• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:10
CEST 15:10
KST 22:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation5$25,000 Streamerzone StarCraft Pro Series announced4Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
i aint gon lie to u bruh... ASL20 Preliminary Maps [G] Progamer Settings BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 581 users

[H] Holding off Super Fast Reaper? - Page 24

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 22 23 24 25 26 29 Next All
j4vz
Profile Joined March 2010
Canada976 Posts
April 28 2010 20:47 GMT
#461
On April 29 2010 05:44 gmerc wrote:
then the terran is even MORE BEHIND...

sweet. i can dance 4 probes for that extra 15 seconds irl and still make more than income than the terran, after the 3rd gateway unit comes out, (stalker zel stalker) the terran has no chance of winning.


more behind if you can stop it.
someone_elses_lies@live.fr
gmerc
Profile Joined August 2009
Canada45 Posts
April 28 2010 20:49 GMT
#462
thats why i said.. "why do calculations if u cant probe micro?"

if you cant stop it, its because u cant micro probes.

Fangzhou
Profile Joined April 2010
United States199 Posts
Last Edited: 2010-04-28 20:58:25
April 28 2010 20:54 GMT
#463
On April 29 2010 05:21 j4vz wrote:
@ Fangzhou:

where is the calculation for 6/11 proxy rax ?
add the scv bunker harass and the maurauder to counter the 1st stalker and its gg.

the reaper can get out at 2:54 almost directly in the toss base.


Dont look at the toss play it isnt the point, just look at the terran...


oh and let me add that this terran player got over 90% win as terran in platinum league. (last time starcraftrankings.com was updated)


I addressed this briefly in my post with regard to proxy rush.

That's the reason why I make an 8 pylon and scout with probe instead of the faster stalker 10/11. My probe will have covered almost all proxy spots before the 6 proxy gateway would have gone up. I just did a test and my scouting probe covered all the areas near the edge of my cliff on blistering sand at around the 1:20 mark. His barracks finished building around 1:45, this gives me 25 more seconds to search for proxy barracks around if he tries a weird spot. If I have found his proxy barrack early on, he would not even be able to get it finished and if I find it relatively late, I will simply use the delay tech lab tactic above to almost infinitely delay his tech lab while bringing another 2 probes from base to help. You can afford this since if you stop his tech lab from building you won the game already, 6 rax proxy is as all in as you can get. The key here is to look for proxies early, if you don't find any then go to his base to scout, you will still get there in time for most standard 8-10 rax reaper rushes before his barrack is complete. Once you scout it, infinitely delay the tech lab or at least for as long as you can since if you look at the video, the terran only has 10/11 population, that's only 8 scvs. He would have to kill more than 7 of your 15 or so scvs by that time in order to at least break even. If you did the scouting properly you should be able to hold him off long enough to get your stalker out.

As to the maradur transition after, I immediately tech to a robotics facility with my first 100 gas after warp gate research and the stalker. Then build zealots until I have 100 gas again and get a chrono boosted sentry ASAP to block off ramps. Then I build a chrono boosted immortal with my robotics facility first and observer second. This immortal + zealots + sentries should be enough to hold off any maradur rush early without ghosts. Usually if they attack me before the sentry gets out, they don't have nearly enough to kill my stalker + zealot and pulled 3 probes army. If they don't attack until the sentry gets out (which gets out pretty early) then I forcefield the ramp when they do and by then I will have held on long enough for my immortal to almost be out or even out already. I have not done extensive testing on this matter yet but from all the games I played so far, I have not faced a terran who could break me with a maradur push without ghost unless they were hugely successful with their initial reaper rush.

In addition, in the video, instead of putting 4-5 probes on the reaper and 3 or so on the scv building the bunker, he only attacked the scv with almost all his probes early on. This lets the reaper get free hits off without fear of being attacked, if he had split his probes the bunker would not go up and he would not lose as many scvs as he did early.

Edited:
Yes, it would be really hard to hold against that rush if you never found his proxy barracks but if he's clever enough to be able to hide his proxy for 60 seconds (my pylon is built around 0:45 and probes scouts immediately after and his barracks is up at 1:45), then by all means he deserves the win lol.
gmerc
Profile Joined August 2009
Canada45 Posts
April 28 2010 20:57 GMT
#464
Don't scout with your 8 probe.

