• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:33
CEST 11:33
KST 18:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview1[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
(Spoiler) Asl ro8 D winner interview BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Do we have a pimpest plays list? AI Question
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 907 users

[M] AEM Mutiny

Forum Index > SC2 Maps & Custom Games
Post a Reply
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2014-07-02 00:40:12
June 23 2014 20:11 GMT
#1
[image loading]


NA EU KR SEA
Created by Timetwister22
Aesthetic assistance from NewSunshine
v1.2


[image loading]

Playable: 128x156

Concept
+ Show Spoiler +

This is a stab at a non-standard map using non-standard features. The pathing and expansion layout was designed for a low econ macro style game. The paths through the middle of the map are narrow and restricting, and can be further restricted by the players via the collapsible rocks. Thus, the outer most path will be the most attractive for main army movement across the map, but the middle still allows for a variety of harass and smaller attack squads.

Most bases on the map are either high yield bases or half bases, thus causing players to have unfamiliar income rates, and mine out quicker than normal. Players will have to adapt to the unusual income rates, and expand quicker to account for bases mining out faster. Furthermore, players will have to take more bases than normal to achieve the familiar '3 base cap'.

Overall, I expect low economy macro games, with an abundance of harassment as players fight to take and hold additional bases across the map.


Tileset
+ Show Spoiler +

Zerus Dirt Medium
Zerus Grass
Zerus Algae
Phaethon Rock Rough
Skygeirr Lab Dirt
Zerus Dirt Dark
Zerus Rock
Zerus Pebbles

Zerus Organic Cliffs 0

Zerus Lighting


Aesthetic Shots
+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Change Log
+ Show Spoiler +

1.1
-Minor aesthetic fixes

1.2
-Added some dead space between main and nat choke to further discourage 2 base blink all ins.
-Added rocks to the half base third choke to make the third slightly safer.
-Slightly narrowed the natural choke.

These changes did not come from balance reasons, but rather my desire to encourage play styles other than 2 base all ins. The thirds, natural, and blink play was fine balance wise. Yet with a safer nat, third, and weaker 2 base blink, the map will further push players toward taking a third and utilizing the unique map features.


As always, feedback is more than welcome
Former ESV Mapmaker | @Timetwister22
skdeimos
Profile Joined May 2013
Canada155 Posts
Last Edited: 2014-06-23 20:30:34
June 23 2014 20:30 GMT
#2
The main is a bit too Heavy Rain-esque for my taste. HR demonstrated that mains with that orientation just don't work against Blink attacks.

Other than that, not too bad. The rest of the map is also similar to HR, but in a good way rather than a bad one.
Timetwister22
Profile Joined March 2011
United States538 Posts
June 23 2014 20:47 GMT
#3
On June 24 2014 05:30 skdeimos wrote:
The main is a bit too Heavy Rain-esque for my taste. HR demonstrated that mains with that orientation just don't work against Blink attacks.

Other than that, not too bad. The rest of the map is also similar to HR, but in a good way rather than a bad one.


Main orientation has nothing to do with blink. It is the surface area of the blinkable cliff + the distance from the blinkable cliff to the natural choke. In this case, the surface area is small, and the stalkers have to walk a ways to get to the natural choke.
Former ESV Mapmaker | @Timetwister22
algue
Profile Joined July 2011
France1436 Posts
June 24 2014 08:37 GMT
#4
I agree with skdeimos about the blink, the surface area is large enough for the blink stalkers to mess quite a couple games. Adding a small gap in the area I highlighted in red wouldn't hurt.

+ Show Spoiler +
[image loading]
rly ?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
June 27 2014 05:11 GMT
#5
I really like the idea and reasoning of a 6m1hyg third - hope this does well in MotM! I agree with algue's post about the blink surface area though.
vibeo gane,
moskonia
Profile Joined January 2011
Israel1448 Posts
June 27 2014 05:20 GMT
#6
I would like the 6m1hyg 3rd if it was easy to take, but right now it's not that much easier to take than the standard.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
June 27 2014 05:33 GMT
#7
On June 27 2014 14:20 moskonia wrote:
I would like the 6m1hyg 3rd if it was easy to take, but right now it's not that much easier to take than the standard.

I think "standard" 3rds are usually too easy to take.
vibeo gane,
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2014-07-02 00:40:19
July 02 2014 00:38 GMT
#8
Updated to map version 1.2. The changes and explanation of the changes can be found in the change log.
Former ESV Mapmaker | @Timetwister22
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
August 25 2014 15:16 GMT
#9
very good map, lot of unusual additions. although the rich vespene geysers are very refreshing, i personally don't like them that much. would have preferred 1 normal + 1 rich at normal distance over this, as the 3th geyser takes 5-6 drones (about 2x normal) but only awards 1,5 X the amount of gas. normally that wouldn't be much of a problem, as it's and "bonus" geyser, but because the base is positioned so far away from where you are supposed to play the game, it's very vulnerable to harass like drops, oracles phoenix etc. i would personally just take 2 gold bases over the rich vespene one, as the gold also give you a nice position and map control in the middle + gives you control over the canyon and of course the additional minerals. other than that amazing map!

seems like ling bling and roach hydra no viper (basically low tech bulids with clumped up units) are going to have a very hard time though
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 25 2014 17:56 GMT
#10
This is like a 1 or 2 base Protoss player's dream map. Decently big map with very awkward, corridor pathing makes for excellent proxying and death pushing. No reasonable economy progression beyond 2.5 bases. Gigantic mains that make it difficult to manage air/cliff harassment (this is really only anti-Zerg; Terran can also exploit it well).

Not really a fan of this one.
Twitter: @iamcaustic
Please log in or register to reply.
Live Events Refresh
GSL
09:30
2026 Season 1: Ro8 Group A
Classic vs Cure
Maru vs Rogue
IntoTheiNu 250
Ryung 95
CranKy Ducklings SOOP35
herO (SOOP)23
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 95
herO (SOOP) 23
Rex 3
StarCraft: Brood War
BeSt 1843
Hyuk 355
actioN 225
hero 155
Mong 113
Rush 104
Backho 85
Mind 65
Aegong 53
sSak 49
[ Show more ]
EffOrt 44
Killer 44
Shine 27
Noble 19
Bale 18
Sacsri 17
ZerO 14
SilentControl 9
soO 7
ajuk12(nOOB) 3
Dota 2
monkeys_forever161
League of Legends
JimRising 442
Counter-Strike
olofmeister1247
allub230
Super Smash Bros
Westballz26
Other Games
summit1g7267
Happy309
Sick214
Mew2King64
ZerO(Twitch)2
Organizations
Other Games
gamesdonequick563
Dota 2
PGL Dota 2 - Main Stream24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• LUISG 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade997
• Jankos948
• Stunt467
Upcoming Events
GSL
23h 58m
SHIN vs Zoun
ByuN vs herO
OSC
1d 1h
OSC
1d 3h
Replay Cast
1d 14h
Escore
2 days
The PondCast
2 days
WardiTV Invitational
2 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
2 days
Replay Cast
2 days
CranKy Ducklings
3 days
[ Show More ]
RSL Revival
3 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
3 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
3 days
BSL
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
4 days
BSL
4 days
GSL
4 days
Afreeca Starleague
5 days
Soma vs Leta
Monday Night Weeklies
5 days
CranKy Ducklings
6 days
Afreeca Starleague
6 days
Light vs Flash
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.