• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:29
CET 02:29
KST 10:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice3Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
It's March 3rd BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1951 users

TvP Marauder Cheese - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 13 15 Next All
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2010-04-03 16:27:27
April 03 2010 16:17 GMT
#201
On April 04 2010 01:12 hellitsaboutme wrote:
Show nested quote +
On April 04 2010 00:54 lepape wrote:
On April 03 2010 23:06 hellitsaboutme wrote:
On April 03 2010 22:59 lepape wrote:

That's why you make lings with your ultras.

Seriously, there's many things that totally rape Ultras in SC2, such as Siege tanks and Immortals. Even Stakers with blink are probably invincible against pure Ultras. Marauders are fine.

It's not that different from SC1 in which a Science Vessel could bring an Ultralisk to about 5% hp, or Dragoons would be a joke against them also (again, that's exactly why you need zerglings).


Oh really? Do you know that Maradeurs counter speedlings as well? Speedlings barely scratch stimmed maradeurs and when maradeurs/speedlings are dancing around in high speed Ultras will never reach them. Ultras are way slower than in sc1.

And don't you dare to compare cheap tier1 maradeurs to high tech units. I can see that 5 Maraduers are countering 3 Ultras. If we take same cost can u imagine that 1 Immortal or 2 Dragoons are countering 3 Ultras. Pls do some analyze


Sorry but stimmed Marauders don't counter speedlings when there's a decent number of them. Not even close.

I can imagine 3 stalkers with blink countering 3 ultras without speed. Again, the result would have been totally different in this video if the ultralisks had speed.

Hell, even 1 tank could kite 3 ultras without speed forever in SC1. Marauders are fine.


Have you played ZvT? I am mostly random and I know what I am saying. Zerg never has equivalent mass of zerglings against maradeurs. In simple situation zerg has roughly mixed army, and when zerglings try chase down maradeurs they get too far from main army of zerg (hydras or ultras) and maradeurs kill easily small amount of zerglings.

Theoretically, 1 stalker can kill 100 Ultras. But thats not the case. DPS of stalkers is so tiny that Ultras can simply ignore them. Whereas you cannot ignore maradeur's damage. 5 Maradeurs with stim (5*20*2) = 200 per second. 3 stalkers (3*14) = 42. Feel the difference? Not to mention 5 maradeurs are cheaper than 3 stalkers in terms of gas.
Again you don't analyze. Plz use some brain.

Plz use some brain? You're the one telling me that marauders counter speedlings.

Zerg never has equivalent mass of zerglings against marauders? Are you kidding, where does that come from? Please try mass marauders+medivac against pure lings or ultra ling just once, see who wins.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 03 2010 16:18 GMT
#202
On April 04 2010 01:12 hellitsaboutme wrote:
Show nested quote +
On April 04 2010 00:54 lepape wrote:
On April 03 2010 23:06 hellitsaboutme wrote:
On April 03 2010 22:59 lepape wrote:
On April 03 2010 22:26 hellitsaboutme wrote:
On April 03 2010 21:16 depthsofchaos wrote:
On April 03 2010 17:27 CrimsonPhoenix wrote:
On April 03 2010 01:51 depthsofchaos wrote:
I think the best solution would be slowing them down, why would they have the same speed as marine. This would remove their crazy hit and run ability that destroys anything without a loss (just seen a replay where 6 marauder killed 7 full armored ultralisk without any of them dying, it just felt really stupid). This would allow zealots to catch up sometimes and make force field an option against them.


Are you serious? Get out... You know that the Ultralisk CANNOT be slowed by the marauders because it's massive. You do not have the right to have a beta key, and that's if you actually have one if you are not going to help balance the game. I hope I was being trolled...

That replay about that PvT Marauder Rush being stopped is pretty impressive. And albeit the racks was delayed by around 10 seconds on faster, the protoss stopped making units from time to time because of not being used to the build. This is powerful, but not so powerful that it cannot be stopped by a good player.


Bad trolling mr, at least back up your bullshit. Ultras can't catch up to marauders with stim before they die even tho they can't be slowed which I know (without a beta key). Think I'm lying just for fun?


OMFG! This video clearly shows how maradeurs are overpowered. I thought that they had slight advantage. But this is too much... and they cost only 25 gas.

Waaaat da hel iz zat???? Where are you lookin' blizs?


That's why you make lings with your ultras.

Seriously, there's many things that totally rape Ultras in SC2, such as Siege tanks and Immortals. Even Stakers with blink are probably invincible against pure Ultras. Marauders are fine.

It's not that different from SC1 in which a Science Vessel could bring an Ultralisk to about 5% hp, or Dragoons would be a joke against them also (again, that's exactly why you need zerglings).


