start his rax at around 1min.
in my video he start his rax around 40second could be done in 35seconds...

how can you compare this with nazgul game....
someone_elses_lies@live.fr
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
April 27 2010 18:16 GMT
#386
There are variations in this rush depending on the map size obviously, and on some maps like that fire one you don't even have to proxy, because there are ledges out the ass.

Since people tend to not read posts in the middle of the topic, I'll say it again: the reaper rush can be easily fixed by better map design (slightly bigger maps) and a very slight build time increase for the tech lab (5 seconds at most).

Yes, obviously it's easier to defend if you scouted it first, because you can send a few probes to where the reaper would jump and delay it further, but even if you don't, it's still not an autoloss.
Stayenalive
Profile Joined April 2010
United States13 Posts
Last Edited: 2010-04-27 18:35:13
April 27 2010 18:27 GMT
#387
Larger maps would just encourage more proxy builds, less effective "rushing," and an increased build time on reactors would effect other builds and units. Larger maps hurt my 6 pool cheese...
Diplomacy is the art of saying Nice Doggy until one can find a bigger rock.
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-04-27 18:56:47
April 27 2010 18:55 GMT
#388
This actually works better on a 4 player map imo b/c the protoss seems to go with more econ builds since they think rushes would be pretty hard to pull off. However with the timing of the 6rax/6gas rush, the scv that built the rax has more than enough time to scout 2 of hte 3 possible bases before the first reaper is out. The only issue is time to base but reapers are quite fast and there is still at least 30seconds, if not a lot more, you will have to fuck up their base before a stalker is out.

It does require some degree of micro to pull off, but it takes even more to defend. I feel bad for most protoss players that run against this.
Hold-Lurker
Profile Joined October 2007
United States403 Posts
April 27 2010 20:28 GMT
#389
Just watched the Nazgul match. Damn he's good. I can't help but to think that a vast majority of plat players would have lost to the marauder+scv followup. And to not panic in the aftermath with only 6 probes left mining minerals, such composure. ^^

If only Demuslim had shot the warping in zealots instead of chasing unslowed sentries and not gotten that marauder trapped by his own scvs, it could have gone very differently. ^^
Xevian
Profile Joined March 2010
United States15 Posts
April 27 2010 22:04 GMT
#390
My problem with the reaper in PvT is that I'm forced to expect this build and counter it. I have no variety in my openers vs T. It's almost impossible to scout if the T puts his rax somewhere sneaky - by the time I get to his base with my probe (9) it's already too late.

Check this out.
Total Cost for 1 reaper
Minerals = 150 (rax) + 75 (refinery) + 50 (tech lab) + 50 (reaper) = 325
Gas = 25 (tech lab) + 50 (reaper) = 75
Total = 325 / 75
Total Cost for 1 stalker
Minerals = 100 (pylon) + 150 (gateway) + 150 (Cyber core) + 75 (assimilator) + 125 (stalker) = 600
Gas = 50 (stalker)
Total = 600 / 50

Obviously it will take the protoss longer to acquire such resources, but let's do some deeper analysis.

I've attached two replays - one of a terran going the fastest possible reaper (6 rax), one a protoss going a fastest possible stalker (8-pylon), both on Blistering Sands. I'm not the best player in the world, but these give a good idea of how fast or slow things can be done.

http://www.mediafire.com/?sharekey=b1c86621a4fe9bc00de4fc1039a0167459d09d6f361d810d597b5d7f10aaff85
The terran replay shows the reaper in the enemy base at 3:11 and a bunker 25% done near the nexus.
The protoss had the stalker ready for battle at 3:58

That's 47 seconds.

Granted, the terran has less workers at this point, but that's about to change, right? I mean... 47 seconds is a long time for a unit that kills a probe in 3.3 seconds and a zealot in 10 seconds.

What could be done to resolve this issue? We still want reapers to be viable early harass, but not so fast that it's impossible to kill it while it is firing for almost a minute.
My suggestion to help alleviate the problem:
Increase tech lab construction time from 25 to 40 seconds
- OR -
Require engineering bay instead of tech lab for reaper production
FagelBagel
Profile Joined April 2010
United States63 Posts
April 27 2010 22:30 GMT
#391
On April 17 2010 23:32 -orb- wrote:
Show nested quote +
On April 17 2010 20:35 Skyze wrote:
I rush my stalker asap, but if I scout and see he proxied his rax (ie faster reaper outing) I will build one zeal while my core is being built, to at least chase abit so the reaper cant just reign free on my probes. Sure it puts your stalker and economy behind abit, but it is worth it to possibly only lose 1-2 probes instead of 4-5.

