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What can Zerg do against early void ray? - Page 5

Forum Index > StarCraft 2 Strategy
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semantics
Profile Blog Joined November 2009
10040 Posts
February 23 2010 02:26 GMT
#81
The issue isn't ability to defend against it it's the lack of scouting by them and proper prep for it.
chocoed
Profile Joined June 2007
United States398 Posts
February 23 2010 09:32 GMT
#82
I was going to do an early void ray on zerg but i got rushed by 6 lings. i thought it was just 1 wave so i used all my probes, but zerg continuously attacked me with lings and i couldn't recover as fast, so he harassed me long enough to finish me with roaches.
My life for Aiur!
Jigsss
Profile Joined February 2010
1 Post
Last Edited: 2010-02-24 15:08:36
February 24 2010 13:13 GMT
#83
Two things i saw that you didn't do 1 was scout. At the start you moved a overlord there then sent him off to the end of the map. Second was the strategy you went for was i am guessing to just rush him with roaches ? If you just produced a zergling/drone mix you would have had ample time to either put up another hatchery or upgrade to lair and still had a good minute and a half to attack or if you went the lair route make a hydra den and probably get one out. You spent all your resources assuming your opponent was making zealot or stalkers and then when he decided to rush you you call it an exploit(only exploit is him exploiting your strat with a rush that you cant recover from) but the fact is it isn't and while hard to counter it really depends on a better starting strategy then the one you had. Also Scout!
zatic
Profile Blog Joined September 2007
Zurich15365 Posts
February 24 2010 13:35 GMT
#84
On February 23 2010 11:24 zergpower123 wrote:
uh why not spore colony? Its movable too......

Spore is no help because of the void rays range. You need like 3 to cover 1 hatchery. You can use them to stall for hydras though with constant uprooting and as cover for the queen.

I have been using abusing the ray rush yesterday to try it out, it's absurd how fast it is. I proxied the stargate so it won't be scouted and the Z feels safe. You can almost hear them scream in nerd rage as you grill their hatchery. Doesn't help that P usually can't defend vs the all-in counter as well but still wins by eliminating them.
ModeratorI know Teamliquid is known as a massive building
Khaymus
Profile Blog Joined June 2008
United States750 Posts
February 24 2010 14:17 GMT
#85
On February 24 2010 22:35 zatic wrote:
Show nested quote +
On February 23 2010 11:24 zergpower123 wrote:
uh why not spore colony? Its movable too......

Spore is no help because of the void rays range. You need like 3 to cover 1 hatchery. You can use them to stall for hydras though with constant uprooting and as cover for the queen.

I have been using abusing the ray rush yesterday to try it out, it's absurd how fast it is. I proxied the stargate so it won't be scouted and the Z feels safe. You can almost hear them scream in nerd rage as you grill their hatchery. Doesn't help that P usually can't defend vs the all-in counter as well but still wins by eliminating them.



Wow I did not even think of P poxying this against me *shudders*

I have finally got comfortable keeping a good scout on their base during this window...now I have to worry about proxy lol!
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
February 24 2010 15:16 GMT
#86
Proxy 10/10 gate with chrono saved up for zeals vs Z who expand fast is hylarious as well XD. Esp when I follow it up with a voidray or two lol.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-03-11 07:41:49
March 11 2010 04:06 GMT
#87
I've had people wall off completely + cannons and neglect zeals. This makes the counter quite eff-tarded to pull off. Specially on maps like desert oasis where the air distance is so short + long ground distance (gauntlet anyone?).

This particular flavor of void ray pops one at 6:00. Arrives at my base 6:15-ish if close pos/desertoasis, little longer if far. In either case, my build gives me the first hydra popping at 6:54. I'm wondering about getting two queens so I can defend that 1st void ray + expo nicely, giving me the 2nd queen at 6:20.

