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On April 29 2010 06:16 gmerc wrote: sometimes you get unlucky,
if you get to his base and see him mining gas.. now what? the probe wasted his time since u are boosting ur 12 gated stalker anyway.
the point i was trying to make is that a reaper harass is really really bad against proper probe micro. to the point where you don't need to harm urself to also harm the rush. you just stall it, then crush it.
Unlucky as in you don't scout his proxy after 50 (you have 60 seconds before a 6 rax is up but I usually like to start heading to his base 10 seconds before in case he didn't proxy) seconds of scouting time? Because you always get inside his base before the barracks is finished regardless of what rax he is going other than 6 of course. So basically, if he 6 rax proxy you, you have very high chance of winning the game right there. If he goes 8-10 rax you delay his reaper for a considerable amount of time. All of this is done without affecting the timing of your early production and units 1 bit. Yes you will have an extra ~150 minerals (did not do calculation so just assuming) or so but it will not kick in until later since early production is not delayed. The biggest delay here would be your robotics facility might get out just a little bit later (like 10-15 seconds or so), but by then it doesn't really matter since you have will have stopped his early reaper rush very efficiently and will already be at an advantage. If he doesn't go reaper rush and goes for some other build, then I have personally not faced 1 terran player that could make use of that extra mineral lost from scouting probe to kill me early with some kind of m&m force. I just sentry away and by then the difference is not that huge anymore.
EDIT: In addition, if I go to his base and scout he's not doing early reaper harras I can choose not to make that stalker early and still get my robo and second gateway up in normal time.
Yes I understand what you are saying about the proper probe micro, personally I am confident in my probe micro and I haven't had any problems fending off reaper harrases. But for the other people whose micro aren't that great, isn't it easier to micro 1 probe against scvs to stop a proxy or tech lab than to micro all of your probes against a reaper that can 2 shot u?
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I found out that i had money to 2nd gas alot earlier when i cut scouting untill 15 or so. You clearly have a good justification for your scout, so its just different; not better/worse.
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Yes I agree, it's different strategies with different focuses, both works =)
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This whole thread is the perfect example of strats/units/whatever that are originally deemed to be too powerful or unfair or whatever, when in all reality its that people just need to learn to play.
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Hi everyone. I'm new here. I stumbled upon this website because orb and someone else destroyed me and a friend in a 2v2, orb and someone else as Terran and my friend and I Protoss. After watching the replay numerous times I can not figure out how to counter the reaper. I don't want to read through all 25 pages of this thread, but I skipped around a little bit and I see people talking about how there is a defense, but I have not found the replay. Can someone please link to the replay where the reaper rush is defended without going immediate forge?
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On April 29 2010 09:39 mR.Waffles wrote: Hi everyone. I'm new here. I stumbled upon this website because orb and someone else destroyed me and a friend in a 2v2, orb and someone else as Terran and my friend and I Protoss. After watching the replay numerous times I can not figure out how to counter the reaper. I don't want to read through all 25 pages of this thread, but I skipped around a little bit and I see people talking about how there is a defense, but I have not found the replay. Can someone please link to the replay where the reaper rush is defended without going immediate forge?
Seriously? Like two posts above yours are 3 replays of me doing 6 rax reaper vs merc, and him defending it and coming out way way ahead.
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reaper arent so scary by themselves, reaper with bunker rush is utter rape
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The bunker is what makes it all in tho. beat it and you win.
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On April 29 2010 09:44 ploy wrote:Show nested quote +On April 29 2010 09:39 mR.Waffles wrote: Hi everyone. I'm new here. I stumbled upon this website because orb and someone else destroyed me and a friend in a 2v2, orb and someone else as Terran and my friend and I Protoss. After watching the replay numerous times I can not figure out how to counter the reaper. I don't want to read through all 25 pages of this thread, but I skipped around a little bit and I see people talking about how there is a defense, but I have not found the replay. Can someone please link to the replay where the reaper rush is defended without going immediate forge? Seriously? Like two posts above yours are 3 replays of me doing 6 rax reaper vs merc, and him defending it and coming out way way ahead.
Sorry I just figured out how to watch them. I shoulda been more specific and asked for a youtube video. I didn't realize I had to dump the file into the recent folder to make it show up.
What do you do on a map where the mineral line is next to a ridge and you cannot chase the reaper off with the probes?
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On April 29 2010 09:52 gmerc wrote: The bunker is what makes it all in tho. beat it and you win.
how do you beat a 400hp bunker with repair that finishes in 30 seconds while a reaper is killing your workers and your first units are just poping out?
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Dead scvs dont repair. Dude... look up 5 posts.
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You can most certainly kill the building scv with a few probes while chasing the reaper around with a few more. If the stalker comes out and no bunker is built, the harassment is over and terran is way, way behind.
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these replay don't prove much, since any good terran will make more scv
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Lol i just watched gam 2 again.
the stalker was 10 seconds late after the cyber core and the scv building the bunker was incredibly close to dieing. It shouldnt have been that close.
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I watched those videos now and my only complaint is that the protoss has to play as if he knows that's the terran strat. You have to open with stalkers against terran, and you didn't even have a probe to scout. So do we just always open with stalkers against terran?
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On April 29 2010 10:13 mR.Waffles wrote: I watched those videos now and my only complaint is that the protoss has to play as if he knows that's the terran strat. You have to open with stalkers against terran, and you didn't even have a probe to scout. So do we just always open with stalkers against terran?
No, let's make a useless zealot that won't catch a scouting scv if the opposing player has over 50 apm, or throw down our tech in the face of the scv and not make any units before robo or stargate.
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the replay doesnt mean anything
1. you knew exactly what hes doing 2. you didnt even scout 3. the bunker was late 4. the T screw up his econ with just 2 scvs on minerals, and ended up with 270+ gas unspent
after all these mistakes the T almost won
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On April 29 2010 10:24 poor newb wrote: the replay doesnt mean anything
1. you know exactly what hes doing 2. you didnt even scout 3. the bunker was late 4. the T screw up his econ with just 2 scvs on minerals, and ended up with 270+ gas unspent
Yea now the terran wont have such a good economy after the reaper rush.... are you serious? All that matters is that there was enough minerals not to slow down the reapers... what would more minerals have done there?
Edit: After all the mistakes the TERRAN made? There is no reason the bunker should have gotten up.. the toss accidentally stopped attacking the scv right before it died, and it'd have been even easier to kill the building scv if I built the bunker earlier because I wouldn't have been able to come in with the 2nd reaper and kill several probes attacking the scv as easily/quickly. Furthermore, the protoss forgot to build the stalker for literally 7 game seconds once the cycore finished...
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