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[D] Zerg vs Zerg is broken - Page 6

Forum Index > StarCraft 2 Strategy
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MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
March 31 2010 07:04 GMT
#101
I've been doing this strat the last few days, and thought it was so fun that I started to incorporate it into my ZvP and ZvT occasionally. It's risky and it's fun. Is it effective? It's worked well enough for me, as long as I'm really on my toes and play aggressive. I don't know how well it'll work against particularly good players, or someone that goes something other than a standard 1 base Roach ZvZ build.
@DBWiggin, SC2 ref
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 31 2010 08:41 GMT
#102
It gets tricky when they start doing ling as well...
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
March 31 2010 08:59 GMT
#103
Oh, I forgot to mention. I also played against a very good Zerg who mirrored my build, and we had some very nice speedling wars on Desert Oasis. It was a close enough mirror that we both even expanded at the same time. I gained the upper hand when I chose to get +1 attack and he chose to tech to Muta. I scouted it and pushed in time to break into his base as his Mutas first popped, and easily won the base-trading race.

Even if it's not the most effective ZvZ strategy, it's many times more fun to play then 1base Roach v 1base Roach.
@DBWiggin, SC2 ref
Kuznagi
Profile Joined March 2010
Canada58 Posts
March 31 2010 15:02 GMT
#104
Used this strat last night and went 5-1 in ZvZ, often times they will try very hard to push you with initial 4 roachs followed by 7 so it kind of mucks up with your timing push but if you can fend it off you are at an advantage. I guy a lost to on Stepps of War? pushed my expansion with a small roach force and main with a bigger one while teching to mutas I had been too occupied and teched slower to mutas so eventually he wore me down. I think if you can tech faster defend or be aggressive yourself it will work well.
Kingpin
Profile Joined March 2010
United States7 Posts
March 31 2010 17:44 GMT
#105
I've used this now as well in my ZvZ but I find it doest do well on steppes of war and the other 1v1 where basically a straight run across the middle (one with 2 grass patches in the mid...) b/c the early pool or first roach force gets to me too soon with the late pool this build has.

But for ever other map this strat seems to beat all.
Hallitossis
Profile Joined March 2010
United States11 Posts
March 31 2010 21:41 GMT
#106
Seems to have trouble against a roach player that gets early +1 ranged attack.
Bibdy
Profile Joined March 2010
United States3481 Posts
March 31 2010 23:10 GMT
#107
Wait what? Wasn't it mass Roaches vs Roaches before? What changed?
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
March 31 2010 23:25 GMT
#108
On April 01 2010 08:10 Bibdy wrote:
Wait what? Wasn't it mass Roaches vs Roaches before? What changed?

People figured out that if you're ballsy and quick you can out mass the Roaches enough with Speedlings to establish map control and win the macro game. So now there are two 'standard' options to open with, 1 base Roach or FE Speedlings.

Or you could always 6-8 pool and just cheese it.
@DBWiggin, SC2 ref
FiercE
Profile Joined March 2010
United States78 Posts
Last Edited: 2010-04-01 02:33:29
April 01 2010 02:31 GMT
#109
so i found that on small 2 player maps (blistering sands and steppes of war) 6 pool, drone, drone, 3x2 zerglings, send 2 drones when 3x2 zerglings are half way done to build 2 spine crawlers on enemy creep will ALWAYS beat an opponent's 10 pool

if it's any other map, i go the 13 pool first then 14 expansion then queen
Imagine punching somebody so hard that they turn into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door.
billyX333
Profile Blog Joined January 2008
United States1360 Posts
April 01 2010 02:50 GMT
#110
I did this as my primary strategy for a great majority of my early games
(usually ranked 2nd/3rd in my plat division so usually not vs idiots) and there are some incredibly easy counters
for example: noticing a trend of really really early baneling rush into mineral line vs roach players but if you did this zergling strategy you will get dominated (all ur lings evaporate while he rolls in w/ his)
but I've regularly beaten this baneling strat with fast 1up roaches
and if you both do the identical 1 up speedling vs speedling build then first guy to get 2-3 money shots w/ banelings win (unless one of the players didnt get 1up on lings and actually transitioned into roaches in which case banelings are awful)
caution.slip
Profile Blog Joined June 2007
United States775 Posts
April 01 2010 06:31 GMT
#111
On March 31 2010 06:35 ukshi wrote:
I tried this, but my opponent walled himself in with roaches and made tons of workers and spore crawlers for defense against mutalisks. Even tho he didn't have any expansions he produced units fine as fuck.

