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I am really confused. I just played a match where P just rushed void ray and attacked my hatch killing it before I could even get to his base to counter attack. This happened only 4 mins and some seconds into the game. With zerg having no units that can attack air until teir 2....how do we stop this?
When I did get to his base...he had a second void ray waiting to kill off my units that could not attack air. Is it really this broken or am I just missing something?
A little more info: I scouted with ovie as saw gate and cyber core...so I had to run him out so that he would not be sniped by the blink units (cannot remember the name for some reason). When I come back later to scout with a ling he has his ramp blocked by zealots. This makes scouting this build not a viable option...and even if it was, being forced to rush to teir two or lose instantly does not seem very fun.
Note: This was on that shitty 1v1 map where you spawn on the inside of the map and you are both very close to each other air wise...but ground wise it takes forever to get to your opponents base. It might not work as well on a 4v4 map. It does not seem like there is much you can do to stop this!
Anyone else having this problem / what are you doing to stop it?
Here is the replay:
http://uploading.com/files/1683e6ea/Void+Ray+Hax.SC2Replay/
When I quote your post and talk about it...I am not trying to bash you or say you are wrong...I am just discussing why that does not work. Please don't take it as a personal attack.
UPDATE: For any other zerg that might be having this problem...some of the good posts have pointed out these things...
1. Check the map that it is happening to you on. Could be that you just need to tech against P on certain maps.
2. Don't be afraid to sac an ovie for vital scouting info. I get stuck in this mind set that losing an ovie for scouting info is a newb move...but it has its place.
3. Look for ways to pressure with zerglings. Roaches are too damn slow to get to the enemy base on time...so zerglings are a better answer for pressure.
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queen
make one. how are you not using these yet? anti air, anti ground and its like a cheaper hatchery.
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On February 22 2010 15:01 mOnion wrote: queen
make one. how are you not using these yet? anti air, anti ground and its like a cheaper hatchery.
I used a queen...a queen cannot take on a void ray by herself...I even microed her out after every few ticks of void ray. (so the damage would not keep building higher)
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FREEAGLELAND26781 Posts
Queens. And just own the Warp Ray. Or just tech straight to Hydra!
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scout and hydralisk or mutalisk if you can't scout because he's keeping pressure up from zealots turtle in off one base and quick tech to those 2 units as that should be his transition with his cheezy build. Queen aren't really great aa they are really weak frankly if i was toss i would make sure my zealots picked off the queen.
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On February 22 2010 15:05 Khaymus wrote:Show nested quote +On February 22 2010 15:01 mOnion wrote: queen
make one. how are you not using these yet? anti air, anti ground and its like a cheaper hatchery. I used a queen...a queen cannot take on a void ray by herself...I even microed her out after every few ticks of void ray. (so the damage would not keep building higher)
then make 2 queens. spores are good too if you have horrific micro, and she can heal buildings.
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On February 22 2010 15:06 Virtue wrote: scout and hydralisk or mutalisk if you can't scout because he's keeping pressure up from zealots turtle in off one base and quick tech to those 2 units as that should be his transition with his cheezy build. Queen aren't really great aa they are really weak
The void ray pops out at 5 mins and 30 some seconds...I already explained how scouting was not a viable option...and you cannot just guess tech to muta and hydra every time you fight a P.
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On February 22 2010 15:06 mOnion wrote:Show nested quote +On February 22 2010 15:05 Khaymus wrote:On February 22 2010 15:01 mOnion wrote: queen
make one. how are you not using these yet? anti air, anti ground and its like a cheaper hatchery. I used a queen...a queen cannot take on a void ray by herself...I even microed her out after every few ticks of void ray. (so the damage would not keep building higher) then make 2 queens. spores are good too if you have horrific micro, and she can heal buildings.
If I am spending all my money on queens to fight off the void rays that keep coming...I will have no army.
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double queens. move the extra to your natural when it's up
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On February 22 2010 15:08 Biribiri wrote: double queens. move the extra to your natural when it's up
As I said before...he is building and sending more void rays to my base...so I would need to make a continous number of queens?
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On February 22 2010 15:07 Khaymus wrote:Show nested quote +On February 22 2010 15:06 mOnion wrote:On February 22 2010 15:05 Khaymus wrote:On February 22 2010 15:01 mOnion wrote: queen
make one. how are you not using these yet? anti air, anti ground and its like a cheaper hatchery. I used a queen...a queen cannot take on a void ray by herself...I even microed her out after every few ticks of void ray. (so the damage would not keep building higher) then make 2 queens. spores are good too if you have horrific micro, and she can heal buildings. If I am spending all my money on queens to fight off the void rays that keep coming...I will have no army.
okay now im pretty sure you're trolling
a tech to void ray that fast is expensive and risky with all the stuff zerg can do early on, you should be able to get a 2nd hatch and should have 2 queens anyway. queens arent enormously expensive and they're well worth the purchase.
you should also work on not getting food blocked and refining your build.
then tech while defending the void, hydra/muta should pop while your fending it off.