13p
14g
15ov
15roach (skipped if I scout fast enough)
**queen after pool
@100gas lair
20/21 expo
**2nd queen after lair

Any tried and true builds that work nicer? My current formulation is a shot in the dark...I'm not sure how this will hold up for a 2nd void ray.

p.s. I find it ironic how if something had a longass ground distance compared to air distance it was a massive z favored map in sc1. The tables have turned.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Khaymus
Profile Blog Joined June 2008
United States750 Posts
March 11 2010 05:29 GMT
#88
Just and update from me since this post seems to keep poping up...

This has become very easy to deal with now. Experience with scouting and just getting a better feel for the game makes it much easier to deal with. Usually seeing a quick core means you are safe to tech to hydras...which is decent against most early - mid game Protoss armys (when combined with other units.

The hydra's of course are a great counter to these air units...but you have to know when and where to scout properly.
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2010-03-11 05:45:20
March 11 2010 05:44 GMT
#89
I won a hilarious amount of PvZs just doing the void ray rush, getting no more than 2 void rays in the game and usually taking out the main hatch (and queen) before my second one got there. The great thing about it (from the P perspective), is that you know you can force a drastic reaction from most Zergs ie. going mass hydra/corruptor/whatever.

However, it seems that 2 queens can easily hold off two, maybe more, void rays, so in those games it hasn't worked so well. I haven't really been doing it that much since a failed a few in a row.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
Last Edited: 2010-03-11 05:53:42
March 11 2010 05:50 GMT
#90
I'm a P player that spent a lot of time perfecting the void ray timings against computers, only to discover my own hard counter.

Use your overlord to scout. No matter what to map, you should be able to get to their base before the void ray is built. Once you see the Stargate building a void ray, build a second queen. Two queens completely shut down void ray attacks. You need the second queen anyways, and Protoss just wasted minerals on the Stargate and the void rays.

Another counter is heavy zerglings at the start. Protoss won't have many zealots since fast teching void rays takes so much resources. You'll be able to plow through a fully sealed wall even.

The last thing you can do is just to fast tech to hydras. You'll get hydras out faster than the void ray will show up. The problem is that if you were going roaches and then you scout their void ray, there's no time to switch to hydras, so for a response to void rays, go queen, if you were going hydras in the first place, just don't worry about protoss air at all.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 11 2010 06:01 GMT
#91
On February 22 2010 15:17 Khaymus wrote:
Show nested quote +
On February 22 2010 15:16 Go0g3n wrote:
It's very simple. You open with a few lings, queen and 4-6 roaches to stop any possible harassment, get some extra drones, quicker 2nd gas and lair, go hydra den then natural, by the time t 1st void ray arrives you should have at least 4 hydras. You may sack an ovi to see if he commits to air, or seeing hydras switches to colossus, if so, - get spire and mass muta, easy as you already have 4 gas.


I don't think you understand how fast a P can get void ray. By time you get few lings and 4-6 roaches he has a void ray. How do you stop that harass with units that cannot attack air?


Sounds like you're doing a typical roach rush.

Don't go roach rush it's that simple
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-03-11 07:40:31
March 11 2010 07:36 GMT
#92
On March 11 2010 14:50 Chairman Ray wrote:
I'm a P player that spent a lot of time perfecting the void ray timings against computers, only to discover my own hard counter.

Use your overlord to scout. No matter what to map, you should be able to get to their base before the void ray is built. Once you see the Stargate building a void ray, build a second queen. Two queens completely shut down void ray attacks. You need the second queen anyways, and Protoss just wasted minerals on the Stargate and the void rays.

Another counter is heavy zerglings at the start. Protoss won't have many zealots since fast teching void rays takes so much resources. You'll be able to plow through a fully sealed wall even.

The last thing you can do is just to fast tech to hydras. You'll get hydras out faster than the void ray will show up. The problem is that if you were going roaches and then you scout their void ray, there's no time to switch to hydras, so for a response to void rays, go queen, if you were going hydras in the first place, just don't worry about protoss air at all.



If you tech strait to hydras, there's still no reason for it to come out before the voidray. On a 14 gas, they come out at almost 7 minutes, void ray is 6, that's also the slower variety of the void ray build. Also, a tightly sealed wall with no zealots would be breakable by ling if there were no cannons warping behind it. Also the scout probe would notice if there was a ling opening at which point they'd throw some zealot meat in front of the building wall.