Also, if I am feeling extremely vunerable to a reaper rush from the start (ie the player is a known cheeser, a randomer or certain maps) - I make sure to pylon on 8, gate on 9, core 10. It gives me a few extra seconds for that stalker to come faster, at the cost of economy. But better safe than sorry in certain situations.


I apologize in advance for being so god damn bad manner to all you dumb fucks in my thread, but holy fucking shit.

It's like an endless fucking stream of dumb fucking morons that come into the thread spewing their fucking idiocy all over the place. Read the fucking OP, watch the fucking replay, or get the fuck out I don't give a shit what you have to say.

What you've said has been said already and it doesn't fucking work if you had read the thread at all, so please kill yourself for being so god damn stupid.

I'm so tired of 90% of the replies to topics these days being from retards that don't even read the OP let alone even a fraction of the rest of the thread. You're not welcome

Your pretty good at SC2 orb, but even the most godly players have no right talking like that.. no one should talk to fellow TLers like that. Im sure you can find a more civilized way of responding.
go4it
Profile Joined March 2010
Croatia91 Posts
April 27 2010 22:39 GMT
#392
He deserves ban for his BM on this topic. Srsly.
Chunkybuddha
Profile Blog Joined May 2009
Canada347 Posts
Last Edited: 2010-04-27 23:05:35
April 27 2010 23:04 GMT
#393
On April 17 2010 23:32 -orb- wrote:


I apologize in advance for being so god damn bad manner to all you dumb fucks in my thread, but holy fucking shit.

It's like an endless fucking stream of dumb fucking morons that come into the thread spewing their fucking idiocy all over the place. Read the fucking OP, watch the fucking replay, or get the fuck out I don't give a shit what you have to say.

What you've said has been said already and it doesn't fucking work if you had read the thread at all, so please kill yourself for being so god damn stupid.

I'm so tired of 90% of the replies to topics these days being from retards that don't even read the OP let alone even a fraction of the rest of the thread. You're not welcome


Holy shit dude... A dumb reply would be to rush all your probes and your first zelot/stalker to t base. A lot of posts here have been viable and interesting to read; I think that's called a discussion, and we had a civilized one until that post.
USER WAS SEXUALLY ABUSED FOR THIS POST.
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 28 2010 02:19 GMT
#394
Orb gives Idra a run for the money in terms of BM. At least Idra is (more) civil on the forums lol.

If the only possible way to stop this is to get a fast stalker then why make a thread? It's not like you can magically make anything else to stop it unless you want to just suicide zealots endlessly. It seems obvious you are pigeonholed into a specific start but what you do after (if u survive) is up for debate I suppose.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
April 28 2010 02:28 GMT
#395
Somebody should make a Galaxy Editor custom map just to test this part of the game over and over again.
But why?
ymirheim
Profile Joined April 2010
Sweden300 Posts
April 28 2010 02:29 GMT
#396
Where are all the people from the other thread that are crying over micro being dead? Yes, the terran will be able to get a reaper to the toss base before there is a stalker up. Reapers are also fragile as shit and a proxyrax fast reaper is also obvious when you scout so you can be aware that it is coming a short while before the reaper shows up.
You just need to NOT group all your probes and attackmove the reaper, you need to split your probes into two or more groups and flank and surround the reaper. Reapers die ridiculously fast even to probes.