Oh really? Do you know that Maradeurs counter speedlings as well? Speedlings barely scratch stimmed maradeurs and when maradeurs/speedlings are dancing around in high speed Ultras will never reach them. Ultras are way slower than in sc1.

And don't you dare to compare cheap tier1 maradeurs to high tech units. I can see that 5 Maraduers are countering 3 Ultras. If we take same cost can u imagine that 1 Immortal or 2 Dragoons are countering 3 Ultras. Pls do some analyze


Sorry but stimmed Marauders don't counter speedlings when there's a decent number of them. Not even close.

I can imagine 3 stalkers with blink countering 3 ultras without speed. Again, the result would have been totally different in this video if the ultralisks had speed.

Hell, even 1 tank could kite 3 ultras without speed forever in SC1. Marauders are fine.


Have you played ZvT? I am mostly random and I know what I am saying. Zerg never has equivalent mass of zerglings against maradeurs. In simple situation zerg has roughly mixed army, and when zerglings try chase down maradeurs they get too far from main army of zerg (hydras or ultras) and maradeurs kill easily small amount of zerglings.

Theoretically, 1 stalker can kill 100 Ultras. But thats not the case. DPS of stalkers is so tiny that Ultras can simply ignore them. Whereas you cannot ignore maradeur's damage. 5 Maradeurs with stim (5*20*2) = 200 per second. 3 stalkers (3*14) = 42. Feel the difference? Not to mention 5 maradeurs are cheaper than 3 stalkers in terms of gas.
Again you don't analyze. Plz use some brain.


I'd be cool with seeing maras cost 125/50. They're even with stalkers from the getgo and come out earlier. At least make them cost comparably much. Right now something has to give. Reduce cost/remove slow/increase tech. I don't care which, as long as it works.
Half man, half bear, half pig.
TFlame
Profile Joined March 2010
United States25 Posts
Last Edited: 2010-04-03 16:31:43
April 03 2010 16:18 GMT
#203
I'll cool it, don't want to derail the topic.
You yarg and you blarg and you end up with shyarg.
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
Last Edited: 2010-04-03 16:35:11
April 03 2010 16:23 GMT
#204
On April 04 2010 00 begin_of_the_skype_highlighting              04 2010 00      end_of_the_skype_highlighting begin_of_the_skype_highlighting              04 2010 00      end_of_the_skype_highlighting:53 TFlame wrote:
The funniest part about all this is that I will play a terran who goes barracks first, etc. for fastest possible marauder cheese, go all in marauders for the next 20 minutes, eventually I hold out and beat him with storm, and he will act like storm is imbalanced, after him making 1 unit for 30 minutes and me making 75% of my tech tree to counter and out expanding. "Storm is IMBA!!" is what I will hear with 4 expo's to his 1-2 and my 7 tech buildings vs pure marauder. Unfortunately Blizzard is stupid enough to look at overall win % for races as their balance que and forgets that over half of the newbies that don't know how to play the game will pick terran because it is the "human" race and get raped, bringing that % down so they overbalance them to reciprocate. Even when guys like CowGoMoo were showing that Terran were just fine from the get go.



I have seen this many times and im tired off it, your logic being that because players are human the "noobs" by default will pick terrans because they are humans? this makes no sense at all, this is a computer game.
People play whatever race they think are the most cool/fun/maybe the best.
your argument holds no water.
your logic being that most/all terran players are noobs that need to learn how to play the overpowered race..

terran may be overpowred, honestly its to early in the beta to really tell imho. but one thing is clear, terrans mech for instance is completly lacking, aruging against this is pointless its a straight up fact, atleast against protoss.


edit: this is why many terrans default back to marauders, they are good.
but storm does completly destroy them, saying that they can "ignore" it is wrong, stimming cost them 20hp, collosus spash with 9 range is just silly against them.
"I like turtles"
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 03 2010 16:25 GMT
#205
Obviously the discussion has been derailed from Marauder Cheesing.
L0thar
Profile Blog Joined September 2007
987 Posts
April 03 2010 16:30 GMT
#206
On April 04 2010 01:18 TFlame wrote:
Show nested quote +
On April 04 2010 01:15 adelarge wrote:
Are you really so clueless or just lying on purpose to flame others?


Have you heard Dustin Browder's interviews? When asked about balance the first thing he quotes is the overall balance statistics of ALL of battlenet. I've followed all of the developer interviews, see the trend in patches/design from well before beta into Blizzcon's etc., and happen to be a game designer myself. Which of the clues am I without?


