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What can Zerg do against early void ray? - Page 3

Forum Index > StarCraft 2 Strategy
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Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 22 2010 17:33 GMT
#41
static defense is good. You can even use the evolution chamber to do something called "upgrading." It's a clever skill...
"We have unfinished business, I and he."
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
February 22 2010 17:35 GMT
#42
On February 23 2010 02:33 Amber[LighT] wrote:
static defense is good. You can even use the evolution chamber to do something called "upgrading." It's a clever skill...

-1 eSports point for missing an obvious "useful talent toi have" joke.
jabberwokie
Profile Joined September 2009
Canada142 Posts
Last Edited: 2010-02-22 18:49:12
February 22 2010 17:37 GMT
#43
Disclaimer: I don't have a beta key myself yet, Though I very actively watch and read.

I think some of this is being over thought. Should you have a queen at 4 min? YES. Why? because the queen is an ESSENTIAL unit not because it specificaly counters void ray but you can harass a void ray with your queen so if you are having trouble with a voidray this is a no brainer, it's like saying the sky is blue.

You have to counter what your oponant throws. You can do this by scouting early and building apropriatly or by establishing a prefered play style and leveraging that for time to hard counter your oponants units. Something like a zergling roach timeing attack to pressure and buy time / scout (previously suggested in this thread). It seems to be common opinion that players will have to rely more on army composition (correct counters) then micro with the vast majority of units, the obvious exceptions being the casters. It's not like sc1 where if you just micro the vulture vs the zealot they still work. In sc2 the advantage a hard counter seems to give an army is something that can't be successfully ignored. Void rays are a hard counter to: overlords, overseers, roachs, broodlords, ultralisks and corruptors specificaly within the zerg army. Units that can attack air include muta, corruptor, hydralisk, spore crawler, queen and corruptors through spells.

The mobility of lair tech with the nydus network is insane, they are expensive so you should wait for an advantage or know that it's a risk but will probably turn into one of the linchpins of zerg play. (to have the network + 1 exit costs m250g300)

Finally, have you taken the view that your performance was pefect? If you are not a good player it could be a skill thing. I can't watch your replay without the beta stream or youtube would be cool. I am also not trying to say you suck, but suggest that usually you can make adjustments within a strat as well unless you have pro skill / apm and you are already familiar with all sc2 hotkeys etc.

This post was edited based on great feedback from Zatic, thanks.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2010-02-22 17:40:08
February 22 2010 17:38 GMT
#44
I somehow doubt preemptive spore crawlers against the myriad of things protoss could be doing from a 1gate core build is great advice.

eh Jaberwokie your post is kind of useless, sorry =/
And even with long ground distances it's not an island map. The paths aren't blocked off.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
February 22 2010 17:40 GMT
#45
Why are you guys still even trying to help this guy? He's clearly made up his mind that this build is impossible to beat.
Khaymus
Profile Blog Joined June 2008
United States750 Posts
February 22 2010 17:40 GMT
#46
Yea I guess the main problem stems from this map. It is very hard to get a good scout in after you see core...if you are playing a decent P. So trying to cover all your bases against what he could throw at you on this map is tough. If you just happen not to cover void rays, the distance from your base to his is very very short in terms of air. Most other maps you can see it and quick throw down a spore or two.

Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
Khaymus
Profile Blog Joined June 2008
United States750 Posts
February 22 2010 17:42 GMT
#47
On February 23 2010 02:40 Biochemist wrote:
Why are you guys still even trying to help this guy? He's clearly made up his mind that this build is impossible to beat.


I think it is impossible to beat so I post on a forum asking for help how to beat it? Rofl?
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
February 22 2010 17:45 GMT
#48
On February 23 2010 02:42 Khaymus wrote:
Show nested quote +
On February 23 2010 02:40 Biochemist wrote:
Why are you guys still even trying to help this guy? He's clearly made up his mind that this build is impossible to beat.


I think it is impossible to beat so I post on a forum asking for help how to beat it? Rofl?