It can always be argued whether or not it is reasonable that this build is so easy for terran that anyone can do it and that it takes significantly more skill for a protoss player to beat it but it is by no means unstoppable with proper probe micro. It must also be taken into consideration that as a terran if you do super fast reaper and the toss stops it, then you are fucked. Plain and simple, dead as a fucking doornail.
The only thing you should feel when you shoot someone... is the recoil
perfectflaw72
Profile Joined April 2010
Canada94 Posts
April 28 2010 02:39 GMT
#397
well usually i dont get rapeared with a 10 raxs but i always scout after my pylon and if i see gas early i expect tech .. reapers or air either way stalkers are good with those. if i do see cheese i get a 11 gate and pump out zealots while i wait for my C core and save 2 chrono boost for it i counter as soon as he attacks with the reaper and lose 2 probes at max which is ok considering if you counter good you should have 3 zealots enough to oneshot scvs and the stalker will have come out he will be more behind then you are and if you keep pushing and its working EXPAND it will make a big difference I always expand when making a push
B.net is down :( but Summers UP :D
Alou
Profile Blog Joined March 2010
United States3748 Posts
April 28 2010 04:53 GMT
#398
I haven't had as much trouble as I have been getting. I just get a fast stalker vers Terran and I can hold off reapers. I lose 2-3 probes max, but with the reapers cost, I consider that fine. If they proxy rax I then take that down easily too as I can get a second stalker too when I go fast first stalker. Yes, you will probably lose some probes, but the Terran will also lose a reaper or two, and a barracks if you're lucky. I had trouble before, but now it's not that bad. I think reaper is fine and I'm a Protoss player.
Life is Good.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 28 2010 05:06 GMT
#399
On April 28 2010 08:04 Chunkybuddha wrote:
Show nested quote +
On April 17 2010 23:32 -orb- wrote:


I apologize in advance for being so god damn bad manner to all you dumb fucks in my thread, but holy fucking shit.

It's like an endless fucking stream of dumb fucking morons that come into the thread spewing their fucking idiocy all over the place. Read the fucking OP, watch the fucking replay, or get the fuck out I don't give a shit what you have to say.

What you've said has been said already and it doesn't fucking work if you had read the thread at all, so please kill yourself for being so god damn stupid.

I'm so tired of 90% of the replies to topics these days being from retards that don't even read the OP let alone even a fraction of the rest of the thread. You're not welcome


Holy shit dude... A dumb reply would be to rush all your probes and your first zelot/stalker to t base. A lot of posts here have been viable and interesting to read; I think that's called a discussion, and we had a civilized one until that post.


Please explain to me how saying the same thing over and over and over after it's been refuted many times is a civilized conversation.

Here's an example conversation:

OP: Example A:
Poster 1: Well couldn't you counter by X
Poster 2: Here's the reason that doesn't work, Poster 1
Poster 3: Well couldn't you counter by Y
Poster 4: Here's the reason that doesn't work, Poster 3
Poster 5: Well couldn't you counter by X
Poster 2: I already showed why that doesn't work...
Poster 6: Well couldn't you counter by X or Y?
Poster anything: WE SHOWED YOU WHY THAT DOESNT WORK
Poster 7-100: Well couldn't you counter by X or Y? I didn't read the thread because I'm the mentally handicapped spawn of a monkey with an abnormally small brain and a llama.

Now do you understand why I'm pissed off? No one fucking reads OPs or other peoples' posts in threads anymore, people just post their idiotic ideas that have already been refuted acting like in a thread with hundreds of posts it hasn't already been discussed and then pretend like the OP has no idea what he's talking about because your solution must work and must've not already been refuted by many different posters explaining why it doesn't work.

It's like you people have downs syndrome, honestly it's infuriating.

As for someone saying I should be banned for my BM, first off nice back seat modding you twat. Secondly, in my opinion if you post in a thread without even having read the OP let alone any other posts in the thread you deserve to be instantly banned. You're not going to add to any discussion if you haven't even read what the discussion is about and are just spewing retarded comments based on the title of the thread, aka the only thing you actually read.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2010-04-28 05:14:17
April 28 2010 05:09 GMT
#400
On April 28 2010 11:19 On_Slaught wrote:
Orb gives Idra a run for the money in terms of BM. At least Idra is (more) civil on the forums lol.

If the only possible way to stop this is to get a fast stalker then why make a thread? It's not like you can magically make anything else to stop it unless you want to just suicide zealots endlessly. It seems obvious you are pigeonholed into a specific start but what you do after (if u survive) is up for debate I suppose.


YET AGAIN IF YOU HAD ACTUALLY READ THE THREAD YOU WOULD KNOW GETTING A FAST STALKER DOES NOT STOP IT.

How fucking stupid do you have to be.

I may give idra a run for his money for forum BM but you give George W. Bush a run for his money on sheer stupidity

Honestly I don't think anything makes me more angry than you morons that think you're so clever posting your oh-so-original ideas in threads where you didn't even read the original post.

Here's an idea: if you didn't read the OP, don't post in the thread! Simple concept!

To be frank the quality of the sc2 strategy forum is absolutely disgusting. Every thread I read I see immediate comments from people that CLEARLY didn't even read the topic. Newsflash: No one cares what you have to say if you don't even know what the fuck is being discussed.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
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