Then you had to miss this


Q. What race are the developers least happy about as far as balance goes? Who needs the most work or a major change?

A. Terrans are currently losing more games than they are winning at gold and platinum skill levels. We are going to be looking to address some of these issues in future patches.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=115747

Also could you link me some statistics showing that most newbs pick terran as their race? I'm not saying it's wrong, but from my experience new players (especially young ones) tends to pick the more alien options, because terran are sooo boring compared to the oh-so-cool protoss and ferocious zerg. I rembemer when we played BW as kinds...nobody picked terran, me included.
hellitsaboutme
Profile Joined March 2010
Singapore118 Posts
April 03 2010 16:38 GMT
#207
On April 04 2010 01:17 lepape wrote:
Show nested quote +
On April 04 2010 01:12 hellitsaboutme wrote:
On April 04 2010 00:54 lepape wrote:
On April 03 2010 23:06 hellitsaboutme wrote:
On April 03 2010 22:59 lepape wrote:
On April 03 2010 22:26 hellitsaboutme wrote:
On April 03 2010 21:16 depthsofchaos wrote:
On April 03 2010 17:27 CrimsonPhoenix wrote:
On April 03 2010 01:51 depthsofchaos wrote:
I think the best solution would be slowing them down, why would they have the same speed as marine. This would remove their crazy hit and run ability that destroys anything without a loss (just seen a replay where 6 marauder killed 7 full armored ultralisk without any of them dying, it just felt really stupid). This would allow zealots to catch up sometimes and make force field an option against them.


Are you serious? Get out... You know that the Ultralisk CANNOT be slowed by the marauders because it's massive. You do not have the right to have a beta key, and that's if you actually have one if you are not going to help balance the game. I hope I was being trolled...

That replay about that PvT Marauder Rush being stopped is pretty impressive. And albeit the racks was delayed by around 10 seconds on faster, the protoss stopped making units from time to time because of not being used to the build. This is powerful, but not so powerful that it cannot be stopped by a good player.


Bad trolling mr, at least back up your bullshit. Ultras can't catch up to marauders with stim before they die even tho they can't be slowed which I know (without a beta key). Think I'm lying just for fun? http://www.youtube.com/watch?v=5gl7a1CDQHI


OMFG! This video clearly shows how maradeurs are overpowered. I thought that they had slight advantage. But this is too much... and they cost only 25 gas.

Waaaat da hel iz zat???? Where are you lookin' blizs?


That's why you make lings with your ultras.

Seriously, there's many things that totally rape Ultras in SC2, such as Siege tanks and Immortals. Even Stakers with blink are probably invincible against pure Ultras. Marauders are fine.

It's not that different from SC1 in which a Science Vessel could bring an Ultralisk to about 5% hp, or Dragoons would be a joke against them also (again, that's exactly why you need zerglings).


Oh really? Do you know that Maradeurs counter speedlings as well? Speedlings barely scratch stimmed maradeurs and when maradeurs/speedlings are dancing around in high speed Ultras will never reach them. Ultras are way slower than in sc1.

And don't you dare to compare cheap tier1 maradeurs to high tech units. I can see that 5 Maraduers are countering 3 Ultras. If we take same cost can u imagine that 1 Immortal or 2 Dragoons are countering 3 Ultras. Pls do some analyze


Sorry but stimmed Marauders don't counter speedlings when there's a decent number of them. Not even close.

I can imagine 3 stalkers with blink countering 3 ultras without speed. Again, the result would have been totally different in this video if the ultralisks had speed.

Hell, even 1 tank could kite 3 ultras without speed forever in SC1. Marauders are fine.


Have you played ZvT? I am mostly random and I know what I am saying. Zerg never has equivalent mass of zerglings against maradeurs. In simple situation zerg has roughly mixed army, and when zerglings try chase down maradeurs they get too far from main army of zerg (hydras or ultras) and maradeurs kill easily small amount of zerglings.

Theoretically, 1 stalker can kill 100 Ultras. But thats not the case. DPS of stalkers is so tiny that Ultras can simply ignore them. Whereas you cannot ignore maradeur's damage. 5 Maradeurs with stim (5*20*2) = 200 per second. 3 stalkers (3*14) = 42. Feel the difference? Not to mention 5 maradeurs are cheaper than 3 stalkers in terms of gas.
Again you don't analyze. Plz use some brain.

Plz use some brain? You're the one telling me that marauders counter speedlings.

Zerg never has equivalent mass of zerglings against marauders? Are you kidding, where does that come from? Please try mass marauders+medivac against pure lings or ultra ling just once, see who wins.


You're so dumb. Do you even play other races than terran?
Zerg never builds that much of zerglings as terran maradeurs in terms of cost/limit. Usually zerg ends up building 50 zerglings at most. Because there are otheressential units in the army. Whereas terran spams maradeurs. And do you really think that 50 zerglings are capable of killing 100 limit MMM ball?

