Seriously, there's many things that totally rape Ultras in SC2, such as Siege tanks and Immortals. Even Stakers with blink are probably invincible against pure Ultras. Marauders are fine.
It's not that different from SC1 in which a Science Vessel could bring an Ultralisk to about 5% hp, or Dragoons would be a joke against them also (again, that's exactly why you need zerglings).
Oh really? Do you know that Maradeurs counter speedlings as well? Speedlings barely scratch stimmed maradeurs and when maradeurs/speedlings are dancing around in high speed Ultras will never reach them. Ultras are way slower than in sc1.
And don't you dare to compare cheap tier1 maradeurs to high tech units. I can see that 5 Maraduers are countering 3 Ultras. If we take same cost can u imagine that 1 Immortal or 2 Dragoons are countering 3 Ultras. Pls do some analyze
Sorry but stimmed Marauders don't counter speedlings when there's a decent number of them. Not even close.
I can imagine 3 stalkers with blink countering 3 ultras without speed. Again, the result would have been totally different in this video if the ultralisks had speed.
Hell, even 1 tank could kite 3 ultras without speed forever in SC1. Marauders are fine.
Have you played ZvT? I am mostly random and I know what I am saying. Zerg never has equivalent mass of zerglings against maradeurs. In simple situation zerg has roughly mixed army, and when zerglings try chase down maradeurs they get too far from main army of zerg (hydras or ultras) and maradeurs kill easily small amount of zerglings.
Theoretically, 1 stalker can kill 100 Ultras. But thats not the case. DPS of stalkers is so tiny that Ultras can simply ignore them. Whereas you cannot ignore maradeur's damage. 5 Maradeurs with stim (5*20*2) = 200 per second. 3 stalkers (3*14) = 42. Feel the difference? Not to mention 5 maradeurs are cheaper than 3 stalkers in terms of gas. Again you don't analyze. Plz use some brain.
Plz use some brain? You're the one telling me that marauders counter speedlings.
Zerg never has equivalent mass of zerglings against marauders? Are you kidding, where does that come from? Please try mass marauders+medivac against pure lings or ultra ling just once, see who wins.
On April 03 2010 01:51 depthsofchaos wrote: I think the best solution would be slowing them down, why would they have the same speed as marine. This would remove their crazy hit and run ability that destroys anything without a loss (just seen a replay where 6 marauder killed 7 full armored ultralisk without any of them dying, it just felt really stupid). This would allow zealots to catch up sometimes and make force field an option against them.
Are you serious? Get out... You know that the Ultralisk CANNOT be slowed by the marauders because it's massive. You do not have the right to have a beta key, and that's if you actually have one if you are not going to help balance the game. I hope I was being trolled...
That replay about that PvT Marauder Rush being stopped is pretty impressive. And albeit the racks was delayed by around 10 seconds on faster, the protoss stopped making units from time to time because of not being used to the build. This is powerful, but not so powerful that it cannot be stopped by a good player.
Bad trolling mr, at least back up your bullshit. Ultras can't catch up to marauders with stim before they die even tho they can't be slowed which I know (without a beta key). Think I'm lying just for fun?
OMFG! This video clearly shows how maradeurs are overpowered. I thought that they had slight advantage. But this is too much... and they cost only 25 gas.
Waaaat da hel iz zat???? Where are you lookin' blizs?
That's why you make lings with your ultras.
Seriously, there's many things that totally rape Ultras in SC2, such as Siege tanks and Immortals. Even Stakers with blink are probably invincible against pure Ultras. Marauders are fine.
It's not that different from SC1 in which a Science Vessel could bring an Ultralisk to about 5% hp, or Dragoons would be a joke against them also (again, that's exactly why you need zerglings).
Oh really? Do you know that Maradeurs counter speedlings as well? Speedlings barely scratch stimmed maradeurs and when maradeurs/speedlings are dancing around in high speed Ultras will never reach them. Ultras are way slower than in sc1.
And don't you dare to compare cheap tier1 maradeurs to high tech units. I can see that 5 Maraduers are countering 3 Ultras. If we take same cost can u imagine that 1 Immortal or 2 Dragoons are countering 3 Ultras. Pls do some analyze
Sorry but stimmed Marauders don't counter speedlings when there's a decent number of them. Not even close.
