• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:24
CET 11:24
KST 19:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League73Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Oceanic Brood War - Join and chat! Bot on ladder Do we even care about balance? [Recap] 0-6 Defeat for Mong's Team BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Mobile Legends: Bang Bang Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10254 users

[M] (2) World of Sleepers

Forum Index > SC2 Maps & Custom Games
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-09-04 01:50:53
June 25 2014 11:39 GMT
#1
World of Sleepers 0.3
132x132
Published on all servers


[image loading]

Info/details:
-3 main attack paths spread far apart, connected laterally by 1x ramps through the golds.

-Multiple 3rd options, each of which has significant obstacles in taking it. The nearest is blocked by rocks, the open 3rd ideal for Z is quite far away, and the golds are in a forward position very vulnerable to harass.

-LoS blockers at the edges of the main prevent blinking in without air/high ground vision -although blink is probably still OP lol. I'm currently considering moving rocks blocking the backdoor onto the base location itself to allow units to move up and defend the high ground vs blink, although the downside is that units will only need 1 blink onto the high ground instead of 2 in order to access the main directly.

-The LoS blockers also prevent placing a pylon close enough to the edge of the main to warp in.

-The original version was entered in Map Jam 11, though my subsequent edits proceeded to break one of the original requirements.

Angled
+ Show Spoiler +
[image loading]


Analyzer
+ Show Spoiler +
[image loading]


Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Tileset
+ Show Spoiler +
-Ulaan Dirt
-Ulaan Dirt Cracked
-Ulaan Rough Rock
-Ulaan Stone
-Phaethon Dirt Light
-Skygeirr Lab Dirt
-Shakuras Rock Cracked
-Zhakul'Das Tiles

Ulaan everything else


Changelog
+ Show Spoiler +
From initial map jam version:
-Center watchtower removed
-Center bases changed to gold minerals
-1x ramps added to either side of center bases
-Aesthetic improvements

Version 0.2
-Added extra LoS blockers around mains to prevent constructing pylons that could warp into the main
-Some pathing fixes

Version 0.3
-Fixed some improperly colored doodads
vibeo gane,
skdeimos
Profile Joined May 2013
Canada155 Posts
June 25 2014 18:48 GMT
#2
Wow, that's honestly one of the coolest maps I've seen in a long time. I'm just a little concerned, like you, about Blink in regards to the highground base. If that ends up being balanced, I'd love to see this on ladder.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 25 2014 19:08 GMT
#3
I love that you used a Map Jam map, and made it into an actual map. These tournaments are meant for precisely this, encouraging innovation.
lefix
Profile Joined February 2011
Germany1082 Posts
June 26 2014 09:05 GMT
#4
I really like that map. Especially how the diagonal path goes all through 1x ramps.
Not sure you really need 3 ramps up to the corner base, though. 2 Might have been enough
Map of the Month | The Planetary Workshop | SC2Melee.net
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2014-06-26 09:29:43
June 26 2014 09:29 GMT
#5
The center watch tower was so cool ! you should have kept it

To solve your stalker blink problem :
+ Show Spoiler +
[image loading]

You could make the red circled part of the map a low ground. This would allow you to place the mains on a type 2 high ground, and you could place the natural and the third on a type 1 high ground. Place some LoS blocker where the ramps were, they have the same purpose

Just suggesting though.
rly ?
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 26 2014 21:59 GMT
#6
Very good map
SC2 Mapmaker
Archvil3
Profile Joined September 2010
Denmark989 Posts
June 26 2014 22:29 GMT
#7
This map looks challenging to play on, in a good way. Strong positions and unforgiving paths. Map awareness is a must and will definetly favor the better player. A great map made for competative play.

just one question, is this spot blinkable?
+ Show Spoiler +
[image loading]
Let thy speech be better than silence, or be silent.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 26 2014 22:39 GMT
#8
On June 27 2014 07:29 Archvil3 wrote:
This map looks challenging to play on, in a good way. Strong positions and unforgiving paths. Map awareness is a must and will definetly favor the better player. A great map made for competative play.