If you have faced mass lings with maradeurs that means you are newbie. I don't wanna bother to explain you anymore, it takes so much effort to prove you every single point because of your stupidness. Again, I repeat, try to think and analyze.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 03 2010 17:53 GMT
#208
On April 04 2010 00:22 hellitsaboutme wrote:
Show nested quote +
On April 04 2010 00:10 Zoler wrote:
On April 04 2010 00:05 hellitsaboutme wrote:
On April 03 2010 23:58 Zoler wrote:
On April 03 2010 23:56 hellitsaboutme wrote:
I think you don't know that storm animation is the same but impact is 77% less than before patch. It's huge very huge nerf. Roaches and maradeurs don't give a shit to storms now. Pls check latest PvT and PvZ games.

EMP counters HTs well, don't you say that storm is hard counter to MMM.


Good protoss players will spread out HT's so you can't EMP them all. You can also put them in a Warp Prism to protect them until you are in storm range.

So do terran can spread his army against protoss, considering that before patch Storm had same radius as EMP. I think we are shifting from topic. Let's not do that.


What about Warp Prism?

Thinking of micro me as random player who plays all races I would say:
Protoss has to:
- put defense shield by sentries
- put ice blocks in the heat of battle
- spread army
- control zeals and immo/stalkers separately
- storm
- feedback
- load/unload HTs from Warp prism
overall 6 type of units.

Terran has to:
- stim
- EMP
overall 3 type of units

Aren't you asking to much gosu micro from Toss?


What does all those other stuff has to do with Warp prism and high templars lol. And so what if some races require more micro, just look at terrans in SCBW if you want, it was general knowledge that terran required more micro, did it make the game impossible for terran? Not at all.
Lim Yo Hwan forever!
hellitsaboutme
Profile Joined March 2010
Singapore118 Posts
Last Edited: 2010-04-03 18:27:37
April 03 2010 18:26 GMT
#209
On April 04 2010 02:53 Zoler wrote:
Show nested quote +
On April 04 2010 00:22 hellitsaboutme wrote:
On April 04 2010 00:10 Zoler wrote:
On April 04 2010 00:05 hellitsaboutme wrote:
On April 03 2010 23:58 Zoler wrote:
On April 03 2010 23:56 hellitsaboutme wrote:
I think you don't know that storm animation is the same but impact is 77% less than before patch. It's huge very huge nerf. Roaches and maradeurs don't give a shit to storms now. Pls check latest PvT and PvZ games.

EMP counters HTs well, don't you say that storm is hard counter to MMM.


Good protoss players will spread out HT's so you can't EMP them all. You can also put them in a Warp Prism to protect them until you are in storm range.

So do terran can spread his army against protoss, considering that before patch Storm had same radius as EMP. I think we are shifting from topic. Let's not do that.


What about Warp Prism?

Thinking of micro me as random player who plays all races I would say:
Protoss has to:
- put defense shield by sentries
- put ice blocks in the heat of battle
- spread army
- control zeals and immo/stalkers separately
- storm
- feedback
- load/unload HTs from Warp prism
overall 6 type of units.

Terran has to:
- stim
- EMP
overall 3 type of units

Aren't you asking to much gosu micro from Toss?


What does all those other stuff has to do with Warp prism and high templars lol. And so what if some races require more micro, just look at terrans in SCBW if you want, it was general knowledge that terran required more micro, did it make the game impossible for terran? Not at all.

What does SCBW has to do with this game? At least I am talking about SC2. And I am doing quite reasonable comparison.

So basically, what you saying is that if two players with equal skills play TvP. Then the player who plays for terran will win since it demands less micro. It's not how balance should be. I don't wanna discuss with you anymore. Because:
1st. We are not talking about the topic.
2nd. You actually don't know how to discuss. Discussing is not describing how you feel. You have to come up with some points or arguments which are backed up with some proof/analyze.
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
April 03 2010 18:38 GMT
#210
On April 04 2010 03 begin_of_the_skype_highlighting              04 2010 03      end_of_the_skype_highlighting:26 hellitsaboutme wrote:
Show nested quote +
On April 04 2010 02:53 Zoler wrote:
On April 04 2010 00:22 hellitsaboutme wrote:
On April 04 2010 00:10 Zoler wrote:
On April 04 2010 00:05 hellitsaboutme wrote:
On April 03 2010 23:58 Zoler wrote:
On April 03 2010 23:56 hellitsaboutme wrote:
I think you don't know that storm animation is the same but impact is 77% less than before patch. It's huge very huge nerf. Roaches and maradeurs don't give a shit to storms now. Pls check latest PvT and PvZ games.