I forgot to add on my earlier post that there is a drone scout out at 11 (extractor trick) so I can get a pretty good idea when there is voidrays coming. Just not sure what exactly is the optimal build still.

Can someone with real data and a solid build please drop in 2 cents? Yes, for the last time we know hydras kill voidrays, that's not the question here.

hydras do not come out before 6 minutes.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
DaVinci
Profile Joined September 2009
Netherlands27 Posts
March 11 2010 07:53 GMT
#93
hydras do not come out before 6 minutes.


I think even the CPU on very easy has its first Hydra out before the 5 min mark.
semantics
Profile Blog Joined November 2009
10040 Posts
March 11 2010 08:06 GMT
#94
I normally play queen heavy i usually produce 2 queens per hatchery to lay eggs i like to spread alot of creep, so the play style i've adapted works well against easily void rays and 4 queens can handle 2 3 void rays pretty well.

But this only is if i'm not going my 14 gas speed build becuase else i pretty much reach mutalisk the same time if they were teaching to void rays.
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-03-11 08:29:47
March 11 2010 08:18 GMT
#95
On March 11 2010 16:53 DaVinci wrote:
Show nested quote +
hydras do not come out before 6 minutes.


I think even the CPU on very easy has its first Hydra out before the 5 min mark.


If this was the case, there would be no open discussions about this issue now, would there? The computer also likes to make two zealots that stare blankly at you, on it's ONLY (blizzard released) AI setting: very easy. Please don't post if you don't know what you're talking about. Hydras are lair tech. On a 14 gas, the lair immediately started with first 100 gas isn't even done until 5:32.

5:32. That's just the lair finishing.

On March 11 2010 17:06 Virtue wrote:
I normally play queen heavy i usually produce 2 queens per hatchery to lay eggs i like to spread alot of creep, so the play style i've adapted works well against easily void rays and 4 queens can handle 2 3 void rays pretty well.

But this only is if i'm not going my 14 gas speed build becuase else i pretty much reach mutalisk the same time if they were teaching to void rays.

How exactly does this work? You can only inject once, after all, and the queen always has enough energy for the next inject. If you delay the inject a couple of seconds you have enough for a tumor, of which can just keep spawning new ones without the queen. Also, I'm not sure you're facing the same thing being discussed right now, it's not possible for muta to come first in the scenario OP is discussing.
Does that extra early queen set you back?

On March 11 2010 15:01 -orb- wrote:
Show nested quote +
On February 22 2010 15:17 Khaymus wrote:
On February 22 2010 15:16 Go0g3n wrote:
It's very simple. You open with a few lings, queen and 4-6 roaches to stop any possible harassment, get some extra drones, quicker 2nd gas and lair, go hydra den then natural, by the time t 1st void ray arrives you should have at least 4 hydras. You may sack an ovi to see if he commits to air, or seeing hydras switches to colossus, if so, - get spire and mass muta, easy as you already have 4 gas.


I don't think you understand how fast a P can get void ray. By time you get few lings and 4-6 roaches he has a void ray. How do you stop that harass with units that cannot attack air?


Sounds like you're doing a typical roach rush.

Don't go roach rush it's that simple


he's right of course, if you get em you better be using em. Then again that isn't the greatest idea most of the time when the 2nd void ray kills ur rush. I actually completely skip the roach warren when I see the stargate or if I suspect proxy stargate.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 11 2010 08:29 GMT
#96
On March 11 2010 15:01 -orb- wrote:
Show nested quote +
On February 22 2010 15:17 Khaymus wrote:
On February 22 2010 15:16 Go0g3n wrote:
It's very simple. You open with a few lings, queen and 4-6 roaches to stop any possible harassment, get some extra drones, quicker 2nd gas and lair, go hydra den then natural, by the time t 1st void ray arrives you should have at least 4 hydras. You may sack an ovi to see if he commits to air, or seeing hydras switches to colossus, if so, - get spire and mass muta, easy as you already have 4 gas.


I don't think you understand how fast a P can get void ray. By time you get few lings and 4-6 roaches he has a void ray. How do you stop that harass with units that cannot attack air?


