• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:07
CEST 11:07
KST 18:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles4[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
Esports World Cup 2025 - Final Player Roster Statistics for vetoed/disliked maps The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
i aint gon lie to u bruh... BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 699 users

[M] (4) Red Rock Ridge

Forum Index > SC2 Maps & Custom Games
Post a Reply
lefix
Profile Joined February 2011
Germany1082 Posts
June 14 2014 14:50 GMT
#1
[image loading]

Red Rock Ridge
by lefix
Size: 152x152
Available on all Servers

Pretty standard 4p map overall, but the vertical thirds have a mineral wall designed to also extend vertical rush distances, without blocking the path completely.
No Xel'Naga towers.
All spawns enabled.
Mar Sara in space is pretty cool, too!

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 14 2014 15:10 GMT
#2
I would say why not put rocks next to the mineral wall and get an even better rush distance for vertical by forcing them to go through middle and use the cool highgrounds there. You only buy what, 5 more seconds of rush time with the partial wall? Then you get a kind of cool dynamic where someone can try and be sneaky and break the rocks to use the alternate route and catch someone off guard.

+ Show Spoiler [like this maybe] +

[image loading]
Comprehensive strategic intention: DNE
lefix
Profile Joined February 2011
Germany1082 Posts
June 14 2014 15:26 GMT
#3
That wouldn't do much. With the minerall wall, the shortest path already leads through the mid highgrounds.
Also, I don't want to block the path completely. Lings should still be able to defend against marines/stalkers on the other side of the minerals.
Map of the Month | The Planetary Workshop | SC2Melee.net
skdeimos
Profile Joined May 2013
Canada155 Posts
Last Edited: 2014-06-14 15:54:45
June 14 2014 15:52 GMT
#4
This is a really cool map. I like it. The highgrounds have a really cool dynamic in that they're important in all spawn orientations but for different reasons in each. I like the aesthetics as well.

Vertical/cross spawns play out the coolest IMO, as a combination of the different attack paths through the high grounds, the sneaky runby path past the minerall wall thirds, and the backdoor connecting your third and fourth. Not that horizontal spawns are bad though, since they force you to use the high ground to cut off attacks towards your third. Both are cool.
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 14 2014 15:54 GMT
#5
How did you display the background, it stays black for me whatever the options i choose.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
lefix
Profile Joined February 2011
Germany1082 Posts
June 14 2014 16:09 GMT
#6
Change the skybox
Change camera to space
Map of the Month | The Planetary Workshop | SC2Melee.net
moskonia
Profile Joined January 2011
Israel1448 Posts
June 14 2014 16:37 GMT
#7
I don't get why you chose to have it in space instead of on the ground, the looks of the map does not fit as an asteroid or a space station imo.
lefix
Profile Joined February 2011
Germany1082 Posts
June 14 2014 16:58 GMT
#8
On June 15 2014 01:37 moskonia wrote:
I don't get why you chose to have it in space instead of on the ground, the looks of the map does not fit as an asteroid or a space station imo.

because of this :D
Map of the Month | The Planetary Workshop | SC2Melee.net
moskonia
Profile Joined January 2011
Israel1448 Posts
June 14 2014 17:13 GMT
#9
You can just have the backround be blue sand/ water though. Would be better imo.
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 14 2014 23:35 GMT
#10
There's a whole lot of map in between the nat and those 6/12 thirds. I've said this like three times.
+ Show Spoiler +
STOP BEING BAD yo
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Homonuncnunc
Profile Joined May 2014
United States41 Posts
June 18 2014 06:12 GMT
#11
On June 15 2014 08:35 NewSunshine wrote:
There's a whole lot of map in between the nat and those 6/12 thirds.



This could be fixed if you flipped the third and placed it up against the main. Would make this map even more reminiscent of Entombed Valley than it already is, but that's not a bad thing. It's unique enough with the connecting paths at 6 & 12 and the middle layout. Maybe add rocks to the 6 & 12 ramps? If the base was closer to your main and the ramp was farther and walled off the third might be takeable in horizontal spawns.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
June 18 2014 07:32 GMT
#12
On June 15 2014 08:35 NewSunshine wrote:
There's a whole lot of map in between the nat and those 6/12 thirds. I've said this like three times.
+ Show Spoiler +
STOP BEING BAD yo

But the amount of ground distance your army has to cover to defend 3 bases isn't abnormally far at all.
vibeo gane,
lefix
Profile Joined February 2011
Germany1082 Posts
June 18 2014 08:10 GMT
#13
I don't really see the problem either. The ground distance doesn't really seem to be any longer than frost, overgrowth or king sejong station for comparison.
Map of the Month | The Planetary Workshop | SC2Melee.net
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 18 2014 20:36 GMT
#14
As a Terran I wouldn't wanna play this map. Beautiful design for P/Z though.
Twitter: @iamcaustic
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 18 2014 21:20 GMT
#15
On June 18 2014 17:10 lefix wrote:
I don't really see the problem either. The ground distance doesn't really seem to be any longer than frost, overgrowth or king sejong station for comparison.

No, the ground distance is relatively normal, but if someone tries to pull you apart with drops you have a lot more ground you have to cover all of a sudden. Usually when drops can do that, the ground distance you have to cover should be relatively short compared to other maps, I did that in Gorgas Marsh. Also, the simple matter of creep spread makes it a bit of a pain.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 19 2014 10:45 GMT
#16
On June 15 2014 01:09 lefix wrote:
Change the skybox
Change camera to space


TY so much!!!!
Retired Mapmaker™
Please log in or register to reply.
Live Events Refresh
Next event in 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 243
StarCraft: Brood War
actioN 1517
GuemChi 1172
Sea 569
Hyuk 418
EffOrt 330
Soma 319
Leta 214
ToSsGirL 201
PianO 166
Rush 123
[ Show more ]
sSak 59
JulyZerg 59
yabsab 41
Barracks 36
Sacsri 35
Sharp 24
Free 24
Movie 22
Aegong 14
Mind 14
Bale 11
IntoTheRainbow 10
Yoon 9
Dota 2
XcaliburYe859
Gorgc258
League of Legends
JimRising 496
Counter-Strike
Stewie2K855
shoxiejesuss675
kennyS373
allub59
Other Games
gofns7369
tarik_tv4870
ceh9623
Liquid`RaSZi475
shahzam360
Pyrionflax133
Tasteless127
Mew2King88
crisheroes53
Organizations
Other Games
gamesdonequick24079
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2305
League of Legends
• Lourlo1493
• HappyZerGling102
Upcoming Events
Sparkling Tuna Cup
54m
WardiTV European League
6h 54m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
14h 54m
The PondCast
1d
WardiTV European League
1d 2h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 6h
Replay Cast
1d 14h
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
3 days
Classic vs Cure
[ Show More ]
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.