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[M][2] Neo Emerald Plaza

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 Next All
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-04-23 18:46:55
October 11 2014 18:57 GMT
#1
Neo Emerald Plaza RE
126x150
Published on NA , EU
Mapximum2 2nd place & Team Liquid Map Contest5 6th place & MotM January 2015 1st place


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Aesthetics
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Twitter : @IeZaeLSC2Maps
Author of Coda and Eastwatch.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 11 2014 19:07 GMT
#2
Very nice map, I like it a lot, especially the ambiguity between the central, low ground part and the two high grounds as attack paths
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Hexe
Profile Joined August 2014
United States332 Posts
October 11 2014 19:32 GMT
#3
Wow. Awesome design.
Unsane
Profile Joined September 2010
Canada170 Posts
October 11 2014 20:09 GMT
#4
I read Emerald pizza, please help me.

On a serious note, could we have an analyzer?
"What is the plural of y'all? All y'all." -Day9
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 11 2014 20:37 GMT
#5
Here you go

+ Show Spoiler +
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Author of Coda and Eastwatch.
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
Last Edited: 2014-10-11 20:54:16
October 11 2014 20:49 GMT
#6
Seems like a map that would make terran players cry.
On the other hand the map has some ridiculous proxy pylon/oracle placements so it would probably make zergs cry too :D
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 11 2014 21:47 GMT
#7
Map from the map art section? Nice! i like it
10%
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
October 11 2014 21:53 GMT
#8
Is it possible to warp/blink into the main from the third? They're on the same level, right?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 12 2014 10:23 GMT
#9
On October 12 2014 06:53 Yonnua wrote:
Is it possible to warp/blink into the main from the third? They're on the same level, right?

No you cant warp in from the third to the main. Would be too imba. Doodads are there for a reason.
Author of Coda and Eastwatch.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2014-10-12 11:01:14
October 12 2014 10:59 GMT
#10
Is it even possible to do a nexus wall? Not being able to wall normally is already bad, lack of nexus wall basically kills it.

Great layout otherwise.

edit: didn't notice that literally the entire side is blocked off by rocks, pls disregard the previous complaint.
vibeo gane,
algue
Profile Joined July 2011
France1436 Posts
October 12 2014 11:06 GMT
#11
The Xel Naga tower is so cool ♥_♥
rly ?
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 12 2014 11:12 GMT
#12
Thanks!
Author of Coda and Eastwatch.
[PkF] Wire
Profile Joined March 2013
France24212 Posts
October 12 2014 16:10 GMT
#13
On October 12 2014 19:59 -NegativeZero- wrote:
Is it even possible to do a nexus wall? Not being able to wall normally is already bad, lack of nexus wall basically kills it.

Great layout otherwise.

edit: didn't notice that literally the entire side is blocked off by rocks, pls disregard the previous complaint.


Yeah, the rocks should buy a Protoss enough time to kill the collapsible rocks and hold his natural. It's quite a clever and interesting map.
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 12 2014 17:13 GMT
#14
Not only that , this map rewards intelligent positioning and costant scouting & harass. You also have to be very careful for example in pvz killing the collapsible rocks , you may end up with some zerg imba contain in your third
Author of Coda and Eastwatch.
[PkF] Wire
Profile Joined March 2013
France24212 Posts
October 12 2014 17:20 GMT
#15
Well I don't see how to properly defend the natural if you don't kill the rocks. If I had to play the map I would probably wall off the natural ramp, kill the collapsible rocks and kill the rocks again to expand, which is not ideal but is the only way I see with my style. By the way I wanted to playtest it for PvZ but couldn't find the map, isn't the map uploaded on NA ?
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 12 2014 17:39 GMT
#16
Now it is. Uploaded on na and eu.
Author of Coda and Eastwatch.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 12 2014 19:10 GMT
#17
Very cool map. Great job.
Administrator~ Spirit will set you free ~
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2014-10-13 04:09:14
October 13 2014 04:09 GMT
#18
I suggest removing the colapsible rocks between the natural and third, since third base is already exposed. Unless you want squashed bugs and protoss 2 base all ins.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
October 13 2014 08:04 GMT
#19
Sweet design. I desperately need to see some games on this map. The idea of taking the gold as your third to put pressure on the opponent's non-gold third is making me very, very excited.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Pino
Profile Joined June 2013
1032 Posts
October 13 2014 08:52 GMT
#20
I can't wait to see it in the motm vote nice job
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