I can imagine 3 stalkers with blink countering 3 ultras without speed. Again, the result would have been totally different in this video if the ultralisks had speed.
Hell, even 1 tank could kite 3 ultras without speed forever in SC1. Marauders are fine.
Have you played ZvT? I am mostly random and I know what I am saying. Zerg never has equivalent mass of zerglings against maradeurs. In simple situation zerg has roughly mixed army, and when zerglings try chase down maradeurs they get too far from main army of zerg (hydras or ultras) and maradeurs kill easily small amount of zerglings.
Theoretically, 1 stalker can kill 100 Ultras. But thats not the case. DPS of stalkers is so tiny that Ultras can simply ignore them. Whereas you cannot ignore maradeur's damage. 5 Maradeurs with stim (5*20*2) = 200 per second. 3 stalkers (3*14) = 42. Feel the difference? Not to mention 5 maradeurs are cheaper than 3 stalkers in terms of gas. Again you don't analyze. Plz use some brain.
I'd be cool with seeing maras cost 125/50. They're even with stalkers from the getgo and come out earlier. At least make them cost comparably much. Right now something has to give. Reduce cost/remove slow/increase tech. I don't care which, as long as it works.
On April 04 2010 00 begin_of_the_skype_highlighting 04 2010 00 end_of_the_skype_highlighting begin_of_the_skype_highlighting 04 2010 00 end_of_the_skype_highlighting:53 TFlame wrote: The funniest part about all this is that I will play a terran who goes barracks first, etc. for fastest possible marauder cheese, go all in marauders for the next 20 minutes, eventually I hold out and beat him with storm, and he will act like storm is imbalanced, after him making 1 unit for 30 minutes and me making 75% of my tech tree to counter and out expanding. "Storm is IMBA!!" is what I will hear with 4 expo's to his 1-2 and my 7 tech buildings vs pure marauder. Unfortunately Blizzard is stupid enough to look at overall win % for races as their balance que and forgets that over half of the newbies that don't know how to play the game will pick terran because it is the "human" race and get raped, bringing that % down so they overbalance them to reciprocate. Even when guys like CowGoMoo were showing that Terran were just fine from the get go.
I have seen this many times and im tired off it, your logic being that because players are human the "noobs" by default will pick terrans because they are humans? this makes no sense at all, this is a computer game. People play whatever race they think are the most cool/fun/maybe the best. your argument holds no water. your logic being that most/all terran players are noobs that need to learn how to play the overpowered race..
terran may be overpowred, honestly its to early in the beta to really tell imho. but one thing is clear, terrans mech for instance is completly lacking, aruging against this is pointless its a straight up fact, atleast against protoss.
edit: this is why many terrans default back to marauders, they are good. but storm does completly destroy them, saying that they can "ignore" it is wrong, stimming cost them 20hp, collosus spash with 9 range is just silly against them.
On April 04 2010 01:15 adelarge wrote: Are you really so clueless or just lying on purpose to flame others?
Have you heard Dustin Browder's interviews? When asked about balance the first thing he quotes is the overall balance statistics of ALL of battlenet. I've followed all of the developer interviews, see the trend in patches/design from well before beta into Blizzcon's etc., and happen to be a game designer myself. Which of the clues am I without?
Then you had to miss this
Q. What race are the developers least happy about as far as balance goes? Who needs the most work or a major change?
A. Terrans are currently losing more games than they are winning at gold and platinum skill levels. We are going to be looking to address some of these issues in future patches.
Also could you link me some statistics showing that most newbs pick terran as their race? I'm not saying it's wrong, but from my experience new players (especially young ones) tends to pick the more alien options, because terran are sooo boring compared to the oh-so-cool protoss and ferocious zerg. I rembemer when we played BW as kinds...nobody picked terran, me included.
On April 03 2010 01:51 depthsofchaos wrote: I think the best solution would be slowing them down, why would they have the same speed as marine. This would remove their crazy hit and run ability that destroys anything without a loss (just seen a replay where 6 marauder killed 7 full armored ultralisk without any of them dying, it just felt really stupid). This would allow zealots to catch up sometimes and make force field an option against them.
