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Knalle Micro Map - Page 2

Forum Index > SC2 Maps & Custom Games
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Knalle
Profile Joined January 2012
Finland15 Posts
January 26 2014 18:24 GMT
#21
@fezvez Thanks! at "Stutter" you need to select one of the neutral units that are up on the platform then it starts, i probably should have indicated that somewhere

Yea i mostly play terran in 1v1 so i don't have much experience in other MU micro battles.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-01-26 18:27:00
January 26 2014 18:25 GMT
#22
On January 26 2014 21:35 fezvez wrote:
Excellent map! Great job!

Only problem is that "Stutter" doesn't work at all for me. Nothing appears on screen (I have no units that I can control)

It seems that Zerg doesn't have much micro, but I am sure you can make some easily :

- ling + bane + muta vs marine + widow mine. Learn to split
- ling + muta + viper vs marine + tank. Learn to use the viper

Problem being that a lot of Zerg micro is a reaction to Terran micro, which is hard to artificially implement.

I would however say it is a good idea to give a clump of 10 mutas + 1 overseer with speed and kill a target SCV while surviving a minefield and possibly have the SCV make turrets so it becomes harder and harder.

I can also think of RoachHydra vs RoachHydra engagements, Queen vs Hellions possibly, Roaches vs Gateway units, Viper Corruptor Host vs Deathball, these are all pretty easy to implement I guess.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 26 2014 18:28 GMT
#23
This might sound bashy BTW, but I found myself using this map for 20 minutes as a warmup instead of marine split challenge, just because it is fun :D:D

I found the stutterstep trainer pretty easy to use, maybe a small mentioning of to click the unit.
There's however one flaw, Thor, for example, has such a long attack animation, you can impossibly keep up with the automatic Thor vs HT. Maybe make it so that both units have to stutterstep, but the southern (AI) lane does so perfectly, and the northern is player controlled.

Would also be good to allow the anti-worker training to select the unit you want to use
Mura Ma Man, Dark Da Dude, Super Shot Sos!
sil0r
Profile Joined March 2013
Germany43 Posts
January 26 2014 22:57 GMT
#24
I enjoy playing this mod a lot!
Any chance you will be adding the Deathball scenario from Dargleins Micro Trainer, where you have to engage the protoss deathball with your bioforce?
Maybe even some Bioball+Ghosts vs. Gateway+Templar army where you have to scan ahead or send some scouting marines around your BioBall to spot incoming templars. Would be sick and useful

Anyway thanks for the efforts you put into this <3
The early third hatches the drone
ricepaper
Profile Joined December 2012
Germany4 Posts
January 26 2014 23:41 GMT
#25
Cool map but is there an option to turn off the auto attack AI of the "hostile" player?

I've tried it with a friend and whoever controls Player 2 needs to fight the AI for control, because it auto fungals and auto storms. An option to turn this of would be nice, otherwise it's a great map.
nawias
Profile Joined October 2011
Poland12 Posts
January 27 2014 01:31 GMT
#26
very nice game but

it needs a co-op or a 1vs1 mode where players have a few lives per level vs AI, and player and obs switches every failed try, players get points

that would be epic
NumbNuts
Profile Joined December 2010
21 Posts
January 27 2014 08:13 GMT
#27
Would be cool if there was a version of storm dodge where you have marauders and medivacs. Maybe even zlots have charge.
Usually you won't face storm with just rines.
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
Last Edited: 2014-01-27 13:43:11
January 27 2014 13:32 GMT
#28
Going to try it! are there levels like on dargleins?

btw: if you can get to 40 banelings on marine split i think you did a split as good as automaton :D
When cats speak, mice listen.
DusTerr
Profile Blog Joined January 2011
2520 Posts
January 27 2014 15:51 GMT
#29
awesome! I'll have to try this out :D Always fun to have micro maps
dabosaur
Profile Joined March 2011
Sweden95 Posts
January 27 2014 17:42 GMT
#30
Wow these are really good. Thank you!
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
January 27 2014 20:00 GMT
#31
ultra marauder is a bit weird, adding 1 ultra extra per time you make it is not very rewarding maybe add a marauder or have more ultras but lover their hp, also it seems the ultras give a debuff, my marauders gets slowed when they are hit...

