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Active: 2006 users

Map of the Month - June 2014 Results

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2014-07-21 08:14:39
July 03 2014 20:20 GMT
#1
[image loading]

MotM June 2014 winners have been chosen! For the first time, tried a process without any judges involved! Here's what we did this month:
Members of the Map Cave (skype group with 50+ members, PM me if you want in) have each picked their 3 favorite maps from this month. The maps with the most backers were then used for the public poll, which everyone could vote on.
I think that worked very well this month and we will be repeating the process for MotM July, with some minor improvements!

Anyway, here are the results of that process!


[image loading]

1st Place was claimed by Uvantak with his map KTV Chaac Marshes, with 25% of all votes!
He will receive 60$!

[image loading]


2nd Place goes to -NegativeZero- and his map AEM World of Sleepers, which got 19% of all votes!
He will receive 30$.

[image loading]


3rd Place goes to Red Rock Ridge by lefix, which got 16% of all votes.
He will receive 20$!

[image loading]


4th Place went to Epimetheus by Namrufus, which was only 1 vote short of being tied for third place.
+ Show Spoiler +
[image loading]


5th Place went to AEM Mutiny by Timetwister22, which actually was the favorite map of the map cave, along with AEM World of Sleepers. Also, only 2 votes short of being tied for third place.
+ Show Spoiler +
[image loading]


6th Place went to AEM Demon's Claw by NewSunshine, which was also not too far behind. Less than a handful votes seperated 3rd and 6th place!
+ Show Spoiler +
[image loading]



Full results of the poll can be found here:
+ Show Spoiler +
[image loading]



[image loading]

This month's Special Award goes to Disaster Area, another map by Namrufus. He will receive 15$ for his creative and also very polished map, which we would love to see some games on! Keep up to good work!

[image loading]


[image loading]

With that said, All map posted after the 25th of June on will be considered for MotM July 2014!

All you need to do is to create a map thread following the forum guidelines (please include a top down overview) AND publish the map on battle.net.

Please feel free to share your submissions in this thread! It's a nice way to give your maps some more exposure, and supports the winning maps by keeping this thread up a little longer. I will not make an extra thread for July submissions!


[image loading]

Once again we are taking donations! Like last month, 50% of the donations will be used for the competition prize pool. The other 50% will be saved up to fund upcoming MotM events. So far, there are 110$ in the MotM event funds!

If you also want to support MotM, send your donations towards

sc2motm[at]gmail.com

via paypal.


Donations for this month so far:
lefix: 20$
Plexa: 20$
Namrufus: 15$
LoveTool: 40$
-NegativeZero-: 30$
Map of the Month | The Planetary Workshop | SC2Melee.net
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 03 2014 20:23 GMT
#2
Glad to see that these maps did well in MOTM May 2014.

GL everyone in July.
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 03 2014 20:31 GMT
#3
Wuuuuuuuuuuuuuuuuuuttttttttttttttt.............

Okay, that was really unexpected, i was waiting for Mutiny or World Of Sleepers to win b/c they have some pretty damn interesting ideas. It's not like i'm mad or anything.... just unexpected.

None the less i'm always glad plp like my maps, but every time i see my own maps i can't avoid seeing their flaws and such, to me they look pretty ugly sometimes, i suppose everyone who has every done a drawing or anything related to art or design has felt this way about his own things.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
moskonia
Profile Joined January 2011
Israel1448 Posts
July 03 2014 20:52 GMT
#4
Will there be a tournament using the maps? Would be awesome to see how they fare in actual gameplay.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
July 03 2014 21:20 GMT
#5
I voted for the marshes. I'm not too excited about world of sleepers getting 2nd but /shrug.

Would be sweet to have 2 tournaments a year. Take the #1 map from each month and after 5 months you'll have 5 maps, which is perfect for a tournament.

So, we had May, June, July, August, Sept MoTM contests then a MoTM tourny with those 5 winners in Oct. Followed by 5 more MoTM contests etc etc etc.