Are you serious? Get out... You know that the Ultralisk CANNOT be slowed by the marauders because it's massive. You do not have the right to have a beta key, and that's if you actually have one if you are not going to help balance the game. I hope I was being trolled...
That replay about that PvT Marauder Rush being stopped is pretty impressive. And albeit the racks was delayed by around 10 seconds on faster, the protoss stopped making units from time to time because of not being used to the build. This is powerful, but not so powerful that it cannot be stopped by a good player.
Bad trolling mr, at least back up your bullshit. Ultras can't catch up to marauders with stim before they die even tho they can't be slowed which I know (without a beta key). Think I'm lying just for fun? http://www.youtube.com/watch?v=5gl7a1CDQHI
OMFG! This video clearly shows how maradeurs are overpowered. I thought that they had slight advantage. But this is too much... and they cost only 25 gas.
Waaaat da hel iz zat???? Where are you lookin' blizs?
That's why you make lings with your ultras.
Seriously, there's many things that totally rape Ultras in SC2, such as Siege tanks and Immortals. Even Stakers with blink are probably invincible against pure Ultras. Marauders are fine.
It's not that different from SC1 in which a Science Vessel could bring an Ultralisk to about 5% hp, or Dragoons would be a joke against them also (again, that's exactly why you need zerglings).
Oh really? Do you know that Maradeurs counter speedlings as well? Speedlings barely scratch stimmed maradeurs and when maradeurs/speedlings are dancing around in high speed Ultras will never reach them. Ultras are way slower than in sc1.
And don't you dare to compare cheap tier1 maradeurs to high tech units. I can see that 5 Maraduers are countering 3 Ultras. If we take same cost can u imagine that 1 Immortal or 2 Dragoons are countering 3 Ultras. Pls do some analyze
Sorry but stimmed Marauders don't counter speedlings when there's a decent number of them. Not even close.
I can imagine 3 stalkers with blink countering 3 ultras without speed. Again, the result would have been totally different in this video if the ultralisks had speed.
Hell, even 1 tank could kite 3 ultras without speed forever in SC1. Marauders are fine.
Have you played ZvT? I am mostly random and I know what I am saying. Zerg never has equivalent mass of zerglings against maradeurs. In simple situation zerg has roughly mixed army, and when zerglings try chase down maradeurs they get too far from main army of zerg (hydras or ultras) and maradeurs kill easily small amount of zerglings.
Theoretically, 1 stalker can kill 100 Ultras. But thats not the case. DPS of stalkers is so tiny that Ultras can simply ignore them. Whereas you cannot ignore maradeur's damage. 5 Maradeurs with stim (5*20*2) = 200 per second. 3 stalkers (3*14) = 42. Feel the difference? Not to mention 5 maradeurs are cheaper than 3 stalkers in terms of gas. Again you don't analyze. Plz use some brain.
Plz use some brain? You're the one telling me that marauders counter speedlings.
Zerg never has equivalent mass of zerglings against marauders? Are you kidding, where does that come from? Please try mass marauders+medivac against pure lings or ultra ling just once, see who wins.
You're so dumb. Do you even play other races than terran? Zerg never builds that much of zerglings as terran maradeurs in terms of cost/limit. Usually zerg ends up building 50 zerglings at most. Because there are otheressential units in the army. Whereas terran spams maradeurs. And do you really think that 50 zerglings are capable of killing 100 limit MMM ball?
If you have faced mass lings with maradeurs that means you are newbie. I don't wanna bother to explain you anymore, it takes so much effort to prove you every single point because of your stupidness. Again, I repeat, try to think and analyze.
On April 03 2010 23:56 hellitsaboutme wrote: I think you don't know that storm animation is the same but impact is 77% less than before patch. It's huge very huge nerf. Roaches and maradeurs don't give a shit to storms now. Pls check latest PvT and PvZ games.
EMP counters HTs well, don't you say that storm is hard counter to MMM.
Good protoss players will spread out HT's so you can't EMP them all. You can also put them in a Warp Prism to protect them until you are in storm range.
So do terran can spread his army against protoss, considering that before patch Storm had same radius as EMP. I think we are shifting from topic. Let's not do that.
What about Warp Prism?