You cannot get to the terrans base fast enough to 10 gate or anything and you lose a ton of minerals... just casually gate on 12 and cyber immidiately.

it seems alot of people problems are like self-harassment,
double chrono stalker?
scout on 8?
10 gate?

get more probes, micro those probes. crush terrans who have been cheesing the bad protoss in plat.
j4vz
Profile Joined March 2010
Canada976 Posts
Last Edited: 2010-04-28 20:59:21
April 28 2010 20:58 GMT
#465
On April 29 2010 05:49 gmerc wrote:
thats why i said.. "why do calculations if u cant probe micro?"
if you cant stop it, its because u cant micro probes.


good micro with reaper around the building and you can kite the probe.
90,75% win as terran...

206win
21loss

maybe he didnt do that build everytime (1-2% of times)
maybe his net crashed. (1%)
maybe he failed to micro reaper properly (3-4%)
oh and he played against zerg/terran/toss since its ladder stats.

i bet he never lost to a toss a player.
so who can micro ?

http://starcraftrankings.com/
search for "clani".
someone_elses_lies@live.fr
NightOne
Profile Joined March 2010
Canada215 Posts
April 28 2010 20:58 GMT
#466
On April 29 2010 05:39 j4vz wrote:
Show nested quote +
On April 29 2010 05:37 gmerc wrote:
why do any calculations if you cant micro probes properly...


BECAUSE THIS BUILD get the reaper in the toss base 24sec faster than any other build calculated by Fangzhou.


and this is a HUGE DIFFERENCE.

people think they can defend against reaper because they faced weak variant... but the 6/11 IS really OP


FOR HOW TO STOP 6/RAX REAPER RUSH, PLEASE MY POST ON PAGE 22

fangzhou came up with the rest of the calculation for slower reaper builds, however, since you acn stop 6/rax reaper you can stop anything later... orb is right in the sense that this discussion just keeps looping over and over again. i cant believe this thread is still here 24 pages after people have found solutions to it... seriously... the answer is already provided in the fucking 24 pages of this tissue issue... just because orb says something is overpowered and imba doesnt mean it is.. for fuck sakes, he rages every single game that he loses that something wasn't balanced or that his opponent somehow lucked out.. if orb had his way, terran wouldn't even have mauraders or reapers.. they'd just have a barracks with marines and zero-tech options...

6rax reaper opening is not OP, are you the best player in the world or something and can't stop it? obviously not if 90% of the average platinum players can... obviously its not OP because if it was OP it would be mainstream by now.
gmerc
Profile Joined August 2009
Canada45 Posts
Last Edited: 2010-04-28 21:03:14
April 28 2010 21:00 GMT
#467
Seriously.. stop looking at numbers and go play a game.
Micro is the key. GLhf.


edit:

micro around a building? so what. its not like reapers turn corners faster or anything.. its still a chase path. oh no.. now my probes coming around the other side get to get two hits off..

wow 10 seconds gone already? good thing he 6 raxed instead of 10.. hes wasting a ton of time...
NightOne
Profile Joined March 2010
Canada215 Posts
April 28 2010 21:01 GMT
#468
On April 29 2010 05:58 j4vz wrote:
Show nested quote +
On April 29 2010 05:49 gmerc wrote:
thats why i said.. "why do calculations if u cant probe micro?"
if you cant stop it, its because u cant micro probes.


good micro with reaper around the building and you can kite the probe.
90,75% win as terran...

206win
21loss

maybe he didnt do that build everytime (1-2% of times)
maybe his net crashed. (1%)
maybe he failed to micro reaper properly (3-4%)
oh and he played against zerg/terran/toss since its ladder stats.

i bet he never lost to a toss a player.
so who can micro ?

http://starcraftrankings.com/
search for "clani".


have you ever thought about the fact that he was just a really good player and didn't open with reapers EVERY GAME? were you there to witness all 227 games that he played or something? saying something is overpowered on the basis of some guy's awesome record is completely un-academic and has no arguementitive value what so ever...

guess what, on the asian server there are 80-90% every race.. i guess every race must be OP then right?
Fangzhou
Profile Joined April 2010
United States199 Posts
April 28 2010 21:03 GMT
#469
On April 29 2010 05:57 gmerc wrote:
Don't scout with your 8 probe.

