On April 03 2010 01:51 depthsofchaos wrote: I think the best solution would be slowing them down, why would they have the same speed as marine. This would remove their crazy hit and run ability that destroys anything without a loss (just seen a replay where 6 marauder killed 7 full armored ultralisk without any of them dying, it just felt really stupid). This would allow zealots to catch up sometimes and make force field an option against them.
Are you serious? Get out... You know that the Ultralisk CANNOT be slowed by the marauders because it's massive. You do not have the right to have a beta key, and that's if you actually have one if you are not going to help balance the game. I hope I was being trolled...
That replay about that PvT Marauder Rush being stopped is pretty impressive. And albeit the racks was delayed by around 10 seconds on faster, the protoss stopped making units from time to time because of not being used to the build. This is powerful, but not so powerful that it cannot be stopped by a good player.
Bad trolling mr, at least back up your bullshit. Ultras can't catch up to marauders with stim before they die even tho they can't be slowed which I know (without a beta key). Think I'm lying just for fun?
OMFG! This video clearly shows how maradeurs are overpowered. I thought that they had slight advantage. But this is too much... and they cost only 25 gas.
Waaaat da hel iz zat???? Where are you lookin' blizs?
How does Marauders killing Ultralisks prove they are OP? Pretty sure Marauder is suppose to counter Ultras. And the only reason that mass of Hydras died is because his opponent made a key mistake at a bad time. He had all his Hydras on move left instead of attack-move and the vast majority of them died without even attacking or retreating. Just walking past the marauders in attack range.
Maybe marauder is OP. But this 5mins of this game does not prove it at all imo.
On April 03 2010 01:51 depthsofchaos wrote: I think the best solution would be slowing them down, why would they have the same speed as marine. This would remove their crazy hit and run ability that destroys anything without a loss (just seen a replay where 6 marauder killed 7 full armored ultralisk without any of them dying, it just felt really stupid). This would allow zealots to catch up sometimes and make force field an option against them.
Are you serious? Get out... You know that the Ultralisk CANNOT be slowed by the marauders because it's massive. You do not have the right to have a beta key, and that's if you actually have one if you are not going to help balance the game. I hope I was being trolled...
That replay about that PvT Marauder Rush being stopped is pretty impressive. And albeit the racks was delayed by around 10 seconds on faster, the protoss stopped making units from time to time because of not being used to the build. This is powerful, but not so powerful that it cannot be stopped by a good player.
Bad trolling mr, at least back up your bullshit. Ultras can't catch up to marauders with stim before they die even tho they can't be slowed which I know (without a beta key). Think I'm lying just for fun? http://www.youtube.com/watch?v=5gl7a1CDQHI
OMFG! This video clearly shows how maradeurs are overpowered. I thought that they had slight advantage. But this is too much... and they cost only 25 gas.
Waaaat da hel iz zat???? Where are you lookin' blizs?
How does Marauders killing Ultralisks prove they are OP? Pretty sure Marauder is suppose to counter Ultras. And the only reason that mass of Hydras died is because his opponent made a key mistake at a bad time. He had all his Hydras on move left instead of attack-move and the vast majority of them died without even attacking or retreating. Just walking past the marauders in attack range.
Maybe marauder is OP. But this 5mins of this game does not prove it at all imo.
Hey idiot, how on earth 1.5 tier pure ground unit supposed to counter high tech pure ground units which are way way more expensive 25 vs 200 gas? are you saying terrans must win all ground armies with only one cheap unit. You definitely don't know what is balance. Please refer to my previous post where I proved why maradeurs are overpowered. I am not gonna explain it again.
5 mins of this game a very good example. We see it everywhere. Why do you think terrans spam maradeurs in every matchup?
On April 03 2010 17:27 CrimsonPhoenix wrote: [quote]
Are you serious? Get out... You know that the Ultralisk CANNOT be slowed by the marauders because it's massive. You do not have the right to have a beta key, and that's if you actually have one if you are not going to help balance the game. I hope I was being trolled...
That replay about that PvT Marauder Rush being stopped is pretty impressive. And albeit the racks was delayed by around 10 seconds on faster, the protoss stopped making units from time to time because of not being used to the build. This is powerful, but not so powerful that it cannot be stopped by a good player.