EMP counters HTs well, don't you say that storm is hard counter to MMM.


Good protoss players will spread out HT's so you can't EMP them all. You can also put them in a Warp Prism to protect them until you are in storm range.

So do terran can spread his army against protoss, considering that before patch Storm had same radius as EMP. I think we are shifting from topic. Let's not do that.


What about Warp Prism?

Thinking of micro me as random player who plays all races I would say:
Protoss has to:
- put defense shield by sentries
- put ice blocks in the heat of battle
- spread army
- control zeals and immo/stalkers separately
- storm
- feedback
- load/unload HTs from Warp prism
overall 6 type of units.

Terran has to:
- stim
- EMP
overall 3 type of units

Aren't you asking to much gosu micro from Toss?


What does all those other stuff has to do with Warp prism and high templars lol. And so what if some races require more micro, just look at terrans in SCBW if you want, it was general knowledge that terran required more micro, did it make the game impossible for terran? Not at all.

What does SCBW has to do with this game? At least I am talking about SC2. And I am doing quite reasonable comparison.

So basically, what you saying is that if two players with equal skills play TvP. Then the player who plays for terran will win since it demands less micro. It's not how balance should be. I don't wanna discuss with you anymore. Because:
1st. We are not talking about the topic.
2nd. You actually don't know how to discuss. Discussing is not describing how you feel. You have to come up with some points or arguments which are backed up with some proof/analyze.


scbw has nothing to do with sc2? OK..

100% you only play one race
"I like turtles"
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
Last Edited: 2010-04-03 22:41:26
April 03 2010 18:41 GMT
#211
if you want a real tvp marauder rush... here it is.. Depo rax refine rax orbital techlab techlab supply call down.. and now you have 2 rax pumping marauder's at the normal time of 1 without ever getting supply blocked.

-LzGaMeR-
hellitsaboutme
Profile Joined March 2010
Singapore118 Posts
April 03 2010 18:46 GMT
#212
On April 04 2010 03:38 arnold(soTa) wrote:
Show nested quote +
On April 04 2010 03 begin_of_the_skype_highlighting              04 2010 03      end_of_the_skype_highlighting:26 hellitsaboutme wrote:
On April 04 2010 02:53 Zoler wrote:
On April 04 2010 00:22 hellitsaboutme wrote:
On April 04 2010 00:10 Zoler wrote:
On April 04 2010 00:05 hellitsaboutme wrote:
On April 03 2010 23:58 Zoler wrote:
On April 03 2010 23:56 hellitsaboutme wrote:
I think you don't know that storm animation is the same but impact is 77% less than before patch. It's huge very huge nerf. Roaches and maradeurs don't give a shit to storms now. Pls check latest PvT and PvZ games.

EMP counters HTs well, don't you say that storm is hard counter to MMM.


Good protoss players will spread out HT's so you can't EMP them all. You can also put them in a Warp Prism to protect them until you are in storm range.

So do terran can spread his army against protoss, considering that before patch Storm had same radius as EMP. I think we are shifting from topic. Let's not do that.


What about Warp Prism?

Thinking of micro me as random player who plays all races I would say:
Protoss has to:
- put defense shield by sentries
- put ice blocks in the heat of battle
- spread army
- control zeals and immo/stalkers separately
- storm
- feedback
- load/unload HTs from Warp prism
overall 6 type of units.

Terran has to:
- stim
- EMP
overall 3 type of units

Aren't you asking to much gosu micro from Toss?


What does all those other stuff has to do with Warp prism and high templars lol. And so what if some races require more micro, just look at terrans in SCBW if you want, it was general knowledge that terran required more micro, did it make the game impossible for terran? Not at all.

What does SCBW has to do with this game? At least I am talking about SC2. And I am doing quite reasonable comparison.

So basically, what you saying is that if two players with equal skills play TvP. Then the player who plays for terran will win since it demands less micro. It's not how balance should be. I don't wanna discuss with you anymore. Because:
1st. We are not talking about the topic.
2nd. You actually don't know how to discuss. Discussing is not describing how you feel. You have to come up with some points or arguments which are backed up with some proof/analyze.


scbw has nothing to do with sc2? OK..

100% you only play one race

I already mentioned that I play random. Although, tbh I played Terran/Zerg about 50 games in the beginning.

Why would you think that I play only one race?
MagisterMan
Profile Blog Joined December 2008
Sweden525 Posts
April 03 2010 19:17 GMT
#213
On April 04 2010 03:41 Lz wrote:
if you want a real tvp marauder rush... here it is.. Depo rax rax orbital techlab techlab supply call down.. and now you have 2 rax pumping marauder's at the normal time of 1 without ever getting supply blocked.