just one question, is this spot blinkable?
+ Show Spoiler +
[image loading]


From the main post:
-LoS blockers at the edges of the main prevent blinking in without air/high ground vision -although blink is probably still OP lol.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 29 2014 22:50 GMT
#9
On June 27 2014 07:39 moskonia wrote:
Show nested quote +
On June 27 2014 07:29 Archvil3 wrote:
This map looks challenging to play on, in a good way. Strong positions and unforgiving paths. Map awareness is a must and will definetly favor the better player. A great map made for competative play.

just one question, is this spot blinkable?
+ Show Spoiler +
[image loading]


From the main post:
Show nested quote +
-LoS blockers at the edges of the main prevent blinking in without air/high ground vision -although blink is probably still OP lol.

So basically, they have no effect. There's this thing called a Mothership Core that comes with every modern Blink all-in.
Twitter: @iamcaustic
moskonia
Profile Joined January 2011
Israel1448 Posts
June 29 2014 23:44 GMT
#10
On June 30 2014 07:50 iamcaustic wrote:
Show nested quote +
On June 27 2014 07:39 moskonia wrote:
On June 27 2014 07:29 Archvil3 wrote:
This map looks challenging to play on, in a good way. Strong positions and unforgiving paths. Map awareness is a must and will definetly favor the better player. A great map made for competative play.

just one question, is this spot blinkable?
+ Show Spoiler +
[image loading]


From the main post:
-LoS blockers at the edges of the main prevent blinking in without air/high ground vision -although blink is probably still OP lol.

So basically, they have no effect. There's this thing called a Mothership Core that comes with every modern Blink all-in.

So just like a normal cliff? The surface area is not that big.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-06-29 23:51:08
June 29 2014 23:50 GMT
#11
I was merely remarking on the notion that they some how "prevent" blinking for any situation where it'd be relevant. But since we're on the topic, simply dealing with blink on this map will be ridiculous, with the high ground advantage going to the Protoss if they attack from that angle.

You'd have to do a more conservative expand and knock down the rocks by default vs. Protoss, which opens up a lot of other abuse opportunities for P. Even when taking the high ground, that additional little nook into the main we're talking about creates that much more surface area to defend, making the process of zoning out a blink all-in that much more of a headache.

I definitely like the idea surrounding the map though. I just think the terrain needs a little bit of tweaking to consider blink more, which is why I didn't consider it for MotM.
Twitter: @iamcaustic
ATTx
Profile Joined February 2012
Korea (South)178 Posts
June 30 2014 04:07 GMT
#12
wow
5one2heal@gmail.com
Please log in or register to reply.
Live Events Refresh
Next event in 1h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 5665
Calm 4563
firebathero 2764
Rain 2195
Horang2 1122
Hyuk 365
Larva 270
Soma 192
Rush 186
EffOrt 185
[ Show more ]
Light 160
Soulkey 99
ZerO 96
Pusan 92
Mind 87
JYJ 68
Killer 38
Shinee 34
sorry 26
ZergMaN 24
ToSsGirL 24
Sharp 24
Movie 23
Hm[arnc] 15
Sacsri 13
Terrorterran 12
Noble 9
yabsab 9
Creator 2
Dota 2
Gorgc12546
ODPixel246
XcaliburYe56
Counter-Strike
shoxiejesuss1025
dupreeh893
Other Games
Happy295
Livibee263
Pyrionflax216
crisheroes204
ZerO(Twitch)7
Organizations
Counter-Strike
PGL12638
Other Games
gamesdonequick946
StarCraft: Brood War
lovetv 8
[ Show 11 non-featured ]
StarCraft 2
• LUISG 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt437
Upcoming Events
WardiTV Weekly
1h 36m
IntoTheTV X SOOP
1d
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
1d 13h
The PondCast
1d 23h
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
Epic.LAN
5 days
Yamato Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.