And on fungle doding the lings just sit in the corner whiile the infestors go to mid.
For the swarm
Knalle
Profile Joined January 2012
Finland15 Posts
Last Edited: 2014-01-27 21:11:10
January 27 2014 20:31 GMT
#32
On January 28 2014 05:00 Gene(S)is wrote:
ultra marauder is a bit weird, adding 1 ultra extra per time you make it is not very rewarding maybe add a marauder or have more ultras but lover their hp, also it seems the ultras give a debuff, my marauders gets slowed when they are hit...

And on fungle doding the lings just sit in the corner whiile the infestors go to mid.


I'm not experiencing this slowing with Ultramarauder O_o And yes fungal dodging needs some polishing : P
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 27 2014 20:40 GMT
#33
Really fun map! Any chance at you making something like darglein's multitask trainer, but for all 3 races??
Commentatorhttps://www.youtube.com/JaKaTaKtv
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
January 28 2014 16:20 GMT
#34
Storm Dodging doesn't scale well with levels, it starts getting impossibly hard after 4 high templar
When cats speak, mice listen.
watchlulu
Profile Joined February 2013
Germany475 Posts
Last Edited: 2014-01-28 18:08:39
January 28 2014 18:08 GMT
#35
On January 29 2014 01:20 DinosaurPoop wrote:
Storm Dodging doesn't scale well with levels, it starts getting impossibly hard after 4 high templar


Yeah, I figured that in many challenges that they get impossible after 4-5 rounds.

e.g.

Storm Dodging: Add one HT, then one Zealot, then one Zealot, then HT again and so on
The Ultramarauder thing as well… i mean it's fun and things but as soon as it is 4 Marauders against 4 Ultralisks, it's impossible


_______

And yeah, Fungal dodging isn't working correctly
Have a nice day!
Bulugulu
Profile Joined March 2011
Israel250 Posts
January 29 2014 08:11 GMT
#36
On January 29 2014 03:08 TrumpetWilli wrote:
Show nested quote +
On January 29 2014 01:20 DinosaurPoop wrote:
Storm Dodging doesn't scale well with levels, it starts getting impossibly hard after 4 high templar


Yeah, I figured that in many challenges that they get impossible after 4-5 rounds.

e.g.

Storm Dodging: Add one HT, then one Zealot, then one Zealot, then HT again and so on
The Ultramarauder thing as well… i mean it's fun and things but as soon as it is 4 Marauders against 4 Ultralisks, it's impossible


_______

And yeah, Fungal dodging isn't working correctly


the ultra rauder one is possible at 4, but there shoudl be banes/lings mixed in with that to make it realistic/harder.
Also maybe infestors.
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
HEYALEX
Profile Joined March 2012
United States21 Posts
January 30 2014 22:55 GMT
#37
On January 29 2014 01:20 DinosaurPoop wrote:
Storm Dodging doesn't scale well with levels, it starts getting impossibly hard after 4 high templar


I feel like some marauders should be added in to the mix. I can't get past 9 templars because they literally have enough storms to storm each marine individually.
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
February 01 2014 14:36 GMT
#38
how do you get past 9 templar? do you presplit?
When cats speak, mice listen.
MistSC2
Profile Joined February 2012
Sweden583 Posts
February 01 2014 17:06 GMT
#39
Great map!, hope you keep adding on challanges!
Maru, TY, Clem <3
AvengingSyndrome
Profile Joined September 2011
Australia3 Posts
February 02 2014 02:03 GMT
#40
Great map - I found a bug in the Bio Tank challenge. If the map resets as Mutalisks are attacking your Medivacs then the glave can bounce and hit a tank after the reset.
No rescuer hath the rescuer. No Lord hath the champion, no mother and no father, only nothingness above.
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