When do you build refinery? After orbital or before?
Nachos?
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 03 2010 19:18 GMT
#214
On April 04 2010 04:17 MagisterMan wrote:
Show nested quote +
On April 04 2010 03:41 Lz wrote:
if you want a real tvp marauder rush... here it is.. Depo rax rax orbital techlab techlab supply call down.. and now you have 2 rax pumping marauder's at the normal time of 1 without ever getting supply blocked.



When do you build refinery? After orbital or before?


It's before orbital, obviously
Lim Yo Hwan forever!
xnub
Profile Joined August 2009
Canada610 Posts
Last Edited: 2010-04-03 20:40:55
April 03 2010 20:39 GMT
#215
Again the simple way to fix Marauder make zealots and Zerglings immune to slow. Win the units that counter marauders acc counter them !

and for the whole omg he is kiteing the ultras no speed upgrade and notice that the zerg was not microing them at all. The terran would just toss one marauder into die and the ultras would stop and kill it and he just keep on doing this and zerg fell for it over and over. Oh and also somone else pointed out where is the backup for them no zerglings ?
Loving the beta !! Weeeeeeee
sauc
Profile Joined October 2009
Canada26 Posts
April 03 2010 21:05 GMT
#216
zealots desperately need to be immune to the slow for sure, terrans just do that back shoot crap and pick them off constantly while slowass immortals in the back can't catch up and do the same, basically throwing away money, and you cant make stalkers/sentires and immortals on 1 gas at all.
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2010-04-03 21:17:00
April 03 2010 21:07 GMT
#217
On April 04 2010 01:38 hellitsaboutme wrote:
Show nested quote +
On April 04 2010 01:17 lepape wrote:
On April 04 2010 01:12 hellitsaboutme wrote:
On April 04 2010 00:54 lepape wrote:
On April 03 2010 23:06 hellitsaboutme wrote:
On April 03 2010 22:59 lepape wrote:
On April 03 2010 22:26 hellitsaboutme wrote:
On April 03 2010 21:16 depthsofchaos wrote:
On April 03 2010 17:27 CrimsonPhoenix wrote:
On April 03 2010 01:51 depthsofchaos wrote:
I think the best solution would be slowing them down, why would they have the same speed as marine. This would remove their crazy hit and run ability that destroys anything without a loss (just seen a replay where 6 marauder killed 7 full armored ultralisk without any of them dying, it just felt really stupid). This would allow zealots to catch up sometimes and make force field an option against them.


Are you serious? Get out... You know that the Ultralisk CANNOT be slowed by the marauders because it's massive. You do not have the right to have a beta key, and that's if you actually have one if you are not going to help balance the game. I hope I was being trolled...

That replay about that PvT Marauder Rush being stopped is pretty impressive. And albeit the racks was delayed by around 10 seconds on faster, the protoss stopped making units from time to time because of not being used to the build. This is powerful, but not so powerful that it cannot be stopped by a good player.


Bad trolling mr, at least back up your bullshit. Ultras can't catch up to marauders with stim before they die even tho they can't be slowed which I know (without a beta key). Think I'm lying just for fun? http://www.youtube.com/watch?v=5gl7a1CDQHI


OMFG! This video clearly shows how maradeurs are overpowered. I thought that they had slight advantage. But this is too much... and they cost only 25 gas.

Waaaat da hel iz zat???? Where are you lookin' blizs?


That's why you make lings with your ultras.

Seriously, there's many things that totally rape Ultras in SC2, such as Siege tanks and Immortals. Even Stakers with blink are probably invincible against pure Ultras. Marauders are fine.

It's not that different from SC1 in which a Science Vessel could bring an Ultralisk to about 5% hp, or Dragoons would be a joke against them also (again, that's exactly why you need zerglings).


Oh really? Do you know that Maradeurs counter speedlings as well? Speedlings barely scratch stimmed maradeurs and when maradeurs/speedlings are dancing around in high speed Ultras will never reach them. Ultras are way slower than in sc1.

And don't you dare to compare cheap tier1 maradeurs to high tech units. I can see that 5 Maraduers are countering 3 Ultras. If we take same cost can u imagine that 1 Immortal or 2 Dragoons are countering 3 Ultras. Pls do some analyze


Sorry but stimmed Marauders don't counter speedlings when there's a decent number of them. Not even close.

I can imagine 3 stalkers with blink countering 3 ultras without speed. Again, the result would have been totally different in this video if the ultralisks had speed.

Hell, even 1 tank could kite 3 ultras without speed forever in SC1. Marauders are fine.


