• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:00
CET 18:00
KST 02:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT23Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0225LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Kaelaris on the futue of SC2 and much more... ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 9-15): herO doubles up
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
[ASL21] Potential Map Candidates Tik Tok Parody about starcraft ACS replaced by "ASL Season Open" - Starts 21/02 Ladder maps - how we can make blizz update them? Liquipedia.net NEEDS editors for Brood War
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2020 users

[M] AEM Mutiny

Forum Index > SC2 Maps & Custom Games
Post a Reply
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2014-07-02 00:40:12
June 23 2014 20:11 GMT
#1
[image loading]


NA EU KR SEA
Created by Timetwister22
Aesthetic assistance from NewSunshine
v1.2


[image loading]

Playable: 128x156

Concept
+ Show Spoiler +

This is a stab at a non-standard map using non-standard features. The pathing and expansion layout was designed for a low econ macro style game. The paths through the middle of the map are narrow and restricting, and can be further restricted by the players via the collapsible rocks. Thus, the outer most path will be the most attractive for main army movement across the map, but the middle still allows for a variety of harass and smaller attack squads.

Most bases on the map are either high yield bases or half bases, thus causing players to have unfamiliar income rates, and mine out quicker than normal. Players will have to adapt to the unusual income rates, and expand quicker to account for bases mining out faster. Furthermore, players will have to take more bases than normal to achieve the familiar '3 base cap'.

Overall, I expect low economy macro games, with an abundance of harassment as players fight to take and hold additional bases across the map.


Tileset
+ Show Spoiler +

Zerus Dirt Medium
Zerus Grass
Zerus Algae
Phaethon Rock Rough
Skygeirr Lab Dirt
Zerus Dirt Dark
Zerus Rock
Zerus Pebbles

Zerus Organic Cliffs 0

Zerus Lighting


Aesthetic Shots
+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Change Log
+ Show Spoiler +

1.1
-Minor aesthetic fixes

1.2
-Added some dead space between main and nat choke to further discourage 2 base blink all ins.
-Added rocks to the half base third choke to make the third slightly safer.
-Slightly narrowed the natural choke.

These changes did not come from balance reasons, but rather my desire to encourage play styles other than 2 base all ins. The thirds, natural, and blink play was fine balance wise. Yet with a safer nat, third, and weaker 2 base blink, the map will further push players toward taking a third and utilizing the unique map features.


As always, feedback is more than welcome
Former ESV Mapmaker | @Timetwister22
skdeimos
Profile Joined May 2013
Canada155 Posts
Last Edited: 2014-06-23 20:30:34
June 23 2014 20:30 GMT
#2
The main is a bit too Heavy Rain-esque for my taste. HR demonstrated that mains with that orientation just don't work against Blink attacks.

Other than that, not too bad. The rest of the map is also similar to HR, but in a good way rather than a bad one.
Timetwister22
Profile Joined March 2011
United States538 Posts
June 23 2014 20:47 GMT
#3
On June 24 2014 05:30 skdeimos wrote:
The main is a bit too Heavy Rain-esque for my taste. HR demonstrated that mains with that orientation just don't work against Blink attacks.

Other than that, not too bad. The rest of the map is also similar to HR, but in a good way rather than a bad one.


Main orientation has nothing to do with blink. It is the surface area of the blinkable cliff + the distance from the blinkable cliff to the natural choke. In this case, the surface area is small, and the stalkers have to walk a ways to get to the natural choke.
Former ESV Mapmaker | @Timetwister22
algue
Profile Joined July 2011
France1436 Posts
June 24 2014 08:37 GMT
#4
I agree with skdeimos about the blink, the surface area is large enough for the blink stalkers to mess quite a couple games. Adding a small gap in the area I highlighted in red wouldn't hurt.

+ Show Spoiler +
[image loading]
rly ?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
June 27 2014 05:11 GMT
#5
I really like the idea and reasoning of a 6m1hyg third - hope this does well in MotM! I agree with algue's post about the blink surface area though.
vibeo gane,
moskonia
Profile Joined January 2011
Israel1448 Posts
June 27 2014 05:20 GMT
#6
I would like the 6m1hyg 3rd if it was easy to take, but right now it's not that much easier to take than the standard.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
June 27 2014 05:33 GMT
#7
On June 27 2014 14:20 moskonia wrote:
I would like the 6m1hyg 3rd if it was easy to take, but right now it's not that much easier to take than the standard.

I think "standard" 3rds are usually too easy to take.
vibeo gane,
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2014-07-02 00:40:19
July 02 2014 00:38 GMT
#8
Updated to map version 1.2. The changes and explanation of the changes can be found in the change log.
Former ESV Mapmaker | @Timetwister22
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
August 25 2014 15:16 GMT
#9
very good map, lot of unusual additions. although the rich vespene geysers are very refreshing, i personally don't like them that much. would have preferred 1 normal + 1 rich at normal distance over this, as the 3th geyser takes 5-6 drones (about 2x normal) but only awards 1,5 X the amount of gas. normally that wouldn't be much of a problem, as it's and "bonus" geyser, but because the base is positioned so far away from where you are supposed to play the game, it's very vulnerable to harass like drops, oracles phoenix etc. i would personally just take 2 gold bases over the rich vespene one, as the gold also give you a nice position and map control in the middle + gives you control over the canyon and of course the additional minerals. other than that amazing map!

seems like ling bling and roach hydra no viper (basically low tech bulids with clumped up units) are going to have a very hard time though
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 25 2014 17:56 GMT
#10
This is like a 1 or 2 base Protoss player's dream map. Decently big map with very awkward, corridor pathing makes for excellent proxying and death pushing. No reasonable economy progression beyond 2.5 bases. Gigantic mains that make it difficult to manage air/cliff harassment (this is really only anti-Zerg; Terran can also exploit it well).

Not really a fan of this one.
Twitter: @iamcaustic
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #238
Liquipedia
WardiTV Winter Champion…
12:00
Group B
WardiTV1399
IndyStarCraft 392
3DClanTV 72
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 358
ProTech134
StarCraft: Brood War
Britney 21999
Hyuk 2589
Calm 2188
firebathero 1111
Sea 845
ZerO 653
Shuttle 617
Larva 593
EffOrt 508
Stork 356
[ Show more ]
Mini 295
BeSt 252
Snow 221
ggaemo 180
Rush 168
hero 121
Mong 101
Dewaltoss 99
Barracks 58
sorry 44
sSak 36
JYJ 35
Hm[arnc] 35
Mind 32
Free 26
scan(afreeca) 19
Movie 19
GoRush 18
MindelVK 17
Terrorterran 17
yabsab 17
Rock 16
Yoon 14
910 14
Shine 8
JulyZerg 6
Dota 2
Gorgc6329
qojqva1158
Dendi439
Counter-Strike
markeloff121
edward100
Heroes of the Storm
Khaldor197
Other Games
FrodaN1430
DeMusliM391
ceh9374
RotterdaM185
Sick167
XaKoH 110
Hui .110
QueenE87
ArmadaUGS83
Trikslyr75
Mew2King59
KnowMe45
Chillindude16
ZerO(Twitch)13
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis8397
• TFBlade1224
Upcoming Events
Replay Cast
7h
PiG Sty Festival
16h
Clem vs Percival
Zoun vs Solar
Escore
17h
Epic.LAN
19h
Replay Cast
1d 7h
PiG Sty Festival
1d 16h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 17h
Epic.LAN
1d 19h
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.