• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:51
CEST 15:51
KST 22:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? High level ptr replays? where can I find them? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8278 users

TvP Marauder Cheese - Page 15

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 13 14 15 All
MassAirUnits
Profile Joined April 2010
United States66 Posts
April 05 2010 17:34 GMT
#281
On April 05 2010 22:24 Slick348 wrote:
Show nested quote +
On April 05 2010 02:04 SoFFacet wrote:
On April 04 2010 22:14 Slick348 wrote:And which Terran ground unit sucks against toss? Stop just saying they suck and give us explanations


All of them. All bio raped by Collosi and Storm. All metal raped by Immortal (with help from Storm and Stalker). All non-BC air raped by Stalker. BCs (if you live that long) raped by Void Rays.

The most stupid game I've played this beta, I was 2 base vs 2 base vs Toss on Steppes. He A-moved my natural with an equal food army and won easily even though I had several preseiged tanks, a bunker in front, and EMPed most of his army.


Wrong lol, I find marines are the best starting off unit
1. Because it can attack both ground and air at a cost of 50 minerals each
2. In a group it can take down buildings, carriers, void rays, phoenix, zealots and archons if microd properly

Terran has such good units that your stupid for saying they all get raped. Colossus go down pretty vast by vikings(far range), banshees are good against fighting stalkers. Ghost has such good abilities, if they don't wanna nerf him then don't, but they need to change EMP(splash). Nukes(splash) are really good since you win the resource battle, you make him lose more resources than you lost by making the nuke. Raven's good, deploys a sentry bot and something else that does splash damage. Tanks(splash) are especially good. I could go on and on, but don't feel like repeating myself to 50 different ppl

Mmmmmm theorycraft is tasty isn't it?

So Vikings are good to use against Colossi, but Colossi do splash damage, so they'll kill off the Marines quickly and can tank some hits from the Vikings. 3 immediate attacks from Colossi guarantee a Marine barbeque, while it'd take 18 total hits from Vikings to kill one Colossus. If you intend to mass Vikings to kill Colossi faster, not only are they costlier than Marauders, they also have equal hit points, require more resources and have 1 less armor. If you intend to use Vikings in air form against Colossi, each Viking is going to do 10(+1) x 2 damage every 2 cooldown, while Marauders deal 10(+1) damage every 1.5 cooldown with +10(+1) damage bonus against the Colossi. That's pretty retarded.

(Stats are taken from Liquidpedia II)
http://wiki.teamliquid.net/starcraft2/Marauder
http://wiki.teamliquid.net/starcraft2/Viking

Yes I agree Marauders are way too good for their cost and placement in the Terran tech tree. And I also believe that other Terran units need some changes, because they're really not as effective as you imply they are.

As for Banshees, Observers > them. Coincidentally Banshees can't attack air, which means even if you scan for Obs they can't get rid of them like Wraiths could back in SC1. So Stalkers > uncloaked Banshees, Stalkers + Observers >> Banshees. Terran can have Vikings paired with Banshees in order to deal with the Observers, but by doing so the Terran has definitely spent more on resources than the Protoss has.

As for the section about Marines, lol. If you have a video of you beating Carriers with Marines, put it on Youtube so I can laugh about someone who can't micro siege ranged capital ships against basic ranged infantry. Really though? That's like saying micro'd Marines can beat Guardians (or Carriers!) in SC1, which is possible but requires the Zerg/Protoss player to be completely inept. You want to hinge your position on that?

Void Rays I can accept, not sure why you threw Phoenii in there since Phoenii aren't expected to engage Marines, and Archons got their splash area nerfed to oblivion, which is unfortunate. If you have videos of micro'd Marines beating Chargelots, that'd be very cool to see too
Fortune favors the bold!
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 05 2010 17:50 GMT
#282
Actually, food for food banshees are more efficient than stalkers in that fight. Banshee mass with viking support is pretty hard to deal with as P until you can feedback the banshees.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
xnub
Profile Joined August 2009
Canada610 Posts
April 05 2010 17:56 GMT
#283
On April 06 2010 00:47 BigDates wrote:
Show nested quote +
A healthy mix of gateway units + immortal will destroy a marauder force VERY cost efficiently. An immortal can kill a marauder in 3 hits, whereas it has hardened shield. If marauders target fire the immortal, it's under heavy fire from all units. If marauders ignore the immortal, it's under heavy fire from the immortal.

I'm not saying 1 immortal will destroy an entire force of marauders. I'm saying, a 3000 resources' worth of mixed protoss army has devastatingly destroyed a 3000 resources' worth of marauder heavy army in platinum games.


