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What can Zerg do against early void ray? - Page 7

Forum Index > StarCraft 2 Strategy
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Slunk
Profile Blog Joined February 2010
Germany768 Posts
March 11 2010 18:39 GMT
#121
Actually the voidray does not start his charging again if you micro the queen away, at least if you can tell from the visual appearance of the beam. I think this queen production does not bring you far.
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-03-11 19:24:31
March 11 2010 19:20 GMT
#122
On March 12 2010 03:10 lgd-haze wrote:
Have you tried getting lair up exactly when queen finishes? I don't know the exact timing for fastest void ray rush. But I haven't died to it yet.

The build I use is
14 pool
16 (when mineral reaches ~106) gas
16 ovvie
16queen
19~20 Lair+nat.

Skipping roaches, going straight for hydra speedling.

Works like a charm against most protoss builds. Except 2 gate


i go:
13 pool
14 gas
15 ov
queen after pool is done
~20 lair, nat, 2nd gas ** lair goes up right after queen pops
2nd queen immediately after lair

As I said before, this gives me a 2nd queen at around 6:20. I also skip roaches when I see tech. Plat P's always do robo timing pushes on me so I seldom get practice vs this build.

Are you extractor tricking for the 14 pool? I extractor trick just for the drone scout, I still save an extra larvae to get the pool down at 13. I don't know if this makes a significant timing difference tho, may want to try 14 pool myself.

I completely forgot about transfusion. 2 queens should be fine vs 2 voidrays then in that case
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
member1987
Profile Joined February 2010
141 Posts
March 11 2010 19:31 GMT
#123
You should have put overlords all around his base, so you can scout as effectively as you can, without your ovies being killed.
If you scouted the void ray early, you could have tech to hydralisks pretty quickly. I mean tier 2 for zerg should be fast, no matter if you decide to build roaches or not.
Once you have lair, the hydralisk den is pretty quick to build and I'm certain one queen can hold her own against a void ray, and with a bit of micro you can easily held 1 void ray until you can build hydralisks.

Void rays build time is pretty slow and even with chrono boost you should be able to spawn 7 hydralisks for every 1 void ray, of course this is if you use the queens spawn larva ability, but even if you are not its 3 hydralisks to 1 void ray in build time.
3nickma
Profile Joined November 2007
Denmark1510 Posts
March 11 2010 19:55 GMT
#124
Yeah maybe Transfusion was intended like that. Scout the Protoss and if he turtles and tech to Void Ray you have two options depending upon how soon you've scouted it and how quick he's teching.

If you spottet it early enough maybe you could get a handfuld of Hydras in time. If not then do not use the Inject Larvae ability. Instead save the energy for Transfusion which you'll need to defend and maybe an expo or two. That way you could make up for the lost Larvae with additional Hatcheries while amassing an army to counter his rush and run him over.

Just a thought.
L E E J A E D O N G ! <3
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-03-11 22:07:18
March 11 2010 21:52 GMT
#125
On March 12 2010 04:31 member1987 wrote:
You should have put overlords all around his base, so you can scout as effectively as you can, without your ovies being killed.
If you scouted the void ray early, you could have tech to hydralisks pretty quickly. I mean tier 2 for zerg should be fast, no matter if you decide to build roaches or not.
Once you have lair, the hydralisk den is pretty quick to build and I'm certain one queen can hold her own against a void ray, and with a bit of micro you can easily held 1 void ray until you can build hydralisks.

Void rays build time is pretty slow and even with chrono boost you should be able to spawn 7 hydralisks for every 1 void ray, of course this is if you use the queens spawn larva ability, but even if you are not its 3 hydralisks to 1 void ray in build time.

Can people like this please stop posting in this thread? Do you even have the beta? Yes, I will spawn 7 hydralisks for his 1 void ray with my nonexistent den

Actuallyyyy I should just save my breath and don the irrelevant information filter goggles...
*goggles on*

On March 12 2010 04:55 3nickma wrote:
Yeah maybe Transfusion was intended like that. Scout the Protoss and if he turtles and tech to Void Ray you have two options depending upon how soon you've scouted it and how quick he's teching.

If you spottet it early enough maybe you could get a handfuld of Hydras in time. If not then do not use the Inject Larvae ability. Instead save the energy for Transfusion which you'll need to defend and maybe an expo or two. That way you could make up for the lost Larvae with additional Hatcheries while amassing an army to counter his rush and run him over.

Just a thought.