Yeah, that's the beauty of it. Read your first 10 replies. Ostensibly you're asking for help, but any time anyone offers advice you describe how anything you do can be countered.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2010-02-22 17:51:02
February 22 2010 17:47 GMT
#49
I don't understand the hostility towards Khaymus, he clearly presented a situation he's having difficulties with, and explained why he's having difficulties with it, and explained why he doesn't feel various solutions are valid. Most of you guys' responses aren't applicable at all to the situation at all, and then you wonder why he doesn't think your "solutions" are useful?

edit: Biochemist the solutions people were giving had no actual relevance on the situation in his game -_-
edit2: This situation is like if he was asking for help cracking open a walnut and everyone was telling him what to do with the walnut after he cracks it.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
February 22 2010 17:48 GMT
#50
Someone in here mentioned the void ray requires twilight council, which is incorrect. Gateway -> Cyber -> Stargate = Void Ray.
3.
zatic
Profile Blog Joined September 2007
Zurich15325 Posts
February 22 2010 17:49 GMT
#51
On February 23 2010 02:37 jabberwokie wrote:
Disclaimer: I don't have a beta key myself yet, Though I very actively watch and read.

Desert oasis is essentialy (for early game purposes) an island map. The bases are seperated by distructable terrain with no clear path. This necessitates a tech build full stop imo. Scouting will be essential so saccing an overlord if you have to / sneaky if you can, don't throw it away is what I am saying.

I appreciate the disclaimer, and even though you don't play most of what you are writing is correct, but: Desert Oasis is not an island and there is no destructible terrain blocking the mains. There are two clear (although relatively long) paths from main to main.

What you have been watching probably are the newb settings (I don't exactly know when they are in effect) where EVERY map has destructible terrain blocking rushes.

This is a perfect example of why you shouldn't give advice when you don't play the beta.
ModeratorI know Teamliquid is known as a massive building
Khaymus
Profile Blog Joined June 2008
United States750 Posts
February 22 2010 17:50 GMT
#52
On February 23 2010 02:45 Biochemist wrote:
Show nested quote +
On February 23 2010 02:42 Khaymus wrote:
On February 23 2010 02:40 Biochemist wrote:
Why are you guys still even trying to help this guy? He's clearly made up his mind that this build is impossible to beat.


I think it is impossible to beat so I post on a forum asking for help how to beat it? Rofl?


Yeah, that's the beauty of it. Read your first 10 replies. Ostensibly you're asking for help, but any time anyone offers advice you describe how anything you do can be countered.


It is called discussion. You know where one person says one thing and then the other person inputs as well? Refer to my OP and see the disclaimer I have placed there about quoting people. I have had a few replys that have actually helped me with this situation...

Not to mention, most of the replys that I shrug off are the ones that are dripping with sarcasm and consist of "build a queen newb". Those do not really help. Any reply with some actual thought put into it is something that is very helpful.
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
Khaymus
Profile Blog Joined June 2008
United States750 Posts
February 22 2010 17:51 GMT
#53
On February 23 2010 02:48 Inschato wrote:
Someone in here mentioned the void ray requires twilight council, which is incorrect. Gateway -> Cyber -> Stargate = Void Ray.


You are correct. No twilight council is needed. Twilight council is for templar and such.
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
February 22 2010 17:52 GMT
#54
Gosh Khaymus, what's wrong with you? Everyone knows voidray is 5th tier tech and takes an hour to build. Only a complete noob who doesn't make queens couldn't stop that!
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Derby
Profile Joined April 2009
Sweden31 Posts
February 22 2010 17:54 GMT
#55
My view of it as a protossplayer in the beta.
As a lot of people have pointed out, rushing for Void Ray severely lowers the amount of ground units you have early on. This can be exploited as a Zerg. I need to have some Zealots, a couple of cannons and maybe a Sentry to hold off an early Zerg attack with Roaches. This makes my Void Ray come out a bit later. Once my Void Ray is out and is at the Zergs base, they usually have 3 hydras ready to defend and sometimes an expansion.