I'm quite sure the issue here is a marauder rush, not a midgame marauder mass, then attack.
I mean, rushing 1-gate to cyber core to robo takes too long to defend well against a rush, and any terran scouting this will be able to initiate an attack before immortals can even start to pop out.

In Tone of ZvT, some Well-placed banelings can demolish an early M&M attack since the buff to 20/15.

Show nested quote +
Zealots and Zerglings countered Ultras in SC1 for a fraction of the cost.

I may not be in the beta, but I think Terran and Zerg need a little more army diversification. This doesn't mean they necessarily have to nerf Mauraders or Roaches.


too bad roaches alone cant stand up to any type of marauder, or immortal army and are cheese for ZvZ vanilla fights in the North american servers ATM.


yep that is the problem with marauders wow somone gets it !

well Marauders and immortals are the counter to roachs /shrug
Loving the beta !! Weeeeeeee
MassAirUnits
Profile Joined April 2010
United States66 Posts
April 05 2010 18:01 GMT
#284
On April 06 2010 02:50 WorkersOfTheWorld wrote:
Actually, food for food banshees are more efficient than stalkers in that fight. Banshee mass with viking support is pretty hard to deal with as P until you can feedback the banshees.

My mistake. Thanks for the clarification.

Pardon my reiteration, but in case it isn't clear my position isn't that Marauders are fine, just that TvP doesn't magically become okay if Marauders get nerfed and Terran are left alone after that.
Fortune favors the bold!
xnub
Profile Joined August 2009
Canada610 Posts
April 05 2010 19:52 GMT
#285
On April 06 2010 03:01 MassAirUnits wrote:
Show nested quote +
On April 06 2010 02:50 WorkersOfTheWorld wrote:
Actually, food for food banshees are more efficient than stalkers in that fight. Banshee mass with viking support is pretty hard to deal with as P until you can feedback the banshees.

My mistake. Thanks for the clarification.

Pardon my reiteration, but in case it isn't clear my position isn't that Marauders are fine, just that TvP doesn't magically become okay if Marauders get nerfed and Terran are left alone after that.


by the time you can mass the banshees tho you should have seen this with scouts and have gotten HT allready. Stalkers/ sentrys to deal with them at the start is more then enough then when you hit HT's he is done if he does not switch techs.
Loving the beta !! Weeeeeeee
Zandozan
Profile Joined April 2010
Switzerland2 Posts
May 02 2010 12:48 GMT
#286
So after 15 pages of bitching posts...can we come back to the topic?

TvP Marauder Cheese

We don't talk about Collossi, Immortals or games that last 20 mins, we talk about cheese. About the Marauder rush against toss in the first minutes...the one where you barely finish your core have a few zealots and starts to pump a sentry or stalker while he kites your zealots and kills them one by one.

Someone show me some replays where toss can counter this and I will be happy.

Now the only SILLY idea I came up with this to put my 2 gases in his base while I scout...so his plan will be fucked up for a few minutes. Won't make me win but won't make me rage anymore.

btw I'm copper and when you do silly things people that do "tricks" found on the internet are often getting surprised and then they have to start to improvise. Ofc this wouldn't work for better player...

Anyways, show me some replays where toss counter this rush...all the math is boring, I like to SEE it
Live and Let Die
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 02 2010 15:10 GMT
#287
@ massairunits, do some proper research about vikings when you compare them to marauders..
vikings also have a bonus against armored (which all massive units are) so a viking does (10+4) x 2 = 28 per volley compared to the marauders 10+10 = 20. Vikings huge range whereas marauders get stuck by zealots when trying to kill a upgraded colossi makes the vikings very usefull for killing colossi.