Have you played ZvT? I am mostly random and I know what I am saying. Zerg never has equivalent mass of zerglings against maradeurs. In simple situation zerg has roughly mixed army, and when zerglings try chase down maradeurs they get too far from main army of zerg (hydras or ultras) and maradeurs kill easily small amount of zerglings.

Theoretically, 1 stalker can kill 100 Ultras. But thats not the case. DPS of stalkers is so tiny that Ultras can simply ignore them. Whereas you cannot ignore maradeur's damage. 5 Maradeurs with stim (5*20*2) = 200 per second. 3 stalkers (3*14) = 42. Feel the difference? Not to mention 5 maradeurs are cheaper than 3 stalkers in terms of gas.
Again you don't analyze. Plz use some brain.

Plz use some brain? You're the one telling me that marauders counter speedlings.

Zerg never has equivalent mass of zerglings against marauders? Are you kidding, where does that come from? Please try mass marauders+medivac against pure lings or ultra ling just once, see who wins.


You're so dumb. Do you even play other races than terran?
Zerg never builds that much of zerglings as terran maradeurs in terms of cost/limit. Usually zerg ends up building 50 zerglings at most. Because there are otheressential units in the army. Whereas terran spams maradeurs. And do you really think that 50 zerglings are capable of killing 100 limit MMM ball?

If you have faced mass lings with maradeurs that means you are newbie. I don't wanna bother to explain you anymore, it takes so much effort to prove you every single point because of your stupidness. Again, I repeat, try to think and analyze.


Who said I even played terran in the first place?

No, we're not talking about an MMM ball, we're talking about mass marauders, and to quote you, ''Marauders counter speedlings''. Pro tip : they don't.

Zerg ''can't build more than 50 zerglings because he has more important units''? Seriously, I hope that's a joke. Against mass marauders or even an MMM ball, equal supply of ultra ling banelings with speed will eat you alive, plain and simple. Add infestors to that and your army is basically worthless.

Just play a game any against decent Zerg, use your Silver league skills against him and tell him he can't build any air unit other than OL, and that you can only build marauders and medivac the whole game, because marauders are overpowered. See who wins.
Hallitossis
Profile Joined March 2010
United States11 Posts
April 03 2010 22:26 GMT
#218
I like the idea of the damage nerf. Something like 8(+12) or hell 6(+14) sounds good. Forces you to get a more diverse army because marauders alone won't deal enough dmg.
Rice
Profile Blog Joined July 2007
United States1332 Posts
April 03 2010 22:55 GMT
#219
On April 04 2010 01:38 hellitsaboutme wrote:
Show nested quote +
On April 04 2010 01:17 lepape wrote:
On April 04 2010 01:12 hellitsaboutme wrote:
On April 04 2010 00:54 lepape wrote:
On April 03 2010 23:06 hellitsaboutme wrote:
On April 03 2010 22:59 lepape wrote:
On April 03 2010 22:26 hellitsaboutme wrote:
On April 03 2010 21:16 depthsofchaos wrote:
On April 03 2010 17:27 CrimsonPhoenix wrote:
On April 03 2010 01:51 depthsofchaos wrote:
I think the best solution would be slowing them down, why would they have the same speed as marine. This would remove their crazy hit and run ability that destroys anything without a loss (just seen a replay where 6 marauder killed 7 full armored ultralisk without any of them dying, it just felt really stupid). This would allow zealots to catch up sometimes and make force field an option against them.


Are you serious? Get out... You know that the Ultralisk CANNOT be slowed by the marauders because it's massive. You do not have the right to have a beta key, and that's if you actually have one if you are not going to help balance the game. I hope I was being trolled...

That replay about that PvT Marauder Rush being stopped is pretty impressive. And albeit the racks was delayed by around 10 seconds on faster, the protoss stopped making units from time to time because of not being used to the build. This is powerful, but not so powerful that it cannot be stopped by a good player.


Bad trolling mr, at least back up your bullshit. Ultras can't catch up to marauders with stim before they die even tho they can't be slowed which I know (without a beta key). Think I'm lying just for fun? http://www.youtube.com/watch?v=5gl7a1CDQHI


OMFG! This video clearly shows how maradeurs are overpowered. I thought that they had slight advantage. But this is too much... and they cost only 25 gas.

Waaaat da hel iz zat???? Where are you lookin' blizs?


That's why you make lings with your ultras.

Seriously, there's many things that totally rape Ultras in SC2, such as Siege tanks and Immortals. Even Stakers with blink are probably invincible against pure Ultras. Marauders are fine.

It's not that different from SC1 in which a Science Vessel could bring an Ultralisk to about 5% hp, or Dragoons would be a joke against them also (again, that's exactly why you need zerglings).