I really like that idea actually, just save the energy. I'm not sure if its necessary to save the energy that early, though, as you may only need that if you encounter 2 void rays. Then again, I think 2 queens do fine vs 2 voidrays on their own...
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-03-12 01:05:01
March 12 2010 01:01 GMT
#126
Well buddy, all I can tell you is the pros are fast expanding and fending this off with 2 queens, with hydras coming in toward the end of the fight. They micro their queens away from the void ray, then attack again, then repeat, basically buying time. I've seen someone else put down some spore colony things too. So if you're not managing to pull either of these solutions off, I can only tell you it's something wrong with your build, and insisting on it being imbalance is not going to make you a better player.
It may also be possible the protoss is very, very fast teching to void rays (basically getting no units but a few zealots). If this is the case, and you are infact dealing with a highly accelerated warp ray rush (If such a build order could exist), the solution may just be to storm in there with a ton of zerglings and punish him for his overly fast tech. That part is just me speculating..
It is not enough to conquer; one must learn to seduce.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-03-12 02:03:11
March 12 2010 02:01 GMT
#127
If they're teching, you should have expansions.

You can keep a overlord to scout until he gets stalkers. By the time he gets stalkers, it should be incredibly easy to tell if hes rushing void rays or not.
Too Busy to Troll!
mondry
Profile Joined March 2010
United States40 Posts
March 12 2010 02:07 GMT
#128
I see accelerated void ray rush kinda like a DT rush in broodwar (granted not against zerg) It should ONLY work if you're caught completely off guard which just shouldn't happen.

The opening for it will look like 1 gate cyb core tech. Once you scout that there are only 3 possible out comes I think. 3-4 warpgate rush, robo facility, or void ray / phoenix rush. So continue to have your drone qued up with movements and the 1 zealot / probes will never be able to kill him.

In the mean time, keep pumping drones, I wouldn't even make a single fighter, get both gas going super quick and start Lair with the first 100 gas after you que queen / pool finishes, it should not take long at all. Roaches are useless against 2 of those 3 builds so unless you start seeing more gateways go down I would just skip them. The main thing to understand with these protoss quick techs is that you don't need the early units to survive so you just delay yourself in making them.

Throw out the hydra den and you'll have 2 hydras building as his void ray gets to your base because of travel time. At worst he MIGHT get to kill your queen before they pop but once they do, void ray threat over...

on the other hand, if you want to do what you always do and just simply want to be void ray proof just throw down an evo chamber shortly after your pool. I usually have one anyway since i feel like upgrades are just so damn important in every single match up. Make 2 spore crawlers which are teir 1.5 and you will never lose to void rays, ever. If you want a super simple solution that doesn't have any thing to do with knowing timings or even scouting that is basically it. "throw up 2 spore crawlers before 6 minutes are up" and you can't die to void rays. I think that will run you like 275 minerals too, so not a big deal to negate his entire strat anyway...
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 12 2010 03:40 GMT
#129
This has probably been already suggested but try spore colonies?

They're a lot stronger than a lot of people give them credit for. Especially if you have a queen healing it.
CryGirl1921
Profile Joined February 2010
Poland78 Posts
March 12 2010 07:03 GMT
#130
get double queen or tech to hydra (if u see he started building stargate u still can manage to make lair-den and some hydras before void ray )
BluBla
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
Last Edited: 2010-03-12 08:17:29
March 12 2010 08:14 GMT
#131
Power while you do a 12 hatch/12 pool build with 2 gas (2 drones on each gas); into a quick Lair while getting a roach den; throw in a handful of lings early game while powering; by the time protoss can send two warprays to your base you'll have a ton of larvae (spam injectors) ready to make hydras for the warprays, and roaches for any ground army. Make sure to get burrow/burrow movement.

Any attempt at a Warpray rush is given away by the lack of gateways and zealots. As a zerg you're pretty safe to build ur economy while the toss sits in his base teching. If he gets a threatening number of zealots at any point before the warprays arrive, you will have 2 hatches with injectors ready to make lings at any second. Save gas by not getting ling speed; lings fighting on their own creep are fast enough. Creep Tumor works nicely for this. A spine crawler never hurts either.
"Starcraft...It just echos brilliance and manliness." - Tasteless
Stormscion
Profile Joined March 2010
Serbia27 Posts
Last Edited: 2010-03-12 08:46:05
March 12 2010 08:40 GMT
#132
I play protos and i use void rays but a bit deferent ... i use them in timed attack against zergs who do fast expand into roaches or roaches into fast expand ( not many of those ).

What i do is ... one gate > robo > second gate > stargate ... then i push with around 2 sentries 6zealots 2 stalkers and 2 imortals and 2 void rays. Void rays go to main kill the queen / lair while i push on expansion , i think it is not easy to defend that with roaches and tech to hydra usually one base falls sometimes both with lower micro guys ...
I dont think void ray rush is really viable at all ... as mentioned above 2 queens will OWN 2 void rays on there own ... you need timing push with ground forces to make them effective.
BTW I like void rays as counter to broodlords as well had most success with them so far.

It is not really a rush just timing attack the thing that i do. If zerg is going to zerling muta or directly into hydra then you will have problems killing him in my way or even rushing ... but generally it works only vs specific BO that is not really popular anymore with zergs aka roach fast expand.
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
March 12 2010 10:07 GMT
#133
Double queens is always good. If you have the eco to support that much larvae. Extra defense is nice too.
"Starcraft...It just echos brilliance and manliness." - Tasteless
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