• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:06
CEST 15:06
KST 22:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
WORTEX 2026 - Hungarian SC2 Finals Budapest PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro24 Group A [ASL22] Ro24 Group B Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3993 users

[H] Holding off Super Fast Reaper? - Page 23

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 21 22 23 24 25 29 Next All
NightOne
Profile Joined March 2010
Canada215 Posts
April 28 2010 17:45 GMT
#441
chrono boost is 150% build efficiency.. as orb stated in OP, he uses 2 chronos for it... therefore 42 divided by 1.5 is 28...
gmerc
Profile Joined August 2009
Canada45 Posts
April 28 2010 17:50 GMT
#442
Wow... sounds like hes harassing himself by over reacting...
NightOne
Profile Joined March 2010
Canada215 Posts
April 28 2010 17:56 GMT
#443
gmerc did u play cc3? your name sounds familiar... pretty sure you were nod...
gmerc
Profile Joined August 2009
Canada45 Posts
April 28 2010 18:00 GMT
#444
The very same.
NightOne
Profile Joined March 2010
Canada215 Posts
April 28 2010 18:01 GMT
#445
^.^ we use to custom game all the time, i dont even remember my username but i playde with d.apollo all the time..
Saturn
Profile Joined April 2010
United States17 Posts
April 28 2010 18:41 GMT
#446
your build placement shuold keep your gateway near your nexus, and worst case scenario you lose 2 maybe 3 probes (you are not behind). just keep your stalkers in the mineral line until you get enough to patrol the edges where reapers can climb up
Lieutenant Dan, ice creaaaam.
Fangzhou
Profile Joined April 2010
United States199 Posts
April 28 2010 19:07 GMT
#447
First of all I just want to make it clear that I have read your entire OP fully and watched all 3 replays. (I only read about 5-6 pages of this thread though didn't have time go through 22 pages, so if what I am saying now has already been said or answer, I apologize)

I am going to go pretty in-depth about this analysis so forgive me for a wall of text.

Let me first state some simple facts:
- Roughly 1.4 seconds in replay speed is equivalent to 1 second in faster speed (in game speed)
- The average time a 10 rax reaper gets out is at 3:19, with 9 rax being about 3:15 and 8 rax at 3:07.
- The shortest travel distance out of the current map pool is 12-3, 6-9 position on Lost Temple, it takes roughly 17 seconds replay time to reach attacking range of your mineral line (19 seconds on Metropolis).
- With an 8 rax reaper rush, he has 10 scvs by the time he gets to your base. With 9 rax he will have 13 scvs and lastly with 10 rax he will have 15 scvs. If he opts for an early orbital command instead of scv production then you can take off around 2-3 scvs from his scv count.

This means
8 Rax - to your probe at 3:24 with 10 scvs
9 Rax - to your probe at 3:32 with 13 scvs
10 Rax - to your probe at 3:36 with 15 scvs

Here's my build that counters it and does not put me behind economically even if he doesn't reaper rush.

8 Pylon (Chrono boost the first probe right after) and Scout with Probe
12 Gate (Chrono boost the first probe right after)
14 Assimilator
15 Pylon blocking off the back of mineral line (You should have this 100 mineral right before the 15th probe finishes)
16 Cyber (You should have this 150 mineral right when the 16th probe finishes)
Keep making probes
17 Zealot (With first 100 mineral, Chrono Boosted)
20 Stalker (Chrono Boosted)
22 Assimilator
Transition to whatever normal build you want to.

With this build, the first zealot gets out at 3:27, first stalker will be out by 4:07 roughly. This means I have roughly 43-31 seconds (depending on which build he goes) before my first stalker gets out. It should be realized that this 43-31 replay seconds only converts to 30-22 seconds of actual gameplay time.