As for marauder rushes, it can be stopped by the same fast stalkers that you do against reapers. Stalkers and marauders have bonusses against eachother and yes the marauder cost effectively beats the stalker but not by that much before stim comes around. Any terran that will use marauder rushes severely hurts his own economy and thus stalkers being less cost effective doesnt matter as much. If you use 1 chronoboost on a stalker the build time becomes 32, about the same as that of the marauder really.
To fend this off you need to scout the aggresive rax opening, but given the existance of the reaper rush as well you need to scout reasonably fast against terran anyway. In that way i propose scouting on 9 supply. Build close to the nexus against T so you can pull probes easier when neccesary and give yourself more time, forwarding or creating a choke against terran isn't really useful. Against fast rax with tech lab, which means either reaper or marauder rushing, you go with a fast cybercore and a zealot. Save chronoboosts and chrono the stalkers.
Stalkers with 1 zealot do fine against marauders, always make sure to send the zealot in first in which case they either focus on the zealot giving you free hits with the stalkers or switch to the stalkers in which case the zealot will get in some hits. Without stim it's not really possible for them to kite zealot/stalker as kiting the zealot will give your stalkers free hits. If they split their fire and target all your units with 1 marauder each they could theoretically but then they aren't focussing and your stalkers should win.
Try to fight close to base and use probe's to function as the same role as the zealot when neccesary while keeping to chrono out stalkers. Add in a robo bay or stargate when you can, stargate counters marauders harder but given they will see it anyway i prefer the robo bay usually which is also cheaper on gas.
Feefee
Profile Joined November 2009
Canada556 Posts
May 02 2010 15:15 GMT
#288
I don't think you should've revived a 1 month old thread for this.. the marauder rush discussed in this thread doesn't work anymore and it's precisely the reason why concussive shells was demoted to an upgrade instead of coming with the marauder straight out of the box.
That's not to say that a 10 rax marauder build isn't annoying for protoss to handle, but none of the 14 previous pages hold any merit since they're from 2 patches ago.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
May 02 2010 15:22 GMT
#289
On April 02 2010 09:13 Slick348 wrote:
Show nested quote +
On April 02 2010 09:06 Cosmic545 wrote:
On April 02 2010 09:00 Kare wrote:
Zealots with charge and colossus would seriously RAPE a marine marauder army if they didnt have concussive blows, the charge would be way to good against it.


what? concussive blow doesn't do anything vs collosi, especially if they have upgraded range. Concussive blow loses its purpose as the game transitions into more ranged units for the toss, as seen in the replays it is blatantly imbalanced vs an early game toss.



I'm kind of confused on what you said but if you're saying protoss is imbalanced than i think you need to show me where Protoss wins in a TVP match between pros



Blizzard official stats have Protoss with a 54% win ratio over terran.
"losers always whine about their best, Winners go home and fuck the prom queen"
Perfect Balance
Profile Joined April 2010
Norway131 Posts
May 02 2010 15:27 GMT
#290
Simple solution - decrease Marauder range! To compensate, make an upgrade to increase Marine range.

I'm a terran player, and I think that would be an excellent change.
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
Olozim
Profile Joined May 2010
United States2 Posts
May 02 2010 16:38 GMT
#291
On April 02 2010 09:13 Slick348 wrote:

I'm kind of confused on what you said but if you're saying protoss is imbalanced than i think you need to show me where Protoss wins in a TVP match between pros




bakedace
Profile Blog Joined March 2010
United States672 Posts
May 02 2010 17:08 GMT
#292
On April 02 2010 08:56 FrozenArbiter wrote:
Marauders don't counter zealots or archons, and definitely don't counter the colossus... It can fight all those units, but it doesn't counter any of them.


They aren't a direct counter but I would argue that marauders are a good unit against the zealot.
TheNomad
Profile Joined April 2010
United States134 Posts
May 02 2010 19:48 GMT
#293
Notice that this thread was created on APRIL 2nd now post-marauder nerf it is COMPLETELY different, they no longer start with slow... keep this in mind people, it is a 50/50 60 second upgrade.
Prev 1 13 14 15 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 630
SHIN 142
BRAT_OK 107
MindelVK 35
Vindicta 32
StarCraft: Brood War
Britney 57399
firebathero 5504
Calm 5479
Sea 2790
Shuttle 1116
EffOrt 808
Light 723
Mini 528
Mong 236
actioN 226
[ Show more ]
ggaemo 209
Last 127
Pusan 120
Hyun 103
JYJ 74
hero 70
Sea.KH 54
Sharp 48
Aegong 38
HiyA 37
ToSsGirL 33
Nal_rA 33
910 28
Killer 26
Sacsri 23
sorry 21
Noble 18
GoRush 18
Movie 17
Rock 15
IntoTheRainbow 12
zelot 7
Icarus 6
Dota 2
qojqva2379
Dendi1616
XcaliburYe270
Counter-Strike
fl0m7051
kRYSTAL_24
Super Smash Bros
Mew2King145
Heroes of the Storm
Khaldor291
Other Games
singsing2333
B2W.Neo428
DeMusliM403
Fuzer 144
ArmadaUGS75
KnowMe66
crisheroes6
tarik_tv5
Organizations
Other Games
BasetradeTV82
StarCraft 2
angryscii 32
Other Games
EGCTV21
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH246
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4597
Upcoming Events
uThermal 2v2 Circuit
1h 10m
BSL22 NKC (BSL vs China)
5h 10m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
21h 10m
OSC
1d 10h
Replay Cast
2 days
The PondCast
3 days
Replay Cast
4 days
OSC
4 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.