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On February 22 2010 15:09 mOnion wrote:Show nested quote +On February 22 2010 15:07 Khaymus wrote:On February 22 2010 15:06 mOnion wrote:On February 22 2010 15:05 Khaymus wrote:On February 22 2010 15:01 mOnion wrote: queen
make one. how are you not using these yet? anti air, anti ground and its like a cheaper hatchery. I used a queen...a queen cannot take on a void ray by herself...I even microed her out after every few ticks of void ray. (so the damage would not keep building higher) then make 2 queens. spores are good too if you have horrific micro, and she can heal buildings. If I am spending all my money on queens to fight off the void rays that keep coming...I will have no army. okay now im pretty sure you're trolling a tech to void ray that fast is expensive and risky with all the stuff zerg can do early on, you should be able to get a 2nd hatch and should have 2 queens anyway. queens arent enormously expensive and they're well worth the purchase. you should also work on not getting food blocked and refining your build.
My build does not get food blocked. Stop making assumptions. 2nd hatch would only make this problem worse. You have to be at teir 2 to have any units that attack air. Queen is not going to cut it. If I expand that is more money spent on not teching to teir two.
Ill try to figure out how to upload a replay so you can see...
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Russian Federation410 Posts
It's very simple.
Open with a few lings, queen and 4-6 roaches to stop any possible harassment, get some extra drones, quicker 2nd gas and lair. Put some pressure with roaches, as Protoss will need an equal amount of zealots + a canon on the ramp to stop them, - buys tou some time.
Go hydra den before natural, by the time t 1st void ray arrives you should have at least 4 hydras. You may sack an ovi to see if he commits to air, or seeing hydra/roach switches to colossus, if so, - get spire and mass muta, easy as you already have 4 gas.
I have a rep vs mtw.Infernal to back this strat up
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On February 22 2010 15:16 Go0g3n wrote: It's very simple. You open with a few lings, queen and 4-6 roaches to stop any possible harassment, get some extra drones, quicker 2nd gas and lair, go hydra den then natural, by the time t 1st void ray arrives you should have at least 4 hydras. You may sack an ovi to see if he commits to air, or seeing hydras switches to colossus, if so, - get spire and mass muta, easy as you already have 4 gas.
I don't think you understand how fast a P can get void ray. By time you get few lings and 4-6 roaches he has a void ray. How do you stop that harass with units that cannot attack air?
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You are not really taking anybodies advice. Obviously PvZ isn't an instant win for protoss because of void ray. However, you seem to not be accepting of anything other then there is no option other then to lose your hatch.
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On February 22 2010 15:17 Bosu wrote: You are not really taking anybodies advice. Obviously PvZ isn't an instant win for protoss because of void ray. However, you seem to not be accepting of anything other then there is no option other then to lose your hatch.
pretty much this
i've fended off early rays, and watched zergs fend off early rays.
you're either doing something wrong, trolling, being stubborn, or a combination.
how do you get to carnegie hall?
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On February 22 2010 15:17 Bosu wrote: You are not really taking anybodies advice. Obviously PvZ isn't an instant win for protoss because of void ray. However, you seem to not be accepting of anything other then there is no option other then to lose your hatch.
I am not trying to sound like I am not taking their advice. I am just pointing out how I have tried most of all these things against it and nothing seems to work. The only thing that would come close to working is the multiple queen thing...but it is to much of a hinder of the rest of your game to spam queens to counter this early on.
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On February 22 2010 15:19 mOnion wrote:Show nested quote +On February 22 2010 15:17 Bosu wrote: You are not really taking anybodies advice. Obviously PvZ isn't an instant win for protoss because of void ray. However, you seem to not be accepting of anything other then there is no option other then to lose your hatch. pretty much this i've fended off early rays, and watched zergs fend off early rays. you're either doing something wrong, trolling, being stubborn, or a combination. how do you get to carnegie hall?
Please stop posting with generalized BS that does not really help the problem. If you want to help me out...watch the replay and then let me know what you think...otherwise stop wasting both of our time.
Example of good help:
Posting a replay of how a zerg would fend this off.
Example of bad help:
U suck fgt, l2p and just kill the void ray.
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http://www.mediafire.com/?rmntkzydnm2
Here's a Rep of FA(z) vs Liquid Nazgul(p), it's more of a timing practice. P had to build defense for a roach rush, and his first Void Ray came out at about 8min. If your P was making voids at 4 min, he should barely have anything, should have just bum rushed him with roaches.
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Try opening an earlier lair or FE (to justify the extra queen) and saccing an overlord to scout the stargate. After a while, you get a good sense of when to sac the overlord and from lair, you have many options.
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