Be pretty sweet imo.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
lefix
Profile Joined February 2011
Germany1082 Posts
July 03 2014 21:29 GMT
#6
Keep in mind you'd want to have some synergy between those maps. So I wouldn't neccesarily pick all 1st placed maps as a map pool, if other maps possibly compliment each other better. Feel free to theorycraft further
Map of the Month | The Planetary Workshop | SC2Melee.net
lorestarcraft
Profile Joined April 2011
United States1049 Posts
July 03 2014 22:04 GMT
#7
Pretty happy with the winners!
SC2 Mapmaker
Pino
Profile Joined June 2013
1032 Posts
July 03 2014 22:19 GMT
#8
That would be a solid ladder map pool actually
Big J
Profile Joined March 2011
Austria16289 Posts
July 03 2014 22:29 GMT
#9
Congratz to the winners.
Tosster
Profile Joined August 2011
Poland299 Posts
July 03 2014 23:27 GMT
#10
Congrats to the winners, wish World of Sleepers were not that aesthetically boring but good map otherwise!
Zenbrez
Profile Joined June 2012
Canada5973 Posts
July 03 2014 23:32 GMT
#11
I feel bad the map making people are rarely recognized, these little events are nice
Refer to my post.
THECOON33
Profile Joined June 2014
3 Posts
July 03 2014 23:47 GMT
#12
They need to get more money!
SidianTheBard
Profile Joined October 2010
United States2474 Posts
July 04 2014 02:13 GMT
#13
I also think Demon's claw would have done much better if it was a different texture set. Has there ever been a "good" lava texture map yet? As much as people say they vote for the "better" map, let's be honest here, a lot of people vote for the best looking map.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
July 04 2014 02:59 GMT
#14
Cool. I didn't expect to see Disaster Area here.

Also congrats to Kantuva for another deserved win.
This is it... the alpaca lips.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 04 2014 03:11 GMT
#15
On July 04 2014 11:13 SidianTheBard wrote:
I also think Demon's claw would have done much better if it was a different texture set. Has there ever been a "good" lava texture map yet? As much as people say they vote for the "better" map, let's be honest here, a lot of people vote for the best looking map.

Sadly. I really should give up on dark tilesets, they seem to be the best way to make a map lose.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 04 2014 05:07 GMT
#16
On July 04 2014 12:11 NewSunshine wrote:
Show nested quote +
On July 04 2014 11:13 SidianTheBard wrote:
I also think Demon's claw would have done much better if it was a different texture set. Has there ever been a "good" lava texture map yet? As much as people say they vote for the "better" map, let's be honest here, a lot of people vote for the best looking map.

Sadly. I really should give up on dark tilesets, they seem to be the best way to make a map lose.

Maybe the reason it placed so low could also have been just because it's "too standard"? (not that there's anything wrong with that of course, I love well-made standard maps like that one, but just the majority's preference)
vibeo gane,
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-07-04 05:24:37
July 04 2014 05:23 GMT
#17
Indeed, there's a flash factor my map is missing, Mutiny is an excellent foil to it in this regard. I've started moving into deeper map dynamics though, stuff that changes how you approach the map in a fundamental way, only problem is it doesn't have gold minerals or rocks placed in odd ways. What I'm doing is more in the vein of Cloud Kingdom. And the tileset was never gonna help. Oh well.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
lefix
Profile Joined February 2011
Germany1082 Posts
July 04 2014 06:27 GMT
#18
I am actually into maps that stand out, without having "gold minerals or rocks placed in odd ways". Something like that is rare
Map of the Month | The Planetary Workshop | SC2Melee.net
subtlerevolution
Profile Joined June 2014
France37 Posts
July 04 2014 09:41 GMT
#19
Define rare.. one out of 10 .. one out of 100?
lefix
Profile Joined February 2011
Germany1082 Posts
July 04 2014 09:46 GMT
#20
Out of all maps ever posted? More like one out of 100.
There are alot of maps that are kind of wild and experimental, innovative if you want. But usually they don't feel very smooth and polished. That's something I rarely see, but that's just my opinion
Map of the Month | The Planetary Workshop | SC2Melee.net
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