Bad trolling mr, at least back up your bullshit. Ultras can't catch up to marauders with stim before they die even tho they can't be slowed which I know (without a beta key). Think I'm lying just for fun? http://www.youtube.com/watch?v=5gl7a1CDQHI
OMFG! This video clearly shows how maradeurs are overpowered. I thought that they had slight advantage. But this is too much... and they cost only 25 gas.
Waaaat da hel iz zat???? Where are you lookin' blizs?
That's why you make lings with your ultras.
Seriously, there's many things that totally rape Ultras in SC2, such as Siege tanks and Immortals. Even Stakers with blink are probably invincible against pure Ultras. Marauders are fine.
It's not that different from SC1 in which a Science Vessel could bring an Ultralisk to about 5% hp, or Dragoons would be a joke against them also (again, that's exactly why you need zerglings).
Oh really? Do you know that Maradeurs counter speedlings as well? Speedlings barely scratch stimmed maradeurs and when maradeurs/speedlings are dancing around in high speed Ultras will never reach them. Ultras are way slower than in sc1.
And don't you dare to compare cheap tier1 maradeurs to high tech units. I can see that 5 Maraduers are countering 3 Ultras. If we take same cost can u imagine that 1 Immortal or 2 Dragoons are countering 3 Ultras. Pls do some analyze
Sorry but stimmed Marauders don't counter speedlings when there's a decent number of them. Not even close.
I can imagine 3 stalkers with blink countering 3 ultras without speed. Again, the result would have been totally different in this video if the ultralisks had speed.
Hell, even 1 tank could kite 3 ultras without speed forever in SC1. Marauders are fine.
Have you played ZvT? I am mostly random and I know what I am saying. Zerg never has equivalent mass of zerglings against maradeurs. In simple situation zerg has roughly mixed army, and when zerglings try chase down maradeurs they get too far from main army of zerg (hydras or ultras) and maradeurs kill easily small amount of zerglings.
Theoretically, 1 stalker can kill 100 Ultras. But thats not the case. DPS of stalkers is so tiny that Ultras can simply ignore them. Whereas you cannot ignore maradeur's damage. 5 Maradeurs with stim (5*20*2) = 200 per second. 3 stalkers (3*14) = 42. Feel the difference? Not to mention 5 maradeurs are cheaper than 3 stalkers in terms of gas. Again you don't analyze. Plz use some brain.
Plz use some brain? You're the one telling me that marauders counter speedlings.
Zerg never has equivalent mass of zerglings against marauders? Are you kidding, where does that come from? Please try mass marauders+medivac against pure lings or ultra ling just once, see who wins.
You're so dumb. Do you even play other races than terran? Zerg never builds that much of zerglings as terran maradeurs in terms of cost/limit. Usually zerg ends up building 50 zerglings at most. Because there are otheressential units in the army. Whereas terran spams maradeurs. And do you really think that 50 zerglings are capable of killing 100 limit MMM ball?
If you have faced mass lings with maradeurs that means you are newbie. I don't wanna bother to explain you anymore, it takes so much effort to prove you every single point because of your stupidness. Again, I repeat, try to think and analyze.
Who said I even played terran in the first place?
No, we're not talking about an MMM ball, we're talking about mass marauders, and to quote you, ''Marauders counter speedlings''. Pro tip : they don't.
Zerg ''can't build more than 50 zerglings because he has more important units''? Seriously, I hope that's a joke. Against mass marauders or even an MMM ball, equal supply of ultra ling banelings with speed will eat you alive, plain and simple. Add infestors to that and your army is basically worthless.
Just play a game any against decent Zerg, use your Silver league skills against him and tell him he can't build any air unit other than OL, and that you can only build marauders and medivac the whole game, because marauders are overpowered. See who wins.
Just for the record, I am in Gold league and actually I share account with friends. I downloaded bunch of recent TvZ top games. Although, terran was massing maradeurs, no zerg ever builds zerglings more than 50-60 food. And do you know why, because 4-5 helions mixed with maradeurs would demolish any amount of zerglings. That's why we never have situation in the game where pure zergling mass can deal with maradeurs.
On April 03 2010 01:51 depthsofchaos wrote: I think the best solution would be slowing them down, why would they have the same speed as marine. This would remove their crazy hit and run ability that destroys anything without a loss (just seen a replay where 6 marauder killed 7 full armored ultralisk without any of them dying, it just felt really stupid). This would allow zealots to catch up sometimes and make force field an option against them.
