• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:13
CEST 05:13
KST 12:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?18Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7019 users

[M] (4) Desolation

Forum Index > SC2 Maps & Custom Games
Post a Reply
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 10 2013 08:27 GMT
#1
[image loading]

DF Desolation - 1.0 - NA (WoL)

[image loading]


Map Data:
-144x144 playable
-No Xel'Naga towers
-12 expansions
-Rush distance (nat-nat):
      close - 137
      cross - 167
----------------------------------------------------------------------------------------------------------
+ Show Spoiler [spoiler] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

----------------------------------------------------------------------------------------------------------

This map had a weird start. It began as a 2-spawn map, but something went horribly, cataclysmally wrong. The rush distances were enormous, it never would have worked well. So to mix things up, and perhaps make things more interesting in the process, I turned it into a 4-spawn map. It might well also be my final Wings of Liberty map, but hey, shit happens.

This map has turned out quite unlike my previous maps. First, it's ended up smaller than my other 4-spawn attempts. Also, because of how it maximizes the usage of space it pushes the idea of a map with no Xel'Naga towers, though it wasn't for lack of trying. Nor was it, as it turns out, for the sake of being a hipster.

>.>

No. Actually, even with one dead center, a Xel'Naga tower would straight up make the map worse. It's too powerful, so instead you have to secure your map control BW-style, for better or worse. Deal with it.

Also of note is the screwed up expansion pattern. Or so it appears. This is something else the map is pushing when you think on it I guess. Anyway, because of how the terrain is so contorted in this map what would otherwise be an intolerably forward 3rd base is actually quite distal to your opponent. Harassment, as a final note, should be very strong here indeed. Though I leave that to you nerds to find out.

Have fun!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
March 10 2013 08:40 GMT
#2
Hmmm seems pretty damn cool, but the third looks awfully easy to siege.
"The flame that burns twice as bright burns half as long." - Lao Tzu
Kmatt
Profile Joined July 2011
United States1019 Posts
Last Edited: 2013-03-10 17:46:33
March 10 2013 17:08 GMT
#3
On March 10 2013 17:40 kochanfe wrote:
Hmmm seems pretty damn cool, but the third looks awfully easy to siege.


If you mean that you can siege from the corner bases, then either

A) Terran has the bulk of their army there and are going to lose their expansions to a counterattack in the name of worker harass

or

B) They send 2-4 tanks to go alone and any amount of air/small group of zerglings eat them while the workers take an unpaid vacation to another base.


The other explanation is that you mean the high ground by the third, which while it does look dangerous, some test games would be necessary before making a conclusion, though widening the choke (to the right of the ramp on the bottom of the map, and vice-versa) would likely alleviate this. I'll attach a picture with a better explanation.

[image loading]

I would vouch to play the test games myself, but I'd rather wait for HotS, to be the most accurate.
We CAN have nice things
Kmatt
Profile Joined July 2011
United States1019 Posts
Last Edited: 2013-03-10 17:13:08
March 10 2013 17:12 GMT
#4
Accidentally quoted, delteate pl0x.
We CAN have nice things
DBS
Profile Joined July 2012
515 Posts
March 10 2013 17:27 GMT
#5
I really like this map, though counter attack pontential seems very strong, However this isn't really a problem, in terms of balance as long as terran is smart and plays mech in TvZ. Also the expansion pattern encourages active armies in the mid game. Both of these i think make the game more exciting/ skill based.
tl;dr: great map
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
monitor
Profile Blog Joined June 2010
United States2409 Posts
March 10 2013 18:57 GMT
#6
Might work even better if you simply remove the ramp to the third.

I think the map might work better as 152x152 with a little longer rush distances in close positions.
https://liquipedia.net/starcraft2/Monitor
Unsane
Profile Joined September 2010
Canada170 Posts
March 11 2013 04:29 GMT
#7
Looks like you can siege up the third of a player whose counter clockwise to you with tanks from your main. (Have not played the map TBH)
"What is the plural of y'all? All y'all." -Day9
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 11 2013 11:35 GMT
#8
So positional imba. Why did you make this a 4p? Just keep working on your 2.
Comprehensive strategic intention: DNE
Semmo
Profile Joined June 2011
Korea (South)627 Posts
March 11 2013 12:54 GMT
#9
I feel like this map does not try to minimalize the spawn imbalances. That's kinda disappointing.

Also the layout is nothing new; it's kinda bland really, along with the textures that you've used for your last 3 maps.

And there are 16 expansions, not 12.

That being said, I think a layout like this has some potential.
Mapmaker of Frost, Fruitland and Bridgehead
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-03-12 00:05:37
March 11 2013 23:53 GMT
#10
On March 11 2013 21:54 Semmo wrote:
I feel like this map does not try to minimalize the spawn imbalances. That's kinda disappointing.

Also the layout is nothing new; it's kinda bland really, along with the textures that you've used for your last 3 maps.

And there are 16 expansions, not 12.

That being said, I think a layout like this has some potential.

I think NewSunshine got me on this before as well; 4 mains, 12 expansions, 16 bases total. It's weird because usually the status quo is to state the number of total bases.

EDIT: NewSunshine, you're on a mapmaking rampage. 4 published maps in 3 months, who knows how many WIPs. o_O Have you thought at all about slowing down and polishing up the maps more with some play testing? I'd feel quality and balance stats beats quantity. Not saying the maps are low quality at all, but rather taking some time to demonstrate they play well might be beneficial.

Depends on your goals, really. If you're making maps for the sake of making maps, then feel free to ignore me. If you want your maps getting played though, I think pumping out so many so fast makes it hard.
Twitter: @iamcaustic
Please log in or register to reply.
Live Events Refresh
OSC
22:30
Masters Cup #151
davetesta89
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 97
EnDerr 11
StarCraft: Brood War
Rain 2772
GuemChi 1677
actioN 464
Aegong 76
Sharp 42
Noble 29
Dota 2
NeuroSwarm148
League of Legends
Doublelift3849
Counter-Strike
summit1g6450
taco 579
minikerr252
Super Smash Bros
hungrybox630
Mew2King96
Other Games
Coldzera 920
shahzam510
Artosis318
XaKoH 209
ViBE89
Trikslyr40
Organizations
Other Games
BasetradeTV30
[ Show 14 non-featured ]
StarCraft 2
• EnkiAlexander 84
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22287
League of Legends
• Lourlo439
• Stunt182
Other Games
• Scarra874
Upcoming Events
IntoTheTV X SOOP
7h 47m
CranKy Ducklings
1d 6h
Big Brain Bouts
1d 6h
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
2 days
OSC
2 days
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
4 days
PiGosaur Cup
4 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.