Sounds like you're doing a typical roach rush.

Don't go roach rush it's that simple


you should have your name changed to "orbitter"
hahaha

what's he supposed to use against zealots? ling? pft.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 11 2010 08:30 GMT
#97
On March 11 2010 17:29 danl9rm wrote:
Show nested quote +
On March 11 2010 15:01 -orb- wrote:
On February 22 2010 15:17 Khaymus wrote:
On February 22 2010 15:16 Go0g3n wrote:
It's very simple. You open with a few lings, queen and 4-6 roaches to stop any possible harassment, get some extra drones, quicker 2nd gas and lair, go hydra den then natural, by the time t 1st void ray arrives you should have at least 4 hydras. You may sack an ovi to see if he commits to air, or seeing hydras switches to colossus, if so, - get spire and mass muta, easy as you already have 4 gas.


I don't think you understand how fast a P can get void ray. By time you get few lings and 4-6 roaches he has a void ray. How do you stop that harass with units that cannot attack air?


Sounds like you're doing a typical roach rush.

Don't go roach rush it's that simple


you should have your name changed to "orbitter"
hahaha

what's he supposed to use against zealots? ling? pft.


drone or ovie will tell if there are 2+ gates to worry bout, vs tech you really don't need roach. The queen and a few ling can handle just fine.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
DaVinci
Profile Joined September 2009
Netherlands27 Posts
March 11 2010 08:35 GMT
#98
If this was the case, there would be no open discussions about this issue now, would there? The computer also likes to make two zealots that stare blankly at you, on it's ONLY (blizzard released) AI setting: very easy. Please don't post if you don't know what you're talking about. Hydras are lair tech. On a 14 gas, the lair immediately started with first 100 gas isn't even done until 5:32.

5:32. That's just the lair finishing.


Uhm, just watch a replay of a Zerg CPU and you'll see. Obviously I'm not talking about a 14 gas build (...) It's just BS to say you can't have hydras when the first void ray comes.

Any decent Zerg in beta at the moment just expands 3-4 times when they scout you going for void rays, good luck killing all those hatcheries.


Waffles
Profile Blog Joined July 2009
Romania605 Posts
March 11 2010 08:41 GMT
#99
On February 22 2010 15:19 mOnion wrote:
[

how do you get to carnegie hall?

PRACTICE PRACTICE PRACTICE!




to OP void rays suck vs masses of units. when you see him going for early starport( sac an ovie) get hydra den and get like 5 hydras= dead void ray.
Velr
Profile Blog Joined July 2008
Switzerland10873 Posts
Last Edited: 2010-03-11 09:51:16
March 11 2010 09:50 GMT
#100
On March 11 2010 17:29 danl9rm wrote:
Show nested quote +
On March 11 2010 15:01 -orb- wrote:
On February 22 2010 15:17 Khaymus wrote:
On February 22 2010 15:16 Go0g3n wrote:
It's very simple. You open with a few lings, queen and 4-6 roaches to stop any possible harassment, get some extra drones, quicker 2nd gas and lair, go hydra den then natural, by the time t 1st void ray arrives you should have at least 4 hydras. You may sack an ovi to see if he commits to air, or seeing hydras switches to colossus, if so, - get spire and mass muta, easy as you already have 4 gas.


I don't think you understand how fast a P can get void ray. By time you get few lings and 4-6 roaches he has a void ray. How do you stop that harass with units that cannot attack air?


Sounds like you're doing a typical roach rush.

Don't go roach rush it's that simple


you should have your name changed to "orbitter"
hahaha

what's he supposed to use against zealots? ling? pft.



Yes, Lings... Why not?

If he doesn't go 3 Gate Speedlings are more than capable of dealing with any Zealots he might sends and if you worry about his Zeal count (in other words build to many drones and not enough lings) 2 Spinecrawlers will switch the advantage back to you (as long as there are only zealots, if there are not only zealots he should not have a strong enough army against lings to theaten you anyway...

And if he goes fast Voidray there is NO way that he can outmatch your lings with zealots.
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