Are you serious? Get out... You know that the Ultralisk CANNOT be slowed by the marauders because it's massive. You do not have the right to have a beta key, and that's if you actually have one if you are not going to help balance the game. I hope I was being trolled...
That replay about that PvT Marauder Rush being stopped is pretty impressive. And albeit the racks was delayed by around 10 seconds on faster, the protoss stopped making units from time to time because of not being used to the build. This is powerful, but not so powerful that it cannot be stopped by a good player.
Bad trolling mr, at least back up your bullshit. Ultras can't catch up to marauders with stim before they die even tho they can't be slowed which I know (without a beta key). Think I'm lying just for fun? http://www.youtube.com/watch?v=5gl7a1CDQHI
OMFG! This video clearly shows how maradeurs are overpowered. I thought that they had slight advantage. But this is too much... and they cost only 25 gas.
Waaaat da hel iz zat???? Where are you lookin' blizs?
How does Marauders killing Ultralisks prove they are OP? Pretty sure Marauder is suppose to counter Ultras. And the only reason that mass of Hydras died is because his opponent made a key mistake at a bad time. He had all his Hydras on move left instead of attack-move and the vast majority of them died without even attacking or retreating. Just walking past the marauders in attack range.
Maybe marauder is OP. But this 5mins of this game does not prove it at all imo.
Hey idiot, how on earth 1.5 tier pure ground unit supposed to counter high tech pure ground units which are way way more expensive 25 vs 200 gas? are you saying terrans must win all ground armies with only one cheap unit. You definitely don't know what is balance. Please refer to my previous post where I proved why maradeurs are overpowered. I am not gonna explain it again.
5 mins of this game a very good example. We see it everywhere. Why do you think terrans spam maradeurs in every matchup?
Zealots and Zerglings countered Ultras in SC1 for a fraction of the cost.
I may not be in the beta, but I think Terran and Zerg need a little more army diversification. This doesn't mean they necessarily have to nerf Mauraders or Roaches.
Another thing, I think if you change Stalkers to have a base 16 damage with no bonuses then this early rush will be a lot weaker. Of course, if gate core already counters this in Korea then we wouldn't need to give Stalkers a big buff (Which it does seem they could use to justify their cost).
Random Spurt: Terran really look like the new Toss. Mauraders are smart goons and Terrans have uniform army compositions with a few neat harass tricks (Reaver drop, DTs = Reapers, Banshees. Hell it even sounds the same). Add to the fact that the ghost with emp is the de facto arbiter with stasis, and people are complaining about low Terran army micro, it all sounds familiar.
The only thing is that toss doesn't quite have the early tank to prevent goon (marauder) breaks. I think a stronger Stalker would mimic that early tank.
On April 03 2010 01:51 depthsofchaos wrote: I think the best solution would be slowing them down, why would they have the same speed as marine. This would remove their crazy hit and run ability that destroys anything without a loss (just seen a replay where 6 marauder killed 7 full armored ultralisk without any of them dying, it just felt really stupid). This would allow zealots to catch up sometimes and make force field an option against them.
Are you serious? Get out... You know that the Ultralisk CANNOT be slowed by the marauders because it's massive. You do not have the right to have a beta key, and that's if you actually have one if you are not going to help balance the game. I hope I was being trolled...
That replay about that PvT Marauder Rush being stopped is pretty impressive. And albeit the racks was delayed by around 10 seconds on faster, the protoss stopped making units from time to time because of not being used to the build. This is powerful, but not so powerful that it cannot be stopped by a good player.
Bad trolling mr, at least back up your bullshit. Ultras can't catch up to marauders with stim before they die even tho they can't be slowed which I know (without a beta key). Think I'm lying just for fun? http://www.youtube.com/watch?v=5gl7a1CDQHI
OMFG! This video clearly shows how maradeurs are overpowered. I thought that they had slight advantage. But this is too much... and they cost only 25 gas.
Waaaat da hel iz zat???? Where are you lookin' blizs?
How does Marauders killing Ultralisks prove they are OP? Pretty sure Marauder is suppose to counter Ultras. And the only reason that mass of Hydras died is because his opponent made a key mistake at a bad time. He had all his Hydras on move left instead of attack-move and the vast majority of them died without even attacking or retreating. Just walking past the marauders in attack range.