Oh really? Do you know that Maradeurs counter speedlings as well? Speedlings barely scratch stimmed maradeurs and when maradeurs/speedlings are dancing around in high speed Ultras will never reach them. Ultras are way slower than in sc1.

And don't you dare to compare cheap tier1 maradeurs to high tech units. I can see that 5 Maraduers are countering 3 Ultras. If we take same cost can u imagine that 1 Immortal or 2 Dragoons are countering 3 Ultras. Pls do some analyze


Sorry but stimmed Marauders don't counter speedlings when there's a decent number of them. Not even close.

I can imagine 3 stalkers with blink countering 3 ultras without speed. Again, the result would have been totally different in this video if the ultralisks had speed.

Hell, even 1 tank could kite 3 ultras without speed forever in SC1. Marauders are fine.


Have you played ZvT? I am mostly random and I know what I am saying. Zerg never has equivalent mass of zerglings against maradeurs. In simple situation zerg has roughly mixed army, and when zerglings try chase down maradeurs they get too far from main army of zerg (hydras or ultras) and maradeurs kill easily small amount of zerglings.

Theoretically, 1 stalker can kill 100 Ultras. But thats not the case. DPS of stalkers is so tiny that Ultras can simply ignore them. Whereas you cannot ignore maradeur's damage. 5 Maradeurs with stim (5*20*2) = 200 per second. 3 stalkers (3*14) = 42. Feel the difference? Not to mention 5 maradeurs are cheaper than 3 stalkers in terms of gas.
Again you don't analyze. Plz use some brain.

Plz use some brain? You're the one telling me that marauders counter speedlings.

Zerg never has equivalent mass of zerglings against marauders? Are you kidding, where does that come from? Please try mass marauders+medivac against pure lings or ultra ling just once, see who wins.


You're so dumb. Do you even play other races than terran?
Zerg never builds that much of zerglings as terran maradeurs in terms of cost/limit. Usually zerg ends up building 50 zerglings at most. Because there are otheressential units in the army. Whereas terran spams maradeurs. And do you really think that 50 zerglings are capable of killing 100 limit MMM ball?

If you have faced mass lings with maradeurs that means you are newbie. I don't wanna bother to explain you anymore, it takes so much effort to prove you every single point because of your stupidness. Again, I repeat, try to think and analyze.


first off I want to start off by saying im a zerg player, and I have to wonder EVERY time I read threads like this why people post ridiculous fight scenarios like this.... 50 zerglings(25 food) versus 100 food of MMM? why should the zerglings be able to win that scenario ever?
Freedom will be defended at the cost of civil liberties.
Slick348
Profile Joined April 2010
Canada26 Posts
April 04 2010 01:13 GMT
#220
On April 03 2010 23:48 hellitsaboutme wrote:
Show nested quote +
On April 03 2010 23:30 Slick348 wrote:
On April 03 2010 21:35 Lunat!c wrote:
Well i faced it a few times and i can do a shit against it. The slow is sooo strong it should be a ability that u have to research! -.-


Don't be stupid, it just shouldn't be there in the first place.. They already have stim so it's good enough


Such a dumb comment. Do you even think what are writing?
Protoss are already researching blink why don't leave charge default to zeals.


Could you tell me what's so stupid about what i typed? The ability to slow down units just shouldn't be there since the mauraders are already strong enough. Back your statement up if your gonna say it's a dumb comment
Hate stupid ppl
Prev 1 9 10 11 12 13 15 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#71
PiGStarcraft454
CranKy Ducklings45
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft430
RuFF_SC2 145
SortOf 26
SC2Nice 10
Vindicta 8
StarCraft: Brood War
Sea 3880
GuemChi 1041
Artosis 621
Shuttle 300
NaDa 19
Dota 2
monkeys_forever1013
Counter-Strike
taco 1023
Super Smash Bros
hungrybox239
AZ_Axe152
Other Games
summit1g10618
Day[9].tv876
shahzam466
C9.Mang0357
Maynarde132
ViBE75
Mew2King46
Organizations
Other Games
gamesdonequick965
BasetradeTV155
Counter-Strike
PGL90
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 468
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1109
• imaqtpie970
• Day9tv876
Upcoming Events
Replay Cast
7h 31m
Replay Cast
22h 31m
The PondCast
1d 8h
KCM Race Survival
1d 8h
WardiTV Winter Champion…
1d 10h
Replay Cast
1d 22h
Ultimate Battle
2 days
Light vs ZerO
WardiTV Winter Champion…
2 days
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
2 days
CranKy Ducklings
3 days
[ Show More ]
WardiTV Winter Champion…
3 days
MaxPax vs Spirit
Bunny vs Rogue
Cure vs SHIN
Solar vs Zoun
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2026-03-03
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.