Thinking of micro me as random player who plays all races I would say: Protoss has to: - put defense shield by sentries - put ice blocks in the heat of battle - spread army - control zeals and immo/stalkers separately - storm - feedback - load/unload HTs from Warp prism overall 6 type of units.
Terran has to: - stim - EMP overall 3 type of units
Aren't you asking to much gosu micro from Toss?
What does all those other stuff has to do with Warp prism and high templars lol. And so what if some races require more micro, just look at terrans in SCBW if you want, it was general knowledge that terran required more micro, did it make the game impossible for terran? Not at all.
On April 03 2010 23:56 hellitsaboutme wrote: I think you don't know that storm animation is the same but impact is 77% less than before patch. It's huge very huge nerf. Roaches and maradeurs don't give a shit to storms now. Pls check latest PvT and PvZ games.
EMP counters HTs well, don't you say that storm is hard counter to MMM.
Good protoss players will spread out HT's so you can't EMP them all. You can also put them in a Warp Prism to protect them until you are in storm range.
So do terran can spread his army against protoss, considering that before patch Storm had same radius as EMP. I think we are shifting from topic. Let's not do that.
What about Warp Prism?
Thinking of micro me as random player who plays all races I would say: Protoss has to: - put defense shield by sentries - put ice blocks in the heat of battle - spread army - control zeals and immo/stalkers separately - storm - feedback - load/unload HTs from Warp prism overall 6 type of units.
Terran has to: - stim - EMP overall 3 type of units
Aren't you asking to much gosu micro from Toss?
What does all those other stuff has to do with Warp prism and high templars lol. And so what if some races require more micro, just look at terrans in SCBW if you want, it was general knowledge that terran required more micro, did it make the game impossible for terran? Not at all.
What does SCBW has to do with this game? At least I am talking about SC2. And I am doing quite reasonable comparison.
So basically, what you saying is that if two players with equal skills play TvP. Then the player who plays for terran will win since it demands less micro. It's not how balance should be. I don't wanna discuss with you anymore. Because: 1st. We are not talking about the topic. 2nd. You actually don't know how to discuss. Discussing is not describing how you feel. You have to come up with some points or arguments which are backed up with some proof/analyze.
On April 03 2010 23:56 hellitsaboutme wrote: I think you don't know that storm animation is the same but impact is 77% less than before patch. It's huge very huge nerf. Roaches and maradeurs don't give a shit to storms now. Pls check latest PvT and PvZ games.
EMP counters HTs well, don't you say that storm is hard counter to MMM.
Good protoss players will spread out HT's so you can't EMP them all. You can also put them in a Warp Prism to protect them until you are in storm range.
So do terran can spread his army against protoss, considering that before patch Storm had same radius as EMP. I think we are shifting from topic. Let's not do that.
What about Warp Prism?
Thinking of micro me as random player who plays all races I would say: Protoss has to: - put defense shield by sentries - put ice blocks in the heat of battle - spread army - control zeals and immo/stalkers separately - storm - feedback - load/unload HTs from Warp prism overall 6 type of units.
Terran has to: - stim - EMP overall 3 type of units
Aren't you asking to much gosu micro from Toss?
What does all those other stuff has to do with Warp prism and high templars lol. And so what if some races require more micro, just look at terrans in SCBW if you want, it was general knowledge that terran required more micro, did it make the game impossible for terran? Not at all.
What does SCBW has to do with this game? At least I am talking about SC2. And I am doing quite reasonable comparison.
So basically, what you saying is that if two players with equal skills play TvP. Then the player who plays for terran will win since it demands less micro. It's not how balance should be. I don't wanna discuss with you anymore. Because: 1st. We are not talking about the topic. 2nd. You actually don't know how to discuss. Discussing is not describing how you feel. You have to come up with some points or arguments which are backed up with some proof/analyze.
if you want a real tvp marauder rush... here it is.. Depo rax refine rax orbital techlab techlab supply call down.. and now you have 2 rax pumping marauder's at the normal time of 1 without ever getting supply blocked.