Maybe marauder is OP. But this 5mins of this game does not prove it at all imo.
Hey idiot, how on earth 1.5 tier pure ground unit supposed to counter high tech pure ground units which are way way more expensive 25 vs 200 gas? are you saying terrans must win all ground armies with only one cheap unit. You definitely don't know what is balance. Please refer to my previous post where I proved why maradeurs are overpowered. I am not gonna explain it again.
5 mins of this game a very good example. We see it everywhere. Why do you think terrans spam maradeurs in every matchup?
Zealots and Zerglings countered Ultras in SC1 for a fraction of the cost.
I may not be in the beta, but I think Terran and Zerg need a little more army diversification. This doesn't mean they necessarily have to nerf Mauraders or Roaches.
Another thing, I think if you change Stalkers to have a base 16 damage with no bonuses then this early rush will be a lot weaker. Of course, if gate core already counters this in Korea then we wouldn't need to give Stalkers a big buff (Which it does seem they could use to justify their cost).
What planet are you on? A single ultralisk can chew threw 459084589024 zealots, and are a non-issue in ZvZ.
On April 03 2010 01:51 depthsofchaos wrote: I think the best solution would be slowing them down, why would they have the same speed as marine. This would remove their crazy hit and run ability that destroys anything without a loss (just seen a replay where 6 marauder killed 7 full armored ultralisk without any of them dying, it just felt really stupid). This would allow zealots to catch up sometimes and make force field an option against them.
Are you serious? Get out... You know that the Ultralisk CANNOT be slowed by the marauders because it's massive. You do not have the right to have a beta key, and that's if you actually have one if you are not going to help balance the game. I hope I was being trolled...
That replay about that PvT Marauder Rush being stopped is pretty impressive. And albeit the racks was delayed by around 10 seconds on faster, the protoss stopped making units from time to time because of not being used to the build. This is powerful, but not so powerful that it cannot be stopped by a good player.
Bad trolling mr, at least back up your bullshit. Ultras can't catch up to marauders with stim before they die even tho they can't be slowed which I know (without a beta key). Think I'm lying just for fun? http://www.youtube.com/watch?v=5gl7a1CDQHI
OMFG! This video clearly shows how maradeurs are overpowered. I thought that they had slight advantage. But this is too much... and they cost only 25 gas.
Waaaat da hel iz zat???? Where are you lookin' blizs?
How does Marauders killing Ultralisks prove they are OP? Pretty sure Marauder is suppose to counter Ultras. And the only reason that mass of Hydras died is because his opponent made a key mistake at a bad time. He had all his Hydras on move left instead of attack-move and the vast majority of them died without even attacking or retreating. Just walking past the marauders in attack range.
Maybe marauder is OP. But this 5mins of this game does not prove it at all imo.
Hey idiot, how on earth 1.5 tier pure ground unit supposed to counter high tech pure ground units which are way way more expensive 25 vs 200 gas? are you saying terrans must win all ground armies with only one cheap unit. You definitely don't know what is balance. Please refer to my previous post where I proved why maradeurs are overpowered. I am not gonna explain it again.
5 mins of this game a very good example. We see it everywhere. Why do you think terrans spam maradeurs in every matchup?
Zealots and Zerglings countered Ultras in SC1 for a fraction of the cost.
I may not be in the beta, but I think Terran and Zerg need a little more army diversification. This doesn't mean they necessarily have to nerf Mauraders or Roaches.
Another thing, I think if you change Stalkers to have a base 16 damage with no bonuses then this early rush will be a lot weaker. Of course, if gate core already counters this in Korea then we wouldn't need to give Stalkers a big buff (Which it does seem they could use to justify their cost).
What planet are you on? A single ultralisk can chew threw 459084589024 zealots, and are a non-issue in ZvZ.
In SC1 land. I think you are in SC2 land (The land for all the lucky, rich, and press affiliated.)
Again Zealots and Zerglings immune to slow problem solved the units that should counter them counter them. The units the maurader is to counter Stalkers roachs ultras still get countered.
Win Win
Like really how hard is it to do that post it around blizzard will catch on to a easy fix.
Serious question: sans Marauder spam, what can Terran do vs Protoss? All my rines always get raped by collosi or storm. All metal raped by Immortals. All Air raped by stalkers or storm. It always feels like Toss can A-move me at any time, whereas I always have to have all my units positioned correctly, make sure they fire at the correct things, use their abilities at the correct times and places, etc, and even then probably still get raped by an equal food Toss army + at most 10 mouse clicks.
