• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:53
CEST 07:53
KST 14:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End3Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!41Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
WardiTV Mondays PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
[ASL22] Ro24 Preview: Summer's End Rush's Odyssey Controversy BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II Best Games Kespa era
Tourneys
[ASL22] Ro24 Group A CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9980 users

[M] (4) Red Rock Ridge

Forum Index > SC2 Maps & Custom Games
Post a Reply
lefix
Profile Joined February 2011
Germany1082 Posts
June 14 2014 14:50 GMT
#1
[image loading]

Red Rock Ridge
by lefix
Size: 152x152
Available on all Servers

Pretty standard 4p map overall, but the vertical thirds have a mineral wall designed to also extend vertical rush distances, without blocking the path completely.
No Xel'Naga towers.
All spawns enabled.
Mar Sara in space is pretty cool, too!

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 14 2014 15:10 GMT
#2
I would say why not put rocks next to the mineral wall and get an even better rush distance for vertical by forcing them to go through middle and use the cool highgrounds there. You only buy what, 5 more seconds of rush time with the partial wall? Then you get a kind of cool dynamic where someone can try and be sneaky and break the rocks to use the alternate route and catch someone off guard.

+ Show Spoiler [like this maybe] +

[image loading]
Comprehensive strategic intention: DNE
lefix
Profile Joined February 2011
Germany1082 Posts
June 14 2014 15:26 GMT
#3
That wouldn't do much. With the minerall wall, the shortest path already leads through the mid highgrounds.
Also, I don't want to block the path completely. Lings should still be able to defend against marines/stalkers on the other side of the minerals.
Map of the Month | The Planetary Workshop | SC2Melee.net
skdeimos
Profile Joined May 2013
Canada155 Posts
Last Edited: 2014-06-14 15:54:45
June 14 2014 15:52 GMT
#4
This is a really cool map. I like it. The highgrounds have a really cool dynamic in that they're important in all spawn orientations but for different reasons in each. I like the aesthetics as well.

Vertical/cross spawns play out the coolest IMO, as a combination of the different attack paths through the high grounds, the sneaky runby path past the minerall wall thirds, and the backdoor connecting your third and fourth. Not that horizontal spawns are bad though, since they force you to use the high ground to cut off attacks towards your third. Both are cool.
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 14 2014 15:54 GMT
#5
How did you display the background, it stays black for me whatever the options i choose.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
lefix
Profile Joined February 2011
Germany1082 Posts
June 14 2014 16:09 GMT
#6
Change the skybox
Change camera to space
Map of the Month | The Planetary Workshop | SC2Melee.net
moskonia
Profile Joined January 2011
Israel1448 Posts
June 14 2014 16:37 GMT
#7
I don't get why you chose to have it in space instead of on the ground, the looks of the map does not fit as an asteroid or a space station imo.
lefix
Profile Joined February 2011
Germany1082 Posts
June 14 2014 16:58 GMT
#8
On June 15 2014 01:37 moskonia wrote:
I don't get why you chose to have it in space instead of on the ground, the looks of the map does not fit as an asteroid or a space station imo.

because of this :D
Map of the Month | The Planetary Workshop | SC2Melee.net
moskonia
Profile Joined January 2011
Israel1448 Posts
June 14 2014 17:13 GMT
#9
You can just have the backround be blue sand/ water though. Would be better imo.
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 14 2014 23:35 GMT
#10
There's a whole lot of map in between the nat and those 6/12 thirds. I've said this like three times.
+ Show Spoiler +
STOP BEING BAD yo
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Homonuncnunc
Profile Joined May 2014
United States41 Posts
June 18 2014 06:12 GMT
#11
On June 15 2014 08:35 NewSunshine wrote:
There's a whole lot of map in between the nat and those 6/12 thirds.



This could be fixed if you flipped the third and placed it up against the main. Would make this map even more reminiscent of Entombed Valley than it already is, but that's not a bad thing. It's unique enough with the connecting paths at 6 & 12 and the middle layout. Maybe add rocks to the 6 & 12 ramps? If the base was closer to your main and the ramp was farther and walled off the third might be takeable in horizontal spawns.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
June 18 2014 07:32 GMT
#12
On June 15 2014 08:35 NewSunshine wrote:
There's a whole lot of map in between the nat and those 6/12 thirds. I've said this like three times.
+ Show Spoiler +
STOP BEING BAD yo

But the amount of ground distance your army has to cover to defend 3 bases isn't abnormally far at all.
vibeo gane,
lefix
Profile Joined February 2011
Germany1082 Posts
June 18 2014 08:10 GMT
#13
I don't really see the problem either. The ground distance doesn't really seem to be any longer than frost, overgrowth or king sejong station for comparison.
Map of the Month | The Planetary Workshop | SC2Melee.net
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 18 2014 20:36 GMT
#14
As a Terran I wouldn't wanna play this map. Beautiful design for P/Z though.
Twitter: @iamcaustic
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 18 2014 21:20 GMT
#15
On June 18 2014 17:10 lefix wrote:
I don't really see the problem either. The ground distance doesn't really seem to be any longer than frost, overgrowth or king sejong station for comparison.

No, the ground distance is relatively normal, but if someone tries to pull you apart with drops you have a lot more ground you have to cover all of a sudden. Usually when drops can do that, the ground distance you have to cover should be relatively short compared to other maps, I did that in Gorgas Marsh. Also, the simple matter of creep spread makes it a bit of a pain.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 19 2014 10:45 GMT
#16
On June 15 2014 01:09 lefix wrote:
Change the skybox
Change camera to space


TY so much!!!!
Retired Mapmaker™
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
Liquipedia
IPSL
16:00
CSLAN Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft664
NeuroSwarm 182
Nina 109
StarCraft: Brood War
PianO 854
Mind 56
Noble 33
yabsab 30
Icarus 10
Britney 0
League of Legends
JimRising 672
Counter-Strike
summit1g8088
Super Smash Bros
Mew2King113
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH322
• practicex 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21242
• lizZardDota2200
League of Legends
• Rush1183
• Stunt428
• HappyZerGling87
Upcoming Events
Afreeca Starleague
4h 7m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
5h 7m
The Patches Monday
10h 7m
Afreeca Starleague
1d 4h
Sharp vs Shinee
Action vs Shine
GSL
1d 5h
PiGosaur Cup
1d 18h
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
ASL Season 22
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.