On April 04 2010 03 begin_of_the_skype_highlighting 04 2010 03 end_of_the_skype_highlighting:26 hellitsaboutme wrote:
On April 04 2010 02:53 Zoler wrote:
On April 04 2010 00:22 hellitsaboutme wrote:
On April 04 2010 00:10 Zoler wrote:
On April 04 2010 00:05 hellitsaboutme wrote:
On April 03 2010 23:58 Zoler wrote:
On April 03 2010 23:56 hellitsaboutme wrote: I think you don't know that storm animation is the same but impact is 77% less than before patch. It's huge very huge nerf. Roaches and maradeurs don't give a shit to storms now. Pls check latest PvT and PvZ games.
EMP counters HTs well, don't you say that storm is hard counter to MMM.
Good protoss players will spread out HT's so you can't EMP them all. You can also put them in a Warp Prism to protect them until you are in storm range.
So do terran can spread his army against protoss, considering that before patch Storm had same radius as EMP. I think we are shifting from topic. Let's not do that.
What about Warp Prism?
Thinking of micro me as random player who plays all races I would say: Protoss has to: - put defense shield by sentries - put ice blocks in the heat of battle - spread army - control zeals and immo/stalkers separately - storm - feedback - load/unload HTs from Warp prism overall 6 type of units.
Terran has to: - stim - EMP overall 3 type of units
Aren't you asking to much gosu micro from Toss?
What does all those other stuff has to do with Warp prism and high templars lol. And so what if some races require more micro, just look at terrans in SCBW if you want, it was general knowledge that terran required more micro, did it make the game impossible for terran? Not at all.
What does SCBW has to do with this game? At least I am talking about SC2. And I am doing quite reasonable comparison.
So basically, what you saying is that if two players with equal skills play TvP. Then the player who plays for terran will win since it demands less micro. It's not how balance should be. I don't wanna discuss with you anymore. Because: 1st. We are not talking about the topic. 2nd. You actually don't know how to discuss. Discussing is not describing how you feel. You have to come up with some points or arguments which are backed up with some proof/analyze.
scbw has nothing to do with sc2? OK..
100% you only play one race
I already mentioned that I play random. Although, tbh I played Terran/Zerg about 50 games in the beginning.
On April 04 2010 03:41 Lz wrote: if you want a real tvp marauder rush... here it is.. Depo rax rax orbital techlab techlab supply call down.. and now you have 2 rax pumping marauder's at the normal time of 1 without ever getting supply blocked.
When do you build refinery? After orbital or before?
On April 04 2010 03:41 Lz wrote: if you want a real tvp marauder rush... here it is.. Depo rax rax orbital techlab techlab supply call down.. and now you have 2 rax pumping marauder's at the normal time of 1 without ever getting supply blocked.
When do you build refinery? After orbital or before?
Again the simple way to fix Marauder make zealots and Zerglings immune to slow. Win the units that counter marauders acc counter them !
and for the whole omg he is kiteing the ultras no speed upgrade and notice that the zerg was not microing them at all. The terran would just toss one marauder into die and the ultras would stop and kill it and he just keep on doing this and zerg fell for it over and over. Oh and also somone else pointed out where is the backup for them no zerglings ?
zealots desperately need to be immune to the slow for sure, terrans just do that back shoot crap and pick them off constantly while slowass immortals in the back can't catch up and do the same, basically throwing away money, and you cant make stalkers/sentires and immortals on 1 gas at all.
On April 03 2010 01:51 depthsofchaos wrote: I think the best solution would be slowing them down, why would they have the same speed as marine. This would remove their crazy hit and run ability that destroys anything without a loss (just seen a replay where 6 marauder killed 7 full armored ultralisk without any of them dying, it just felt really stupid). This would allow zealots to catch up sometimes and make force field an option against them.
Are you serious? Get out... You know that the Ultralisk CANNOT be slowed by the marauders because it's massive. You do not have the right to have a beta key, and that's if you actually have one if you are not going to help balance the game. I hope I was being trolled...
That replay about that PvT Marauder Rush being stopped is pretty impressive. And albeit the racks was delayed by around 10 seconds on faster, the protoss stopped making units from time to time because of not being used to the build. This is powerful, but not so powerful that it cannot be stopped by a good player.
Bad trolling mr, at least back up your bullshit. Ultras can't catch up to marauders with stim before they die even tho they can't be slowed which I know (without a beta key). Think I'm lying just for fun? http://www.youtube.com/watch?v=5gl7a1CDQHI
OMFG! This video clearly shows how maradeurs are overpowered. I thought that they had slight advantage. But this is too much... and they cost only 25 gas.