You cannot get to the terrans base fast enough to 10 gate or anything and you lose a ton of minerals... just casually gate on 12 and cyber immidiately.

it seems alot of people problems are like self-harassment,
double chrono stalker?
scout on 8?
10 gate?

get more probes, micro those probes. crush terrans who have been cheesing the bad protoss in plat.


With the 8 scout you will be able to get to the Terran's base way before any barrack variation aside from 6 rax finishes. The timing you get to delay his tech lab is invaluable in this match up imo. Since he will be cutting scvs early to do this reaper harras. The mineral you lose from this scouting probe not mining is not that significant. In addition, with my 12 gate strategy mentioned before, the mineral count fits perfectly even with the scouting probe not mining. I do not have 1 second of gap in between buildings or units production so the difference is minerals is not realized until later on in the game. Yes, overall you will get less minerals, but not less than the terran certainly not less enough for me to offset the importance of tech lab delaying and breaking proxy raxs.
j4vz
Profile Joined March 2010
Canada976 Posts
April 28 2010 21:04 GMT
#470
youtube quote:

IsthmusVearo — 15 avril 2010 — A demonstration of the Reaper Proxy.
Clani as Blue Terran
Koko as Red Protoss

Clani is abusing this strategy to tell Blizzard to fix this rush. Here's hoping that Blizzard acts on this quickly.

someone_elses_lies@live.fr
Fangzhou
Profile Joined April 2010
United States199 Posts
April 28 2010 21:05 GMT
#471
On April 29 2010 06:04 j4vz wrote:
youtube quote:
Show nested quote +

IsthmusVearo — 15 avril 2010 — A demonstration of the Reaper Proxy.
Clani as Blue Terran
Koko as Red Protoss

Clani is abusing this strategy to tell Blizzard to fix this rush. Here's hoping that Blizzard acts on this quickly.



Did you even read my responses to you?
gmerc
Profile Joined August 2009
Canada45 Posts
April 28 2010 21:05 GMT
#472
So, you sacrafice a probe to see if you should chrono your stalker or just another probe?

If u invariably 12 gate whats the point?
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
Last Edited: 2010-04-28 21:08:23
April 28 2010 21:06 GMT
#473
Fangzhou - great post, could you provide a replay for those of us who are better with examples?

NVM: I was too slow..
virusak
Profile Joined December 2009
Czech Republic344 Posts
April 28 2010 21:11 GMT
#474
On April 29 2010 05:58 NightOne wrote:
Show nested quote +
On April 29 2010 05:39 j4vz wrote:
On April 29 2010 05:37 gmerc wrote:
why do any calculations if you cant micro probes properly...


BECAUSE THIS BUILD get the reaper in the toss base 24sec faster than any other build calculated by Fangzhou.


and this is a HUGE DIFFERENCE.

people think they can defend against reaper because they faced weak variant... but the 6/11 IS really OP


FOR HOW TO STOP 6/RAX REAPER RUSH, PLEASE MY POST ON PAGE 22


So if you know how to stop it, why don't you post a replay proving it?
Fangzhou
Profile Joined April 2010
United States199 Posts
Last Edited: 2010-04-28 21:13:59
April 28 2010 21:11 GMT
#475
On April 29 2010 06:05 gmerc wrote:
So, you sacrafice a probe to see if you should chrono your stalker or just another probe?

If u invariably 12 gate whats the point?


The point being I can get inside his base before his barracks finishes so when it does, I can stand the probe or build a pylon then cancel at where his tech lab would go down, he would be forced to lift up his barracks and I'll make my probe stand below his barrack landing zone for as long as I can and by then another good 6-7 seconds has gone by, and his reaper rush is A LOT less effective. It is not whether I should chrono stalker or probe since in my post I chrono boost the stalker regardless (I'm assuming you didn't read my original post since it was wall of text, understandable but don't assume you know what I was trying to say before you do).

In addition, I can stop a lot of proxy cheese strategies with this probe. It should be noted I only scout with 8 probe against Terran in maps not Kulas Ravine since the reaper rush is extremely common. Against other races, yes I keep it there for the additional minerals.