By the time he reachs your base, you will have 17 probes. He needs to kill 7/4/2 to break even.
The reaper's attack speed has a 1.1 second cooldown (the cooldown is in replay time) so if left untouched he will get off about 39-28 attacks off on you. This will kill you right there and that's why you need to be pulling 4 probes and your zealot on the reaper to attack. Your zealot does 16 damage per hit and probes does 5 each. So essentially your zealot 3 shots reapers and reapers will 2 shot any probe and 9 shot a zealot.

He will most likely be focusing on your probes chasing him (if he doesn't gg he just did a completely useless reaper harras). The probes move as essentially the same speed as the reaper, so he cannot take many hits at a probe without kiting a long distance after to avoid getting hit. just pull back every one that has been hit, if he chases to kill that probe, he will be running towards your probes and zealots and you will do 5 * 3 + 16 = 31 damage to him. 2 of those hits and the reaper is dead (even after you pull one you will do 26 damage so still enough for 2 hitting), so he can't really afford to be chasing to kill the probe. Each time you pull a probe, add another one on him if he is relatively close to your mineral line. If you chased him all the way to the edge of the base already then just pull back all probes and keep your zealot on him, you already wasted enough of his time to get your stalker out before he can do any serious damage.

By doing this strategy, you will have effectively reduced the number of attacks he would be doing by a signiciant amount. Yes, he will still kill about 2-3 maybe even 4 probes before your stalker is out since he has ranged attack but you will have an advantage against 8 rax (if he managed to kill more than 6 then you just have really bad micro with this strat and needs to practice more), and have a very small advantage/disadvantage compared to him with 9 or 10 rax. It is definitely not gamebreaking.

In addition, 1 very useful tactic I have been using lately against terran is to delay the tech lab for as long as I can with the scouting probe at 8. With this early probe you need to be checking for common proxy spots (the one in your replay on Desert Oasis is like the most common spot for terran, I ALWAYS check it first since I been beat by it a lot before). If you scouted his proxy just attack the scv and enjoy the free win if you kill it or gets it to stop building. If you arrived too late to stop the barrack from finishing then, what I do is hang around where the tech lab would come out for as long as I can. The proxy scv cannot do anything to me since I will have more hp than it from eariler attacks. He would have to lift up barracks to reposition, at this time just move under the barracks and try to keep him from landing for as long as u can.

If you do not scout a proxy barrack, then proceed to his base, you will still get to his base before his barrack finishes (if on LT or Metropolis check the 12-3, 6-9 spawn first since that's the only spots where reaper rush is extremely dangerous, every other map is either 1v1 or big enough for it to not be that effective). At his base you will do the same thing with the tech lab delay, but this time he will most likely pull a scv or 2 to try to attack you, I just simply build a pylon where his tech lab would be and force him to lift his barracks, and cancel my pylon after he lifts off. This usually delays him for a good bit and makes his reaper rush a lot less effective.

If you ever see a terran trying to bunker in your base, IMMEDIATELY pull probes to kill the scv or use your zealot, if you do this, it will never get up. If he starts the bunker after his reaper gets there, you need to pull additional probes that wasn't already targeting the reaper to do this so he can't just kill the probes that are attacking the scv.

I also want to just state this is all in a hypothetical perfect scenario, chances are you won't micro your probes that perfectly but then again he probably won't micro his reaper perfectly either. But now at least we know at the highest level of play, this strategy is not overpowered.

To Orb: A couple of things I have noticed about your play in your replays.

Your fastest gateway strategies cut way too many probes in the beginning and therefore does give you room for letting probes die to the harras. Your stalker will never get out before his reaper does so the safest way is just to make so many more probes than him so even after he kills a couple, you still have about the same as him.

You are very slow about pulling probes to kill the scv and that resulted in the bunkers going up a lot of the time, if you haven't let that happen, the reaper rush will be tremedously easier to defend against.