Waaaat da hel iz zat???? Where are you lookin' blizs?
That's why you make lings with your ultras.
Seriously, there's many things that totally rape Ultras in SC2, such as Siege tanks and Immortals. Even Stakers with blink are probably invincible against pure Ultras. Marauders are fine.
It's not that different from SC1 in which a Science Vessel could bring an Ultralisk to about 5% hp, or Dragoons would be a joke against them also (again, that's exactly why you need zerglings).
Oh really? Do you know that Maradeurs counter speedlings as well? Speedlings barely scratch stimmed maradeurs and when maradeurs/speedlings are dancing around in high speed Ultras will never reach them. Ultras are way slower than in sc1.
And don't you dare to compare cheap tier1 maradeurs to high tech units. I can see that 5 Maraduers are countering 3 Ultras. If we take same cost can u imagine that 1 Immortal or 2 Dragoons are countering 3 Ultras. Pls do some analyze
Sorry but stimmed Marauders don't counter speedlings when there's a decent number of them. Not even close.
I can imagine 3 stalkers with blink countering 3 ultras without speed. Again, the result would have been totally different in this video if the ultralisks had speed.
Hell, even 1 tank could kite 3 ultras without speed forever in SC1. Marauders are fine.
Have you played ZvT? I am mostly random and I know what I am saying. Zerg never has equivalent mass of zerglings against maradeurs. In simple situation zerg has roughly mixed army, and when zerglings try chase down maradeurs they get too far from main army of zerg (hydras or ultras) and maradeurs kill easily small amount of zerglings.
Theoretically, 1 stalker can kill 100 Ultras. But thats not the case. DPS of stalkers is so tiny that Ultras can simply ignore them. Whereas you cannot ignore maradeur's damage. 5 Maradeurs with stim (5*20*2) = 200 per second. 3 stalkers (3*14) = 42. Feel the difference? Not to mention 5 maradeurs are cheaper than 3 stalkers in terms of gas. Again you don't analyze. Plz use some brain.
Plz use some brain? You're the one telling me that marauders counter speedlings.
Zerg never has equivalent mass of zerglings against marauders? Are you kidding, where does that come from? Please try mass marauders+medivac against pure lings or ultra ling just once, see who wins.
You're so dumb. Do you even play other races than terran? Zerg never builds that much of zerglings as terran maradeurs in terms of cost/limit. Usually zerg ends up building 50 zerglings at most. Because there are otheressential units in the army. Whereas terran spams maradeurs. And do you really think that 50 zerglings are capable of killing 100 limit MMM ball?
If you have faced mass lings with maradeurs that means you are newbie. I don't wanna bother to explain you anymore, it takes so much effort to prove you every single point because of your stupidness. Again, I repeat, try to think and analyze.
Who said I even played terran in the first place?
No, we're not talking about an MMM ball, we're talking about mass marauders, and to quote you, ''Marauders counter speedlings''. Pro tip : they don't.
Zerg ''can't build more than 50 zerglings because he has more important units''? Seriously, I hope that's a joke. Against mass marauders or even an MMM ball, equal supply of ultra ling banelings with speed will eat you alive, plain and simple. Add infestors to that and your army is basically worthless.
Just play a game any against decent Zerg, use your Silver league skills against him and tell him he can't build any air unit other than OL, and that you can only build marauders and medivac the whole game, because marauders are overpowered. See who wins.
I like the idea of the damage nerf. Something like 8(+12) or hell 6(+14) sounds good. Forces you to get a more diverse army because marauders alone won't deal enough dmg.
On April 03 2010 01:51 depthsofchaos wrote: I think the best solution would be slowing them down, why would they have the same speed as marine. This would remove their crazy hit and run ability that destroys anything without a loss (just seen a replay where 6 marauder killed 7 full armored ultralisk without any of them dying, it just felt really stupid). This would allow zealots to catch up sometimes and make force field an option against them.
Are you serious? Get out... You know that the Ultralisk CANNOT be slowed by the marauders because it's massive. You do not have the right to have a beta key, and that's if you actually have one if you are not going to help balance the game. I hope I was being trolled...