On April 04 2010 13:07 roemy wrote: hummmm? slow only vs armored units then?
Somewhat ya guess you could do that but kind of what the slow on rines, ghost, HT ,DT sentrys ,hydras and Workers.
Also i kind of what to say Bonus dmg for zealots on armored bio targets but that would be strange but help them VS roachs/Mauraders to /shrug
Like really its just the units that are made to counter them can't cause micro with slow is to good when you kill the micro VS them should even out easy
On April 04 2010 13:07 SoFFacet wrote: Serious question: sans Marauder spam, what can Terran do vs Protoss? All my rines always get raped by collosi or storm. All metal raped by Immortals. All Air raped by stalkers or storm. It always feels like Toss can A-move me at any time, whereas I always have to have all my units positioned correctly, make sure they fire at the correct things, use their abilities at the correct times and places, etc, and even then probably still get raped by an equal food Toss army + at most 10 mouse clicks.
ya when you move into late game it can get hard lots micro from both sides needed to win. The right storm is GG but the right emps on HT can be GG . Like really late game toss Terran is all about who micros the ghost or HT better lol oh and the terran needs to make sure to take out the colos with viks or he will still lose even if he micros better.
if they lowered how long the slow lasted wouldn't that fix this? you couldn't just run 1 marauder around 3 zealots if he didn't attack faster than slow wears off... right?
As a terran player i have used/tested a marauder rush out in plat and it is impossible to beat on some maps. a 10 rax produces the maruader 33 seconds before the quickest stalker can be built (which means the second marauder will be spawned and 3 seconds into the third). a 9 rax for a marauder rush is even more silly. there is no way to stop this cheese build currently, if it is proxied then the toss player can try and scout it in time and either kill the worker or stand were the addon needs to be placed but 33 seconds on some maps makes it so the rax doesnt even need to be proxied. it certainly needs to be patched asap, something needs to be changed about the timing of the marauder.
Stalker does not need buff, they are already good enough.
Something has to be done with terrans. Tanks need serious buff, like durability or smth, they die too fast. And make maradeurs 50 gas which is fair coz they beat zeals/stalkers easily in tier 1.
Just some calculation: 6 stimmed maradeurs (150 gas) have 6*20*2 = 240 dps vs armored 3 stalkers (150 gas) have 3*14 = 42 dps vs armored
240/42 ~ 6. Maradeurs are six times more efficient than stalkers although both of them supposed to counter armored units. I didn't count minerals because most of time protoss and terran have them a lot.
I think 100min/50 gas should be fair which would make maradeurs only 3 times more efficient than stalkers but they still do not shoot air.
a stalker wins a 1n1 fight usually or am i wrong? my stalkers always won with dunno... red HP bar left and shield points go so fast to max again that it isnt a real problem.
On April 04 2010 13:57 MeProU_Kor wrote: a stalker wins a 1n1 fight usually or am i wrong? my stalkers always won with dunno... red HP bar left and shield points go so fast to max again that it isnt a real problem.
You shouldn't compare them one to one. It doesn't happen in the game. Please check my previous post where it's clear that maradeurs are 6 times more efficient than stalkers.
On April 04 2010 13:07 SoFFacet wrote: Serious question: sans Marauder spam, what can Terran do vs Protoss? All my rines always get raped by collosi or storm. All metal raped by Immortals. All Air raped by stalkers or storm. It always feels like Toss can A-move me at any time, whereas I always have to have all my units positioned correctly, make sure they fire at the correct things, use their abilities at the correct times and places, etc, and even then probably still get raped by an equal food Toss army + at most 10 mouse clicks.
ya when you move into late game it can get hard lots micro from both sides needed to win. The right storm is GG but the right emps on HT can be GG . Like really late game toss Terran is all about who micros the ghost or HT better lol oh and the terran needs to make sure to take out the colos with viks or he will still lose even if he micros better.