Lastly (this is minor but still), you almost always go 9 pylon with a chrono boost on 10. I think that's a very bad idea, if you go 9 pylon you need to be chrono'ing on 11, or 8 pylon chrono on 9. By going 9 pylon and chronoing the probe right after, you waste 5 seconds of the 20 second chrono boost while waiting for the pylon to finish and a full 10 seconds if you decide to go gate and not make a probe immediately after. You are not taking full advantage of your chrono boost when you do this, but perhaps you know something about this that I do not and in that case, I hope you would enlighten me.

Finally I just want to once again apologize for this enormous wall of text, I don't know how to get my point across otherwise. I also want to say to Orb that I know you are a lot better player than me (in fact, you are in my division =D). However I think your frustration against the reaper rush is not letting you see the bigger picture clearly =/.

This is just my 2 cents. If I made any error in my analysis please let me know!
DamageInq
Profile Joined April 2010
United States283 Posts
Last Edited: 2010-04-28 20:11:40
April 28 2010 20:11 GMT
#448
I've noticed the chronoboost on the 10 probe. I'm not in a spot to call you out on it, but it always seemed better to chronoboost the next 11+12 probes rather than the 10 and half of the 11th.

I just figured there was an alternate reasoning behind it.
"Scissors are OP. Rock is fine." -Paper
RonNation
Profile Blog Joined April 2010
United States385 Posts
April 28 2010 20:17 GMT
#449
great post fangzhou

i usually 10 gate 10 core to get out a quick stalker
gmerc
Profile Joined August 2009
Canada45 Posts
April 28 2010 20:21 GMT
#450
Alternatively; if u pylon on 8 you can chrono 9+10...
Does anyone know definitively what build is superior?
j4vz
Profile Joined March 2010
Canada976 Posts
Last Edited: 2010-04-28 20:27:43
April 28 2010 20:21 GMT
#451
@ Fangzhou:

where is the calculation for 6/11 proxy rax ?
add the scv bunker harass and the maurauder to counter the 1st stalker and its gg.

the reaper can get out at 2:54 almost directly in the toss base.


Dont look at the toss play it isnt the point, just look at the terran...


oh and let me add that this terran player got over 90% win as terran in platinum league. (last time starcraftrankings.com was updated)
someone_elses_lies@live.fr
Bibdy
Profile Joined March 2010
United States3481 Posts
April 28 2010 20:22 GMT
#452
On April 29 2010 05:17 RonNation wrote:
great post fangzhou

i usually 10 gate 10 core to get out a quick stalker


I hope that second number is a typo. You can't build a Core before the Gateway is finished. You can get 4 more Probes and an Assimilator going in that time.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 28 2010 20:28 GMT
#453
I can't believe people are still discussing this. Go 10 pylon 11 gate 13 gate 16 core 17 pylon 18 stalker as a standard opening. If he's going some sort of ridiculously fast reaper or a proxy (if it's 8 rax or earlier he'll probably proxy anyways) chrono a zealot asap and cut some probes to do that. You'll still have the same time on the stalker, you'll have a zealot to get in the way of his reaper, and you'll be economically ahead even with probe cut.
Half man, half bear, half pig.
gmerc
Profile Joined August 2009
Canada45 Posts
April 28 2010 20:28 GMT
#454

Dont look at the toss play it isnt the point, just look at the terran...


no, it is exactly the point.

the protoss did a terrible job, and the bunker placement doesnt even stop mining...
j4vz
Profile Joined March 2010
Canada976 Posts
Last Edited: 2010-04-28 20:34:47
April 28 2010 20:30 GMT
#455
On April 29 2010 05:28 gmerc wrote:
Show nested quote +

Dont look at the toss play it isnt the point, just look at the terran...


no, it is exactly the point.

the protoss did a terrible job, and the bunker placement doesnt even stop mining...



dude its because everyone is talking about weak proxy reaper attack, this is the strongest proxy possible.

who care about 7/11 or 8/11 when u can make a 6/11 and get the reaper faster....

i held off a lot of fast reaper but this one is different.

edit: and the bunker placement is to protect the reaper, because its in the way of the probe.
someone_elses_lies@live.fr
gmerc
Profile Joined August 2009
Canada45 Posts
Last Edited: 2010-04-28 20:35:41
April 28 2010 20:34 GMT
#456
No, its not, its exactly the same.