That replay about that PvT Marauder Rush being stopped is pretty impressive. And albeit the racks was delayed by around 10 seconds on faster, the protoss stopped making units from time to time because of not being used to the build. This is powerful, but not so powerful that it cannot be stopped by a good player.
Bad trolling mr, at least back up your bullshit. Ultras can't catch up to marauders with stim before they die even tho they can't be slowed which I know (without a beta key). Think I'm lying just for fun? http://www.youtube.com/watch?v=5gl7a1CDQHI
OMFG! This video clearly shows how maradeurs are overpowered. I thought that they had slight advantage. But this is too much... and they cost only 25 gas.
Waaaat da hel iz zat???? Where are you lookin' blizs?
That's why you make lings with your ultras.
Seriously, there's many things that totally rape Ultras in SC2, such as Siege tanks and Immortals. Even Stakers with blink are probably invincible against pure Ultras. Marauders are fine.
It's not that different from SC1 in which a Science Vessel could bring an Ultralisk to about 5% hp, or Dragoons would be a joke against them also (again, that's exactly why you need zerglings).
Oh really? Do you know that Maradeurs counter speedlings as well? Speedlings barely scratch stimmed maradeurs and when maradeurs/speedlings are dancing around in high speed Ultras will never reach them. Ultras are way slower than in sc1.
And don't you dare to compare cheap tier1 maradeurs to high tech units. I can see that 5 Maraduers are countering 3 Ultras. If we take same cost can u imagine that 1 Immortal or 2 Dragoons are countering 3 Ultras. Pls do some analyze
Sorry but stimmed Marauders don't counter speedlings when there's a decent number of them. Not even close.
I can imagine 3 stalkers with blink countering 3 ultras without speed. Again, the result would have been totally different in this video if the ultralisks had speed.
Hell, even 1 tank could kite 3 ultras without speed forever in SC1. Marauders are fine.
Have you played ZvT? I am mostly random and I know what I am saying. Zerg never has equivalent mass of zerglings against maradeurs. In simple situation zerg has roughly mixed army, and when zerglings try chase down maradeurs they get too far from main army of zerg (hydras or ultras) and maradeurs kill easily small amount of zerglings.
Theoretically, 1 stalker can kill 100 Ultras. But thats not the case. DPS of stalkers is so tiny that Ultras can simply ignore them. Whereas you cannot ignore maradeur's damage. 5 Maradeurs with stim (5*20*2) = 200 per second. 3 stalkers (3*14) = 42. Feel the difference? Not to mention 5 maradeurs are cheaper than 3 stalkers in terms of gas. Again you don't analyze. Plz use some brain.
Plz use some brain? You're the one telling me that marauders counter speedlings.
Zerg never has equivalent mass of zerglings against marauders? Are you kidding, where does that come from? Please try mass marauders+medivac against pure lings or ultra ling just once, see who wins.
You're so dumb. Do you even play other races than terran? Zerg never builds that much of zerglings as terran maradeurs in terms of cost/limit. Usually zerg ends up building 50 zerglings at most. Because there are otheressential units in the army. Whereas terran spams maradeurs. And do you really think that 50 zerglings are capable of killing 100 limit MMM ball?
If you have faced mass lings with maradeurs that means you are newbie. I don't wanna bother to explain you anymore, it takes so much effort to prove you every single point because of your stupidness. Again, I repeat, try to think and analyze.
first off I want to start off by saying im a zerg player, and I have to wonder EVERY time I read threads like this why people post ridiculous fight scenarios like this.... 50 zerglings(25 food) versus 100 food of MMM? why should the zerglings be able to win that scenario ever?
On April 03 2010 21:35 Lunat!c wrote: Well i faced it a few times and i can do a shit against it. The slow is sooo strong it should be a ability that u have to research! -.-
Don't be stupid, it just shouldn't be there in the first place.. They already have stim so it's good enough
Such a dumb comment. Do you even think what are writing? Protoss are already researching blink why don't leave charge default to zeals.
Could you tell me what's so stupid about what i typed? The ability to slow down units just shouldn't be there since the mauraders are already strong enough. Back your statement up if your gonna say it's a dumb comment