Oh and I will post a replay sometime in the near future. Going to be busy with exams until Friday so I will post a replay this weekend probably.
gmerc
Profile Joined August 2009
Canada45 Posts
April 28 2010 21:16 GMT
#476
sometimes you get unlucky,

if you get to his base and see him mining gas..
now what? the probe wasted his time since u are boosting ur 12 gated stalker anyway.

the point i was trying to make is that a reaper harass is really really bad against proper probe micro. to the point where you don't need to harm urself to also harm the rush. you just stall it, then crush it.

Ghostcom
Profile Joined March 2010
Denmark4782 Posts
April 28 2010 21:16 GMT
#477
Seriously, could we get a replay of a protoss fighting off a 6 rax -> marauder anytime soon? (with both players being anatomically normal and equipped with a brain)

Starcraft on paper seriously isn't the same as in-game starcraft.
MeruFM
Profile Joined February 2010
United States167 Posts
April 28 2010 21:21 GMT
#478
Orb was way ahead after the first stalker came out.

The grave mistake I think was just that he only had a single stalker to protect his base. If they got a reaper out before even your standard core comes out, I think it's safe to say their worker count is like half as much as yours. At the time the stalker popped out, Orb had almost 50% more probes. If he just built 1 or 2 more stalkers, he could have protected the front AND mineral line from reapers. Instead he just kept on chronoboosting workers.

Before the 2nd reaper attack which was really the killing blow, orb had twice as many workers. The 2nd attack which consisted of 3 reapers killed off enough probes to the point where orb has 2 less workers. I think that's what you call "The defender's game to lose". Defender definitely needs to keep their cool and control much better than the attacker. Though most cheese builds are like that.
NightOne
Profile Joined March 2010
Canada215 Posts
April 28 2010 21:22 GMT
#479
On April 29 2010 06:11 virusak wrote:
Show nested quote +
On April 29 2010 05:58 NightOne wrote:
On April 29 2010 05:39 j4vz wrote:
On April 29 2010 05:37 gmerc wrote:
why do any calculations if you cant micro probes properly...


BECAUSE THIS BUILD get the reaper in the toss base 24sec faster than any other build calculated by Fangzhou.


and this is a HUGE DIFFERENCE.

people think they can defend against reaper because they faced weak variant... but the 6/11 IS really OP


FOR HOW TO STOP 6/RAX REAPER RUSH, PLEASE MY POST ON PAGE 22


So if you know how to stop it, why don't you post a replay proving it?



coming soon to a theatre near you!
gmerc
Profile Joined August 2009
Canada45 Posts
April 28 2010 21:25 GMT
#480
anyone wanna reaper rush me to produce replays?
Prev 1 22 23 24 25 26 29 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ForJumy 80
StarCraft: Brood War
Shuttle 2063
Bisu 1913
firebathero 1533
Flash 1072
EffOrt 751
actioN 579
Mini 574
Larva 510
Hyuk 393
Snow 273
[ Show more ]
Soulkey 248
soO 224
Last 209
Zeus 187
Soma 183
ToSsGirL 171
hero 161
Hyun 116
TY 103
sorry 73
Pusan 66
JYJ44
sas.Sziky 43
Sacsri 37
Rush 36
Noble 31
JulyZerg 25
GoRush 20
sSak 18
Yoon 18
HiyA 15
Movie 15
yabsab 11
zelot 11
IntoTheRainbow 10
Icarus 7
ivOry 3
GuemChi 0
Dota 2
Gorgc9287
qojqva1577
XcaliburYe237
League of Legends
singsing2279
Counter-Strike
x6flipin410
allub188
chrisJcsgo104
byalli81
Heroes of the Storm
Khaldor99
Other Games
tarik_tv35310
gofns15301
B2W.Neo987
shahzam613
DeMusliM478
hiko368
FrodaN236
Fuzer 230
crisheroes194
QueenE34
Organizations
Other Games
gamesdonequick35302
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2759
Upcoming Events
uThermal 2v2 Circuit
2h 50m
WardiTV European League
2h 50m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
10h 50m
RSL Revival
20h 50m
ByuN vs SHIN
Clem vs Reynor
OSC
23h 50m
Replay Cast
1d 10h
RSL Revival
1d 20h
Classic vs Cure
FEL
2 days
OSC
2 days
RSL Revival
2 days
[ Show More ]
FEL
2 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.