Now lings were useless.



if hes powering off one base and building spore crawlers you should be expanding to 3 bases and owning him. If he moves out your lings can surround / back stab, if he doesn't you win the macro war
Live, laugh, love
DreamShake
Profile Joined June 2008
Peru120 Posts
April 01 2010 06:57 GMT
#112
I'm sorry I dunno how people are having success with this speedling vs roaches.

3-4 Roaches with micro and queen and possibly spinecrawler > X amount of speedlings
If you fail your first attack, he just moves out 2 min later with 20 roaches (i like to up +1 attack), and gg? If you FE with some crawlers, if the opponent is smart, he would have scouted the FE, gotten his own expo after fending off puny lings, tech to lair + hydras + contain + take over map = GG

Sorry man, I just get a huge smile on my face when ZvZ and the guy decides to get speedlings +fe
Muts come too late and upped hydras rape them and Hydras are cheaper and faster to get.
Money!!!
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-01 07:57:07
April 01 2010 07:56 GMT
#113
Now that you can block ramps with roaches the roach user should be able to move out earlier, right?
It is not enough to conquer; one must learn to seduce.
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
April 01 2010 07:56 GMT
#114
Well done Raelcun. But didnt you post too early?
infinite fun: http://dagobah.biz/flash/loituma.swf
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 01 2010 08:31 GMT
#115
I still have a tough time vs people who actually get roach.

I think the trick is to exploit the backstab if they wanna move out prematurely. If theyre smart and wait, though, it's ample time to get spines up and move towards tech, more ups, or more lings.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
Last Edited: 2010-04-01 09:03:07
April 01 2010 09:01 GMT
#116
I think the reason 1 base roachers lose to zerglings is mainly that they dont counter them with banelings.

I've tried out the 14 hatch 14 pool build on scrap station yesterday, and i was absolutely obliterated by banelings/roaches.

Now im back to 1 Base roaches, although, admittedly, i lost once to speedlings since then, it was because i played too eco intensive and had the banelings out too late.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2010-04-01 09:17:59
April 01 2010 09:17 GMT
#117
2 hatch speedling... a lot of ppl does that, mass roach rapes it quite hard
i see why do you say lings could own them, but if you do not engage in a stupid position speedlings do not take down the roaches.
burrow upgrade also totally rapes the lings, even if you have an overseer around, its a lot harder to focus fire with speedlings the burrowed raoches

also a couple lings of your own can mass up the other player's units if you use them correctly.

And there are ofc the banelings
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
April 01 2010 09:18 GMT
#118
Just throwing my two cents in:

I think this will work until the player who went Roaches goes for a +1 ranged attack upgrade timing push. Roaches with +1 range 2 shot lings, so the player who goes mass lings is forced to go for the carapace upgrade, and at that point the survivability of Roaches vs lings becomes an issue.

Mobility of Zerglings is nice, but when Roaches clump in a ball, there just isn't enough surface area on that Roach ball for mass Lings to work.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
ColorsOfRainbow
Profile Joined February 2010
Germany354 Posts
April 01 2010 09:40 GMT
#119
a mirror can never be broken

in sc2 nothing is broken

roaches > ur strat

damn dont cry
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 01 2010 10:21 GMT
#120
Yesterday was zvz day, so I faced several variations of speedling builds. +1 ranged easily beat them all so far. I only faced "favored" players btw.

Currently I really hope that my enemies go for lings in zvz. If they play like me the games go all the way up to Broodlords and I generally lose because I have zero experience with infestors.
If you have a good reason to disagree with the above, please tell me. Thank you.
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