As far as EMP vs Storm late game goes, Terran is at a large disadvantage. In order to know where you're going to need to EMP to even hit the templar, you need to scan (while the protoss will have an observer with them and likely another trying to follow your army). In addition, assuming equal skill, the protoss can simply feedback a ghost before it gets an EMP off. Hell, I've had toss players bringing templar solo to my natural to try to pick off as many ghosts as they can before I move out. =P
On April 03 2010 01:51 depthsofchaos wrote: I think the best solution would be slowing them down, why would they have the same speed as marine. This would remove their crazy hit and run ability that destroys anything without a loss (just seen a replay where 6 marauder killed 7 full armored ultralisk without any of them dying, it just felt really stupid). This would allow zealots to catch up sometimes and make force field an option against them.
Are you serious? Get out... You know that the Ultralisk CANNOT be slowed by the marauders because it's massive. You do not have the right to have a beta key, and that's if you actually have one if you are not going to help balance the game. I hope I was being trolled...
That replay about that PvT Marauder Rush being stopped is pretty impressive. And albeit the racks was delayed by around 10 seconds on faster, the protoss stopped making units from time to time because of not being used to the build. This is powerful, but not so powerful that it cannot be stopped by a good player.
Bad trolling mr, at least back up your bullshit. Ultras can't catch up to marauders with stim before they die even tho they can't be slowed which I know (without a beta key). Think I'm lying just for fun? http://www.youtube.com/watch?v=5gl7a1CDQHI
OMFG! This video clearly shows how maradeurs are overpowered. I thought that they had slight advantage. But this is too much... and they cost only 25 gas.
Waaaat da hel iz zat???? Where are you lookin' blizs?
How does Marauders killing Ultralisks prove they are OP? Pretty sure Marauder is suppose to counter Ultras. And the only reason that mass of Hydras died is because his opponent made a key mistake at a bad time. He had all his Hydras on move left instead of attack-move and the vast majority of them died without even attacking or retreating. Just walking past the marauders in attack range.
Maybe marauder is OP. But this 5mins of this game does not prove it at all imo.
Hey idiot, how on earth 1.5 tier pure ground unit supposed to counter high tech pure ground units which are way way more expensive 25 vs 200 gas? are you saying terrans must win all ground armies with only one cheap unit. You definitely don't know what is balance. Please refer to my previous post where I proved why maradeurs are overpowered. I am not gonna explain it again.
5 mins of this game a very good example. We see it everywhere. Why do you think terrans spam maradeurs in every matchup?
Zealots and Zerglings countered Ultras in SC1 for a fraction of the cost.
I may not be in the beta, but I think Terran and Zerg need a little more army diversification. This doesn't mean they necessarily have to nerf Mauraders or Roaches.
Another thing, I think if you change Stalkers to have a base 16 damage with no bonuses then this early rush will be a lot weaker. Of course, if gate core already counters this in Korea then we wouldn't need to give Stalkers a big buff (Which it does seem they could use to justify their cost).
What planet are you on? A single ultralisk can chew threw 459084589024 zealots, and are a non-issue in ZvZ.
In SC1 land. I think you are in SC2 land (The land for all the lucky, rich, and press affiliated.)
Aren't zealots trash against ultras in SC1? Mostly because the zealots attack is doubly affected by high ultra armor...
Tank vs Marauder balance really has to be adjusted. It's pretty retarded that a tier 1.5 (infantry!) has 83% of the hp of a tier 2 unit for 20% of the gas cost. I have raped tank heavy terran armies by splitting into 3-4 marauder groups and 1-shotting their tanks before they can get a 2nd volley off and simply a-moving the rest of the army.
Plus tanks ability needs to be researched.
My personal proposition:
Reduce marauder hp to 110 or 100, and reduce stim damage to 10 if 100, and to 15 if 110. Reduce tank gas cost to 100 or increase hp to 175 or 200.
On April 04 2010 13:57 MeProU_Kor wrote: a stalker wins a 1n1 fight usually or am i wrong? my stalkers always won with dunno... red HP bar left and shield points go so fast to max again that it isnt a real problem.
You shouldn't compare them one to one. It doesn't happen in the game. Please check my previous post where it's clear that maradeurs are 6 times more efficient than stalkers.
It's not clear, because you ignored things like stim cost and research time, unit hp pool and timings. When talking about balance you can't hold other things ceteris paribus.
No. Zealots are actually quite cost effective vs ultras. The reason ultras are great is because they are basically immune to storm and tank cannon fire really well. They also soak up a lot of hits so that lings can tear through everything else. Also, lategame gas is much easier to come by than minerals, so a unit that's 200/200 can actually prove to be quite efficient.