The first two days I could use the Void ray to kill Zergs who just spammed Roaches. Now (when the Zergs have learned that a protoss can defend a Roach rush and tech to Void Rays) it's a method I use to force them to stop making Roaches and defend a bit more which gives me time to tech and expand. Atm Zergs are giving me the hardest time. They can get a lot of mapcontrol while I tech and take my first expansion, because I feel I can't really move out until I have charge, storm and maybe Collossi and Immortals. It's even worse when they manage to snipe my observers all the time so I can't see what their army is composed of. I'm hardly the best Protoss player so I'm sure I'm doing something wrong but now you've got my view of it.
Khaymus
Profile Blog Joined June 2008
United States750 Posts
Last Edited: 2010-02-22 17:59:52
February 22 2010 17:54 GMT
#56
On February 23 2010 02:52 Nightmarjoo wrote:
Gosh Khaymus, what's wrong with you? Everyone knows voidray is 5th tier tech and takes an hour to build. Only a complete noob who doesn't make queens couldn't stop that!


haha

I know rite dude? Why am I such n00b? I should increase APM and then I could beat scrubs. rofl

On February 23 2010 02:54 Derby wrote:
My view of it as a protossplayer in the beta.
As a lot of people have pointed out, rushing for Void Ray severely lowers the amount of ground units you have early on. This can be exploited as a Zerg. I need to have some Zealots, a couple of cannons and maybe a Sentry to hold off an early Zerg attack with Roaches. This makes my Void Ray come out a bit later. Once my Void Ray is out and is at the Zergs base, they usually have 3 hydras ready to defend and sometimes an expansion.

The first two days I could use the Void ray to kill Zergs who just spammed Roaches. Now (when the Zergs have learned that a protoss can defend a Roach rush and tech to Void Rays) it's a method I use to force them to stop making Roaches and defend a bit more which gives me time to tech and expand. Atm Zergs are giving me the hardest time. They can get a lot of mapcontrol while I tech and take my first expansion, because I feel I can't really move out until I have charge, storm and maybe Collossi and Immortals. It's even worse when they manage to snipe my observers all the time so I can't see what their army is composed of. I'm hardly the best Protoss player so I'm sure I'm doing something wrong but now you've got my view of it.


Thanks. These are the kind of responses that I love! It sounds as if the zerg cannot stick around on teir 1 for too long on this matchup.

Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
Louder
Profile Blog Joined September 2002
United States2276 Posts
February 22 2010 17:57 GMT
#57
If you see him going 1 gate and low zealots, why not overrun him with zerglings? You can easily do it. If he doesn't die, follow up with hydra, get spore to defend in the meantime if you have to - you may not need to if you are sending constant lings into his base and the void rays are defending.
QuakerOats
Profile Joined April 2009
United States1024 Posts
February 22 2010 17:57 GMT
#58
I also don't have the beta but I'd imagine it's similar to SC1... if toss is going one base tech you generally have to either keep pressure at the ramp to try and see what he's doing or sacrifice an ovy. Why would you make a lot of roaches with absolutely zero scouting information and not even pressure with them?
Louder
Profile Blog Joined September 2002
United States2276 Posts
February 22 2010 17:58 GMT
#59
On February 23 2010 02:51 Khaymus wrote:
Show nested quote +
On February 23 2010 02:48 Inschato wrote:
Someone in here mentioned the void ray requires twilight council, which is incorrect. Gateway -> Cyber -> Stargate = Void Ray.


You are correct. No twilight council is needed. Twilight council is for templar and such.


Twilight council upgrades charge/blink and allows you to build dark shrine/templar archives. It's intermediary tech, just like the citadel of adun was, and doens't enable building of any new units.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 22 2010 18:17 GMT
#60
On February 23 2010 02:57 QuakerOats wrote:
I also don't have the beta but I'd imagine it's similar to SC1... if toss is going one base tech you generally have to either keep pressure at the ramp to try and see what he's doing or sacrifice an ovy. Why would you make a lot of roaches with absolutely zero scouting information and not even pressure with them?


Read above about not posting advice if you are not in the beta.

Most games are 1 base tech and the sentry/stalker can snipe an overlord easily. There's a lot of space to scout and to lose that overlord is extremely detrimental for a 1 base zerg who's getting those extra larvae within seconds.
"We have unfinished business, I and he."
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