This guy does a terrible job of probe micro, hes like forcing a fight before his stalker comes out.. wtf? well no shit 2 reapers + 1 scv can kill 8 probes.. the point is to delay for a stalker, not fend off...

micro

better.

did you see the income the terran had? it was hilariously low.

edit: and he built a zelot first... lol...
j4vz
Profile Joined March 2010
Canada976 Posts
Last Edited: 2010-04-28 20:38:54
April 28 2010 20:36 GMT
#457
I DONT CARE about the how the guy defend, my point is that we shouldnt do the calculation for 7/11 or 8/11.

the fastest build is the 6/11. (if i base myself on Fangzhou calculation its 24second faster than every build he calculated...)

7/11 or 8/11 are so LAST MONTH.
someone_elses_lies@live.fr
gmerc
Profile Joined August 2009
Canada45 Posts
April 28 2010 20:37 GMT
#458
why do any calculations if you cant micro probes properly...
j4vz
Profile Joined March 2010
Canada976 Posts
April 28 2010 20:39 GMT
#459
On April 29 2010 05:37 gmerc wrote:
why do any calculations if you cant micro probes properly...


BECAUSE THIS BUILD get the reaper in the toss base 24sec faster than any other build calculated by Fangzhou.


and this is a HUGE DIFFERENCE.

people think they can defend against reaper because they faced weak variant... but the 6/11 IS really OP
someone_elses_lies@live.fr
gmerc
Profile Joined August 2009
Canada45 Posts
April 28 2010 20:44 GMT
#460
then the terran is even MORE BEHIND...

sweet. i can dance 4 probes for that extra 15 seconds irl and still make more than income than the terran, after the 3rd gateway unit comes out, (stalker zel stalker) the terran has no chance of winning.
Prev 1 21 22 23 24 25 29 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGFest Playoffs Day 2
Zoun vs SolarLIVE!
SHIN vs Maru
PiGStarcraft1049
IntoTheiNu 692
ComeBackTV 450
TaKeTV 290
IndyStarCraft 199
Rex115
BRAT_OK 107
3DClanTV 52
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #106
CranKy Ducklings86
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1049
IndyStarCraft 199
Rex 115
BRAT_OK 107
Trikslyr23
EmSc Tv 21
StarCraft: Brood War
Britney 52710
Calm 15278
Leta 5851
PianO 4250
Hyuk 2023
Shuttle 1930
Mini 617
Pusan 587
firebathero 561
Liquid`Ret 70
[ Show more ]
Killer 52
Yoon 46
Barracks 42
zelot 27
Sexy 26
Sharp 24
scan(afreeca) 24
Hm[arnc] 18
SilentControl 16
ajuk12(nOOB) 13
Noble 11
910 8
Rock 5
Dota 2
The International92382
Gorgc7874
singsing2889
Dendi697
resolut1ontv 31
febbydoto17
Counter-Strike
olofmeister331
zeus297
nookyyy 149
Super Smash Bros
Mew2King90
Other Games
B2W.Neo1163
Beastyqt494
Lowko229
DeMusliM148
Hui .134
Liquid`VortiX33
Organizations
Other Games
BasetradeTV48
StarCraft 2
EmSc Tv 21
EmSc2Tv 21
[ Show 11 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV340
League of Legends
• Jankos1981
Upcoming Events
Patches Events
2h 54m
Sparkling Tuna Cup
20h 54m
PiG Sty Festival
22h 54m
TBD vs Reynor
Serral vs TBD
OSC
1d 2h
Afreeca Starleague
1d 20h
hero vs ggaemo
Larva vs Mong
The Patches Monday
2 days
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
4 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.